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Now that Waterdeep Dragon Heist is out, making factions important is more relevant than ever. Take this, change it, use it for inspiration, whatever. All the factions have a theme and i am open to balancing the pdf constantly.
This is a list of Factions and their benefits or detriments for your renown level. I have been using it in my campaign as it is a "the West Marches" style campaign and players... [click here for more] |
Dungeon Masters Guild |
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Open Mic Night is a minigame for 5th edition adventures in which you take the stage of your favourite tavern and put on a show!
Make use of those musical instrument proficiencies and give the Bard chance to earn their keep as you play a selection of classic hits for fame and gold! Get the crowd chanting along to Army of the Seven Realms or bust out that street performing... [click here for more] |
Dungeon Masters Guild |
$3.50
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37 meals included!
This guide will answer one question: What does it mean to be proficient with Cook’s Utensils? The most basic description is someone who can cook, but what does it mean in a world of magic? A good meal should bestow some extra benefits beyond sustenance. The base rules for collecting and cooking will be simple with side notes to help customize this system for your players and campaign.... [click here for more] |
Dungeon Masters Guild |
$2.00
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The game of kings, nobles, and even cultured fiends and dragons, Conqueror has a rich history in the nations of Khorvaire, from before the Age of Galifar even to the negotiations and peace of the last few years. Join the elite generals of the Last War, nobles throughout history, and sophisticated conspirators at the Conqueror table as the game is brought to life at your gaming table. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Various Vehicles
Chariots!
Experience your own high fantasy fury road as you make your way across the wilderness.
Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this... [click here for more] |
Dungeon Masters Guild |
$2.30
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty five... [click here for more] |
Dungeon Masters Guild |
$1.00
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Now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
An exclusive party at an illustrious antiquities museum. A missing benefactor and host who turns up dead. A missing mummy, the crown jewel of a new exhibit, and a hardboiled detective trying to make sense of it all. And a party of adventurers caught right in the middle! Welcome to the Lucaryen Museum of Antiquities, enjoy... [click here for more] |
Dungeon Masters Guild |
$3.95
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It's tea time! Welcome to the Mettle Kettle Tea Shop.
Not all adventures start in a tavern. The Mettle Kettle Tea Shop provides a new alternative to the well-worn trope of beginning an adventure in yet another tavern. The Mettle Kettle is a unique establishment that provides weary adventurers refreshing substitutes to ale and mead. Within this comfortable tea shop, adventurers will meet a... [click here for more] |
Dungeon Masters Guild |
$2.50
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Games & Competitions
Here's a collection of various mini games that I've come up with over the years of running games. Most of these games were designed to be quick to play, with a notable exception of Grand Strategy. While quick in comparison to actual Grand Strategy games, it is notably longer than other mini games in this book.
Contents:
Northern Blackjack
Northern Hold 'Em
Fighting Pit
Quick... [click here for more] |
Dungeon Masters Guild |
$2.00
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Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map?
No Prep? No Problem! has you covered!
Included in the 60+ pages of content are:
20 fully fleshed out NPC's which feature individual ideals, stats and personalities
45 encounters for party levels 1 to 12 which encompass problem solving,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Fighting Foes
Five fighter NPC villains with stats, roleplaying tips, and tactics
Greinhardt the monstrous marshal gave everything to be where he is now. The feared bandit king of the North had trained with the spiders of the Underdark and the abominations of the High Forest and his body had been transformed into a monster-human killing machine. Those pesky adventurers don’t... [click here for more] |
Dungeon Masters Guild |
$4.99
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Tired of the Same Old Loot?
Infamous treasure hunter Tristan Kane has collected twenty new magic items, three new monsters, and five new spells for your D&D campaign.
