While the life of an adventurer often places them in peril, many enjoy the rare moments of calm they are afforded. They gather in taverns or around campfires, bound in companionship by struggle, song, story - and a warm, pleasant cup of tea.
The art of tea-making spans multiple cultures and settings, and nearly every people have a tea to call their own. Whether recreational or medicinal, every tea... [click here for more]
Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,... [click here for more]
Compatible with the new 2019 Artificer, the Armorist is a magical engineer who pilots an Arcane Exoskeleton of their own unique design. Battling foes using their wit and a suit of armor with a variety of abilities and attachments, the Armorist can fulfill a variety of roles in an adventuring party.
Included in this archetype, you have a vareity of "upgrades" to select to develop and change your armor... [click here for more]
The Shadow Schism occurred after the Great War between House Thuranni and House Phiarlan. Mark of the Shadow elves were torn apart, animosity bubbling between the two groups for ages. Now, they make bids for power once again. In a swirling web of lies, manipulation, and anger, the need for heroes has never been more pronounced. ... [click here for more]