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Cerberus’ Lair - Torkhund’s Forge

Cerberus’ Lair - Torkhund’s Forge


Cerberus’ Lair Torkhund’s Forge 100 news uncommon and rare magic items, crafted by the blacksmith Torkhund into the forge of the Cerberus’ Lair, allow you to win the challenge that you must face in your adventures. The Cerberus’ Lair is an odd emporium, lead by three rummy merchants: Torkhund the blacksmith, Regal the inventor and Adohorn the spellcaster. In this first book you will find...   [click here for more]
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An Egghunter's Guide to Adventure -- Caverns of Slime

An Egghunter's Guide to Adventure -- Caverns of Slime


Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?   Well, thanks to An Egghunter's Guide to Adventure they no longer have to! This adventure supplement is much more than a full length adventure!  It is a source of inspiration and template for how you can incorporate an egg hunt into any...   [click here for more]
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Radiance of Night

Radiance of Night


"Estherel, anything to make you happy." - Gromo But for you, dear adventurers... Will you hear the people sing, or heed the opera phantom's song to his dear muse? Radiance of Night is a 5e adventure inspired by theater and broadway. Get VIP tickets to the play, experience exclusive backstage access and meet-and-greet the playwright behind it all! Radiance of Night is delightfully etched with mysteries,...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (part 2)

Return to the Temple of Elemental Evil 5E Conversion (part 2)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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D&D5e Il cacciatore di goblin

D&D5e Il cacciatore di goblin


Il Cacciatore di Goblin è un’avventura per D&D 5a edizione, giocabile da un gruppo di persone tra il 1° e il 5° livello. La compagnia della Gilda degli Avventurieri, è diventata una tappa obbligata nella terra delle valli. Fama e ricchezza attendono i valorosi che si spingeranno in queste terre. Sarete all'altezza della situazione?...   [click here for more]
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Il Tempio di Bahamut

Il Tempio di Bahamut


Al party viene richiesto di recuperare un potente artefatto da una città ormai caduta che potrà aiutare l'intera città di Bryn Shander a respingere futuri attacchi dei giganti. Questo porterà il gruppo a scalare un giantesco monte, avventurarsi in un tempio corrotto ed infine in una caverna sotterranea dove scopriranno la che fine ha fatto la città di Damavand. Tantissime...   [click here for more]
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The Ghostly Isle

The Ghostly Isle


A 30 hour adventure for 4-6 characters of level 10-11 set in The Forgotten Realms. Bound together with the strongest emotion, true love, the ghosts of retired adventurer Daimyo Nakano Shinko and her husband Sota were happy in undeath until the devilish Erinyes Lady Faith came looking for revenge. The valiant Player Characters must find and free the captive lovers, while Lady Faith negotiates aid with...   [click here for more]
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Погребенное под веками

Погребенное под веками


Приключение на русском языке. Классика Подземелий и Драконов! Героям предстоит присоединиться к археологической экспедиции известно учёного, исследовать живописную Долину в горах, столкнуться с её обитателями...   [click here for more]
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Cultist Creature Pack

Cultist Creature Pack


Running a cult-focused campaign, but finding the lack of cultist diversity disappointing? Adding a cultist encounter but Cult Fanatics are too weak? Hate scaling up the same cultists for higher level parties? You're not alone! These seven creatures are custom-made monsters used in my current campaign, centered around a rogue gnome attempting to ascend to lichdom and the sycophants...   [click here for more]
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Waterdeep: The Catacombs of Yintros

Waterdeep: The Catacombs of Yintros


The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne. This adventure is 34 pages long and contains all the description and monster...   [click here for more]
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CCC-DES-02-02 On a Six-Fingered Trail

CCC-DES-02-02 On a Six-Fingered Trail


You are charged with rescuing Bea’s missing sextuplets and must bring their captors to justice. A walk in the park for brave adventurers, unless the trail extends beyond the darkness. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Enjoy hellish horror, inspired by "Out of the Abyss" and the Season 3 Adventurers League adventures, along with some of your favorite scary movies....   [click here for more]
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Jasper's Journal: Vrazda, New Playable Race

Jasper's Journal: Vrazda, New Playable Race


FIRST 50 COPIES ARE FREE, THEN IT WILL BE $1!!! Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #547 of his Journal. It contains a new playable race to be used in Dungeons and Dragons 5th edition. I hope you enjoy this installment of Vražda (Bat Humanoids) and be on the lookout for more entries...   [click here for more]
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Our Lady of Pain

