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Rotmother's Rhyme

Rotmother's Rhyme


ROTMOTHER'S RHYME Tasked with finding a missing nobleman, the characters journey into the swampy heart of the forest. They uncover the tragic fate of a secluded forest gnome community, and learn that the only one who can provide answers is a wicked entity spoken of in hushed whispers... An original 6-8 hour playtested adventure for 3-5 characters of level 4 An engaging, dark...   [click here for more]
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Sand hag's oasis

Sand hag's oasis


The water source of a small town near the desert of Calimshan has been stolen!  Unheard of co-oparation bewtween Ankhags and bandits is the cause of it.  Venture into the desert to the old fort, where the bandits are encamped and retrieve the artifact!  ...   [click here for more]
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Scarlet Beasts of Loviatar

Scarlet Beasts of Loviatar


The town of Fairbank is being terrorized by monsters of a sanguine color while a sinister cult enacts its cruel plans. Unless brave heroes step forward there will be nothing to stop the scarlet beasts of Loviatar. This adventure includes a large dungeon with traps, secrets, puzzles, and thrilling combat. ...   [click here for more]
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Short Yard and The Grung Hollow

Short Yard and The Grung Hollow


The village of Short Yard isn't so much a village as it is a cluster of homes and small buisnesses built up around the Short Yard Inn, itself found along an old country road between two larger towns, several days journey from either. Its a fairly quiet place where everyone knows everyone, though there has been some troubles as of late. Worse of all, something has made the innkeep's daughter sick and...   [click here for more]
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SJ-DC-ARQ-02 Falrenn Mayhem

SJ-DC-ARQ-02 Falrenn Mayhem


After an uneventful mission protecting a spelljamming ship from pirates (none of whom showed up), the ship heads back to the spaceport on Falrenn's Tannezel Island, with the crew, including the party, looking forward to some time off. What a dull mission! But in wildspace, it's wise to expect the unexpected, and danger can be found even in those places we like to think of as "safe". A Four-Hour Adventure...   [click here for more]
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Stoneheart Enclave Elementalist

Stoneheart Enclave Elementalist


STONEHEART ENCLAVE ELEMENTALIST is a supplement for Out of the Abyss with new character options, lore, and Underdark adventure ideas! Harness the might of the rock and the influx of energy as a Stoneheart Enclave Elementalist. Customize your player characters and NPCs with this supplement for Out of the Abyss. This supplement includes an expansion of the Enclave's lore, as well as...   [click here for more]
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Storm Haven

Storm Haven


When a storm forces you to leave the path, and you find a haven for shelter, you think all will be well. But when strange occurrences begin escalating, you find you must venture to a dangerous place where many lives are on the line. Storm Haven is a D&D 5e, Sword Coast adventure for 3-4, level 4 Player-characters. ...   [click here for more]
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Stormwreck Isle 001:  Box Set Modified

Stormwreck Isle 001: Box Set Modified


Stormwreck Isle 001 provides an expanded look at the newest box set released by Wizards of the Coast.  This adventure provides an alternate introduction with a shipwreck and encounters to retrieve goods to bring to the expanded village on the island.  There are new NPCs to interact with and cool magic items to be found.   This module provides everything you need to run in conjunction...   [click here for more]
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Stormwreck Isle 002: Expanded Seagrow Caves

Stormwreck Isle 002: Expanded Seagrow Caves


Stormwreck Isle 002 is a small expansion to the published box set by Wizards of the Coast.  It expands on the Seagrow Caves chapter, but could be used as a stand-alone set of encounters for a side quest if needed.  The module moves the violet fungus from the main cavern of the caves to a side chamber filled with dying mushrooms.  A second cavern contains another encounter and foreshadows...   [click here for more]
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Stormwreck Isle 003: Expanded Hot Springs Havoc

Stormwreck Isle 003: Expanded Hot Springs Havoc


Stormwreck 003: Expanded Hot Springs Havoc is a small module that expands on the Hot Springs Havoc encounter found in the Stormwreck Isle starter box set published by Wizards of the Coast.  It takes the single encounter and adds to it making a night of gaming that adds clues to further adventure on the island.   The module is designed for 3rd level PCs and contains all the information needed...   [click here for more]
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Stormwreck Isle 004: Expanded Observatory

