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Out of your Element (Single Session Stories 3)

Out of your Element (Single Session Stories 3)


Average Party Level: 6 You are renowned in the area as adventurers who can get things done, even if it takes some violence. When a group was needed to clear out a small dungeon and retrieve the "Package," it was an obvious choice for Flint the Dwarf. He has found you in the tavern and explains that the elementals protect the consignment in a dungeon. Are you up to the task, or are you out of your...   [click here for more]
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Paladin Subclass: Oath of the Celestial

Paladin Subclass: Oath of the Celestial


The paths that we must all follow are painted in the night sky; the stars the lights that guide the way. Old soothe sayers and stargazers have sung of these paths for generations. They claim destiny waits for all those willing to look up and take in the signs hidden in the skies. To some these are old wives tales meant only to entertain, but for others there are truths in these tales.  The Oath of...   [click here for more]
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Il Cuore di Ghiaccio

Il Cuore di Ghiaccio


La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ...   [click here for more]
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Barbarian Subclass: Path of the Shield Bearer. The guardian and protector.

Barbarian Subclass: Path of the Shield Bearer. The guardian and protector.


A brand new Barbarian subclass. The best offense is a strong defense. The Path of the Shield Bearer Barbarians are those that have chosen the shield as there weapon, protecting themselves as well as their allies from harms way.  This is my first homebrew! Constructive criticism is always appreciated! ...   [click here for more]
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Fighter Archetype: Paragon of the Polearm

Fighter Archetype: Paragon of the Polearm


Strike your enemies from afar and take on multiple foes with ease. The Paragon of the Polearm Fighters are those who have mastered their skills with polearms. Those that walk this path can strike from afar, battle multiple foes at once, defend oneself from magic, and continue fighting even when struck down.  ...   [click here for more]
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Heart of the Dragon's Stone

Heart of the Dragon's Stone


This 50 page adventure is for new Dungeon Masters, else new players. Dungeon Master only needs to create the monster for encounters when the story doesn't explicitly state.  Game runtime between 2 to 3 hours. Synopsis: Crops have failed, conscription has begun, armies are preparing to march: confronting Skullack Rackskull the dragon is underway. You and your companions, with the possible help...   [click here for more]
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Quest for the Demon Slayer

Quest for the Demon Slayer


For levels 3-5. This is the first of four modules in a series. In this module we learn of an impending demon war, and go in search of a magical sword. Full of battles, riddles and puzzles. ...   [click here for more]
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Ruins at Ganthorpe

Ruins at Ganthorpe


For 12th through 18th level characters. This is actually the first module I wrote. The ruins of Ganthorpe have been found, and you are lucky enough to be the first to investigate them. ...   [click here for more]
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Sorrow of Blackstone Ridge

Sorrow of Blackstone Ridge


For levels 1st through 3rd. Two towns divided and nearing war, you are hired to discover why the dead of the area are rising from the grave. Your adventure takes you from a subterranean town to a forlorn tomb in search of answers. This is a challenging test for low level characters. ...   [click here for more]
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Temple of the Spider Queen

Temple of the Spider Queen


An ancient evil has been awakened. You must find and face the Queen of Spiders before the people of Hilltop Springs are exterminated. This is a challenging adventure for characters between 10-12 levels.  ...   [click here for more]
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Under Helle Lake

Under Helle Lake


For 5th through 8th level characters. The third installment of adventures that take place in the world of Alberia. This one is a hybrid underwater/dungeon module. Be prepared to get wet and bloody! ...   [click here for more]
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Yerk's Revenge

Yerk's Revenge


For 8th through 10th level characters. This is the sequel of Guilty until proven innocent. Originally, when I wrote the module for my group I anticipated Yerk biting the big one. Never assume as a DM, I know. Well in my adventure Yerk lived. So I wrote this sequel. But I was thinking even if he died, ever hear of resurrection?  ...   [click here for more]
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Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework

Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework


The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure. This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of...   [click here for more]
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The Flight Down Vecna's Tendril

The Flight Down Vecna's Tendril


Included for FREE in the 18w Trap Pack bundle The Flight Down Vecna’s Tendril is an ‘out-of-the-frying-pan and into-the-fire’ adventure. Your plucky bunch of PCs will leap onto a fishing boat and ride the rapids downstream to escape a huge herd of carnivorous dinosaurs. But then the river plunges into a heavy jungle, all light disappearing as the canopy of leaves join overhead. The river quickly...   [click here for more]
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A Reward for the Valorous

