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The Ruins of Undermountain Explorations Bundle

The Ruins of Undermountain Explorations Bundle


A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs. Trobriands Scalandicals Undermountain Random Encounter Tables and Rumors The Ruins of Undermountain - The Entry Well and Environments...   [click here for more]
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Red Larch 011 The Fane of the Eye

Red Larch 011 The Fane of the Eye


This adventure is the 11th in a series that loosely follows the Elemental Evil storyline.  This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure.  Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module.  There is some modifications and...   [click here for more]
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Righting a Wrong 5e

Righting a Wrong 5e


This is a The PDF Dungeons & Dragons 5E. If you are looking for the  Fantasy Grounds VTT and Dungeons & Dragons 5E - click here. A would be band of adventurers find them self’s helping a wizard collect artefacts from evil necromancers to lock them away for the good of the land and the people that make it their home intended for a party of 5 from level 1-5 ...   [click here for more]
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The Light at the End of the Tunnel

The Light at the End of the Tunnel


An intreaguing story featuring your group of Players! Let your Players embark on a journey through riots, secret meetings, lies, greed, madness, tunnels, crime lords, monsters and epic loot! This six act adventure for lvl 4-6 characters is the sequel to the Spymasters Predicament but can be run as a separate adventure. Features: 6 Acts with 12+ hours of playtime 12 Illustrated...   [click here for more]
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Eye on Cormyr #3

Eye on Cormyr #3


PANDEMIC PRICING: This product is now free to download. This latest addition to the Eye on Cormyr series is a departure from its predecessors. Instead of a single article focused on one topic, Eye on Cormyr #3 covers a range of topics, each an entry under its own feature heading (see below). Subsequent Eye releases will retain this format, and resemble magazine issues...   [click here for more]
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...Ye Who Ravage

...Ye Who Ravage


For ages the folk of Settlestone prospered in the shadow of Mithral Hall. But now a new overlord occupies the peak of Mithral Hall...and demands a steep price from Settlestone. An 8-hour adventure for characters levels 6-7 Created to serve as a side adventure for the Out of the Abyss campaign, but will work independently as well. Includes the PDF as well as Fantasy Grounds module, which contains...   [click here for more]
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Bone Collector's Hoard

Bone Collector's Hoard


Bone Collector’s Hoard Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within. An adventure for characters levels 1...   [click here for more]
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Sorcerous Origin Bhaalspawn

Sorcerous Origin Bhaalspawn


Bring the horror of the offspring of the lord of murder to your table. In this new supplement for the Forgotten Realms and, you are introduced to the sorcerous children of the god Bhaal In Sorcerous Origin Bhaal Spawn, you meet a new breed of a sorcerer who literally descends from a god, albeit a god of murder. One of your parents or grandparents was a Bhaal spawn and imbued with a...   [click here for more]
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Red Larch 001: Elemental Evil

Red Larch 001: Elemental Evil


Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure.  This requires the free supplement to be able to fully use this module.  This adventure provides monster statistics for each encounter and also provides expanded areas and side quests...   [click here for more]
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Starflower's Stupendous Spells

Starflower's Stupendous Spells


Introduction Greetings fellow spellcasters! I am *Varian Starflower*, a researcher at the *Arcane Brotherhood of Luskan*. Firstly, thank you for purchasing this tome! Any profits from the sale of this publication will directly support my future spell research projects (I am very poor). Within this tome is the culmination of my life's research studying of Evocation magic. I trust...   [click here for more]
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The Tower of Aeror

The Tower of Aeror


The Tower of Aeror is a low level adventure perfect for new players and/or new Dungeon Masters. Four characters level 1st-2nd should find a good match vs the encounters as-written in this adventure, though the story hook makes the encounters easily scalable for higher level characters or a larger party. Story hook: An apprentice wizard, Aeror (pronounced Error),...   [click here for more]
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Fresh Meat

Fresh Meat


The tribe need meat. The warriors need glory. The goddess needs blood.  You are young, yet you may serve. The Silent Sister hungers, and our stores grow thin. Meat is hard to find this year. Our hunters disappear, and the hatchlings find no rest in their sleep. Will you save us, broodling?   FRESH MEAT is a one-shot adventure for 2-6 players, from levels 1-5. You play as lizardfolk,...   [click here for more]
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MAGIC: Orc Edition

MAGIC: Orc Edition


Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those...   [click here for more]
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Forgotten Realms: Crypt of the Black Hand

