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Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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A selection of maps designed for the fourthepisode of the Hoard of the Dragon Queen campaign.
Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign!
All full maps split into A4 printable sheets where needed. The Dragon Hatchery has overlapping sheets for easier construction. ... [click here for more] |
Dungeon Masters Guild |
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Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain!
A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer... [click here for more] |
Dungeon Masters Guild |
$1.99
|

This product is perfect for your Candlekeep exploration! You will find a full-preview to give you an idea of the maps available in this product. Most of them have additional versions in order to fit different situations.
Alternatively, you can use this in any library, fort or luxrious locations.
These maps where inspired on the descriptions from Elminster's Candlekeep Companion and the amazing... [click here for more] |
Dungeon Masters Guild |
$6.99
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"Campagna veramente ottima. la sto giocando con un gruppo di nuovi giocatori e la stiamo trovando molto divertente e accattivante, grazie anche alle atmosfere cupe e dark. Consigliatissima." Omar P.
"Un'avventura scritta in maniera ottima ricca di aspetti narrativi e con grande cura per i particolari. Trovo che la storia si intrecci perfettamente con gli scontri in modo da ottenere un... [click here for more] |
Dungeon Masters Guild |
$7.95
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22: Shadowdusk Hold.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 A selection of Kobolds designed to add a bit of colour, a hook for your players to explore or just a bit of fun to the next band of the yipping dragonoids unleashed on your table.
Perfect for adding a bit of life to “...you walk into a room and see 5 Kobolds, they attack, roll initiative.”
Be sure to keep an eye out for the next instalment of “...with quirks” coming to the DM’s Guild... [click here for more] |
Dungeon Masters Guild |
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21: Terminus Level.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 03
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"I always felt this level lacked… Pizazz. But after a few brief experiments in conjuration, I'm confident that this arc of the season will impress," – the Mad Mage on the Lost Level
The Dungeon of the Mad Mage Companion returns to flesh out the disappointment that is the Lost Level. With 48 rooms and a third of them empty, we invoke the themes... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Deep in the Kryptgarden Forest lies a forgotten temple. Are you brave enough to face the dangers within?"
Temple of the Nightwind is a short LVL 2 adventure designed for new players and new dungeon masters. My goal was to design a fun adventure that anyone can grab and play, without doing too much prep work. You can place the adventure in any setting and you do not need the Monster Manual or Dungeon... [click here for more] |
Dungeon Masters Guild |
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Trinkets of the Drow
This supplement introduces 100 New Drow Inspired Trinkets that you may find in or around a Drow city
The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow civilization. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities are... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99
|
5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion.
This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The newest chapter of the Dungeon of the Mad Mage Companion details our unfortunate contestants' journey to Maddgoth's Castle. However, it goes to great pains to paint an otherwise colorless level with one simple change: Maddgoth returns now, not after the players have departed—and the gracious host intends for his guests to stay here... forever.
In this supplement you'll find:... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion marches on! This chapter tackles Dweomercore, stuffing this wizard's academy of prima donnas with even more adventure! Inspired heavily by Harry Potter, this supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Relationship... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect!
This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons!
If this product... [click here for more] |
Dungeon Masters Guild |
$0.50
|
 The small village of Mombry was struggling to deal with the onslaught of a ravaging clan of bandit goblins. In order to save their homes they made a deal with an unlikely ally and both prospered.
But now after a year of peace, something is wrong. Tasked with contacting the village’s unlikely ally the party must travel to the tomb of an ancient lord or noble, whose name and deeds have been lost... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An abandoned, hallucination-causing mine is creating chaos for a small town. When the village children begin to go missing, adventurers are called in to stop the beast lurking in the dark. Long forgotten in the mountains, Swordsbreak Mine hungers for a feast.
Swordsbreak Mine is a complete dungeon ready for use in any campaign or as a stand alone one-shot game for level 4-6 characters. This adventure... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Books. Lot's of magical ones. In this volume, we focus on libraries of the most power wielders of the Art. Lost spells, magic items, you don't know what you'll find when taking a book off the shelf in Blackstaff Tower! Make your D&D world more vivid by picking this supplement up today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small... [click here for more] |
Dungeon Masters Guild |
$1.00
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This is a complementary adventure for the Lost Mine of Phandelver boxed set. It details the Sleeping Giant Location, a former tap house now used by the Redbrands as a logistic platform for extortion and slavery operations.
This is a 4-hour adventure for 4 1st-3rd level characters
... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 THE FATE OF THE MULTIVERSE HANGS IN THE BALANCE!
From the bowels of a cursed swamp, an ancient evil has been unearthed. Now, only the world's most powerful heroes can stop the multiverse from collapsing into a plane of shadow and death.
To save existence itself, they must adventure into the heart of darkness and uncover a secret, centuries in the making.
Their journey will take them into... [click here for more] |
Dungeon Masters Guild |
$4.95
|
After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'... [click here for more] |
Dungeon Masters Guild |
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THE NINE OF HIMDAL
The Nine of Himdal is an 8-12 hour adventure for level 5 up to level 15 party's in the DnD 5e system. It balances the three pillars of adventure so that every group can find their preferred taste.