A Reward for the Valorous


A Reward for the Valorous 5e adventure by Elven Tower In A Reward for the Valorous, a group of level-3 characters learns about an ancient elvish crypt that was recently unearthed by miner prospectors. Some of the unfortunate miners lost their lives in the discovery when they encountered the ageless guardians in the underground compound. The gossip in town has put on alert several mercenary...   [click here for more]
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A Wicked Summons

A Wicked Summons


A Wicked Summons is a 1-2 hour adventurous origin story for bringing new characters together. An easy to run adventure that begins simple and builds to an action-packed finale. An evocative eldritch atmosphere Minimal prep to play Encourages all three pillars of play - Role-Playing, Exploration, and Combat A great one-shot prelude to any campaign (characters easily end up where they need...   [click here for more]
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An Artificer's Tale

An Artificer's Tale


An Artificer's Tale 5e adventure by Elven Tower In An Artificer's Tale, We follow the story of Adrian Shradner. He is an artificer, a mage of the future. He has the mind of a genius and has accomplished marvelous things throughout the years. He lives in a manor by the city's outskirts. He built a magical laboratory beneath his lavish home. He calls it The Shifting Laboratory. Helped by...   [click here for more]
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Cultist Creature Pack

Cultist Creature Pack


Running a cult-focused campaign, but finding the lack of cultist diversity disappointing? Adding a cultist encounter but Cult Fanatics are too weak? Hate scaling up the same cultists for higher level parties? You're not alone! These seven creatures are custom-made monsters used in my current campaign, centered around a rogue gnome attempting to ascend to lichdom and the sycophants...   [click here for more]
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Dumplings & Dragons

Dumplings & Dragons


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, Matthew Bannock brings you this adventure of pleasing (or poisoning!) a dragon with your culinary skills! Embark on a deadly dungeon crawl through the delirious Brain Crypts! Harvest mushrooms while hounded by horrors! Feed Sengerus the Black Dragon, for better or worse! Written and designed by Matthew Bannock...   [click here for more]
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Fighter Subclass: The Sword Saint

Fighter Subclass: The Sword Saint


A sword would not fear, so she was not frightened. A sword would not burn, so she stood unscorched. A sword might break, but her soul has grown beyond shattering.  ...   [click here for more]
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Ghoulish Overlord - Level 4 Adventure

Ghoulish Overlord - Level 4 Adventure


Ghoulish Overlord 5e adventure by Elven Tower In Ghoulish Overlord, The characters get involved in an interesting adventure in Orist City. Hordes of undead soldiers storm the city walls and claim to come to conquer the large settlement. The undead come from an old mausoleum. An ancient general who faced a terrible defeat in Orist City 200 years ago has come back from the grave to once...   [click here for more]
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Paperforge Character sheet Bounty Board

Paperforge Character sheet Bounty Board


A 2 page (front and back) Mini foldable character sheet and player screen. ...   [click here for more]
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School of Psionics 5e

School of Psionics 5e


School of Psionics - Wizard Subclass "Harness the power of the mind, with this new subclass for wizards." Follow me on Twitter @StratosF8...   [click here for more]
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Temple of the Immortals

Temple of the Immortals


Temple of the Immortals An adventure by Elven Tower This is a tier 2 (level 7-8) adventure about a mind flayer outcast who escaped the neural influence of the local elder brain. The illithid traveled far and settled down in an abandoned ancient temple under the city's cemetery. He devised a variant ceremorphosis process that causes humanoids to become mindless, loyal followers who obey his commands...   [click here for more]
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The Black Marsh of Kelmire

The Black Marsh of Kelmire


On a warm summer’s evening, traveling adventurers are thrust into a dangerous attack on the swamp village of Keleborn. Fearsome monsters have kidnapped children, evils lurk beyond the borders of the hamlet, and the howling never stops. Now, if the stranded heroes hope to stay alive and put an end to the vile beasts’ plans, they must enter… The Black Marsh of Kelmire! This...   [click here for more]
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The Chapel of the Ancients

The Chapel of the Ancients


The Chapel of the Ancients An adventure by Elven Tower This is a tier 1 (level 3-4) adventure about a strange new cult who kidnaps cityfolk. None of them have ever escaped or been seen again. The cult's lair is in an old ruined part of town in an underground complex known as the Chapel of the Ancients. It is an old construction built by an earlier civilization. The strange stone idol (see cover)...   [click here for more]
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The Dragon and the Spirits

