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Return to the Temple of Elemental Evil 5E Conversion (part 1)

Return to the Temple of Elemental Evil 5E Conversion (part 1)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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The Lost Isle of Captain Vale

The Lost Isle of Captain Vale


A group of adventurers stumbles upon a mysterious island that doesn’t appear on maps and is surrounded by both colorful mist and poisoned waters. One thing is known: There’s treasure here. But what else lies on Vale’s Isle? The Lost Isle of Captain Vale is an original adventure in the Sword Coast setting of Dungeons & Dragons. It is meant for use with D&D’s...   [click here for more]
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The Artist Commune of Skullport - An Undermountain Encounter

The Artist Commune of Skullport - An Undermountain Encounter


Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather...   [click here for more]
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Rise of the Genie Lords - Part One

Rise of the Genie Lords - Part One


The Lands of Intrigue Await A thousand miles south of Waterdeep lies the country of Calimshan. It is a harsh land that has been heavily scarred by magic and warfare. It is in these lands that the genies established their empires. Though these empires have since fallen to humans, the time has come for the genies to try and take back what was once theirs. This is the first in a series...   [click here for more]
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CCC-QCC2019-01 Hillsfar's Rancid Webs

CCC-QCC2019-01 Hillsfar's Rancid Webs


A suspicious murder leads the heroes into an old section of Hillsfar’s sewers, where the local fey are stirring up trouble for the surface dwellers. A 2-4 hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure leans heavily on the combat and exploration pillars of play, with some opportunities for social play. This adventure premiered at Queen City Conquest...   [click here for more]
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The Tower on Vander Hill

The Tower on Vander Hill


A 3-6 hour lighthearted dungeon crawl for 1st-5th level characters   The Tower on Vander Hill is a self-contained adventure that scales cleanly for parties from 1st through 5th level. A wizard’s request to check on her home quickly turns deadly. Who set up all these traps, and why? Danger lies around every corner as you attempt to unravel what’s...   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house? All the undead...   [click here for more]
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Zulobzulobdop, the Shrine of Kuo-Toa Dungeon (For Stray Animals Charity)

Zulobzulobdop, the Shrine of Kuo-Toa Dungeon (For Stray Animals Charity)


All profits from this title are donated to local stray animal charities.  A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand-alone.  In Drow city of Belaernz’hin, there are recent troubling reports on Drow...   [click here for more]
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Missing Piece

Missing Piece


Missing Piece is romance, mystery, and adventure rolled into one that happens in the halls of Winterhand Mansion in Neverwinter. The place where Solasia and Clement will take their vows and be wed. Will it lead to a happy ending or a tragedy? It's up to you! This Adventure Features: Introductory Adventure for Level 1 (4-5 Players) Neverwinter is the main setup but it can...   [click here for more]
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Champions of the Underdark Sacred Oath Oath of the Kinslayer

Champions of the Underdark Sacred Oath Oath of the Kinslayer


Bring the Underdark to your table with this new Sacred Oath. In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth. In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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Ironslag - Box Text Companion - Storm King's Thunder

Ironslag - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally, the...   [click here for more]
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Throne of Ice

Throne of Ice


Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries. Here's what is included in this adventure: An amazing adventure...   [click here for more]
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Infernal Relatives

Infernal Relatives


This supplement offers goodies for Dungeon Masters and Players alike. For Players there are options to help build a character with an infernal family background whether you are the distant relative of an archdevil, or your parents' fiend patron sends you a card on your birthday every year. For Dungeon Masters this supplement offers tables of gifts that infernal beings may bestow upon their beloved...   [click here for more]
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Womb of Horrors

Womb of Horrors


In this oneshot dungeon intended for 9th to 11th level parties, delve deep into the extradimensional womb of a nightmarish creature, stillborn from the ruins of an ancient experiment that tapped forces best left untouched by the hands of mortals. As always, if you find enjoyment with this product feel free to check out the rest of my work. Adventures Womb Of Horrors https://www.dmsguild.com/product/305104/Womb-of-Horrors...   [click here for more]
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Echoes of War