New Magic Items
Amulet of Wild Shape
Bident of Voralis
Bramble Ball
Explorer’s Machete
Eye of the Triclops
Hunter’s Crossbow
Katana of the Ronin
Killer Bee Bomb
Nana’s Magic Brownie
Pocket Piano
Potion of Ogre Stench
Quilled... [click here for more] |
Dungeon Masters Guild |
$1.99
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Now for Fantasy Grounds
The Library of Candlekeep holds countless arrays of books and limitless amounts of knowledge. Within those rows of books and scrolls exist a multitude of mysteries and discoveries for those who look deep enough and turn the right pages. Whether it be encrypted messages, obscure maps, details of lost civilizations, or the retelling of an unsolved mystery, there are discoveries... [click here for more] |
Dungeon Masters Guild |
$4.95
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"But for many years the races populating the continent have lived undisturbed and in peace, as much as peace could be achieved with greed and strive for aimless power. Dragons, hobgoblins, liches and many other horrors still walk the plane of this world but this… this is a story for some other time. The story we will focus on today is the story of an artifact, of devoted protectors, brave thieves... [click here for more] |
Dungeon Masters Guild |
$2.51 $2.01
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I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew.... [click here for more] |
Dungeon Masters Guild |
$1.60
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The night started with a simple mission to entertain nobles at their mansion, but now you find yourself on a zeppelin with no memory of how you got there. As you piece together your memories, you realize that danger lurks around every corner. Can you solve the mystery before it's too late?
This D&D 5e adventure takes you on a thrilling ride through a world of intrigue and deception. Use gumshoe... [click here for more] |
Dungeon Masters Guild |
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Banshrae, Frostwind Virago, Glastig, G. Mindbender, Grig, Jaebrin, Jermlaine, Joystealer, Living Spell (needed for Rage Walker), Lunar Ravager, Nixie, Ocean Strider, Petal, Pixie, Ragewalker, Redcap, Ruin Chanter, Ruin Elemental (needed for Ruin Chanter), Shaedling, Shimmerling Swarm, Sirine, Spirit of the Land, Splinterwaif, S. Knave, Thorn, Verdant Prince, Wild Hunt.
Ranging from CR 1/4 to CR 23,... [click here for more] |
Dungeon Masters Guild |
$4.00
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The Havarti Job places you in a D&D heist as a group of highly specialized mice. This one-shot adventure is a fun, simplistic heist that is designed to be played with ease and minimal preparation on both the DM's and player's side.
The target for tonight's infiltration is the delicious havarti cheese. The mice must weave their way through a manor during an active party to snag the mouth-watering... [click here for more] |
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This product is a list of 100 randomized locations and individuals of interest that can be used within the city of the Radiant Citadel. The details on each local provided in the campaign book are described as a jumping off point, so this should allow DM's to flesh out their Radiant Citadel campaign in more detail within their own style, but with a prompt to aid them. These locations can be placed wherever... [click here for more] |
Dungeon Masters Guild |
$4.99
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1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now.
Embark on an epic adventure through a vast and unforgiving desert in an Arabic-inspired setting. This module is packed with a lot of thrilling challenges and exciting encounters that will put your party's skills to the test.
this... [click here for more] |
Dungeon Masters Guild |
$0.50
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Pew pew pew!
Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,... [click here for more] |
Dungeon Masters Guild |
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While you are relaxing at your regular tavern, you are contacted by a servant of a mysterious employer. You are asked to complete a couple of “simple” tasks, and will be given ample rewards for your endeavors. However, you cannot help but wonder, “If they are so simple, why can’t the employer do them himself?” and “Should we help him?”
*****... [click here for more] |
Dungeon Masters Guild |
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Hobgoblins are the brutally disciplined cousins of bugbears and goblins, using rigid hierarchy and battle tactics to destroy their foes. In this supplement, you will find:
9 all-new hobgoblin statblocks, from CR 1/2 to CR 9
Guides on how to use each statblock to its full effect, including both tactics and strategy
Example encounters to use as inspiration or drop directly into your campaigns
... [click here for more] |
Dungeon Masters Guild |
$1.95
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Now for Fantasy Grounds!
Welcome to Waterdeep: Items & Encounters, a collection of 45 encounters with unique magic items attached set in the city of splendor, Waterdeep. This encounter supplement for adventuring around Waterdeep is perfect during any Waterdeep: Dragon Heist campaign or as a prelude to Waterdeep: Dungeon of the Mad Mage!
These 45 encounters are designed for characters... [click here for more] |
Dungeon Masters Guild |
$7.95
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Finally, I can play a frog!