Stormwreck Isle 004: Expanded Observatory


Stormwreck 004: Expanded Observatory is an alternative ending set of encounters for the climax to the Stormwreck Isle starter box set published by Wizards of the Coast.  It takes away the initial encounter with Sparkrender and expands upon the second encounter when he is performing the ritual.  The module is designed for 4th level PCs and contains all the information needed to include monster...   [click here for more]
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Stormwreck Isle 005: Pirate Treasure

Stormwreck Isle 005: Pirate Treasure


Stormwreck 005 is a seperate adventure that supports the the published box set.  It is designed to be used with the modified series, but specifically 001 that uses a modified village not found in the box set. The adventure involves the PCs being told about a secret cave holding abandoned pirate treasure.  What could go wrong. The adventure is designed to be played in a few hours using 4th level...   [click here for more]
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Stormwreck Isle 006: Cultist Cove

Stormwreck Isle 006: Cultist Cove


Stormwreck Isle: Cultist Cove is a follow-on adventure designed to extend play beyond the published box set.  It can be played as a stand-alone adventure, but recommended to be played with the other modules in this series.  The PCs discover that dragon cultists are on the island looking to take dragon bones to use in their own nefarious purposes.  The PCs can negotiate with the pirates working...   [click here for more]
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Tale Of The Glimmergrove_sample

Tale Of The Glimmergrove_sample


A classic 5e adventure to implement into your own fantasy world or any campaign you run. You can also play it as a single adventure for characters from level 3 to level 5. This adventure can be freely changed and modified to fit the story you and your players tell together. The adventure focuses on the village of Tall Oak and the Glimmergrove next to it. The village and the forest have been living...   [click here for more]
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Tesseractus

Tesseractus


Trapped inside a magical maze created by a Mad Mage... DESIGNED FOR AN ADVENTURING PARTY OF four to six 7th-level characters, Tesseractus is a DUNGEONS & DRAGONS adventure that takes place inside of a cubical maze called Tesseractus. Who is this for? This module is ideal for players...   [click here for more]
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The Behir Ink Farm

The Behir Ink Farm


Upon the winds, whispers doth carry of a dark and treacherous band, hailing themselves as the Claw. Venturing into the depths of the Underdark, these opportunists are said to reap the spoils of the mighty behir. The fearsome beast, with hide as strong as steel, horns that glisten like diamonds, and talons sharp as the finest blades, holds great value. The beast's parts can be fashioned into...   [click here for more]
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The City that Waits 5e Conversion

The City that Waits 5e Conversion


The City that Waits is a chapter of the module Return to the Tomb of Horrors, a 2e adventure that has a lot of exciting and challenging elements to it. You can find the adventure for 2e on DriveThruRPG. I have gone through this part of the adventure and converted it to fifth edition of the world’s oldest and most popular roleplaying game. In addition to room, spell, and monster conversions, I have...   [click here for more]
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The Coven Creek Horror

The Coven Creek Horror


Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even...   [click here for more]
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The Crumbling Stair

The Crumbling Stair


An elegant spiral staircase in the middle of nowhere beckons adventurers. Its haunted interior tempts brave souls with mysterious treasures. The Crumbling Stair is an approximately 4 hour adventure for 12th-14th-level characters. The Crumbling Stair takes players into the ruins of an old mage academy. Destoyed by a massive spell battle nearly...   [click here for more]
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The Crystal Cavern - an Undermountain encounter

The Crystal Cavern - an Undermountain encounter


A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?  A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs. - dungeon...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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The dead of Misty Forest

The dead of Misty Forest


The dead of Misty Forest is a Dungeons & Dragons 5th Edition adventure for 9-11th level adventurers. It is set in the Forgotten Realms but is very easily adaptable to any similar setting. The adventure begins with a search through Misty Forest for the location of the source of evil, then a descent into a dungeon to eliminate it. I first wrote this adventure to drop into Rise of Tiamat....   [click here for more]
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The Duskbringers 2: A Shadow Underground

The Duskbringers 2: A Shadow Underground


The Duskbringers is a series of adventure starters for D&D 5e. Each double sided starter introduces a location and an associated threat/event to build an adventure around. The Duskbringers 2: A Shadow Underground - A long abandoned mine reveals a forgotten secret from the past and the remains of a cult that once rose with dreams of challenging the might of the Church of Lathander...   [click here for more]
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The Golden Fish: An Adventure in the Forgotten Realms

The Golden Fish: An Adventure in the Forgotten Realms


Once thought to be a myth as old as time itself, the Golden Fish is actually an artifact of immense power that has the ability to grant a powerful wish. The artifact fell into one of the archives of the dreaded Witch King, the lich Zhengyi, located in the Bloodstone Lands near the kingdom of Damara. When the Witch King fell, the Great Archive closed and fell quiet. Now...   [click here for more]
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The Great Trial: Halloween