Echoes of War


Echoes of War Please note: The entire PDF is available in the Full Preview section. Feel free to download the PDF and support me later if you wish. Hidden long ago, an ancient Duergar sword on the plane of Acheron was lost. Very few  people have tried to look for this weapon, but nobody has come back alive. It is rumored that the devils of the Nine Hells have come to claim the sword for themselves....   [click here for more]
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The Grave of the Purple Worm

The Grave of the Purple Worm


An adventure for 5th-level characters during the “Land of Chult” chapter for your Tomb of Annihilation campaign. This encounter can be used as a random wilderness encounter during the "Land of Chult" chapter of Tomb of Annihilation. This encounter can help restore the balance of party groups for Tomb of Annihilation. It can be used as a memorable way to...   [click here for more]
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Recipe for Revenge

Recipe for Revenge


This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms. A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace. This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series. Update (Jan21): This is a cosmetic update...   [click here for more]
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Crypts of the Scions

Crypts of the Scions


Halloween-themed Adventure The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family.  As the adventurers investigate, they discover that the unnatural terrors beneath castle are of a different, and deadlier, nature than they...   [click here for more]
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CCC-YLRA-SDCC01-1 Exploratory Arts

CCC-YLRA-SDCC01-1 Exploratory Arts


The best tenday in adventuring! Anticipation is running high for the Ylraphon Convocation of Delvers, Seekers, and Sages, and every adventurer worth their salt is flocking to Ylraphon to take part. The festival promises tests of skill, renowned guest lecturers, an extensive Mercantile Exhibition, and many more attractions. But within this celebration of the exploratory arts lurks...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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The Hoard House

The Hoard House


Brave claustrophobic corridors of decay and riches in this adventure for the world’s greatest roleplaying game! The Hoard House is a dungeon crawl adventure set in the city of Baldur’s Gate. The players, for one reason or another, must delve into a rumor-shadowed manor that has been turned by its Kobold owners into a nightmare maze of hoarded junk and random knick-knacks....   [click here for more]
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Sons of the Snow

Sons of the Snow


A four-part adventure of might and sorcery set in the savage north of Faerûn! -Over twelve hours of epic adventure for a party of any size and characters of any level- -This module is perfect for an existing party travelling through any northern wilderness, or it can be used as the launch of a classic, pulp fantasy campaign originating in the village...   [click here for more]
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Willow's Wrath

Willow's Wrath


Brave the wrath of woods and witches. A 5th Edition Dungeons & Dragons adventure for characters of 2nd to 3rd level. The woodlands have woken. No longer content to suffer the depredations of human hands, a dryad leads the forest itself to overtake a neighboring keep. A desperate father seeks to rescue a son ensnarled by fey magics, and all the while a spiteful hag brings her long-simmering...   [click here for more]
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The Hollow Marvel - A floating Airship

The Hollow Marvel - A floating Airship


The Hollow Marvel is an airship that moves around through the air and protects the work of a skilled artificer. If it fell into the wrong hands, it would mean trouble for the rest of the world. It is somewhere out there, cloaked, floating through the air and waiting for courageous adventurers to be found. The Hollow Marvel is an dungeon adventure module for D&D 5e. It is designed as a 3-5 hour...   [click here for more]
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Goblinoid Adventure & Map Pack Boss Nikrek Edition

Goblinoid Adventure & Map Pack Boss Nikrek Edition


Enjoy this free map pack and take your party on quests against the Goblins, Bugbears, and Hobgoblins. Boss Nikrek and her Spider Riders are not to be underestimated. Charging into battle form the Ethereal Plane upon their Phase Spider mounts Boos Nikrek and her Raiders have lain waste to Secomber. Will you answer the call for aid? Use this PDF to develope your own adventures or using what I provide...   [click here for more]
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Red Larch 013: The Plunging Torrents

Red Larch 013: The Plunging Torrents


Red Larch 013:  The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast.  There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.   This module is designed for 13th level PCs and is designed...   [click here for more]
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Abandoned Temple of Shar