Forgotten Realms: Crypt of the Black Hand


The “Hellgate Keep” (TSR9562) was an amazing adventure module but offered very few details about the Crypt of the Black Hand that dwelt beneath it. This 5E supplement expands upon the history and lore of this locale along with providing all the maps, room descriptions, suggested encounters, and monster stat blocks you need to create a truly memorable...   [click here for more]
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Iconic NPCs - Good vs. Evil

Iconic NPCs - Good vs. Evil


As a DM with more than 20 years of experience, one of my favorite things to do is design interesting NPCs to challenge the players. I love to use them as rivals, boss-type enemies, and occasionally to flesh out the entire roster of an opposing party. In Iconic NPCs - Good vs. Evil, you'll find statistics for powerful champions of light and darkness. Aligned with the divine and unholy powers...   [click here for more]
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Red Larch 004: Beneath the Giants Lair

Red Larch 004: Beneath the Giants Lair


Red Larch: Beneath the Giants Lair is the 4th in a series that partially follows the Elemental Evil storyline produced by Wizards of the Coast.  It follows the last adventure; Summit Hall, but can be modified to fit another story.  In this adventure, the PCs are asked by the high mage of Summit Hall to return to the monastery from the previous adventure and explore the catacombs beneath the hill. ...   [click here for more]
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CCC-ALMOG ESC03-02 Mind Blank

CCC-ALMOG ESC03-02 Mind Blank


From the creative team that brought you the combat optional Daern's Blade Trilogy, we introduce you to the Unlikely Ally trilogy.  A series of adventures for tiers 1,2, and 3 with similar themes and unique challenges you won't find in other adventures.   Adventure Name: CCC-ALMOG ESC03-02 Mind Blank Adventure Series: An Unlikely Ally   Description:  Since the end of the...   [click here for more]
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Sand hag's oasis

Sand hag's oasis


The water source of a small town near the desert of Calimshan has been stolen!  Unheard of co-oparation bewtween Ankhags and bandits is the cause of it.  Venture into the desert to the old fort, where the bandits are encamped and retrieve the artifact!  ...   [click here for more]
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Eye on Cormyr #4

Eye on Cormyr #4


PANDEMIC PRICING: This product is now free to download. Well met! And welcome. The spirit of Halloween permeates this, the fourth installment of Eye on Cormyr. In this issue you will find a host of brand new features. If you're running low on encounter ideas, Close Encounters has thirteen suggestions to surprise your players with. (Who knew skeletons could lend...   [click here for more]
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Lairs: Xvart

Lairs: Xvart


Running a monster and looking for some inspiration? The LAIRS series is the place for you! Each PDF offers an in depth look at an individual monster and acts as a perfect supplement to you what you will find in the official WotC material. LAIRS: Xvart dives into the clones of a self-created demi-god and investigates what makes them tic. This product includes: Lair Descriptions...   [click here for more]
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The Pressed Flower Apothecary

The Pressed Flower Apothecary


Introducing The Pressed Flower Apothecary! A year in the making, this 18 page magic item supplement features 8 new potions, 6 new weapons, 9 magic items, an in-game location option, and NPC descriptions to help create and populate an original magic item and potion shop for any campaign. The Pressed Flower Apothecary offers creative item options for DMs and players that enjoy thinking...   [click here for more]
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Roguish Archetype: Poisoner

Roguish Archetype: Poisoner


This supplement is useful for both DMs and players as it has a guide to all the standard poisons and a few additional poisons, clarifications around creating poisons and improvements to several tool kits making them more useful and relevant in-game.  The subclass focuses around a rogue utilising poisons making it perfect for heavy RP, intrigue, or combat focus games.  Any feedback is always appreciated....   [click here for more]
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One shot Series. First story, A not Exciting Adventure

One shot Series. First story, A not Exciting Adventure


A one shot series, following the story of Marylou, a chicken that went missing.  Each one shot can be run with no knowledge about the previous, but can also be run in sequence.  This is the first part of the series, which contains the story and a map for the encounter. The map is also used for the second part of the series. the story follows the king searching for "powerful" adventurers to help...   [click here for more]
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Tyranny of Dragons – Running and Improving Greenest in Flames

Tyranny of Dragons – Running and Improving Greenest in Flames


A brief set of advice for improving Greenest in Flames without drastically changing it. Good for newer DMs (I think). ...   [click here for more]
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Order of the Grey Dragons

Order of the Grey Dragons


This product is designed to enrich the Tyrrany of Dragons (Hoard of the Dragon Queen and Rise of Tiamat). and it is completely lore friendly. An exilled ancient metallic dragon, outcast of Bahamut's order enetered into a deep meditation which was guided by someone else's will... In a certain island he found an ancient source of power, draconic spell knowledge that go back to uknown ages. What...   [click here for more]
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The Lady Dark (5e) (SoEW 4)

