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Out of the Abyss - DM Guide

Out of the Abyss - DM Guide


Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
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Monster Loot – Waterdeep: Dungeon of the Mad Mage

Monster Loot – Waterdeep: Dungeon of the Mad Mage


I want to loot Halaster Blackcloak! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these...   [click here for more]
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Skullport: Shadow of Waterdeep

Skullport: Shadow of Waterdeep


As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This be safe haven to all traders and customers. Keep your weapons...   [click here for more]
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Underdark Encounters - Random Encounter Tables

Underdark Encounters - Random Encounter Tables


      Underdark Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of the Underdark, underground caverns, dark elf cities, mind flayers, kuo-toa, aboleths and Rage of Demons  Includes d8+d12 tables for ... Using...   [click here for more]
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Amarune's Almanac: The Underdark

Amarune's Almanac: The Underdark


"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword) "You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land...   [click here for more]
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Encounters in the Savage Underdark

Encounters in the Savage Underdark


Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels. Visit Annarei's Garden Encounter...   [click here for more]
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Adventure Sidekicks: Out of the Abyss

Adventure Sidekicks: Out of the Abyss


From the creative team that brought you Animal Sidekicks: Do you want to play Out of the Abyss, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Underdark campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement,...   [click here for more]
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A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss

A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss


A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool, the strange...   [click here for more]
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Creatures of the Tomb

Creatures of the Tomb


Haunting new creatures have been unearthed in this tome of nightmares! This sourcebook contains over 150 pages of new creatures with balanced statblocks and art, ready to invade your haunting campaigns and oneshot adventures. The main aim of this product is to provide more interesting options for undead, beasts, and monstrosities then those presented in the Monster Manual. It...   [click here for more]
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Imaginative NPC Directory

Imaginative NPC Directory


Delve right in to your D&D; world and populate it with some of the most peculiar, intriguing and imaginative NPCs you can find. Developing a character can take an awful lot of time and effort, and for a good reason; they are people and beings with a history of their own. Any one NPC can have as much background as a player and can add just as much emphasis on any storyline. This document has been...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Mythic actions! (Volo's Guide to Monsters)

Mythic actions! (Volo's Guide to Monsters)


                                                                   "A crackling sound echoes through the skies as the storm that raged for years is starting to get absorbed by the giant. The body of the ancient creature trembles as pulses of energy seep through it whole. As this abnormal procedure ends, a protective layer of lightning envelops the giant and its...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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In the Wake of Rage

In the Wake of Rage


ALSO AVAILABLE for Fantasy Grounds from the talented Rob Twohy here After the Rage of Demons ends and the threat of the demon lords is addressed, how have the Forgotten Realms changed? During their time in the Underdark, the demon lords and their servants unleashed great chaos and horrific destruction. Villages fell, alliances shattered and numerous societies...   [click here for more]
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Frendi Frokthu's Big Book of Fungi

Frendi Frokthu's Big Book of Fungi


Are you running an Underdark adventure and want more versatility to the fungi found there? Are you playing a circle of spores druid and want more fungus themed spells? Are you a DM wanting to create an adventure involving Zuggtmoy by find yourself lamenting the lack of fungal monsters? Or maybe you're just like me and you love fungi? Well this supplement is for you! This fully illustrated supplement...   [click here for more]
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Mad Mages of Undermountain

Mad Mages of Undermountain


MAD MAGES OF UNDERMOUNTAIN Are you a DM planning your adventurers' next delve into Undermountain? Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map. It also includes: Descriptions of...   [click here for more]
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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
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MZS4 The Maztican Underdark

MZS4 The Maztican Underdark


Beneath the True World! In the fabled lands of Maztica underground world is often believed to be the Land of the Dead. It is not, but the misunderstanding certainly exists for a good reason. "Underdark" was an accessory for the Forgotten Realms campaign setting for the 3rd-edition Dungeons & Dragons rules. It explored a fabulous collection of new locations, some of which had never...   [click here for more]
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Trinkets of the Drow

Trinkets of the Drow


Trinkets of the Drow This supplement introduces 100 New Drow Inspired Trinkets that you may find in or around a Drow city The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow civilization. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities are...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 23.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 23.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 12 combat encounters that might occur when your party exploring Level 23Mad Wizard’s Lair. You will find useful advices on how to use creatures in combat....   [click here for more]
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Little Book of Kobolds

Little Book of Kobolds


The title pretty much says it all here: just a little book containing six new kobold variants, including the Rotspore Kobold, the Geomorph Kobold, the Revenant Kobold, the Draconic Kobold, the Boldlyn, and the Blind Kobold. These are low CR creatures ranging from CR 1/4 to CR 2, and can be easily swapped in for regular kobolds to spice up your kobold-tastic encounter. ...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22Shadowdusk Hold. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21Terminus Level. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20Runestone Caverns. You will find useful advices on how to use creatures...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom. You will find useful advices on how to use creatures in combat. Where...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19Caverns of Ooze. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard. You will find useful advices on how to use creatures in combat. Where should they stand?...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
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Glittergold's Clockwork Combat

