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Instantly add effects for all spells, racial traits, and feats found in the 5e Elemental Evil Player's Companion
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment,... [click here for more] |
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A handy reference guide for shape-changing druids!
Any campaign which has druids in it adds extra complexity for the DM to manage. That shouldn't keep you from using them or being scared to manage them. At the very least, you'll need creatures to represent the various animal forms that they can be shifted into. Druid Wild Shapes Quick Reference Guide provides those NPCs for you, as well as other reference... [click here for more] |
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The purpose of this supplement is simple: it adds 20 new metals and ores that you can use to enhance and improve both basic non-magical weapons and also their magical variants. Each of the metals listed here can be used as weapon and armour variants in the same way as you would use something like the hellfire weapon variant or the Mithral armour variant. Each metal/ore has one trait associated with... [click here for more] |
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Advice for Rookies at RPGs
Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying?
This file is for you!
This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics.
If... [click here for more] |
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These are Alternative rules for crafting for 5th edition. This can help with crafting usable scrolls, enchanting weapons, making potions and so much more. there are lists of materials one can use for crafting. At the end of the book, there is also an alternative skill system. I hope this helps all those great GMs out there that want a better crafting system for 5th Edition. ... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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Bobblegob is a wiry and eccentric goblin farmer with wild, unkempt hair and a perpetual gleam of excitement in his eyes. He wears patched and faded clothes, stained with mud and pig slop. His most distinguishing feature is the perpetually stained and muddy piglet cradled in his arms.
Included in this PDF:
Background and roleplay notes for Bobblegob and his companion Truffles.
Unique Stat Block for... [click here for more] |
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The dream of necromancy begins with fantasies of commanding a horde of undead, directing them to destroy the monsters standing between the PC and their loot. The dream dies as everyone is exhausted by the necromancer taking an hour to complete their turn.
This guide aims at solving this problem by presenting a squad system of running skeleton and zombie minions.
These rules emphasize speed and simplicity... [click here for more] |
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Grimsnag is a weathered goblin jammer with a wiry build and a rough demeanor. His skin is a sickly green hue, and his eyes gleam with a mischievous spark. He sports a collection of tattoos on his arms, each representing a different port or creature encountered during his astral seafaring adventures. Grimsnag is often seen wearing tattered sailor's garb and a well-worn tricorn hat.
Included in this... [click here for more] |
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This is the conversion of the Compendium of Odd Creatures for use with the Fantasy Grounds VTT. Contains each creature scripted for use in the combat tracker and tokens for each monster.
Original PDF version is available here. https://www.dmsguild.com/product/274192/The-Compendium-of-Odd-Creatures?term=compendium+of+odd ... [click here for more] |
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The Cragmaw Goblin tribe, a menacing collection of Goblins, Hobgoblins, and formidable Bugbears, finds its dark home in the shadowy depths of the Neverwinter Wood. They derive their ominous name from the jagged, almost unnatural teeth that protrude from their mouths, resembling eerie white or yellow crags amidst the darkness of the forest. These ruthless marauders are notorious for their brazen assaults... [click here for more] |
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The exterior is adorned with an eclectic array of mismatched signage, with colorful, hand-painted boards that display a blend of Common, Draconic, and various other languages. The entrance, framed by a rustic, dragon-shaped arch, opens into a cozy, dimly lit space. Inside, the ceiling is festooned with countless hanging lanterns and knick-knacks collected from across the multiverse. The walls are covered... [click here for more] |
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Virtual Tabletop Journey presents the iconic Curse of Strahd - Vallaki Coffin Maker's Shop recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can trip in sawdust while fighting the evils of Barovia!
In addition to the board, a provided PDF enhances the original Curse of Strahd module, which you will still need. If you are just starting your campaign, I also recommend... [click here for more] |
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The Curseblood Goblins, despite their goblin-like appearance, are not actually Goblins. They are the result of a man-made disease called Goblin Pox, created by the necromancer Karlt Corvell. Goblin Pox was specifically designed to infect Goblins and swiftly bring about their demise. And it was highly successful. Karlt wiped out over two hundred Goblins in less than a week, all members of the same tribe.... [click here for more] |
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Ghostfire Gaming presents Dark Fantasy Artificer Subclasses.
Featuring the Machine Cultist and the Artificer Reanimator, these are two brand new Subclasses.
All profits of this PDF go to Beyond Blue's fight against mental health challenges like Depression and Anxiety. ... [click here for more] |
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A Dungeon Master supplement designed to reward the players at your table for making the game better for everyone in a very simple way
These “Awesome Cards” are a reward to be given out when a player does something that is unexpected and enhances the game for everyone at the table – not just themselves. Sometimes it can be as simple as making a hilarious joke that gets a roar from the... [click here for more] |
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Something I baked for my player's birthday. *Updated: It now includes a token in png format and player handout. ... [click here for more] |
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The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn. This gift has been passed down from generation to generation, imbuing them with the powers of her white Abishai spawn.
