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If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
B5 Horror on the Hill (5th edition D&D Conversion Guide)
In 1983, TSR published the module... [click here for more] |
Dungeon Masters Guild |
$2.00
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An adventure for 5th-level characters during the “Land of Chult” chapter for your Tomb of Annihilation campaign.
This encounter can be used as a random wilderness encounter during the "Land of Chult" chapter of Tomb of Annihilation.
This encounter can help restore the balance of party groups for Tomb of Annihilation. It can be used as a memorable way to... [click here for more] |
Dungeon Masters Guild |
$4.99
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The day has come at last for the adventurers to square off against Halaster Blackcloak in his private sanctum. However, the ending provided in Dungeon of the Mad Mage is lackluster at best. The final chapter of the DotMM Companion completely overhauls the level by adding the following features:
In the Kingdom of Madness: a complete... [click here for more] |
Dungeon Masters Guild |
$2.00
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A Lost Dwarven Mine Reshaped by Malfunctioning Modrons!
An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play
With guidance to set it in the Sword Coast, Undermountain, or your own campaign
32 rooms of mind-bending encounters
Three levels, each with beautiful, detailed custom maps
A local dwarven family of miners has rediscovered an old family... [click here for more] |
Dungeon Masters Guild |
$3.99
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Deep beneath the waves of the Shining Sea lies the ancient city of Ajhuutal. It is here that the ancient water genie lord, Ajhuu, remains bound by Calim’s magic.
In this adventure, you will need to venture into the depths of the Shining Sea to prevent Ozhan and his followers from freeing the ancient water genie lord by collecting the talismans Calim used to bind him.
This is the fourth in a series... [click here for more] |
Dungeon Masters Guild |
$7.99
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Stormwreck Isle 002 is a small expansion to the published box set by Wizards of the Coast. It expands on the Seagrow Caves chapter, but could be used as a stand-alone set of encounters for a side quest if needed. The module moves the violet fungus from the main cavern of the caves to a side chamber filled with dying mushrooms. A second cavern contains another encounter and foreshadows... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The latest chapter of the DotMM Companion takes the party through the Alterdeep simulation, the pride and joy of the ulitharid Extremiton. Can they realize the terrible truth of this odd Waterdeep? This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas... [click here for more] |
Dungeon Masters Guild |
$1.50
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The party wakes up from a deep sleep to find themselves marked with strange blue tattoos. These are no ordinary tattoos, as the azure ink shimmers with a deep magic. Five distinct symbols, aligned on the sword arm of each character. The group has no recollection of how they got there, but feels a deep sense that these marks serve an insidious purpose. Who put them there and why? How can they be removed?... [click here for more] |
Dungeon Masters Guild |
$14.95
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Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life.
The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain... [click here for more] |
Dungeon Masters Guild |
$3.99
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Welcome to Adventures in Calimshan: The Starlight Telescope, an adventure starting within the jewel of the Calim Desert, Calimport. It takes adventures across the Calim desert in search of the Starlight Telescope, but many dangers and obstacles stand in the characters path!
This adventure is designed for characters of 6th or 8th level!
Adventures in Calimshan: The Starlight Telescope provides a... [click here for more] |
Dungeon Masters Guild |
$4.95
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A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Stuck in a cave, and not a Frost Mandragora in sight.
The only way out is through, better start moving.
Part 2 of the Frost Mandragora Diptych.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
Content Warning: Abuse (manipulation), possible phobia trigger (insects, arachnids,... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is the PDF version for this product. Click here if you want the mod version for Fantasy Grounds virtual tabletop!
The Eight Blessings of Lolth is a collection of eight unique, drow-inspired magic items for your D&D (5e) campaign. Characters who attune to two of these items will unlock Lolth’s Boon, a unique charm-like ability granted by the Spider Queen... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available... [click here for more] |
Dungeon Masters Guild |
$1.95
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A monastic community of elves and orcs worshipping a divine daughter of both Corellon and Gruumsh tried to bring peace and reconciliation between the two races. For their trouble, they were wiped out by zealots and erased from history. Centuries later, their mountaintop temple is rediscovered -- and rumor has it that two artifacts hearkening back to the very origin of elvenkind and orcdom are concealed... [click here for more] |
Dungeon Masters Guild |
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The Great Trial: Halloween is a one-page adventure for four 1st-level characters. It consists of a short dungeon designed specifically to challenge novice adventures. It's focused on the exploration and combat pillars, having only three social opportunities.