Glittergold's Clockwork Combat


Glittergold's Clockwork Combat Extra Life receives 100% of the profits from the sale of this title. Thank you for helping heal sick kids! 2020 Party time! The PLAYER PACK is now available!  Now available on FANTASY GROUNDS! "A mirthful celebration held by rock gnomes sounds like a perfect way to pass the time, including the Clockwork Combat Championships. What could possibly go wrong when...   [click here for more]
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DMM: Skullport Encounters

DMM: Skullport Encounters


Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it. Xanathar Brawl – a medium encounter at the Black Tankard...   [click here for more]
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Valas Hune's Underdark Bestiary

Valas Hune's Underdark Bestiary


“…On the fringe of Menzoberranyr territory, Valas Hune could sense the genuine wilderness beyond. He could feel its vast and labyrinthine spaces and hear its pregnant silences. He could smell and taste its variations of rock and imagined himself simply slipping away into that limitless world… – Dissolution, War of the Spider Queen. Valas Hune’s Underdark Bestiary...   [click here for more]
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Yokai Lore Ledger #7 - Shiro Uneri

Yokai Lore Ledger #7 - Shiro Uneri


The Seventh volume of Yokai Lore Ledger a series that converts a yokai from Japanese folklore into a monster to challenge your players. This entry contains the Shiro Uneri miniture dragons made of abandoned smelly rags. Contains: Lore  1 Statblock Ai Art ...   [click here for more]
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Dungeons IN Dragons - Fabulous Compendium Vol. 1

Dungeons IN Dragons - Fabulous Compendium Vol. 1


Royalties go to charity! Fabulous Compendium - Vol 1  This compendium module gives dungeon masters ready-made material to help run new encounters on a bunch of beautiful and colorful maps involving dragons in a whole new way, with very little preparation! However, maps and encounters are not the only glittering thing of this loot: new subclasses,...   [click here for more]
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Underdark Dwellers: Drow & Driders

Underdark Dwellers: Drow & Driders


JUNE 2021 UPDATE: This book was first published around a year ago on Dungeon Master’s Guild as my first semi-serious attempt at designing and writing D&D content. Now, with my current love project of Valas Hune’s Underdark Bestiary coming out soon, I wanted to go back and fix some of the mistakes this book had. It had some errors in the statblocks and some lack of...   [click here for more]
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The Fungus Garden - An Undermountain encounter

The Fungus Garden - An Undermountain encounter


The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid. The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted...   [click here for more]
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Underdark Dwellers: Exiles & Elementals

Underdark Dwellers: Exiles & Elementals


"But it seemed very likely indeed that her birthright was nothing more than ash and rubble at the floor of Ched Nasad's great chasm. Even if some part of her household had escaped, would she want to seek them out and join them in a miserable, squalid, and dangerous exile in the Underdark?" - Condemnation - War of the Spider Queen "Many of my kin died screaming in the dungeons...   [click here for more]
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The Skulls of Skullport: Random Encounters Tables

The Skulls of Skullport: Random Encounters Tables


Planning to guide an adventure down into Skullport? Have fun with the Skulls of Skullport, the Flameskulls who enforce law and order in this lawless location. In addition to squashing any violence on the streets, the Flameskulls may decide to send your party on some unusual quest or they may accuse the party of breaking some law of Skullport, real or imagined. This document...   [click here for more]
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Skullport: Shadow of Waterdeep (Fantasy Grounds)

Skullport: Shadow of Waterdeep (Fantasy Grounds)


Skullport: Shadow of Waterdeep Now for Fantasy Grounds! As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This...   [click here for more]
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Spiderbound Mummies - Spooky Monsters to Terrify Arachnophobes

Spiderbound Mummies - Spooky Monsters to Terrify Arachnophobes


Bored of regular Mummies? Want to include something simmilar but don't want to  be stuck to the tropes associated with it. Want something unique to put in your caves? Well this might just be what you need! Binding Spiders have the strange abillity to reanimate the corpses of their prey, creating horrible undead monsters to drag new victims to their subterrainian lair. These creatures can serve...   [click here for more]
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Divine Foes: Lolth

Divine Foes: Lolth


Divine Foes: Lolth Divine Foes is a multi-part guide to fighting the most infamous gods of Forgotten Realms. This instalment is dedicated to Lolth, Queen of Spiders and goddess of the Underdark. It includes: —A CR 26 stat block for Lolth, including legendary and mythic actions —A description of Lolth's lair, the Demonweb Pits, including lair...   [click here for more]
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Additional Encounters for Out of the Abyss

Additional Encounters for Out of the Abyss


Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign....   [click here for more]
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LPS2 Flamelords of Kuntur Rapa

LPS2 Flamelords of Kuntur Rapa


Welcome to Kuntur Rapa! In the far eastern corner of the Land of Fire known as Lopango on Toril, there is a supervolcano that threatens the very life of the planet. While enemies from beyond and below threaten to hasten its impending eruption, a society of protectors have formed a group of unlikely allies. The elemental dwarves known as azers and their azerblooded kin, phoenix folk...   [click here for more]
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Yokai Lore Ledger #5 - Daichiuchi

Yokai Lore Ledger #5 - Daichiuchi


The Fifthvolume of Yokai Lore Ledger a series that converts a yokai from Japanese folklore into a monster to challenge your players. This entry contains the Daichiuchi a small creature native to the shadowfell that preys on your player's fear. Contains: Lore  1 Statblock ...   [click here for more]
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