Abandoned Temple of Shar


A dormant evil has been awakened in an abandoned temple, not far from the small forest village of Kahar. Uncanny disturbances has forced the inhabitants of the village to stay inside after nightfall, and as the occurences grow in intensity, the call for hardy adventurers has once again arisen. Uncover the mystery behind the strange occurences and restore the natural balance before...   [click here for more]
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Cerberus’ Lair - Torkhund’s Forge

Cerberus’ Lair - Torkhund’s Forge


Cerberus’ Lair Torkhund’s Forge 100 news uncommon and rare magic items, crafted by the blacksmith Torkhund into the forge of the Cerberus’ Lair, allow you to win the challenge that you must face in your adventures. The Cerberus’ Lair is an odd emporium, lead by three rummy merchants: Torkhund the blacksmith, Regal the inventor and Adohorn the spellcaster. In this first book you will find...   [click here for more]
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An Egghunter's Guide to Adventure -- Caverns of Slime

An Egghunter's Guide to Adventure -- Caverns of Slime


Tired of watching your children have the time of their lives hunting for magic eggs while your inner dragonborn barbarian stews and simmers on the sidelines?   Well, thanks to An Egghunter's Guide to Adventure they no longer have to! This adventure supplement is much more than a full length adventure!  It is a source of inspiration and template for how you can incorporate an egg hunt into any...   [click here for more]
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Radiance of Night

Radiance of Night


"Estherel, anything to make you happy." - Gromo But for you, dear adventurers... Will you hear the people sing, or heed the opera phantom's song to his dear muse? Radiance of Night is a 5e adventure inspired by theater and broadway. Get VIP tickets to the play, experience exclusive backstage access and meet-and-greet the playwright behind it all! Radiance of Night is delightfully etched with mysteries,...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (part 2)

Return to the Temple of Elemental Evil 5E Conversion (part 2)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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Waterclock Guild Crypts

Waterclock Guild Crypts


Beneath the mausoleum of the Waterclock Guild, built in Neverwinter, lies the crypts, filled with automatons and water-powered traps. Saborn Rendell and Lucan Greenharrow, famous clockmaker and skilled elementalist respectively, created these crypts to host their laboratories and the secrets that allowed them to build amazing time pieces and marvelous clockworks. In this adventure location your character...   [click here for more]
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The Ghostly Isle

The Ghostly Isle


A 30 hour adventure for 4-6 characters of level 10-11 set in The Forgotten Realms. Bound together with the strongest emotion, true love, the ghosts of retired adventurer Daimyo Nakano Shinko and her husband Sota were happy in undeath until the devilish Erinyes Lady Faith came looking for revenge. The valiant Player Characters must find and free the captive lovers, while Lady Faith negotiates aid with...   [click here for more]
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Waterdeep: The Catacombs of Yintros

Waterdeep: The Catacombs of Yintros


The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne. This adventure is 34 pages long and contains all the description and monster...   [click here for more]
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Cultist Creature Pack

Cultist Creature Pack


Running a cult-focused campaign, but finding the lack of cultist diversity disappointing? Adding a cultist encounter but Cult Fanatics are too weak? Hate scaling up the same cultists for higher level parties? You're not alone! These seven creatures are custom-made monsters used in my current campaign, centered around a rogue gnome attempting to ascend to lichdom and the sycophants...   [click here for more]
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CCC-DES-02-02 On a Six-Fingered Trail

CCC-DES-02-02 On a Six-Fingered Trail


You are charged with rescuing Bea’s missing sextuplets and must bring their captors to justice. A walk in the park for brave adventurers, unless the trail extends beyond the darkness. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Enjoy hellish horror, inspired by "Out of the Abyss" and the Season 3 Adventurers League adventures, along with some of your favorite scary movies....   [click here for more]
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Jasper's Journal: Vrazda, New Playable Race

Jasper's Journal: Vrazda, New Playable Race


FIRST 50 COPIES ARE FREE, THEN IT WILL BE $1!!! Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #547 of his Journal. It contains a new playable race to be used in Dungeons and Dragons 5th edition. I hope you enjoy this installment of Vražda (Bat Humanoids) and be on the lookout for more entries...   [click here for more]
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Our Lady of Pain