The Great Trial
I released the first module back in February and in September, I released its... [click here for more] |
Dungeon Masters Guild |
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The DotMM Companion shoots up into outerspace with Level 16, the Crystal Labyrinth. This supplement fleshes out the chapter, offers advice for NPCs' tactics, and sets up the next level of Undermountain. It includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note.... [click here for more] |
Dungeon Masters Guild |
$1.50
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"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously... [click here for more] |
Dungeon Masters Guild |
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After liberating the Green Man from his stony prison, the adventurers are given a lead. Can they reach their informant before their opponent gathers word of their actions? A Two Hour Adventure for Tier 2 Characters. Optimized for APL 8.
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Enjoy the third chapter in the unfolding saga of the "At Jeny's Request" series. This adventure continues where "Finding... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Fey Veil barrier to the Feywild weakens as the Greengrass equinox approaches. A Fey hunting party awaits on the other side. The hunt will expect a reception, but Greenhall is no condition to host the hunt. Can the adventurers prevent the unsated hunters from destroying the village, or will they join in alongside the hunt? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.... [click here for more] |
Dungeon Masters Guild |
$2.99
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Old School Guide to Dungeon of the Mad Mage
There’s a problem with Waterdeep: Dungeon of the Mad Mage - there is no good reason to explore it. Narratively, characters want to return with riches and tales of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures.
This conversion guide allows DMs to run the... [click here for more] |
Dungeon Masters Guild |
$1.95
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A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99
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The DotMM Companion creeps on down to Level 13, Trobriand's Graveyard—which has been reimagined as a harsh wasteland that stretches on for miles. Halaster has wished a massive illusion into existence, much like on Level 5, painting this level into a desert whose swollen sun sheds real heat. This entire supplement is a tribute to Mad Max: Fury Road and aims... [click here for more] |
Dungeon Masters Guild |
$1.50
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The Black Death, the name feared by many on the Sword Coast, the tyrant, and ruler of the Mere of Dead Men a terrible swamp south of the city of Leilon. One of the best-guarded secrets of the region is that Voaraghamanthar is in fact two dragons sharing the same name. The twins share a weird relationship (at least for dragons) in which they share a lair, a hoard and sightings. They never appear at... [click here for more] |
Dungeon Masters Guild |
$3.99
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After the key to the long-abandoned Tower of Fate is stolen, you are personally requested to seek the thieves and return the key to its rightful owner.
Travel to the heart of a misty forest and uncover the mysterious circumstances of a powerful wizard’s disappearance.
Test your adventurer’s wit against the machinations of a gleaming tower that wishes to keep its secrets locked away forever.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
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Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make:
"I like Box Text"
Yes, I know that is a controversial statement, but I must speak my heart!
What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome to Longsaddle! We're a small community nestled in the hills of the Savage Frontier, but we do all right for ourselves. You've come just in time for our annual harvest festival! Come, enjoy the games and feasting. Just be careful if you go outside of town, there've been reports of vicious gnoll attacks. Nothing like that ever happens in town, though! This 3rd level one-shot comes with:
An... [click here for more] |
Dungeon Masters Guild |
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French handouts for Curse of Strahd
English
These are my personnal translation of the official handouts from Curse of Strahd. I struggled to find them in french and good quality so I made my own version. You will find the final PNG files but also PSD files if you want to edit them yourself.
Consider leaving a tip to help me in my work and have fun playing Curse of Strahd !
Français
Voici ma traduction... [click here for more] |
Dungeon Masters Guild |
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The heroes meet an unusual scholar from Evereska. She seeks an artifact from the Netherese Empire of old that she claims may have survived the Spellplague.