This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is:
Player Options - Create a Ribbitan for your next game
DM Options - Information on how to roleplay a Ribbitan and setup... [click here for more] |
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20 Shopkeeper Personalities
The Material Plane is a jumble of kingdoms, civilisations, tribes, lands, oceans, creatures and magic. In the midst of mighty struggles, the passing of ages, the birth and death of empires, the common people endure. And while the common people endure, they continue to trade and live out their days in settlements, supplied with their daily... [click here for more] |
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Welcome good Dungeon Master
Pull up a chair and browse these cunningly creative corridor ideas all fully explained, stated up, illustrated and ready for you to drop into your adventure.
The idea with the corridors is to avoid the players becoming complacent, or worse, bored, by featureless dungeon corridors.
With thirteen specific ‘trap and challenge’ corridors you can... [click here for more] |
Dungeon Masters Guild |
$2.95
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A new take on the Clockwork Mage, for 5e!
Since its first appearance in "The Complete Sha'ir's Handbook" in 1994, the Clockwork Mage has gripped the imagination of countless players looking for an alternative approach to using magic. Attempts to recreate the archetype since then have run into a puzzling design challenge, however; in its original conception, the Clockwork Mage didn't cast spells, it... [click here for more] |
Dungeon Masters Guild |
$1.00
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DMConsole NPC List contains 100 NPCs meant to be used by DMs to help with npc creation. It can provide a seed to grow into a complex character or it can help with a quick name and appearance description. ... [click here for more] |
Dungeon Masters Guild |
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Academy of Devastation is a small, 1-3 session adventure for party levels 5-7. In this tome, you'll find an epic quest through the tribulations of the mysterious Academy of Devastation-a hobgoblin school of magic suspected to have ties to the evil god Maglubiyet. Through fights, puzzles and secrets you'll uncover the horrors of this arcane academy and bring justice to the villanous faculty and... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes:
Pages of rules governing vehicular combat
Guides to building, repairing, modifying, buying, and selling carts
64 unique cart components,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Now for Fantasy Grounds!
The party has just completed an important part of their quest and are looking to move quickly to their next destination. They’ve hired a local airship captain to sail them to their stop. The takeoff is smooth enough, and the ship glides effortlessly through the clouds, until something goes wrong. The ship stops suddenly with a violent... [click here for more] |
Dungeon Masters Guild |
$4.95
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When heroes choose to bed down in less than ideal spots, they shouldn’t wake to the smell of crackling bacon. This contains a series of locales players may opt to take a long rest and corresponding consequences the DM can impose based on the environment and just how much you want to see them squirm.
*Thank you to everyone that has downloaded this product! We updated it on 1/15/2019 to... [click here for more] |
Dungeon Masters Guild |
$0.99
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Azulia is a diverse coastal city that is based around commerce and trade. Because of this peoples from all over can be found within the city at any given time. The city of Azulia can be dropped seamlessly into any 5e campaign.
The Azulia City Supplement is over 30 pages of stat blocks, NPC's, detailed locations, random encounter tables, maps, and anything that you might need to bring the city of Azulia... [click here for more] |
Dungeon Masters Guild |
$4.99
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Are you ready to take your Dungeons & Dragons 5th Edition campaign to new heights? Look no further than "Sky Castles: A DM's Guide to Running Epic Airship Adventures in D&D 5e." This comprehensive guide is packed with everything you need to create and run thrilling airship adventures in your campaign.
From design and construction, to building and fighting with airships, this guide covers it... [click here for more] |
Dungeon Masters Guild |
$9.99
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Stuffed is a one-shot horror adventure designed for characters levels 1-4 and is expected to take 3-5 hours to complete depending on your party’s actions and their speed in combat. This horrifying adventure is filled with creepy dolls and even people who have been taken apart and sewn back together by the mad toy maker, Borhas. The adventure takes place in the town of Twin Rivers in this module... [click here for more] |
Dungeon Masters Guild |
$1.99
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This title features a 100% preview!
Organizations play a vital role in every community. Be they recreational organizations that allow people to socialize and make friends, charity organizations that help those in need, or political groups that push for change, every area will have several large organizations working within it.