The Lady Dark (5e) (SoEW 4)


The Lady Dark is the fourth adventure in the Sands of Empty Wishes adventure path. This adventure for fourth and/or fifth level characters begins in the city of Almraiven, moves through the wilderness to a mysterious above-ground shipwreck, and takes the party through the ship’s wreckage to solve a tantalizing mystery. Easy opportunities for combat, roleplaying, and investigation are all...   [click here for more]
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CCC-DFW-01-02 Behind the Veil

CCC-DFW-01-02 Behind the Veil


Mysterious and feared, the mages of Iron Fang Keep have broken their centuries long silence in morbid fashion. Six members of the House of the Black Hand, and the niece of High Blade Drakehorn, all murdered with shadow magic. But, why? Not even, under magical questioning, did the murderer, known as the Mulmaster Shadow, reveal the reasons behind his actions. The Cloaks and Banites are now champing...   [click here for more]
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Wolf Den

Wolf Den


This encounter is in a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-3. Dire wolves have made a cave their home and have been making their way to the farms/village hunting for easy prey. Printer Friendly PDF VTT...   [click here for more]
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The Siege of St. Isolde

The Siege of St. Isolde


The Siege of St. Isolde is a one-shot adventure exploring the unexpected depths below a century-old monastery. Legend says the monastery was built to honor Saint Isolde, a cleric who led a weary group away from danger to a place of rest in the Sword Coast. In truth, there may be something sinister lurking below the depths of this peaceful place! An action-packed story full of secrets, puzzles,...   [click here for more]
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02 - The Caves at Forest's Edge

02 - The Caves at Forest's Edge


Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system... Set in The...   [click here for more]
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Red Larch 002: Knight of Samular

Red Larch 002: Knight of Samular


Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it.  This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall.  Nothing is easy though and the PCs must stop an orc shaman from bringing...   [click here for more]
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Mysteries & Aqueducts (5e) (SoEW 2)

Mysteries & Aqueducts (5e) (SoEW 2)


A Featured Product in January 2019's Dungeon Masters Guild newsletter, Mysteries and Aqueducts is the second adventure in the Sands of Empty Wishes adventure path. This adventure for second and/or third level characters begins in the city of Almraiven, moves through the barren wilderness, and finishes in a cave system. Easy opportunities for combat, roleplaying, and investigation are all...   [click here for more]
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Trouble Brewin' - A 20 Hour Mini Campaign

Trouble Brewin' - A 20 Hour Mini Campaign


Included in the PWYW process are all the full colour maps and stat blocks you'll need to run the adventure. ...   [click here for more]
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Dance of the Deathless Frost

Dance of the Deathless Frost


Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga! Dare you tangle with the most famous...   [click here for more]
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Creatures Crucible

Creatures Crucible


Greetings Dungeon Masters this is my first foray in the realm of content creation.  I give you 9 creatures that for the most part were scowered from older edditions and updated with a bit of twisting to 5E.   Inside you will find: Aurumvorax Blue Goblin Caryatid Column Dweomervore Golem, Amber Predator Grimlock Cave Lord Crystal living statue Rock Living Statue (magma) Rock Living Statue (ooze) Silver...   [click here for more]
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Oath of the Storm, an electrifying paladin subclass for D&D 5e v1.0

Oath of the Storm, an electrifying paladin subclass for D&D 5e v1.0


Call down divine thunder and lightning upon your enemies with this thunderous Oath for 5th Edition D&D. I originally put this subclass together for a player in my campaign who wanted to play a paladin of Thor, so it is still a work in progress! But I'm happy with it so far. It feels powerful without being too OP. Enjoy! And feel free to give feedback. ...   [click here for more]
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The Haunted Swamp of Borea Moors

The Haunted Swamp of Borea Moors


The Haunted Swamp of Borea Moors An Aeth Talos Adventure   Aeth Talos began in the Forgotten Realms more than a millennium ago. Today your party finds themselves on the wandering islands and must decide; do they make a home here or find their way home?   This adventure is best played with a group of 4-6 characters of level 6-9....   [click here for more]
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The Temple of the Wind God

The Temple of the Wind God


The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ...   [click here for more]
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Legacy of the Fiend

Legacy of the Fiend


Discover the secrets beneath the library in this fast paced, one-shot adventure The Sword Coast town of Moss Hill is under attack by a vicious band of gnolls and their mysterious, fiendish leader Urzon. Join the battle to help save the town and discover the dark secrets located beneath the town’s library in this fast and easy-to-run Dungeons & Dragons 5e adventure. This 2-3 hour adventure for...   [click here for more]
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Grom LIVES!

