Title |
Publisher |
Price |
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 11
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
|
NOW AVAILABLE IN HARDCOVER PREMIUM PRINT!!!
Dino-Wars: DUOLOGY
Selu needs its heroes, though it won't be easy. Are your players ready for the challenge?
This bundle collects the whole Dino-Wars story, with tons of Dino-Riding, Pirates, Battle, Role-play, Exploration and Survival - all set on the Chultan island of Selu.
The story arc in total will take players from level 3 through to level 5... [click here for more] |
Dungeon Masters Guild |
$5.45 $3.27
|
 THIS IS A PDF, for the Fantasy Grounds Module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 09
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
|
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 06
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
|
Deep in the Sands of Itzcala lies a ruin from a long forgotten age. No one alive today can recall its origins, but it is believed to predate even the first War of the Gods and the construction of the fabled ruins of Tewahca.
Tucked away in the Maztica Boxed Set which was written by Douglas Niles and released way back in 1991, there was a small section called “Other Points of Interest.”
In it,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The area from Baldur's Gate to Amn is filled with adventure! This product is based on lore from 2e - 5e books, video games, and numerous websites. It takes place around the same time as Rime of the Frostmaiden, but assumes not every quest in the video games was completed.
If you plan to adventure in or near Candlekeep, this PDF is filled with scores of ideas for the dungeon master to use. Each chapter... [click here for more] |
Dungeon Masters Guild |
$4.50 $4.05
|
 A huge natural cavern gleams with ice reflecting from your lanterns. A bridge of ice extends out over a lake of thick black oil, a door at the other end. You step onto the bridge... seems solid enough. As the party makes their way to the center of the bridge they realize there's something in the darkness underneath. Large black tentacles reach out from the depths and wrap themselves around... [click here for more] |
Dungeon Masters Guild |
$4.95 $2.99
|
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 08
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
|
All profits from this title are donated to local stray animal charities.
Taken inspiration from 2E Faiths & Avatars, Demihuman Deities and 3E Underdark sourcebooks to add 12 new Drow and Drider types to your games. These entries are great and lore friendly variant monsters to drop in your Underdark encounters, adventures, or campaigns such... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.66
|
 In this volume, we go inside the libraries of those that would do evil across the realms! As they chronicle their evil deeds, secrets, and sources of power, you can be sure to find something valuable and maybe dangerous within these tomes! Make your D&D world more vivid by picking this supplement up today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
|
Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
For years the town of Brightbank has held an annual tournament open to the bravest and the brightest. The premise was simple: enter the dungeon and emerge with the most Chips of Valor at the greatest speed. The winners would be granted magical items as well as a bounty of gold. There is a chance of death and a guarantee of danger. Does your party have what it takes to become Superiors?
Product Overview —
A... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.66
|
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 07
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
|
The latest chapter of the DotMM Companion takes the party through the Alterdeep simulation, the pride and joy of the ulitharid Extremiton. Can they realize the terrible truth of this odd Waterdeep? This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The DotMM Companion shoots up into outerspace with Level 16, the Crystal Labyrinth. This supplement fleshes out the chapter, offers advice for NPCs' tactics, and sets up the next level of Undermountain. It includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note.... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously... [click here for more] |
Dungeon Masters Guild |
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The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures,... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.46
|
A FAST AND FURIOUS AQUATIC ADVENTURE!
When the body of a murdered sailor reanimates as a vengeful revenant, the party is sucked into his quest for revenge. Can they help lay his spirit to rest for good?
To succeed, The Hound, a steampunk treasure ship will have to brave an endlessly churning storm and deliver the characters to the dark waters of Skeleton Atoll.
The revenant’s ship... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.77
|
A powerful new narcotic is making its way through the Spine of the World. Behind it is a secret that could change everything! Explore a lost city and discover the secrets hidden by the gods themselves.
(TW: some drug use and the possibility for players to use drugs)
Purchase includes:
A Tier 2 (levels 5-10) adventure designed as a one-shot dungeon crawl
A new monster and complete stat blocks for... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
|
Enter the world of Dungeons & Dragons without spending a penny!
This fourth-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!
Will You Right a Wrong?
When a powerful magic item is stolen from a wealthy farming... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.89
|
Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
|
So close to the Mad Mage's private sanctum, yet so far! There is but one last trial before the adventurers can face Halaster Blackcloak, and it is not meant for mortal minds. This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Dead Hold.... [click here for more] |
Dungeon Masters Guild |
$1.50 $1.35
|
Welcome to Aurora’s!
It’s the warm season, and as with every year, we come out with something new!
