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Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area... [click here for more] |
Dungeon Masters Guild |
$3.95
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As the fabric of time rapidly frays and unravels, the adventurers' final window of opportunity begins to close. The fate of the past, present, and future hangs in the balance in the final installment of the Kobolds Through Time Trilogy. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of the Kobolds Through Time Trilogy
Adventure through time with the Kobolds... [click here for more] |
Dungeon Masters Guild |
$3.95
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The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and... [click here for more] |
Dungeon Masters Guild |
$2.50
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Kobold miners at the gem mine near Termalaine have uncovered dangerous artifacts on the mine’s third level, and since then, kobolds throughout Termalaine and throughout Icewind Dale have lost their ability for judgement and reasoning, instead mindlessly working for some strange force.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4.
The fourth of four AL adventures in the Kobold... [click here for more] |
Dungeon Masters Guild |
$1.50
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The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale.
Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3.
“If you drink, don't ride a sled.”... [click here for more] |
Dungeon Masters Guild |
$3.99
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Lonelywood has seen its fair share of disappearances over the years. But when children vanished in the night, even the lowest of criminals joined in the search. After days in the tundra, only one member of the group returned. The wide-eyed gnome stumbled back into town in tattered clothes muttering, “It survives...it survives....” The children must be found. Will the next group of heroes fare better? ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.
Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In... [click here for more] |
Dungeon Masters Guild |
$0.75
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The Cold Eyes of Terror
An encounter with an insane kobold leads the adventurers into a deep mystery concealed within dark caverns. Can the adventurers unravel the clues to understand what horrors await them?
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). The adventure is for characters level 1 - 4 (Tier 1) and is set at APL 3. The adventure... [click here for more] |
Dungeon Masters Guild |
FREE
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The Last Refuge of Spring
A message is circulating within Easthaven requesting brave adventurers to mount a rescue expedition to the Spine of the World. The message reads:
Adventurers needed for a rescue mission. A team led by Rog Drannian has been lost near the Reghed Glacier. Drannyth Anteos is seeking adventurers who are daring enough to mount an expedition to locate... [click here for more] |
Dungeon Masters Guild |
FREE
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A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Brave a trap filled dungeon to find a missing Harper in this tier 1 adventure designed for APL 2, with an emphasis on the Exploration and Social Interaction pillars of play. Part 2 of The Savage North. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is the complete Sunlit Hands Series 1 modules. Three Tier-1 4-hour adventures made for Adventurer's League Season 10 Dungeoncraft.
These modules are in version 3.0, and completely re-organized from their original versions to follow officially released Dungeoncraft templates from Wizards of the Coast.
This purchase includes DC-PoA-Sunlit-01, -02, and -03 PDFs, labeled maps, and labeled handouts. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites.
Part 8 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Dungeons and Dragonchess meet in this four-hour Icewind Dale adventure. A simple request to help restore the honor of the Four Heavenly Schools of Dragonchess takes you across the frozen tundra, and into underground ice caverns beneath Easthaven. There, you discover some unwelcome monsters making their lair. Can you defeat them on and off the board?
This is an Adventure League legal module, using... [click here for more] |
Dungeon Masters Guild |
$2.95
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A simple task of buying an item at a public auction pulls the PCs into an adventure involving a long lost noble family and a dark pact made with the Lord of the Dead. The heroes will have to research the history of the noble family, battle the forces that are looking to ensure the dark pact will be fulfilled, and travel through the family's crypt to ensure the pact will be laid to rest.
Dead End is... [click here for more] |
Dungeon Masters Guild |
$1.00
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Planning to run Dead in Thay?
It's dangerous to go alone! Take this... Doomvault-specific DM screen!
The Doomvault is enormous and enormously complicated. It can be overwhelming with 4 zones in each of the 9 sectors spanning across 107 rooms with 7 different entry points and the possibility to bounce around between over 30 teleportation circles within the complex. Not to mention 12 different random... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Inspired by Gremlins, Aliens, and goblin decks from Magic: the Gathering, DEATH BY GOBLINS! is designed to let 6th-level characters go ham with their awesome new abilities on an unending torrent of goblins—or get picked off one by one by the tiny, terrifying fiends. But why are they being targeted by the little green demons?... [click here for more] |
Dungeon Masters Guild |
$4.95
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Far to the north
Beyond even the Spine of the World
There stands a land chosen by the Gods
The Kingdom of Terrascotia
Few people know of the town called Brightshire, and fewer still intend to find it. Yet find it you must, for the Merchant's Guild has recently lost... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Delver’s Helper is a collection of reference sheets for a Dungeon Master to use while running the first four levels of Undermountain and the criminal underground refuge of Skullport as they appear in the adventure product Waterdeep: Dungeon of the Mad Mage.