Grom LIVES!


In the wasteland of Thar near the Moonsea, Grom, the orc lichlord, gathers dark powers. Can the adventurers stop Grom’s terrible plan? An 8 to 12-hour adventure for 16-20 level characters. GROM LIVES! is a dungeon crawl with a ticking clock and/or a looming threat. This is a combat heavy grind, with secret options for stealth and deception, and a lethal fight at the end. This stand alone...   [click here for more]
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Paper Minis of White Plume Mountain (Tales from the Yawning Portal)

Paper Minis of White Plume Mountain (Tales from the Yawning Portal)


All the paper minis you need to run White Plume Mountain. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife. Also included are digital tokens. All the tokens are true scale, so they won't snap to a grid (an 8-foot-tall orc will not fit in a 5-foot square), so I recommend turning the grid off. Each token's name also...   [click here for more]
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Random Book Table

Random Book Table


Hy all, in case your campaign have a wizard who loves a book. You can throw at him this random table, and give anything to him. And maybe make your bookstore seems merrier. Cheers! ...   [click here for more]
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The Ruins of Undermountain - The Entry Well and Environments

The Ruins of Undermountain - The Entry Well and Environments


The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus...   [click here for more]
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Sands of Time

Sands of Time


A multi-session adventure for four to six beginning characters. An expedition for a wealthy sponsor takes novice adventurers into the great desert of Anauroch and through time itself in pursuit of a hidden relic. This adventure is set in the Forgotten Realms and begins in the Cormyrean city of Arabel. It is designed for a party of four to six 1st level characters, who will advance to 3rd level by...   [click here for more]
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Strange Brew

Strange Brew


This encounter is a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4. Amber Dankil runs a local brewery (Amber Ales) known for its ale. She has recently been requested to make a large batch of Cavahol Ale. Cavahol is...   [click here for more]
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A subtle scent of death

A subtle scent of death


A Forgotten Realms adventure for a party of four characters of level 1. The town of Nightfell occupies a strategic position within the Forgotten Realms. The eponymous flower is a rare and precious reagent that can only be found in its vicinity. Political intrigue for control over the resource has always raged. One party, however, seems to be now embracing the forces of darkness to...   [click here for more]
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Creatures Crucible Vol 3.  Into Darkness

Creatures Crucible Vol 3. Into Darkness


In this latest eddition of the Creature Crucible we go into the darkness of the Underdark all of these creatures are useful to use in an Underground setting. In this asset, you will find a couple of old creatures brought to life in the 5e stats, and a host of modifications to other creatures. To this end I present to you the following: Cavvekan the batfaced dog, Rattling Disciple of Disease...   [click here for more]
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Last Order at The Yawning Portal - The Growling Groghouse Map (Adventurers League Epic DDEP-08-03)

Last Order at The Yawning Portal - The Growling Groghouse Map (Adventurers League Epic DDEP-08-03)


This is the Map of the spooky Growling Groghouse, the undermountain tavern in which is played the DDEP-08-03 Last Order at the Yawning Portal, the third Season 8 epic. It was entirely composed by me, to be used in my Adeventurers League event. It contains a numbered Point of Interest legenda with the title of the related area. Created in A3 size to be used as play map. Enjoy the inn! "Deep below...   [click here for more]
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The Tinker's Tournament 5E Adventure (levels 4-6)

The Tinker's Tournament 5E Adventure (levels 4-6)


A D&D 5E adventure for players of levels 4-5. In the city of Boxenthal, an annual tournament has been held for over a century, run by the noble and the past year’s champion. However, this year, competitors have begun to disappear mysteriously and traps have been found in the arenas, with cryptic clues alongside them. The party, in town for the tournament, must find out who is behind this...   [click here for more]
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Classic Modules Today: The Ruins of Undermountain II (5e)

Classic Modules Today: The Ruins of Undermountain II (5e)


In 1994, TSR published the boxed-set named “The Ruins of Undermountain II: The Deep Levels” with the product code “TSR 1104.” It was written by Jean Rabe and Norm Ritchie, as a continuation to the first module, “The Ruins of Undermountain.” “Ruins II” consisted of a 128 page campaign guide, with 32 pages of adventures and adventure hooks set in the lower...   [click here for more]
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