The Dragon and the Spirits


The Dragon and the Spirits An adventure by Elven Tower This is a tier 3 (levels 10-14) adventure about a black dragon in a nearby swamp. The dragon found a way to use an arcane device in his lair to extract people's souls and become a powerful spellcaster. A group of valiant adventurers rushes to the scene with the hope of saving as many of the missing travelers as possible. They have heard that...   [click here for more]
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3for5E - Bug Hunt

3for5E - Bug Hunt


Ankhegs terrorize the village of Dalmoor! When the blacksmith’s daughter gets taken by one of the monstrosities, the villagers depend on the characters to save the child. Deep down in the claustrophobic tunnels of the ankheg hive, the characters run into a secret mining operation and discover that, apparently, not everyone in town wants to see the insects gone. Looking for a short and fun...   [click here for more]
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3for5E - The Testudine Testament

3for5E - The Testudine Testament


Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic. A duped alchemist...   [click here for more]
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5 Otherwordly Patrons vol.1

5 Otherwordly Patrons vol.1


The document includes 5 Homebrew Otherwordly Patrons: The Aboleth, The Hive, The First Vampire, The Starlord and The Pharaoh. Every Otherwordly Patron has their own original expanded spell list and subclass features. ...   [click here for more]
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5 Sorcerous Origins vol.1

5 Sorcerous Origins vol.1


The document includes 5 Homebrew Sorcerous Origins: Burning Soul, Maelstrom Sorcery, Fey Bloodline, Cursed Lineage and Radioactive Sorcery. Every Sorcerous Origin has their own original subclass features. ...   [click here for more]
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5e Compatible Dungeon Themed Character Sheet

5e Compatible Dungeon Themed Character Sheet


This is a dungeon themed 3 page character sheet for 5e. I love D&D and I love drawing maps, so I thought I'd mash the two together. I hope this adds a little bit of fun to recording all the important particulars of your favourites D&D characters! ...   [click here for more]
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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ...   [click here for more]
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A Dance With Death

A Dance With Death


This is an advanced adventure for 5th - 10th level characters.  This adevnture module completes a storyline that begins with Hijinks in Hihearth and Raven's Feast.  In the previous adventures, the players are tricked into releasing the goddess of death into the mortal realm.  Upon escaping the dungeon beneath Lord Corvus's fortress, the party are teleported to the mad Emperor's court.  Many trials...   [click here for more]
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A God Must Be Crazy

A God Must Be Crazy


Something has gone terribly awry in the city of Serenity.  Pits are opening up beneath people's feet, arrows are zipping around on their own, and gravity suddenly stops working at times.  It's up to the characters to travel to the epicenter of the chaos and discover what is causing these random effects. A God Must Be Crazy is a "You're in a Bar..." adventure for character levels 2-8. ...   [click here for more]
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Blind Willem's Garden (A level 4-6 adventure featuring Basilisks)

Blind Willem's Garden (A level 4-6 adventure featuring Basilisks)


To secure permission to explore Felingar's Crypt, the party must liberate the Spring of Stone in the Bandit Wastes. The Spring, however, is currently under the control of Blind Willem, a cleric of the Evil Prince of Elemental Earth and his pack of pet basilisks. To liberate the Spring, the party will need to battle through the canyon, avoiding the dangers and remaining flesh and blood in the face of...   [click here for more]
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Blood Throne of Maglubiyet

Blood Throne of Maglubiyet


A 3-4th level adventure. Urban Uprising and Oldschool Dungeon Crawling. A hobgoblin horde has subjugated the city for Freystand, searching for a relic of their god. Will the heroes save the town from the tyrannical hobgoblins? Will they discover the true purpose of the Bloodthrone of Maglubiyet? Work with the rebels of Freystand to sabotage the hobgoblin's by completing objectives in the city. Crawl...   [click here for more]
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Campaign  Map Pack

Campaign Map Pack


The Campaign Map Pack is a collection of stimulating and engaging maps designed for you to plug into any game at any table. With a variety of battle maps, city maps, regional maps, and even a continent map, this Map Pack can be used in unique situations to fit your specific enounters, or it can be a great supplement to build an entire campaign around!  I have created these maps over the years to...   [click here for more]
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Catacombs Map Pack

Catacombs Map Pack


Catacombs A set of interconnected burial chambers for an ancient king. This map packet features an underground tomb with suggested traps (1 unique map). This complete collection includes: Four versions of the map: Gridded, with map keys and secret area markings for the Dungeon Master’s eyes only Gridded, without map keys or secret area markings Ungridded Bonus: Isometric map for...   [click here for more]
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Cellar Rats (One-page adventure for level 1 & 2)