This adventure takes the party to the small town of Rasilith in the Anauroch Desert where they will search for a mythal rumored to be buried in the sands within an ancient temple.
Designed for a party of 4 or 5 between levels 5 and 10, this adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
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The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Delve into the World of the Dao
For nearly a thousand years, the earth genies have been enslaved to the Forgotten God and his people. Now they have an opportunity to remove that curse and take control of the lands of Calimshan.
To stop them, you will need to venture beneath the streets of Calimshan in order to reach the town of Kzelter, a small town long controlled by the Church... [click here for more] |
Dungeon Masters Guild |
$7.99
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In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare... [click here for more] |
Dungeon Masters Guild |
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Use this d100 chart to randomly generate seemingly mundane things that one might find while exploring a deep, dark dungeon. They will give intrigue to empty rooms and open spaces. Who knows, some of them might even be pretty useful to your players! ... [click here for more] |
Dungeon Masters Guild |
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The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth.
This supplement includes:
DM Notes. Notes including... [click here for more] |
Dungeon Masters Guild |
$1.50
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The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale.
Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3.
“If you drink, don't ride a sled.”... [click here for more] |
Dungeon Masters Guild |
$3.99
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This is a PDF of Undermountain Bestiary. If you are looking for the Fantasy Grounds VTT module – click here.
From D&D Editions past comes a collection of monsters that thrive in Undermountain!
What’s inside the Undermountain Bestiary:
Monsters from 2nd and 3rd edition from Undermountain-specific sources and monster manuals.
The beholderkin eyeball swarm, bi-nou,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Chadwick and the Southern Scourge
a light-hearted gothic horror adventure for fifth edition Dungeons & Dragons™
Greetings Adventurers!
Chadwick and the Southern Scourge is a tale of heartache and stolen vampire fangs under a pale moon cast over the Village of Storaad.
Lightning cracks behind the silhouette of a castle high up on the Cloud Peaks. An ancient vampire, Lord Orion,... [click here for more] |
Dungeon Masters Guild |
$6.95
|
In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm.... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Ghost Tribe of Orcs marched to Phandalin and attacked the town only to be defeated by the heroes, who then journeyed to the orc’s former settlement beneath Wyvern Tor to find the terror from the Underdark that had caused all the excitement. Now, the PCs are asked to deal with giants that are troubling Phandalin in response to strange whispers from beyond. These giants are having issues with their... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.60
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A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters).
The forest haven of Elventree is in peril! Children have been abducted, monsters have breached the town perimeter, and one of the village’s druids has gone missing. The local spring seems to be a source of these problems, and you must to descend into it to explore the caverns below. Are you a... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Essential Phandalin series of modules is intended to play with the Essentials Box Set published by Wizards of the Coast and builds upon material found there to create a campaign. This adventure expands on the Woodland Manse and Circle of Thunder quests and provides additional material for the Falcon's Hunting Lodge location.
A lot of each adventure is listing the monster statblocks... [click here for more] |
Dungeon Masters Guild |
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In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed by "Night... [click here for more] |
Dungeon Masters Guild |
$1.95
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Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.
Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In... [click here for more] |
Dungeon Masters Guild |
$0.75
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In the fortified city of Port Nyanzaru the situation grows volatile. Reports of mysterious strangers from unknown lands, that are trespassing forbidden holy grounds far within the jungle, have caused great turmoil in the city’s foreign relations with the local tribes. The players must travel through the deadly jungles of Chult towards the ruins of ancient Mezro, and confront an ancient... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs... [click here for more] |
Dungeon Masters Guild |
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This is a collection of minor items that could be found in the possession of NPCs, or given out when a random trinket would normally be handed out. They are connected to Undermountain in some way, and could provide hints or clues. Most are unlikely to have any real value and some are outright junk. A few may be slightly magical, though not in a very useful way. They can be used as oddities to spark... [click here for more] |
Dungeon Masters Guild |
$1.25
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The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure.
This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of... [click here for more] |
Dungeon Masters Guild |
$0.90
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