When the heroes stop in a small village to get a good night's rest, they hear sudden, ominous noises in the night. Upon investigating they find out that... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Mit einem lauten Knall schlägt die Tür auf, die Wände wackeln bedrohlich, und die Tür fällt beinahe aus den Angeln. Zur allgemeinen Überraschung taumelt ein Goblin in den Raum. Er ist schwer verwundet, und komplett mit Blut verkrustet. Kurz zuvor war der Raum noch von den Klängen klappernder Würfel, gezinkter Karten und jubelnder Menschen erfüllt. Nun herrscht... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 05
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM.
Date un'occhiata anche alle altre mie... [click here for more] |
Dungeon Masters Guild |
$1.56
|
 WELCOME to BONE & STEEL!
This manual is a rule-option guide to specialty armor and weapons for the Dungeons & Dragons 5th Edition Role-playig game system. Inside, you will find all the information you need detailing armor and weapon rules regarding items crafted from exotic materials, from the mundane and primitive, to the mysterious and mystical.... [click here for more] |
Dungeon Masters Guild |
$6.99
|
 The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 04
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20: Runestone Caverns.
You will find useful advices on how to use creatures... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 A selection of Bullywugs have been designed to add some colour, some hooks for your players to explore or just a bit of memorable fun for the next band of hopping-mad frog folk that you unleash upon your table.
Perfect for adding a bit of life to “...you walk into a room and see 5 frog people, they attack, roll initiative.”
Be sure to keep an eye out for the next instalment of “...with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Sewers of the Rat King is an urban adventure designed for a party of three to five players of level 1-3. The adventure was intended to take place in Waterdeep, but can easily be changed to set in any urban location.
The Story
A group of adventurers find themselves in Waterdeep where five different people disappear nightly never to come back, yet the lords of Waterdeep struggle to take action.... [click here for more] |
Dungeon Masters Guild |
$0.50
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19: Caverns of Ooze.
You will find useful advices on how to use creatures in combat.... [click here for more] |
Dungeon Masters Guild |
$0.99
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom.
You will find useful advices on how to use creatures in combat. Where... [click here for more] |
Dungeon Masters Guild |
$0.99
|
MAD MAGES OF UNDERMOUNTAIN
Are you a DM planning your adventurers' next delve into Undermountain?
Mad Mages includes five fully fleshed out mages who inhabit Halaster's halls. Each entry includes the NPC mage's description, backstory, motivation, goals, cohort and lair, complete with keyed map.
It also includes:
Descriptions... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time."
- Aenor Gleenwith
[Youtube video from this product at the end of the page]
"This is truly one of the most exciting set pieces I've come... [click here for more] |
Dungeon Masters Guild |
$6.95
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you!
Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore.
You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most... [click here for more] |
Dungeon Masters Guild |
$0.99
|
AN AQUATIC ADVENTURE, ON A SUBMARINE!
A giant shark capable of destroying entire ships has been wreaking havoc across The Sword Coast. When the characters set out to hunt down the creature, they may get more then they bargained for! The Shark God is a colossal metal shark controlled by the sahuagin. Will the characters survive the Temple of the Shark God?
Temple of the Shark God is a... [click here for more] |
Dungeon Masters Guild |
$2.95
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CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the... [click here for more] |
Dungeon Masters Guild |
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard.
You will find useful advices on how to use creatures in combat. Where should they stand?... [click here for more] |
Dungeon Masters Guild |
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If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level.
You will find useful advices on how to use creatures in combat. Where should they stand? What course... [click here for more] |
Dungeon Masters Guild |
$0.99
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A Horror Adventure for a Merry Holiday
WARNING: CONTAINS STRONG LANGUAGE AND ADULT SCENES
Christmas meets Halloween in this funny short one-off horror themed adventure.
With the approaching winter, cold winds and long nights, the people of North get excited about its centuries-long tradition: the visit of Mage Nicholai Klaus Noah, the bearer of good fortunes and gift-giver. However, for the first... [click here for more] |
Dungeon Masters Guild |
$1.99
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From the creative team that brought you Animal Sidekicks:
Do you want to play Tomb of Annihilation, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your jungle campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Trinkets of the Undead Vol. 2 The Ancient Lich
This supplement introduces 100 new trinkets that you may find in a Liches Lair
The second in a series exploring the trinkets you might find in the lairs of undead creature.
The trinkets presented in this supplement are inspirited by gothic horror and the fantasy genre and will bring an additional layer of depth to... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Enter the heart of darkness in this adventure for the world's greatest role-playing game!
This 8- to 12-hour adventure for 11th- to 13th-level characters takes heroes to the Mere of Dead Men to put an end to a growing menace. Along the way, they will discover an ancient evil vying at a most terrifying return.
This product is written in the D&D Adventurers League style... [click here for more] |
Dungeon Masters Guild |
$3.99
|
If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you!
In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens.
You will find useful advices on how to use creatures in combat. Where should they stand? What... [click here for more] |
Dungeon Masters Guild |
$0.99
|