Our Lady of Pain


The adventuring party are hired by a scholar to locate and retrieve a mysterious Fey artefact that has appeared in the mountains close to Silverymoon. Tracking it to Lady’s Hand Monastery, a religious site devoted to the worship of Loviator the goddess of pain, the party must team up with an unconventional ally if they wish to have a chance of success. Our Lady of Pain is a 4-hour adventure...   [click here for more]
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Escape from Obscuria

Escape from Obscuria


Escape from Obscuria - House of Madness Face your fears... or be destroyed by them In the halls of Obscuria, there is no such thing as a safe place. As you wake up in a strange cell, prepare to come face to face with the things you dread the most, along with horrors that could only be devised by the most disturbed and twisted of minds. Your sanity will be threatened...   [click here for more]
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Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder

Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder" The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,...   [click here for more]
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Rise of the Genie Lords - Part Three

Rise of the Genie Lords - Part Three


Delve into the World of the Dao For nearly a thousand years, the earth genies have been enslaved to the Forgotten God and his people. Now they have an opportunity to remove that curse and take control of the lands of Calimshan. To stop them, you will need to venture beneath the streets of Calimshan in order to reach the town of Kzelter, a small town long controlled by the Church...   [click here for more]
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They Came From The Sewers!

They Came From The Sewers!


A 5th Edition adventure for 5 characters of 5th to 9th level, They Came from the Sewers is meant to evoke the fun of 20th-century B-movie science fiction tales. Rather than using atomic weapons as the catalyst for mayhem and monsters, it’s the Spellplague. Synopsis Giant ants plague a city in the Vilhon Reach. The heroes must save the day. First, they fight off...   [click here for more]
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Oddities & Odysseys: The Dread Tailor

Oddities & Odysseys: The Dread Tailor


A 4-6 hour Dungeons & Dragons adventure for 1st-2nd level characters! A new threat preys on the local trade road. Rumored to have ties to the legendary undead wizards, Vecna and Acererak, Geoff the Dread Tailor has awakened to garner his revenge on the living. A group of stalwart heroes must arise to put an end to the Dread Tailor’s depravations or all will...   [click here for more]
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The Curse of The Haunted Stronghold

The Curse of The Haunted Stronghold


This module is intended for four Tier one characters however levels 3 or 4 would be more survivable.  With a found treasure map in hand, you set off for adventure expecting riches beyond your imagining. What you find instead is a story of betrayal and death, but not only from this world, the dead themselves stand in your way to glory. You must battle your way thought the undead inhabitants of a...   [click here for more]
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Classic Modules Today: FA2 Nightmare Keep (5e)

Classic Modules Today: FA2 Nightmare Keep (5e)


In 1991, TSR published the module named “Nightmare Keep” with the module code “FA2”.  It was written by Rick Swan and illustrated by Valerie Valusek and Terry Dykstra with the cover art illustrated by Brom.  This 64-page booklet had an outer folder containing encounter tables and fold-out maps.  The adventure was designed as an ultimate death-trap dungeon, for groups bored with adventures...   [click here for more]
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The Day the Sky Shattered

The Day the Sky Shattered


The Day the Sky Shattered A band of adventurers delves the depths of an ancient crypt to find that which has been lost to time, legend, and good sense. The Day the Sky Shattered is a Tier I adventure created by Wildfire Works, a duo of independent creators. It provides enough experience to advance a party of level four adventurers to level five. This promotes...   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 2

Crypts, Tombs and Haunted Houses Vol. 2


Welcome to volume 2 of Crypts, Tombs and Haunted Houses. In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play. A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills. Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant...   [click here for more]
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Volo's Volumes 1: Blights

Volo's Volumes 1: Blights


"One must understand that the twisted, vicious monsters known as Blights are a symptom of a much larger, fouler disease. Venturing out of corrupted, decayed lands awash in malicious energy and contaminated by evil, these creatures are driven by a singular desire: to expand." - Volothamp Geddarm A printable player aid for 5th edition Dungeons and Dragons.  An idea brought to me by a patron, this condensed...   [click here for more]
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The Island of Evil

The Island of Evil


Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village. Will the player characters brave the Island of Evil and save the Village of Dzondu? The Island of Evil is an adventure intended for characters starting levels 3 or 4....   [click here for more]
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