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Home-Field Advantage - A Compendium of Lair Actions

Home-Field Advantage - A Compendium of Lair Actions


  Home-Field Advantage is a 240-page compendium of Lair Actions for your favorite 5e baddies! This ENnie Award winning, Adamantine Best Seller features hundreds of new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. There’s nothing like entering the lair of a boss monster who's been built up as an...   [click here for more]
Dungeon Masters Guild  $19.95

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Monster Loot Vol. 3 – Mordenkainen's Tome of Foes

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes


I want to loot the Demogorgon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will be able...   [click here for more]
Dungeon Masters Guild  $4.95

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Bloodied & Bruised Vol. 2 – Volo's Guide to Monsters

Bloodied & Bruised Vol. 2 – Volo's Guide to Monsters


New Combat Actions for the Creatures in Volo's Guide to Monsters The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into...   [click here for more]
Dungeon Masters Guild  $3.95

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Eldritch Expansion

Eldritch Expansion


"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous." Unlock...   [click here for more]
Dungeon Masters Guild  $4.99

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Ulraunt's Guide to the Planes: The Shadowfell

Ulraunt's Guide to the Planes: The Shadowfell


Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters. It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters). Below is a short description of what you will find within each part of the...   [click here for more]
Dungeon Masters Guild  $24.99

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The Malady Codex II: Diseases of the Mind

The Malady Codex II: Diseases of the Mind


Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s...   [click here for more]
Dungeon Masters Guild  $3.95

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Underdark Encounters - Random Encounter Tables

Underdark Encounters - Random Encounter Tables


      Underdark Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of the Underdark, underground caverns, dark elf cities, mind flayers, kuo-toa, aboleths and Rage of Demons  Includes d8+d12 tables for ... Using...   [click here for more]
Dungeon Masters Guild  $5.00

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Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers)

Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers)


Masters of the Mind is now available for Virtual Tabletop. For the Fantasy Grounds click here. For Foundry VTT click here If you want both PDF and VTT, we've made bundles for you at a discount! For Fantasy Grounds + PDF click here For Foundry + PDF click here Masters...   [click here for more]
Dungeon Masters Guild  $19.99

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Call from the Deep: Monsters & Magic Items

Call from the Deep: Monsters & Magic Items


Monsters & Magic Items This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature...   [click here for more]
Dungeon Masters Guild  $0.95

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Who's Doomed: The Lords of Ravenloft

Who's Doomed: The Lords of Ravenloft


5 Minute Workday Presents: Who's Doomed The Lords of Ravenloft. Classic darklords updated to 5e by “Jester” David Gibson Stat blocks for a staggering eighty-one (!!) non-player characters. Have you played Curse of Strahd and want to face another powerful lord in the Demiplane of Dread? Just purchased van Richten's Guide to Ravenloft and need statistics...   [click here for more]
Dungeon Masters Guild  $3.50

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Madness of Xoriat (5e)

Madness of Xoriat (5e)


Now Available for Fantasy Grounds! Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of...   [click here for more]
Dungeon Masters Guild  $9.95

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Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Fantasy Grounds)

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Fantasy Grounds)


I want to loot the Demogorgon! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ...   [click here for more]
Dungeon Masters Guild  $5.99

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Friends and Foes I

Friends and Foes I


Cawood Publishing presents Friends and Foes I for 5th Edition! A 200-page Dungeon Master's guide packed with 185 NPCs (levels 7-12). From the makers of over 30 bestselling 5E products. At the heart of every adventure are unforgettable characters! This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has its own stat block and...   [click here for more]
Dungeon Masters Guild  $2.95

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Blood War Compendium I: Generals of the Abyss

Blood War Compendium I: Generals of the Abyss


The Nine Hells have their champions of Bael and Zariel, but what of the Abyss? The lords of that fetid realm of infinite horrors have much to gain from the death of all that is good, and they all have their own players in this endless game. This supplement contains stat blocks for 9 entirely new unique demonic generals, 5 stat block adjustments for other demonic generals, 6 new demons, 7 new fiendish...   [click here for more]
Dungeon Masters Guild  $9.00

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Psionic Powers, Practitioners, & Perils (5e)

Psionic Powers, Practitioners, & Perils (5e)


Harness the Power of Psionics! This handbook contains rules and mechanics that will allow DMs and players to integrate psionics seamlessly with their 5th edition campaigns. In addition to detailing the core mechanics of psionic manifesting, psionic feats, and over 80 new psionic powers; this book contains the following new features: Playable Races: Dromite Duergar...   [click here for more]
Dungeon Masters Guild  $7.99

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Underdark Encounters

Underdark Encounters


Ten random encounters ready to be dropped into your Underdark-based setting, or added as random encounters in your Out of the Abyss/Rage of Demons campaign.  Each encounter has flavor text, challenges (whether monsters, skills, or roleplay) to overcome, pre generated treasure and three adventure hooks to continue the story.  This encounter pack contains a total of 10 encounters, 30...   [click here for more]
Dungeon Masters Guild  $2.99

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Terror in Krezk

Terror in Krezk


The absence of Strahd and the fading of the Mists of Ravenloft do not utterly cleanse the land. Corruption still abounds in the region of Barovia, even after the defeat of the vampire lord. Barovia without Strahd is a little less dark, and a little less evil, but is still a festering den of supernatural evil. As such, Barovia is somewhat appetizing to various evil entities. With Strahd gone such opportunistic...   [click here for more]
Dungeon Masters Guild  $2.95

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Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)

