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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


ou can now create your OWN diseases with the Malady Workshop! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and...   [click here for more]
Dungeon Masters Guild  $2.95 $2.51

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Books & Libraries

Books & Libraries


This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library of a town that you did not prepare. Or those players that open the books on the desk you described in the spur of the moment. No need to force improvisation here any longer, this guide will be your help!...   [click here for more]
Dungeon Masters Guild  $7.95 $6.76

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DM Tools: Create "Real" settlements

DM Tools: Create "Real" settlements


As a dungeon master, creating towns or cities is a valuable tool to have under your belt. Unfortunately, you don't necessarily want it to take tens of hours each time. I have put a lot of time and effort into my own generation mechanics to save myself some time, so I have decided to share them with you. When you use this guide to create settlements, the result will be living, breathing settlements,...   [click here for more]
Dungeon Masters Guild  $2.98 $2.53

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The great caravan robbery - ONE - SHOT adventure DnD

The great caravan robbery - ONE - SHOT adventure DnD


"But for many years the races populating the continent have lived undisturbed and in peace, as much as peace could be achieved with greed and strive for aimless power. Dragons, hobgoblins, liches and many other horrors still walk the plane of this world but this… this is a story for some other time. The story we will focus on today is the story of an artifact, of devoted protectors, brave thieves...   [click here for more]
Dungeon Masters Guild  $2.52 $2.14

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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

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A Haunting in Brenton

A Haunting in Brenton


A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off. Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat...   [click here for more]
Dungeon Masters Guild  $1.50 $1.28

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Champions of the Outer Planes Warlock Patron the Bornless One

Champions of the Outer Planes Warlock Patron the Bornless One


Bring the Outer Planes to your table with this new Warlock Patron. In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in. In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked...   [click here for more]
Dungeon Masters Guild  $0.50 $0.43

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Thomepreus' curse

Thomepreus' curse


Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive...   [click here for more]
Dungeon Masters Guild  $1.95 $1.66

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Coffeelocked

Coffeelocked


Coffeelocked is a quick guide to many of the ins and outs involved in getting up to speed with D&D 5e. The core rules work through all the options of the Rules as Written (RAW), but there’s a lot to take in and as the system has grown a run through key options can serve as a short cut to getting more out of the gameplay. Who is Coffeelocked intended for: Potential players thinking...   [click here for more]
Dungeon Masters Guild  $3.95 $3.36

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A Strange Spring Has Sprung

A Strange Spring Has Sprung


New lower price! This adventure for a party of four 5th-6th level characters has opportunities for combat, detective work, and a good ol' fashioned dungeon crawl. Encounters can be adjusted for other levels and other party sizes, and it can be used in any desert setting. ---- A spring has emerged in the tiny desert town of Jenmen where previously there was none. Most of the...   [click here for more]
Dungeon Masters Guild  $2.50 $1.75

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