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DotMM: Boxed Flavor Text and Combat Tracker - Level 5: Wyllowwood (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 5: Wyllowwood (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 7: Maddgoth's Castle (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 7: Maddgoth's Castle (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 8: Slitherswamp (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 8: Slitherswamp (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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DotMM: Boxed Flavor Text and Combat Tracker - Level 9: Dweomercore (Waterdeep: Dungeon of the Mad Mage)

DotMM: Boxed Flavor Text and Combat Tracker - Level 9: Dweomercore (Waterdeep: Dungeon of the Mad Mage)


If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage...   [click here for more]
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Dungeon of the Mad Mage - The Musical Level

Dungeon of the Mad Mage - The Musical Level


Level 19 of the Dungeon of the Mad Mage, the Caverns of Ooze, is supposed to be a musical level.  The two included songs were a little lackluster in my opinion and so I wrote new lyrics in a hiphop style for both genies, Ichthyglug the Voluminous and Jaruk the Prismatic, and also for the mind flayer Captain N'Gathrod.  Visit the URLs listed below to hear my terrible voice along with some beats that...   [click here for more]
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Encounters Compendium - Lost Mine of Phandelver

Encounters Compendium - Lost Mine of Phandelver


Encounters Compendium is the DM's best friend, providing a bird's-eye view of how many encounters and creatures the characters will face in the various Official Dungeons & Dragons 5E Adventures.   Description This resource is divided into chapters and paragraphs, following the book's structure and listing the Encounters in clear tables to make your life easier. Along with...   [click here for more]
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Forge of Fury - The Mountain Door - TaleSpire Edition

Forge of Fury - The Mountain Door - TaleSpire Edition


Virtual Tabletop Journey presents the first board from the Forge of Fury of the iconic Tales From the Yawning Portal campaign: The Mountain Door, recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can begin their descent into the ancient dwarven home of clan Durgeddin! This book enhances the original Forge of Fury (3rd edition available at DMsGuild,...   [click here for more]
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Goblinoid Adventure & Map Pack Boss Nikrek Edition

Goblinoid Adventure & Map Pack Boss Nikrek Edition


Enjoy this free map pack and take your party on quests against the Goblins, Bugbears, and Hobgoblins. Boss Nikrek and her Spider Riders are not to be underestimated. Charging into battle form the Ethereal Plane upon their Phase Spider mounts Boos Nikrek and her Raiders have lain waste to Secomber. Will you answer the call for aid? Use this PDF to develope your own adventures or using what I provide...   [click here for more]
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Grom LIVES!

Grom LIVES!


In the wasteland of Thar near the Moonsea, Grom, the orc lichlord, gathers dark powers. Can the adventurers stop Grom’s terrible plan? An 8 to 12-hour adventure for 16-20 level characters.   GROM LIVES! is a dungeon crawl with a ticking clock and/or a looming threat. This is a combat heavy grind, with secret options for stealth and deception, and a lethal fight at the end. This stand alone...   [click here for more]
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Lost Tales of Phandelver I - The Drow Necromancer

Lost Tales of Phandelver I - The Drow Necromancer


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters Please note that this adventure has been completely modified from its original version; it has been edited for grammar issues. ...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 11.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 20 combat encounters that might occur when your party exploring Level 11: Troglodyte Warrens. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 12.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 26 combat encounters that might occur when your party exploring Level 12: Maze Level. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 13.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 10 combat encounters that might occur when your party exploring Level 13: Trobriand’s Graveyard. You will find useful advices on how to use creatures in combat. Where should they stand?...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 16: Crystal Labyrinth. You will find useful advices on how to use creatures in combat. Where should they stand? What...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 17.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 16 combat encounters that might occur when your party exploring Level 17: Seadeeps. You will find useful advices on how to use creatures in combat. Where should they stand? What course of...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 18.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 18: Vanrakdoom. You will find useful advices on how to use creatures in combat. Where...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 19.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 11 combat encounters that might occur when your party exploring Level 19Caverns of Ooze. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20Runestone Caverns. You will find useful advices on how to use creatures...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 21.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 24 combat encounters that might occur when your party exploring Level 21Terminus Level. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 22.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 22 combat encounters that might occur when your party exploring Level 22Shadowdusk Hold. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 23.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 23.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 12 combat encounters that might occur when your party exploring Level 23Mad Wizard’s Lair. You will find useful advices on how to use creatures in combat....   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 6.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 7.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 8.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!  This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 9.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to make your combats faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 9: Dweomercore. You will find useful advices on how to use creatures in combat. Where should they stand? What course of action will be most...   [click here for more]
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Our Lady of Pain