Home-Field Advantage - A Compendium of Lair Actions (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Home-Field Advantage is an extensive compendium of lair actions, featuring 250 new and unique lairs covering over 320 of your favorite creatures from the 5e Monster Manual, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters. There’s nothing like entering the lair of a boss monster who's been built up as an antagonist for several sessions. Lair actions...   [click here for more]
Dungeon Masters Guild  $29.95

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5 High Level Villains

5 High Level Villains


Take on five villains for characters level 11-20 in this new DM's supplement! This product contains five villains with fleshed out backstories, goals, and resources that can easily be dropped into a campaign as secondary or main story villains. Clash with a cunning rakshasa, destroy a gargatuan construct, uncover a secretive mind flayer colony, duel with a nefarious drow crimelord, or do battle with...   [click here for more]
Dungeon Masters Guild  $1.99

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Bound to Dread: Warlock Customization

Bound to Dread: Warlock Customization


The Domains of Dread are mist-shrouded lands that exist within the Shadowfell's demiplane of Ravenloft. Each domain is an eerie setting of storied evils, cursed bloodlines, legedarily terrifying monsters, and deathless villains. They are also potential sources for the acquisition of unique eldritch powers by mortals willing to make warlock pacts with Darklords and other denizens of the Dread Domains......   [click here for more]
Dungeon Masters Guild  $6.95

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Van Richten's Encyclopedia of Darklords & Domains Volume 2 (Fantasy Grounds)

Van Richten's Encyclopedia of Darklords & Domains Volume 2 (Fantasy Grounds)


Van Richten's Encyclopedia of Darklords & Domains Volume 2 Now available for Fantasy Grounds Unity! "The Mists Surround You… Running through a familiar forest, mist rises up around you, and suddenly you’re “elsewhere”. The forest seems the same, but different in a thousand little ways. The branches of the trees block the meager light of the setting sun, casting dark shadows along...   [click here for more]
Dungeon Masters Guild  $39.99

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Rise of the Ur-Mind

Rise of the Ur-Mind


On Sale! Special Reduced Price! An ancient aboleth sets a sect of Mind Flayers on the path to achieve their Grand Design of empire reborn in its quest to exterminate the gods themselves. But who is the the true puppetmaster? The ancient aboleth, or the illithid elder brains? Or some third power arising from the unholy union of both? Rise of the Ur-Mind is a setting supplement...   [click here for more]
Dungeon Masters Guild  $2.99

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Ingeborg's Guide to Hugging Illithids

Ingeborg's Guide to Hugging Illithids


Ingeborg's Guide to Hugging Illithids (and other aberrations) In this tome of strange and incomprehensible lore, the aberrant warlock and astral pirate Ingeborg Salt-Hag guides the reader through the intricacies of finding, befriending, and yes, hugging, aberrations of every blush. With this book, you get: Twenty-five monster stat-blocks for creatures...   [click here for more]
Dungeon Masters Guild  $10.00

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Monstrous Subclasses (5e)

Monstrous Subclasses (5e)


"Monstrous" Subclasses is a collection of 9 new subclasses that mimic the abilities of classic D&D monsters. Includes: The "Chimera" Barbarian. The "Banshee" Bard. The "Sphinx" Bard. The "Deva" Cleric. The "Satyr" Druid. The "Mimic" Monk. The "Displacer Beast" Rogue. The "Mind Flayer" Sorcerer. The "Lich" Wizard. UPDATE LOG v 1.1: Made some balancing changes, as suggested in comments. Chimera...   [click here for more]
Dungeon Masters Guild  $4.99

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Masters of the Mind: Skimlexis

Masters of the Mind: Skimlexis


The monster found in this PDF is a sample of our booklet Masters of the Mind: Book of Illithid. You sit down in the office with Councillor Ramzey. It's been a long day and you're parched, craving a beverage from your hometown. As you think of this Ramzey places a glass in front of you "You're from Phandalin correct? I recall there being a signature beverage from there," As Ramzey mentions this...   [click here for more]
Dungeon Masters Guild  $1.99

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The One Light

The One Light


Terrify and confound your playes with the enlightened Illithid. The One Light and his cult of Unity serve only peace, which puts them at odds with noble lords and tax collectors who feel they have other obligations to attend to. Whether trying to capture, kill or protect the One Light and his menagerie of converts, characters of all levels will need to develope tactics for working around the calming,...   [click here for more]
Dungeon Masters Guild  $0.99

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Masters of the Mind: Mozgriken

Masters of the Mind: Mozgriken


The monster found in this PDF is a sample of our booklet Masters of the Mind: Book of Illithid. When  ceremorphosis is performed on  a svirfneblin, it usually results in the death of the host and tadpole. However, when combined with a dark ritual, a mozgriken will be created. These small stealth operatives retain their deep gnome stature, but the unique process of their ceremorphosis mutates...   [click here for more]
Dungeon Masters Guild  $1.99

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Madness of Xoriat (5e) (Fantasy Grounds)

Madness of Xoriat (5e) (Fantasy Grounds)


Now for Fantasy Grounds! Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of Xoriat:...   [click here for more]
Dungeon Masters Guild  $9.95

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The Weave War (player options, monsters, adventure)

The Weave War (player options, monsters, adventure)


The Weave War begins... After their defeat by the Gith, mindflayers sought out various means of vengeance and survival. Some studied the Weave as a means to gain the upper hand. When mindflayers discovered that creatures existed within the Weave iteself, they schemed to pull these creatures out so that they could use use their magic-stealing abilities to bolster...   [click here for more]
Dungeon Masters Guild  $4.92

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