Our Lady of Pain


The adventuring party are hired by a scholar to locate and retrieve a mysterious Fey artefact that has appeared in the mountains close to Silverymoon. Tracking it to Lady’s Hand Monastery, a religious site devoted to the worship of Loviator the goddess of pain, the party must team up with an unconventional ally if they wish to have a chance of success. Our Lady of Pain is a 4-hour adventure...   [click here for more]
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Escape from Obscuria

Escape from Obscuria


Escape from Obscuria - House of Madness Face your fears... or be destroyed by them In the halls of Obscuria, there is no such thing as a safe place. As you wake up in a strange cell, prepare to come face to face with the things you dread the most, along with horrors that could only be devised by the most disturbed and twisted of minds. Your sanity will be threatened...   [click here for more]
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Waterclock Guild Crypts

Waterclock Guild Crypts


Beneath the mausoleum of the Waterclock Guild, built in Neverwinter, lies the crypts, filled with automatons and water-powered traps. Saborn Rendell and Lucan Greenharrow, famous clockmaker and skilled elementalist respectively, created these crypts to host their laboratories and the secrets that allowed them to build amazing time pieces and marvelous clockworks. In this adventure location your character...   [click here for more]
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Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder

Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder" The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,...   [click here for more]
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They Came From The Sewers!

They Came From The Sewers!


A 5th Edition adventure for 5 characters of 5th to 9th level, They Came from the Sewers is meant to evoke the fun of 20th-century B-movie science fiction tales. Rather than using atomic weapons as the catalyst for mayhem and monsters, it’s the Spellplague. Synopsis Giant ants plague a city in the Vilhon Reach. The heroes must save the day. First, they fight off...   [click here for more]
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The Curse of The Haunted Stronghold

The Curse of The Haunted Stronghold


This module is intended for four Tier one characters however levels 3 or 4 would be more survivable.  With a found treasure map in hand, you set off for adventure expecting riches beyond your imagining. What you find instead is a story of betrayal and death, but not only from this world, the dead themselves stand in your way to glory. You must battle your way thought the undead inhabitants of a...   [click here for more]
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Oddities & Odysseys: The Dread Tailor

Oddities & Odysseys: The Dread Tailor


A 4-6 hour Dungeons & Dragons adventure for 1st-2nd level characters! A new threat preys on the local trade road. Rumored to have ties to the legendary undead wizards, Vecna and Acererak, Geoff the Dread Tailor has awakened to garner his revenge on the living. A group of stalwart heroes must arise to put an end to the Dread Tailor’s depravations or all will...   [click here for more]
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Classic Modules Today: FA2 Nightmare Keep (5e)

Classic Modules Today: FA2 Nightmare Keep (5e)


In 1991, TSR published the module named “Nightmare Keep” with the module code “FA2”.  It was written by Rick Swan and illustrated by Valerie Valusek and Terry Dykstra with the cover art illustrated by Brom.  This 64-page booklet had an outer folder containing encounter tables and fold-out maps.  The adventure was designed as an ultimate death-trap dungeon, for groups bored with adventures...   [click here for more]
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The Day the Sky Shattered

The Day the Sky Shattered


The Day the Sky Shattered A band of adventurers delves the depths of an ancient crypt to find that which has been lost to time, legend, and good sense. The Day the Sky Shattered is a Tier I adventure created by Wildfire Works, a duo of independent creators. It provides enough experience to advance a party of level four adventurers to level five. This promotes...   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 2

Crypts, Tombs and Haunted Houses Vol. 2


Welcome to volume 2 of Crypts, Tombs and Haunted Houses. In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play. A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills. Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant...   [click here for more]
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Volo's Volumes 1: Blights

Volo's Volumes 1: Blights


"One must understand that the twisted, vicious monsters known as Blights are a symptom of a much larger, fouler disease. Venturing out of corrupted, decayed lands awash in malicious energy and contaminated by evil, these creatures are driven by a singular desire: to expand." - Volothamp Geddarm A printable player aid for 5th edition Dungeons and Dragons.  An idea brought to me by a patron, this condensed...   [click here for more]
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The Island of Evil

The Island of Evil


Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village. Will the player characters brave the Island of Evil and save the Village of Dzondu? The Island of Evil is an adventure intended for characters starting levels 3 or 4....   [click here for more]
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CCC-ALMOG ESC03-03- Memory Leak

