Title |
Publisher |
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The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Myrkara's Hoard – An adventure for 4 or 5 characters of level 8!
Myrkara’s Hoard is a 4-6 hour Tier Two Forgotten Realms adventure, suitable for 4-5 characters at 8th level. It takes place around the eastern edge of the Forest of Wyrms, where the players hear legends of the long-dead green dragon Myrkara. Nearly all believe her hoard was plundered ages ago, yet a half-elf acolyte... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
I've made some paper miniatures for Waterdeep: Dragon Heist! This pack covers all the NPCs and Monsters for Chapter 1.
There are 24+ different designs (i.e. 25), and I've included printouts to get the full quantity of miniatures required for the entire first chapter of Dragon Heist, i.e. if you print the whole thing and prepare them you'll have everyone you need!
Some examples of included characters:... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun!
This document contains description... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A selection of maps designed for the third episode of the Hoard of the Dragon Queen campaign.
Mostly covers the huge Dragon Hatchery – fully furnished, with the same layout as the map within the campaign book by Jared Blando for consistency with the campaign.
Also included are a few bonus maps for random encounters, for DMs who like to add a bit more flourish to a campaign!
All full maps... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here.
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 02
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Lawful Disorder:
Frozen Victims Unit
A serial killer is stalking the unsavory citizens of Baldur's Gate and freezing them solid! Discover who or what is responsible for these chilling crimes and unravel the killer's twisted motivations in this adventure for Baldur's Gate: Descent into Avernus!
A 3-5 hour Dungeons & Dragons 5th Edition adventure for... [click here for more] |
Dungeon Masters Guild |
$2.95
|
All the paper minis you need to run the Essentials Kit adventure, Dragon of Icespire Peak. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife.
Also included are digital tokens. All the tokens are true scale, so they won't snap to a grid (an 8-foot-tall orc will not fit in a 5-foot square), so I recommend turning the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Lost Dwarven Mine Reshaped by Malfunctioning Modrons!
An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play
With guidance to set it in the Sword Coast, Undermountain, or your own campaign
32 rooms of mind-bending encounters
Three levels, each with beautiful, detailed custom maps
A local dwarven family of miners has rediscovered an old family... [click here for more] |
Dungeon Masters Guild |
$4.95 $2.49
|
Monsters of the True World
Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery.
While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0.
This conversion guide allows DMs... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 "Out of the Dark Woods" is an adventure Adventure League legal for the season 10, made with Dungeoncraft - Plagues of the Ancient, and based on "Out of the woods".
This adventure is made for Tiers 2 characters, optimized for five sixth level characters.
"Since a few weeks, the village of Lonelywoods is suffering some gnolls attacks. In an attempt to stop them, the characters... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find:
DM Notes. Quick notes to launch into session as soon as possible.
Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once... [click here for more] |
Dungeon Masters Guild |
$3.00
|
As the Dungeon of the Mad Mage states, Durnan readily accepts coin from patrons who want to place grisly bets on adventurers who decend into Undermountain through the Yawning Portal well. Now you can record those bets in this player handout. Included are white backgound and aged paper background versions. Also included is a sample version of the betting slip filled out by the Fine Fellows of Daggerford.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 This is a complementary adventure for the Lost Mine of Phandelver boxed set and notably of its section concerning “Cragmaw Castle”. It assumes that the party has been captured by Vyerith (a doppleganger feigning to be a drow matron), and are placed into a cell before being sold as slaves. This module provides descriptions of the secrets and hidden agendas of the castle inhabitants. By discussing... [click here for more] |
Dungeon Masters Guild |
$1.99
|
AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH!
Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story.
Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings.
The... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Hellish Halloween Horror Hijinks
This 4-hour horror story has been crafted to give players a unique experience, subverting the typical role of a D&D Player Character as the fearless hero and putting them into the role of prey right up until the final boss. The module utilizes some of the lesser-used rules and aspects of Dungeons & Dragons such as possession, madness, and unique environments... [click here for more] |
Dungeon Masters Guild |
$6.66
|
The town of Phandalin has seen its share of adventure. With bandits cleared out from the ruins of Tresendar Manor and coffers flowing from logging and mining, town council has sought to restore the historic site to its former glory. However, when the construction crew goes missing one night, a search party is sent to uncover what new threat might lurk beneath the manor.