This year, we introduce you to the new Aurora’s Whole Realms Summer Catalogue (soon to be followed by Autumn and Winter), where you can find this season’s best offerings, such as Flash-Frozen fish—perfect for your next fishing trip—, Glacier stones for keeping your drinks cool, and This... [click here for more] |
Dungeon Masters Guild |
$4.95 $2.97
|
Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
|
THIS IS A VTT MODULE FOR Fantasy Grounds, CLICK HERE FOR PDF
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 22
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
|
The DotMM Companion creeps on down to Level 13, Trobriand's Graveyard—which has been reimagined as a harsh wasteland that stretches on for miles. Halaster has wished a massive illusion into existence, much like on Level 5, painting this level into a desert whose swollen sun sheds real heat. This entire supplement is a tribute to Mad Max: Fury Road and aims... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters
Please note that this adventure has been completely modified from its original version; it has been edited for grammar issues. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 In this volume, we go deep within the ancient knowledge repositories of dwarvenkind! Learn the secrets of the anvil chronicled through the centuries, a recipie for the darkest most richest dwarven ale, or maybe how to make a magic item or two by picking this supplement today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
|
The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Aurora's Whole Realms Catalogue was one of my favorite 2e titles. I'm pleased to see this talented team reviving the line!" — M.T. Black
Ladies, Gentlemen, and Other Beings, Welcome to the greatest shop in the multiverse. Our Summer Catalogue seems to have taken the world by storm, and it is now time for us to follow-up on that, as we launch our Autumn collection.
This particular piece... [click here for more] |
Dungeon Masters Guild |
$4.95 $2.97
|
The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure.
This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of... [click here for more] |
Dungeon Masters Guild |
$0.90 $0.81
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At long last the adventurers square off with Halaster Blackcloak's dreaded foe, the lich Ezzat! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes, room descriptions, scenes, and scripts for the various... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"It appears you are incapable of grasping which raw power and awful potential this Tower has. In the right hands, it could topple empires or revitalize dead worlds! " - Azaketh Azaketh, a sly and industrious devil, prepares his revenge against his bitter enemy Zirkex. Naturally, the mortals affected by his schemes are mere pawns to further his goals. It is up to the heroes... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.39
|
Dinos of Darkness
A Dino-Wars adventure - vol 2
Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing)
Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding pirate, & save the three tribes of the Island of Selu from volcanic disaster!
A survival based, 6-8 hour Dinosaur & Pirate themed adventure, designed for characters... [click here for more] |
Dungeon Masters Guild |
$4.95 $2.97
|
The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with... [click here for more] |
Dungeon Masters Guild |
$1.50
|
In the Dungeon of the Mad Mage module, on the third level of Undermountain, in room 21C is the Registration Center for Azrok's Hold. This player handout is the identification papers referenced in that room description. ... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
|
The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth.
This supplement includes:
DM Notes. Notes including... [click here for more] |
Dungeon Masters Guild |
$1.50
|
What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin!
The adventure features:
A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.
16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.
Provides a great introduction to Mind... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The adventurers are nearly at the end of their journey, but they must now face judgment from the fallen angel, Fazrian! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Judged From on High. The Companion adds onto... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Print and Play ready paper miniature for the Xanathar.
Includes:
An "Interactive" PDF file*
Individual PNGs for the Xanathar, an alternate color option, and a black & white line art version.
A Studio Cutfile - Intend for use with Silhouette Studio cutting machines.
Miniatures intended for use at 28mm-32mm scale. For best results I'd recommend printing on thick Glossy Photopaper.
This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Deep in the city of Malagard, a mad artist cackles and feverishly crafts his masterpieces. Will you come to his show? ... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
|
A mysterious illness cripples the children of the realm. No one has found the cure. Will you pass the tests and save the children of Faerûn?
This adventure was written for a convention known as Extra Life Omaha, where gamers come together over 2 days to raise money for Extra Life. All proceeds from the sales of this adventure go towards Extra Life, Children's Miracle Network, and Children's... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.60
|
 Trinkets of the Dwarven Kingdom
This supplement introduces 100 New Dwarven Inspired Trinkets that you may find in or around a Dwarven hold or city
The trinkets presented in this supplement are inspirited by the wonders and grandeur of the dwarven civilization. They will bring an additional layer of depth to any Dwarven based campaign or those running an Underdark or Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
|
Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life.
The content is intended for use with the Waterdeep: Dungeon of the Mad Mage hardcover, but could easily be interouced as part of any Undermountain... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.39
|
This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep.
Lastly, the product... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.19
|
 If you’re like me, you like to step into a game fully prepared. I picked up Waterdeep: Dungeon of the Mad Mage and was really disappointed to see that there was no boxed flavor text. Don’t get me wrong, there’s a lot of great content in there, but I have a hard time coming up with room descriptions on the spot. I’m hoping there are others like me out there, others who will be able to take advantage... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.89
|
 The arms race between the warlords of Avernus is on!
Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
|
A Descent into Avernus Side Trek
This book is designed to be used during the actual adventure of Descent into Avernus or it can be used completely independently while allowing other heroes to see to the salvation of Elturel. The adventure begins in hell, near the infamous Pillar of Skulls where the PCs learn of Zariel's secondary plot through the lying voice of... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
|
Altar of the Chained God
Far from the prying eyes of city dwellers, a spiked tower looms, like a great stone fang. What foul secrets does it hold? Who—or what—makes this forbidding place their home?
Harrowspire is a 4-6 hour adventure for 4th to 6th level characters.
Inside the Harrowspire you'll find:
Six new monsters to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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