Included in this PDF:
Background and new lore for the Frostscale Abishai... [click here for more] |
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Gobledogs are sickly, deformed creatures with dark grey fur that often seems matted and patchy. Their most peculiar feature is the sheer number of teeth they possess, far more than could comfortably fit in their mouths. As a result, some of these teeth jut out at odd angles, creating a menacing and grotesque visage. Many Gobledogs are tailless, a genetic quirk that causes their tails to fall off, leaving... [click here for more] |
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These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
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Get ready to dive into the Goblins' Grab Bag of Treasures! This table is packed with quirky, often ridiculous, but always entertaining loot straight from the goblin world. Expect everything from shrunken heads to lucky rocks, each with its own peculiar twist. It's loot so unusual that even goblins themselves might raise an eyebrow (if they had any)
Included in this PDF:
50 Unique trinkets treasured... [click here for more] |
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Gourbolds have striking orange skin and tend to be slightly smaller than typical kobolds, standing at about 2 to 2.5 feet tall. Their eyes often feature autumnal hues, ranging from deep amber to earthy brown, and they possess subtle patterns on their skin resembling fallen leaves. They are known for adorning themselves with seasonal trinkets and often wear human clothes preferring that worn by the... [click here for more] |
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Grukka stands out among Kobolds with her muscular, reptilian form covered in mottled crimson scales. She sports tribal tattoos on her arms, each mark representing a victorious battle in the underground fighting pits. Her sharp teeth gleam as she wears a fierce grin, and her claws are always at the ready. Grukka's eyes burn with an unquenchable ferocity.
Included in this PDF:
Background and roleplay... [click here for more] |
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Dhampiric Kobold
The Dhampiric Kobold is a small, sinister creature with pale skin and sharp fangs. Its eyes gleam with an unnatural crimson light, and it moves with a graceful and eerie presence. Once a humble Kobold, this creature was cursed and transformed into a vampire, gaining dark and unholy powers. It is known to haunt ancient crypts and dark catacombs, preying on unsuspecting adventurers who... [click here for more] |
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All proceeds go to charity! Read further for more details!
Welcome to the world of Incarnate, a land of elemental warriors, strange and fantastic beasts, and spirits from other dimensions. The heart of the world is the Incarnate themself, the only person who can lace all four of the classical elements: fire, air, water, and earth.
A full version of the Incarnate setting, including... [click here for more] |
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King Grol is a formidable and cunning goblin leader who plays a significant role in the "Lost Mines of Phandelver" adventure. As the chieftain of the Cragmaw goblin tribe, he is responsible for capturing Gundren Rockseeker, a pivotal character in the storyline. King Grol is ruthless and opportunistic, and he seeks to use Gundren's knowledge to his advantage. He resides in the foreboding Cragmaw Castle,... [click here for more] |
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Klarg is a hulking and menacing Bugbear, known for his brutal leadership and cunning tactics. With a towering frame and a perpetually scowling expression, he strikes fear into those who cross his path. His matted fur and crude armor give him a savage appearance, and his sharp eyes miss little in his domain. Klarg is a formidable figure in the world of goblins, commanding respect and fear from his underlings.... [click here for more] |
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Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds!
Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles.
Each weapon and fighting style now has an active... [click here for more] |
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Mirthwood Hollow is nestled within the heart of a dense, ancient forest. The settlement is a bustling hub of goblin activity, built into the nooks and crannies of towering trees and the sides of rocky cliffs. Colorful flags, lanterns, and ornaments made from found objects adorn the town, giving it a whimsical and eccentric appearance. Small rope bridges connect different parts of the settlement, and... [click here for more] |
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The Domain of Mischief cleric embodies the playful and whimsical nature of unpredictability and mischief, drawing divine power from chaos and unconventional wisdom. These clerics are often devoted to deities associated with unorthodox thinking, pranks, or clever strategies. They possess unique abilities that allow them to confound enemies, protect allies with unpredictable illusions, and even momentarily... [click here for more] |
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"A huge thanks to the team behind “Monsters Without Borders” for their creative fundraising effort for MSF. From Yemen to South Sudan, the money raised will go towards delivering essential medical care to those who need it most.” – Merlyn Ooms, MSF-UK
WE HAVE RAISED $2,400 so far, that's 38 days in the field for a trained doctor!