Each reference sheet provides space so the DM can include their own notes about named NPCs.
The product also includes a blank reference sheet... [click here for more] |
Dungeon Masters Guild |
$1.99
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Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht Totenstille im Glücksspiel... [click here for more] |
Dungeon Masters Guild |
$3.95
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This is the unofficial continuation of the Dragon of Icespire Peak Campaign.
Fight off against foes across the Sword Coast once again as the adventurers are asked to explore the region for ways to stop the incoming threat that is emerging throughout the land.
Join Darend the Halfling Barbarian and company in an emotional and thrill based adventure catered towards your own personal D&D... [click here for more] |
Dungeon Masters Guild |
$9.99
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The Great Druid of Gwynneth has vanished leaving her moonwell unattended. The party is asked to solve the mystery of her disappearance and rescue her if necessary. Doing so will take them into the depths of the Feydark where a Fomorian sorcerer is preparing a dark ritual. A ritual that will destroy the eladrin city of Karador — unless a team of experienced adventurers can stop him.
Designed for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An adventure for four to seven 2nd-level characters
Morninglow Tower’s priest is offering Shou Lung Trade Bars as a reward for stopping whoever or whatever is desecrating the bodies laid to rest in the catacombs beneath Daggerford. While battling the catacomb's dangers, the party has the opportunity to discover three magic items and a small treasure hoard of coins and gems. This module also... [click here for more] |
Dungeon Masters Guild |
$1.99
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This bundle is a collection of desert themed adventures and battle maps, all based on original designs. All the maps in this bundle (unless noted otherwise) were created in Dungeondraft. This is an active bundle, so I regularly add to it (when I add to it I raise the price a bit so if you pay the current price for it then you'll get any new material for free once it's uploaded).
The following... [click here for more] |
Dungeon Masters Guild |
$8.99
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The party’s attempt to seek shelter from a storm turns into an urgent rescue mission when a priest of Yeenoghu, the Prince of Gnolls, plans to sacrifice a child as part of a devious ritual. As they venture forth into the woods, the party will have to choose between a faster but riskier path, or a slow and safe approach. The decision they make will affect future encounters on their way to rescue the... [click here for more] |
Dungeon Masters Guild |
$1.50
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The Princess and the Devil
North of the Stormhorn Road in the Kingdom of Cormyr lies an aging Keep. The Princess of Cormyr camps in its shadow. A Devil of rags and smoke has captured her dear friend, and she needs your help to rescue him. But is the job as simple as it seems? There’s only one way to find out.
A Single Session of Adventure
Designed for a party of 2nd-3rd level characters in the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy!
Devious Designs immediately follows the the surprise attack on House Freth's gladiatorial arena at the end of The Drider's Revenge. As they learn about the devious designs of House Freth's nobility,... [click here for more] |
Dungeon Masters Guild |
$2.99
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This is the third adventure in the Dark Heart of Mouhmat campaign. It takes place after The Sea Witch’s Price with the party arriving in Neverwinter to investigate clues of a magical artifact and the cult that is interested in acquiring it. ... [click here for more] |
Dungeon Masters Guild |
$1.95
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NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!
Dino-Wars: DUOLOGY
Selu needs its heroes, though it won't be easy. Are your players ready for the challenge?
This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu.
The story arc in total will take players from level 3 through to level 5... [click here for more] |
Dungeon Masters Guild |
$5.45
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Dinos of Darkness
A Dino-Wars adventure - vol 2
Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing)
Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster!