Cellar Rats (One-page adventure for level 1 & 2)


Cellar Rats - It begins, as always, in a tavern... This Dungeons & Dragons adventure is perfect for groups of level 1 to 2, and offers game masters an easy adventure to start a campaign with, or simply to add to any campaign world where a tavern is found. Highlights of the Adventure: Compelling storyline: Guide your players through the cellar...   [click here for more]
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Characters Art Pack

Characters Art Pack


Hobgoblin berserker. Sea elf bard. Astral warrior. This stock art pack contains ten unusual, heroic characters of exotic races including a ghost, aarakocra, aquatic elf, duergar, hobgoblin, and the tiny, owl-like ikwiikwii. Full-page illustrations that can be used to fill an extra page or scaled down to add some flair to a dull corner. ...   [click here for more]
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Complex Trap: Tower of Gulthias

Complex Trap: Tower of Gulthias


Housed in one of the ruined towers of the castle of a vampire with a green thumb, is a Gulthias tree. This tower is 60 feet wide at it's base and houses a gargantuan tree at the center of the ground floor. The walls of this tower feature an intricate sprinkler system consisting of a series of pipes and valves that run along the walls as well as a spiraling staircase that runs 120 feet upwards, providing...   [click here for more]
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Cryo Knight Class

Cryo Knight Class


In the far lands of the frozen north a group of everlasting knights keeps order between the beasts and men, protecting those who require help and punishing the wicked who dare to disturb the serenity of the snowy plains. Utilizing the powers of ice and snow, the Cryo Knights fight with the help of magical, Nevermelting Ice which dwells inside of their bodies. Be it a flock of monsters or calamity of...   [click here for more]
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D&D Solo Adventure: Ghost of Lion Castle (5e Conversion)

D&D Solo Adventure: Ghost of Lion Castle (5e Conversion)


5e Solo Gamebooks presents Ghost of Lion Castle 5e Solo Conversion. This is a conversion of the Basic D&D Solo Adventure Ghost of Lion Castle. You will not need a DM to play through this. You will require a copy of the original module Ghost of Lion Castle (available on DM’s Guild here) and a Level 5 PC. Keep an eye out for 5e Solo...   [click here for more]
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Detailed 5e Character Sheet

Detailed 5e Character Sheet


"Are you in need of a detailed character sheet, with room for all the details about your class, abilities, backstory and more? look no further." Editable PDF & Regular PDF options included. Follow me on Twitter @StratosF8 ...   [click here for more]
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Devious Traps

Devious Traps


Among the rarer and more insidious traps that adventurers might run into are those that are generally referred to as "devious traps." These are magical traps of a specific nature, placed by perverted, demented, or just plain evil individuals. Traps like these are not meant solely for titilation, but are designed to leave characters in a vulnerable state deep in a dungeon or in the middle of...   [click here for more]
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Doresain Cult's Undeground

Doresain Cult's Undeground


This side-adventure can be used as a continuation to Horror at Havel’s Cross (by Winghorn Press) if your PCs fall to Calador. This adventure is designed for a large party (6+) of second-level adventurers. After finding Calador in the Bone Chamber and triggering a combat, the adventurers fell to the evil elf and his powerful artifact. As the last adventurer drops unconscious, Calador...   [click here for more]
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Druids of the Planes

Druids of the Planes


Druids of the Planes is your complete guide to creating a Druid with an origin outside of the prime material plane. Given that a Druid's power and flavor rely heavily on the natural environment and the world around them, a planar druid aught to reflect the world they hail from. Whether you want to play a Drow Druid from the Underdark, a Dhampir druid from Shadowfell, a Githzerai Druid from the Astral...   [click here for more]
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Dual Wielder's Pocket Compendium

Dual Wielder's Pocket Compendium


Everyone loves having a cool weapon in hand, but what about those of us who wish to carry a weapon in each hand. This compendium provides a list of interesting weapons for those of you that wish to walk the path of the dual wielder. From rings allowing you to conjure scimitars of wind to dual pistols that let you reel your enemies in; with blades of blood and bone and wind and wave put a weapon in...   [click here for more]
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Dungeon Descriptions: The Lair

Dungeon Descriptions: The Lair


DUNGEON DESCRIPTIONS PART 1: THE LAIR Ready-made generic room descriptions for the busy DM The random dungeon generator found in the Dungeon Master’s Guide (pp.290-301) is a valuable resource for all dungeon masters. Using these tables, paired with your creativity, you can map endless dungeons on the fly, creating impromptu adventures for your party.  But have you ever...   [click here for more]
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