CCC-ALMOG ESC03-03- Memory Leak


From the creative team that brought you the combat optional Daern's Blade Trilogy, we introduce you to the Unlikely Ally trilogy. A series of adventures for tiers 1,2, and 3 with similar themes and unique challenges you won't find in other adventures. Adventure Name: CCC-ALMOG ESC03-03- Memory Leak Adventure Series: An Unlikely Ally Description: Since the end of...   [click here for more]
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Xynkil's Vault

Xynkil's Vault


This adventure is designed for a party of 11th to 12th level characters. It is set in the Forgotten Realms. In the depths of the Underdark, the beholder Xynkil patiently guards its precious treasure, waiting to destroy anyone foolish enough to try and steal it. This is the eighth and final adventure in the Seldom Spring series. It can be played independently or as part of that series. Update (Jan21):...   [click here for more]
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Mormesk's Diversions: Legacy of the Mechanist

Mormesk's Diversions: Legacy of the Mechanist


"Beneath the rubble of the River District’s reconstruction zones, the legacy of one of Neverwinter’s more...eccentric mages still waits to be re-discovered..." A short post-Phandelver dungeon for levels 5-6 This is the second in a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines...   [click here for more]
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Thurdek’s Tomb (5e)

Thurdek’s Tomb (5e)


Dalren Thurdek was once one of the greatest Dwarven Wizards on the Sword Coast. A hero renowned for great deeds, and powerful knowledge and a prized member of the Harpers. However, his tomb and all this great knowledge were lost after the Orc invasions. The once lost forgotten tomb, hidden in the roots of the Sword mountains has been found again by a local Goblinoid tribe, who have begun scavenging...   [click here for more]
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Backgrounds & Origins: Book Two

Backgrounds & Origins: Book Two


Back for another round of potential origins stories for your characters! Now that you rolled up your character… What’s their backstory going to be? Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds...   [click here for more]
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Skarbiec Myrkary

Skarbiec Myrkary


Skarbiec Myrkary – przygoda dla 4-5 postaci na 8. poziomie doświadczenia! Skarbiec Myrkary to osadzona w Zapomnianych Krainach przygoda dla 4-5 postaci na 8. poziomie doświadczenia. Rozegranie jej zajmuje ok. 4-6 godzin. Historia toczy się w okolicach wschodniego skraju Wężowej Puszczy (Forest of Wyrms), gdzie drużyna natyka się na legendę o dawno zmarłej zielonej smoczycy Myrkarze....   [click here for more]
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The Iron Road

The Iron Road


A simple night out at the tavern turns into a daring rescue mission in the depths of a Dwarven ruin full of insidious Kobolds and their deadly traps. A standalone adventure for a party of tier one characters, optimized for first level characters. Contains nearly 13,000 square feet of original maps of the uppermost regions of the Caverns of Flame....   [click here for more]
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Waterdeep: the City of Splendors

Waterdeep: the City of Splendors


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 6 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 7th-8th level characters The Sword Coast is the home of Waterdeep,...   [click here for more]
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The Ruins of Undermountain Explorations Bundle

The Ruins of Undermountain Explorations Bundle


A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs. Trobriands Scalandicals Undermountain Random Encounter Tables and Rumors The Ruins of Undermountain - The Entry Well and Environments...   [click here for more]
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The Light at the End of the Tunnel

The Light at the End of the Tunnel


An intreaguing story featuring your group of Players! Let your Players embark on a journey through riots, secret meetings, lies, greed, madness, tunnels, crime lords, monsters and epic loot! This six act adventure for lvl 4-6 characters is the sequel to the Spymasters Predicament but can be run as a separate adventure. Features: 6 Acts with 12+ hours of playtime 12 Illustrated...   [click here for more]
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Fresh Meat

Fresh Meat


The tribe need meat. The warriors need glory. The goddess needs blood.  You are young, yet you may serve. The Silent Sister hungers, and our stores grow thin. Meat is hard to find this year. Our hunters disappear, and the hatchlings find no rest in their sleep. Will you save us, broodling?   FRESH MEAT is a one-shot adventure for 2-6 players, from levels 1-5. You play as lizardfolk,...   [click here for more]
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Beast of Bezentil

Beast of Bezentil


Dunwood Extracts: Beast of Bezentil An encounter for 5 characters of 5th Level Estimated Run-Time : 60 minutes This encounter was written by Zeke Gonzalez and originally published in Dunwood - Demons, Druids, & Danger.  ---DO NOT PURCHASE IF YOU ALREADY OWN "DUNWOOD - DEMONS, DRUIDS, & DANGER"--- ---A COUPON...   [click here for more]
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Il Cuore di Ghiaccio