A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Hello, my name is *Diva Truestrike*. I don't have the habit of talking in circles, so I'll get straight to the point. It doesn't matter how good you think you are as an individual. You may come from a noble background. You may be positioned for a great future. You may be a skilled fighter. You may have special abilities like me. You may have great wealth at your disposal. You may even have powerful... [click here for more] |
Dungeon Masters Guild |
$0.99
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If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
Virtual tabletop dungeon maps of the classic TSR module "S4 the Lost Caverns of Tsojcanth". It's... [click here for more] |
Dungeon Masters Guild |
$5.00
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Want to run Storm King's Thunder but overwhelmed by the scope of the adventure and the number of supplements available on DM's Guild? This 75-page+ guidebook aids a DM in every way, providing advice on how to connect plot threads and run the adventure, advising on how to integrate content from key supplements, and enhancing the story through new and improved encounters. It is designed to save tons... [click here for more] |
Dungeon Masters Guild |
$3.95
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Looking to run a complete and enhanced Tomb of Annihilation campaign but overwhelmed by the scope and complexity of the adventure and the number of supplements available on DM's Guild?
Like the popular DM's Guidebook to Storm King's Thunder, this 90 page guidebook aids a DM in every way, providing advice on how to connect plot threads and run the adventure, how to integrate content from key supplements,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Now only 99 cents
Krawlity House
In Baldur’s Gate, the Temple of Tymora has acquired the former manor of a disreputable figure, legendary occultist Ransom Krawlity.
Adventurers are needed to investigate the manor and make sure it is safe to convert into an outreach for the faithful.
What the PCs discover is that Krawlity... [click here for more] |
Dungeon Masters Guild |
$0.99
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Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it.
Xanathar Brawl – a medium encounter at the Black Tankard... [click here for more] |
Dungeon Masters Guild |
$2.95
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Dome of Necromancy is a D&D 5th Edition adventure set in the Jungles of Chult of the Forgotten Realms campaign setting as described in Tomb of Annihilation.
Dome of Necromancy gives the players surrogate characters with lost memories because of their deaths. They start with blank... [click here for more] |
Dungeon Masters Guild |
$1.00
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SUPERNATURAL TERROR AND TOMB-RAIDING THRILLS COLLIDE IN THIS ADVENTURE FOR D&D 5E.
An ancient crypt on a hillside necropolis. A powerful relic that’s fallen into sinister hands. A missing explorer who’s slowly losing her mind. And a race against time with the fate of an entire village hanging in the balance.
Treat your players to a cinematic, undead-infested dungeon... [click here for more] |
Dungeon Masters Guild |
$2.99
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 7
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
In Chapter 7: Doom of Ythryn, the epic... [click here for more] |
Dungeon Masters Guild |
$3.95
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The DotMM Companion thunders back to life! As our adventurers descend to Muiral's Gauntlet, they must finally face House Auvryndar, their perpetual heels throughout Undermountain. Likewise, the Gauntlet's master roams these halls with his dead, desperate to hold onto what he has left. This supplement includes:
DM Notes. Notes including but not limited to... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth.
This supplement includes:
DM Notes. Notes including... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion creeps on down to Level 13, Trobriand's Graveyard—which has been reimagined as a harsh wasteland that stretches on for miles. Halaster has wished a massive illusion into existence, much like on Level 5, painting this level into a desert whose swollen sun sheds real heat. This entire supplement is a tribute to Mad Max: Fury Road and aims... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion reaches the mid-season finale! Halaster has armed the Weapon of Mass Disintegration Arcturia so carefully designed for her lair, pitting the players into a ten minute—yes, ten minutes!—race to find six mithral keys and shut off the WMD before it dusts all living creatures on this level!
This supplement includes:
DM Notes. Notes including... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion continues on to Level 15, the Obstacle Course—the most perfect level of Undermountain. Having been locked in a demiplane for three months by the Mad Mage, the party is offered to chance to save the city of Waterdeep from Mecha-Halaster!
This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion shoots up into outerspace with Level 16, the Crystal Labyrinth. This supplement fleshes out the chapter, offers advice for NPCs' tactics, and sets up the next level of Undermountain. It includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note.... [click here for more] |
Dungeon Masters Guild |
$1.50
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The latest chapter of the DotMM Companion takes the party through the Alterdeep simulation, the pride and joy of the ulitharid Extremiton. Can they realize the terrible truth of this odd Waterdeep? This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas... [click here for more] |
Dungeon Masters Guild |
$1.50
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The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with... [click here for more] |
Dungeon Masters Guild |
$1.50
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Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes,... [click here for more] |
Dungeon Masters Guild |
$1.50
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