Our Lady of Pain


The adventuring party are hired by a scholar to locate and retrieve a mysterious Fey artefact that has appeared in the mountains close to Silverymoon. Tracking it to Lady’s Hand Monastery, a religious site devoted to the worship of Loviator the goddess of pain, the party must team up with an unconventional ally if they wish to have a chance of success. Our Lady of Pain is a 4-hour adventure...   [click here for more]
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Quick Trip to Hell (to save the Cassalanter children) [Adventure] [Encounters]

Quick Trip to Hell (to save the Cassalanter children) [Adventure] [Encounters]


Let’s go to Hell! This adventure gives Dungeon Masters all the tools they need in order to provide their players with a quintessential taste of Hell: its dangers and its temptations. How does it achieve that? By equipping you with a series of thoughtful and challenging encounters that feature: terrifying monsters, thorny diplomatic situations, and psychological manipulations. Indeed, you will...   [click here for more]
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Raiding Bleakrock Isle

Raiding Bleakrock Isle


Discover a pristine, isolated lake topped with an ancient Reghedmen tomb. Overcome the tomb's guardians and claim their lost riches!  -A hidden tomb in the forest provides an opportunity for investigation, combat, and looting. -Includes a beautiful full color, gridded battlemap! -Includes 2 full color miniature portraits! -Interact with the stone ruins of a bygone...   [click here for more]
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Soirétoile : Garde-fer

Soirétoile : Garde-fer


Voici la conversion pour D&D5 d'une aventure jadis parue dans Dungeon Magazine 18, écrite par Ed Greenwood et éditée par TSR. Elle est fournie sans carte ou description autre que les informations de conversion, comme l'exigent les lois sur le copyright. Le magazine est facilement achetable sur le net. Cette aventure se déroule dans les Rocterres dans le monde des Royaumes oubliés...   [click here for more]
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Stara Studnia

Stara Studnia


  Stara Studnia to przygoda zaprojektowana do rozegrania na jednej lub dwóch sesjach dla bohaterów na poziomach 1 - 4. Starcia w niej umieszczone zaplanowane zostały z myślą o czterech postaciach na czwartym poziomie, ale każde z nich posiada opcję dopasowania do niższego poziomu drużyny, zgodnie z zasadami określonymi w Podręczniku Mistrza Podziemi.   Scenariusz pisany był z myślą...   [click here for more]
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THE FALLEN STAR: PART 1

THE FALLEN STAR: PART 1


A malevolent mist grows in the town of Valls. Nature grows restless there. The threat of famine grows. A leader has called upon adventurers. Part 1 of  The Fallen Star series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure is loosely based on the 3rd and 5th edition Forgotten Realms setting. It is meant for new players. ...   [click here for more]
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THE FALLEN STAR: PART 2

THE FALLEN STAR: PART 2


  The town of Valls has survived the first wave of resurging kobold waves. It has overcome famine but more raids threaten it. The best course of action is to strike first. Part 2 of The Fallen Star series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure is meant for newer players. ...   [click here for more]
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THE FALLEN STAR: PART 3

THE FALLEN STAR: PART 3


The mayor of the town of Valls must meet her father in Heliogabalus. She must convince her father to use his influence. She must secure an audience with the king of Damara. Part 3 of The Fallen Star series. A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. This is meant for newer players. ...   [click here for more]
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The Great Trial: Halloween