A short adventure for 1st level... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 23
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 20
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The DotMM Companion continues on to Level 15, the Obstacle Course—the most perfect level of Undermountain. Having been locked in a demiplane for three months by the Mad Mage, the party is offered to chance to save the city of Waterdeep from Mecha-Halaster!
This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl... [click here for more] |
Dungeon Masters Guild |
$1.50
|

THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 17
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Not all power is wholly natural… Keepers are adventurers who, by fate or fortune, find and bind with a symbiote - an entity (either organic, mechanical, or arcane) of great power. Through their symbiotic bond, the symbiote & adventurer gain strength together, able to assume a Hybrid form of remarkable power.
A keeper’s strength doesn’t come from studying books or years of training, but from... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 14
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The DotMM Companion reaches the mid-season finale! Halaster has armed the Weapon of Mass Disintegration Arcturia so carefully designed for her lair, pitting the players into a ten minute—yes, ten minutes!—race to find six mithral keys and shut off the WMD before it dusts all living creatures on this level!
This supplement includes:
DM Notes. Notes including... [click here for more] |
Dungeon Masters Guild |
$1.50
|
In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 18
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 19
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The DotMM Companion thunders back to life! As our adventurers descend to Muiral's Gauntlet, they must finally face House Auvryndar, their perpetual heels throughout Undermountain. Likewise, the Gauntlet's master roams these halls with his dead, desperate to hold onto what he has left. This supplement includes:
DM Notes. Notes including but not limited to... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 16
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 A huge natural cavern gleams with ice reflecting from your lanterns. A bridge of ice extends out over a lake of thick black oil, a door at the other end. You step onto the bridge... seems solid enough. As the party makes their way to the center of the bridge they realize there's something in the darkness underneath. Large black tentacles reach out from the depths and wrap themselves around... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 15
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 22
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 10
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 12
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 THIS IS A PDF, for the Fantasy Grounds Module, CLICK HERE!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 21
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$8.99
|
 An off-target teleport alerts adventurers to a fight between Moloch the Archdevil and the dreaded Cult of Glasya. The race is on--can the adventurers track down the secrets the cult is hiding from Moloch before he does?
Moloch's Revenge is a single-session adventure for four to six characters of levels 14 to 16. It is a stand-alone adventure but Volume 3 of the Great White North trilogy. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|

A dance in language I tease and taunt The quick I intrigue The slow I daunt
A question in a game of sorts An answer, right or wrong Logical or comical It was in front of you all along
Riddles have been around since ancient times and have been used to amuse and educate. Sublime Riddles and Rhymes Vol II provides GMs with yet an additional 101 Riddles to add this type of complexity and depth... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This adventure is designed to be a tool for new DMs and an introductory adventure for new players.
The modular design allows DMs to select from a variety of options to build an adventure that suits any table: ranging from a very simple 30-minute dungeon crawl to a 6-hour (or longer!) adventure, including an entertaining mystery and an extended dungeon exploration. The extra maps provide a limited... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$10.00
|
 The day has come at last for the adventurers to square off against Halaster Blackcloak in his private sanctum. However, the ending provided in Dungeon of the Mad Mage is lackluster at best. The final chapter of the DotMM Companion completely overhauls the level by adding the following features:
In the Kingdom of Madness: a complete... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Weave through negotiations with drow and duergar, clash with dangerous elementals, and hold fast against demonic assaults in this expansion for the official campaign Out of the Abyss. It contains 5 encounters that can be sprinkled throughout the campaign. Drow, duergar, and demons are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it.
Xanathar Brawl – a medium encounter... [click here for more] |
Dungeon Masters Guild |
$2.95
|
We now have a Fantasy Grounds Option here!
https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds
Conversion guide for red hand of doom module. DOES NOT include the original module, you must purchase that serparately here.
If you wish to purchase the maps AND the guide, please visit this link: https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs... [click here for more] |
Dungeon Masters Guild |
$10.00
|
 THIS IS A PDF, for the Fantasy Grounds module, Click Here!
Tyrannosaurus VeX Presents
VeX's Expanded Dungeon of the Mad Mage Level 13
THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS!
Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more... [click here for more] |
Dungeon Masters Guild |
$2.99
|