The Encyclopedia Of Organizations contains... [click here for more] |
Dungeon Masters Guild |
$9.99
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... [click here for more] |
Dungeon Masters Guild |
$9.99
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five compelling urban-themed stories.
Each one page module tells a unique story, carefully crafted and crammed with all the information needed to run the adventure.
The five Adventure Modules:
SLUM PRESIGE
A shipment of goods went missing a few days ago, and the private buyer Mathaus Telman is keen to be reunited with his purchases. The stolen items were in... [click here for more] |
Dungeon Masters Guild |
$3.45
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Welcome to ‘A Perfectly Legal Acquisition.’
As you can likely guess, this is a small heist-themed quest for parties who like to pretend they’re in a spy movie. It fits in most settings and can be tweaked to fit those that it can’t. Within this document are a few different routes depending on your party’s approach to the situation and encounters, atmosphere and NPCs. This quest is particularly... [click here for more] |
Dungeon Masters Guild |
$1.99
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A far cry from their monstrous brethren on Toril, the minotaurs of Krynn are a highly organized warrior race primarily occupying the remote islands of Mithas and Kothas. As far as the minotaurs of the Blood Sea are concerned, might makes right; and of course, they are the mightiest.
This product contains 9 brand new minotaur statblocks for use in your Dragonlance games, whether your heroes are braving... [click here for more] |
Dungeon Masters Guild |
$1.95
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Bring the Outer Planes to your table with this new Warlock Patron.
In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in.
In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked... [click here for more] |
Dungeon Masters Guild |
$0.50
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Underbelly: The Seedy Side of Town has 100 pages of brand new material exploring the criminal element of any town or city. Not your typical Thieves' Guild, this is a compilation of criminals, encounters, and locations that make any campaign come alive.
• 13 unique criminal enterprises
• Multiple plot hooks for every location
• 50 Detailed NPCs and Monsters
• 15 New Magic... [click here for more] |
Dungeon Masters Guild |
$9.95
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Now for Fantasy Grounds
Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes:
a map of the Sleeping Giant tavern
details on how to purchase, hire, restore, and maintain it as your own;
unique profit and loss earnings tables designed specifically... [click here for more] |
Dungeon Masters Guild |
$1.99
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Unleash the power of martial arts in your Dungeons & Dragons campaigns with Valley Wars, a thrilling adventure module that takes your players on a journey through the rich and vibrant world of martial arts. Whether you're a fan of high-flying acrobatics, powerful strikes, or the graceful art of evasion, Valley Wars offers an immersive experience filled with action-packed encounters, deep lore,... [click here for more] |
Dungeon Masters Guild |
$6.99
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Ormpur - Setting Guidebook
Now available for Fantasy Grounds Unity!
“Rest you, good lady. Your labors have been hard this day, and the gods shall no soon forget what you accomplished. A war begun, a throne overthrown, a temple plundered, a city in flames, and hundreds dead. Hmmm... after this, I hope you don't find the morrow empty and boring.” ~The Mad Jester... [click here for more] |
Dungeon Masters Guild |
$10.95
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Sportsball is a minigame for 5th edition adventures from the same overactive mind that brought you the Staff Pick awarded Open Mic Night minigame!
Place your bets and lace up your boots as you not only secure odds with a local betmaker, but also simulate the beautiful game of Sportsball with your party! With a little luck, a bit of head-to-head strategy and perhaps... [click here for more] |
Dungeon Masters Guild |
$3.50
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A New Game Mechanic: Wanted Scores
Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding.
This supplement contains guidelines for using Wanted Scores in any... [click here for more] |
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How do I make a Wand of Fireballs? What is the process for making a Potion of Healing so the party doesn’t have to keep buying them? Would anybody buy this Umber Hulk blood I’ve collected? This 37-page guide answers these questions and more with 10 new spells, additional items, and over 30 detailed formulas for magic items listed in the Dungeons & Dragons 5E Dungeon Master’s Guide. Every... [click here for more] |
Dungeon Masters Guild |
$3.95
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In this document, we go into the basics of economics, especially what society formed around. We talk about the basics of bread, meat, and cheese. In later supplements, we will discuss details such as more advanced goods, transporting these goods, and bringing it all together with a functioning economy and something to protect it. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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