The Great Trial: Halloween


The Great Trial: Halloween is a one-page adventure for four 1st-level characters. It consists of a short dungeon designed specifically to challenge novice adventures. It's focused on the exploration and combat pillars, having only three social opportunities.  The Great Trial I released the first module back in February and in September, I released its...   [click here for more]
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The Temple of the Wind God

The Temple of the Wind God


The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ...   [click here for more]
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Villains Reforged: Acererak the Devourer

Villains Reforged: Acererak the Devourer


"Devourer of 9,999 souls and there's always room for more!" Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls. The following...   [click here for more]
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Villains Reforged: Halaster Blackcloak

Villains Reforged: Halaster Blackcloak


"The Mad Mage Just Got More Mad" Halaster Blackcloak, the Mad Mage of Undermountain, is a figure of both fascination and fear in the sprawling subterranean labyrinth beneath Waterdeep. His origins and motivations remain shrouded in mystery, adding to his enigmatic presence. Undermountain, his domain, is a treacherous network of tunnels and ruins populated by monsters and traps, where fortune-seekers...   [click here for more]
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100 Dungeon Dressings

100 Dungeon Dressings


Use this d100 chart to randomly generate seemingly mundane things that one might find while exploring a deep, dark dungeon. They will give intrigue to empty rooms and open spaces. Who knows, some of them might even be pretty useful to your players! ...   [click here for more]
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A Dragon in a Dungeon

A Dragon in a Dungeon


The designer behind The Brute of Borca, Noble Pursuit, and The Few Who Find the Way: Ten Feywild Encounters brings you a classic adventure featuring an encounter with a dragon in a dungeon for first-level characters. A dragon wyrmling is terrorizing the village of Mornbryn's Shield from his swampy dungeon lair deep in the rolling Evermoors. His most recent victims were...   [click here for more]
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Airship Beyond a dawn horizon

Airship Beyond a dawn horizon


Check also my other products: https://www.dmsguild.com/product/432554/Airship_Manual An immersive experience for level 4 / 5 players! The sister ship of the airship the Valkyrion has gone missing and the adventurers have signed up for a search and rescue mission with the Valkyrion. During this quest, several encounters take place and at a certain point they fly into an electromagnetic storm and...   [click here for more]
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Attack on the Harvest Festival

Attack on the Harvest Festival


Welcome to Longsaddle! We're a small community nestled in the hills of the Savage Frontier, but we do all right for ourselves. You've come just in time for our annual harvest festival! Come, enjoy the games and feasting. Just be careful if you go outside of town, there've been reports of vicious gnoll attacks. Nothing like that ever happens in town, though! This 3rd level one-shot comes with: An...   [click here for more]
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Books Of The Realms Volume II

Books Of The Realms Volume II


Books. In D&D, they hold a wizards spells or contain great boons or curses and are most often found in places that PC's plunder. Tomes, scrolls, codices, whatever you want to call them, the contents of these books can add depth and a level of complexity to your D&D world that makes for a more meaningful player experience. 100 Books that can be used to browse a wizards library or to kick start...   [click here for more]
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Books Of The Realms Volume III Blackstaff Tower

Books Of The Realms Volume III Blackstaff Tower


Books. Lot's of magical ones. In this volume, we focus on libraries of the most power wielders of the Art. Lost spells, magic items, you don't know what you'll find when taking a book off the shelf in Blackstaff Tower! Make your D&D world more vivid by picking this supplement up today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small...   [click here for more]
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Books Of The Realms Volume VI Zhentil Keep

Books Of The Realms Volume VI Zhentil Keep


In this volume, we go inside the libraries of those that would do evil across the realms! As they chronicle their evil deeds, secrets, and sources of power, you can be sure to find something valuable and maybe dangerous within these tomes! Make your D&D world more vivid by picking this supplement up today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers...   [click here for more]
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Books Of The Realms Volume VII Mithril Hall

Books Of The Realms Volume VII Mithril Hall


In this volume, we go deep within the ancient knowledge repositories of dwarvenkind! Learn the secrets of the anvil chronicled through the centuries, a recipie for the darkest most richest dwarven ale, or maybe how to make a magic item or two by picking this supplement today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted...   [click here for more]
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