Twitter: "To put in real terms,... [click here for more] |
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Obsidian Abishai Kobolds bodies are adorned with sleek, jet-black crystalline scales that seem to swallow ambient light, rendering them masters of stealth. Their lithe frames and graceful, bat-like wings enable them to navigate through shadows with remarkable dexterity. Distinctively, long onyx-black horns protrude from their foreheads, complementing their dark scales.
Included in this PDF:... [click here for more] |
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In stark contrast to the other primordial goblins, the Cloud Goblins were not created by Maglubiyet's use of Annam's blood. Instead, they are the result of interbreeding among primordial goblins, one of their parents being a Storm Goblin. However, these unions are not born of love but rather an act of dominance. Storm Goblins, who believe themselves superior to their primordial kin, forcibly impregnate... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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The Primordial Storm Goblin stands as a colossal figure, towering at a staggering 18 feet in height. Their emerald-green skin, a hallmark of goblin heritage, is adorned with swirling runic symbols, crackling with faint traces of lightning. They possess long flowing blue hair that crackles with static energy, adding to their imposing presence. Born of an audacious experiment by the goblin god Maglubiyet,... [click here for more] |
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Rem is a diminutive Kobold with shimmering azure scales and a vibrant shock of cobalt blue hair. They are adorned in a patchwork cloak made from various colourful fabrics, adorned with small, tinkling bells that chime melodiously as they move. Rem's clawed fingers are always in motion, strumming an invisible instrument in the air, and their bright yellow eyes sparkle with mischief and creativity..... [click here for more] |
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All material herein has been accumulated from other great minds in order to make a crafting module for Fantasy Grounds for my own campaign that suits my needs. It is not meant to be used for profit. Ryan Hagan has done an excellent job with creating working rules. I put those rules into practice in tables and stories for use in Fantasy Grounds. Agmar
Donations for material should go to... [click here for more] |
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Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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Thousands of years ago, a remarkable event transpired that led to the emergence of a peculiar offshoot of goblins — the Space Goblins. Unlike their earthbound kin, Space Goblins have adapted to the rigors of interstellar travel, forging their identity amidst the stars and celestial bodies. Space Goblins bear a distinctive look that sets them apart from their terrestrial counterparts. Their skin... [click here for more] |
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DM: “You approach the guardian creatures. They seem wary, but not hostile. Your insight check reveals that they might be amenable to diplomacy.”
Floki’s Player: I dump my sack of iron tankards on the ground and take out a cask of my finest ale.
Calico Jacque: “Ah, Floki, I see we are trying diplomacy for once.”
Floki: “What? No. The cask is for me. The tankards... [click here for more] |
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As the party travels through a dense and eerie forest, they notice a faint flickering light between the trees. Curiosity piqued, they investigate and find themselves stumbling upon a peculiar scene: a makeshift carnival set up in a forest clearing. The carnival is run by a group of goblin bandits who have taken up a surprising set of roles as performers. This is no ordinary carnival, but one filled... [click here for more] |
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A Thanksgiving adventure to end all Thanksgiving adventures. A group of brave turkeys bands together, travels around their farm gathering allies, all in an attempt to put an end to generations of slaughter by the horrible giant known as The Farmer. ... [click here for more] |
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The adventurers awake from unconsciousness in a strange infirmary with attendants treating to their wounds and ensuring their safety. After an extremely brief explanation as to where they are, they are ushered in to another room.
The adventurers quickly realized they have been locked in a terrible place and are expected to retrieve gems, then make it to the exit.
With multiple NPC characters and... [click here for more] |
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The Sleuth – An Intelligence-based, non-caster class for 5th Edition Dungeons & Dragons
Sleuth are driven savants, highly intelligent, and dissatisfied with the status quo of society around them. Whereas a bard survives by their charm, and a rouge survives by their skill; a sleuth survives by their wits and their knowledge. Resourceful in a pinch, driven by their own code of ethics,... [click here for more] |
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UNCOVER THE MYSTERIES OF A CRYPT OVERRUN BY UNDEAD!
The Vrux Mausoleum is a 3-4 hours Dungeons & Dragons adaptable adventure for characters of 1st to 4th level.
It comes with maps, new monsters, and quests. The adventure can be used as a complement for any setting or as a one-shot story.
Available in PDF and on... [click here for more] |
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This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets.
This eliminates the need to flip through the books to find rules about these items and proficiencies in them.
-v1.2 now fixes typos. Make sure you download the latest version!
-v1.3 now fixes the "Description" box difference between Identified... [click here for more] |
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Viridian Abishai Kobolds reside in extensive conclaves, predominantly composed of their own kind, although some winged kobolds and diminutive chromatic dragonborn also share their habitat. Unlike the Green Abishai, with whom they share their heritage, these kobolds harbour an aversion to the Nine Hells, opting instead for the call of the wilds and establishing their homes in wooded areas on the material... [click here for more] |
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