Il Cuore di Ghiaccio


La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ...   [click here for more]
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Eye on Cormyr #3

Eye on Cormyr #3


PANDEMIC PRICING: This product is now free to download. This latest addition to the Eye on Cormyr series is a departure from its predecessors. Instead of a single article focused on one topic, Eye on Cormyr #3 covers a range of topics, each an entry under its own feature heading (see below). Subsequent Eye releases will retain this format, and resemble magazine issues...   [click here for more]
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...Ye Who Ravage

...Ye Who Ravage


For ages the folk of Settlestone prospered in the shadow of Mithral Hall. But now a new overlord occupies the peak of Mithral Hall...and demands a steep price from Settlestone. An 8-hour adventure for characters levels 6-7 Created to serve as a side adventure for the Out of the Abyss campaign, but will work independently as well. Includes the PDF as well as Fantasy Grounds module, which contains...   [click here for more]
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Bone Collector's Hoard

Bone Collector's Hoard


Bone Collector’s Hoard Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within. An adventure for characters levels 1...   [click here for more]
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Red Larch 011 The Fane of the Eye

Red Larch 011 The Fane of the Eye


This adventure is the 11th in a series that loosely follows the Elemental Evil storyline.  This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure.  Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module.  There is some modifications and...   [click here for more]
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Righting a Wrong 5e

Righting a Wrong 5e


This is a The PDF Dungeons & Dragons 5E. If you are looking for the  Fantasy Grounds VTT and Dungeons & Dragons 5E - click here. A would be band of adventurers find them self’s helping a wizard collect artefacts from evil necromancers to lock them away for the good of the land and the people that make it their home intended for a party of 5 from level 1-5 ...   [click here for more]
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Catalogue of Calamity

Catalogue of Calamity


Catalogue of Calamity is a collection of adventures for Dungeons & Dragons 5th Edition by writer Travis Legge. Within this collection, you will find four previously released adventures, reformatted & remastered for consistency. This compendium also contains printer friendly versions with no background texture on the pages (though the included maps will still...   [click here for more]
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Sorcerous Origin Bhaalspawn

Sorcerous Origin Bhaalspawn


Bring the horror of the offspring of the lord of murder to your table. In this new supplement for the Forgotten Realms and, you are introduced to the sorcerous children of the god Bhaal In Sorcerous Origin Bhaal Spawn, you meet a new breed of a sorcerer who literally descends from a god, albeit a god of murder. One of your parents or grandparents was a Bhaal spawn and imbued with a...   [click here for more]
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Back in Black

Back in Black


Trapped deep underground, will the party find its way back to the surface and to the light? A 4-hour Tier 3 adventure optimized for APL 14. Part II of A Web of Lies. ...   [click here for more]
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Red Larch 001: Elemental Evil

Red Larch 001: Elemental Evil


Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure.  This requires the free supplement to be able to fully use this module.  This adventure provides monster statistics for each encounter and also provides expanded areas and side quests...   [click here for more]
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The Tower of Aeror

The Tower of Aeror


The Tower of Aeror is a low level adventure perfect for new players and/or new Dungeon Masters. Four characters level 1st-2nd should find a good match vs the encounters as-written in this adventure, though the story hook makes the encounters easily scalable for higher level characters or a larger party. Story hook: An apprentice wizard, Aeror (pronounced Error),...   [click here for more]
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Starflower's Stupendous Spells

Starflower's Stupendous Spells


Introduction Greetings fellow spellcasters! I am *Varian Starflower*, a researcher at the *Arcane Brotherhood of Luskan*. Firstly, thank you for purchasing this tome! Any profits from the sale of this publication will directly support my future spell research projects (I am very poor). Within this tome is the culmination of my life's research studying of Evocation magic. I trust...   [click here for more]
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MAGIC: Orc Edition

MAGIC: Orc Edition


Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those...   [click here for more]
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Forgotten Realms: Crypt of the Black Hand

Forgotten Realms: Crypt of the Black Hand


The “Hellgate Keep” (TSR9562) was an amazing adventure module but offered very few details about the Crypt of the Black Hand that dwelt beneath it. This 5E supplement expands upon the history and lore of this locale along with providing all the maps, room descriptions, suggested encounters, and monster stat blocks you need to create a truly memorable...   [click here for more]
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