The Great Trial: Halloween


The Great Trial: Halloween is a one-page adventure for four 1st-level characters. It consists of a short dungeon designed specifically to challenge novice adventures. It's focused on the exploration and combat pillars, having only three social opportunities.  The Great Trial I released the first module back in February and in September, I released its...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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The Labyrinth of Gazing

The Labyrinth of Gazing


In this unconventional adventure,designed for 3 to 5 characters of level 8, the players will experience a dungeon delve turned on its head. Instead of facing trials and challenges to find the treasure, they'll encounter them as they attempt to escape with it. This 'inside-out' dungeon offers an easy journey in, but a perilous one out. While they navigate the seemingly benign rooms during their initial...   [click here for more]
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The Liching Hour: A Liar's Night One-Shot for Halloween

The Liching Hour: A Liar's Night One-Shot for Halloween


It's a race against the clock as the party must decide if they want to help or hinder a goblin necromancer's attempt to summon the archlich Vecna to the town of Phandalin at midnight on Liar's Night.  The Story So Far... Fizzbang Frazzlepop has always been a little unhinged. He has devoted his life to becoming one of the vilest creatures in the multiverse: a lich. Unfortunately,...   [click here for more]
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The Orb of DrakArax

The Orb of DrakArax


In the remote town of Glenhaven, nestled within a dense forest, a group of adventurers finds themselves embroiled in a tale of mystery and peril. The town, inhabited by a diverse mix of humans and dwarves, thrives through trade and mining, but a recent discovery in the depths of the earth has set events into motion that will challenge the very fabric of their existence. It all begins at the Mystic...   [click here for more]
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The Rats in the Cellar

The Rats in the Cellar


Something's Rattling in the Walls! Prepare for a unique adventure that puts a twist on the traditional rat extermination quest! Nestled in the heart of the saffron trade city of Ormpur, a seemingly simple task awaits. Dive into the shambles, meet a desperate job broker, and embark on an assignment that's anything but ordinary. Tailored for newcomers and veterans alike, this scenario offers a...   [click here for more]
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The Rotting Caverns

The Rotting Caverns


For decades, the Ferrum Caverns has provided a steady flow of iron to the settlements around the Forlorn Hills of Faerun. However, underneath the low hills, picks have fallen silent and nothing emerges from the Caverns. Do they still work the mine there? If so, why have they stopped their shipments? Someone is needed to investigate the situation at Ferrum Caverns and possibly save the miners from...   [click here for more]
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The Temple of Tesh-Yatra

The Temple of Tesh-Yatra


The Temple of Tesh-Yatra is a dungeon delve for a party of 6th level adventurers, inspired by the classic funhouse dungeons of yesteryear. The dungeon takes 6-10 hours to fully explore. It features a high proportion of non-combat encounters: puzzles, exploration, and the occasional deadly centrifuge. Perfect for placing in the Outlands of the Planescape setting, the ungodly fusion of a mad...   [click here for more]
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The Terror of Daggerford

The Terror of Daggerford


A 4-6 hour adventure for 3rd level parties. A hunt for a missing priest in a small village. This adventure for 3rd level parties is primarily combat focused with some role playing and investigation opportunities, with ways to avoid some combat with cleverness or quick talking. Contains 7 new monsters and 2 new magic items. Player equipment rules for new characters. A section to give DMs a few extra...   [click here for more]
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The Tomb of Opulence

The Tomb of Opulence


The lost tomb of the famous gambler Father Nevin is rumored to be loaded with gold and jewels, and the Zhentarim just discovered its location. Can the player characters survive the perils of the tomb and snag the treasure from under the Zhentarim’s nose? ...   [click here for more]
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The Underling's Awakening

The Underling's Awakening


NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments. The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if...   [click here for more]
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The Woes of Windale Castle

The Woes of Windale Castle


The Woes of Windale Castle is an adventure designed for a party of four level 5 characters. Continue the story of Lost Mine of Phandelver or gather your friends for a standalone one-shot in the Sword Mountains! Summary The legend of Windale Castle is only known to few. The cloud palace once ruled the skies above the Sword...   [click here for more]
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This is for Ruining My Wedding! (내 주례를 위해 복수할끼다!)

This is for Ruining My Wedding! (내 주례를 위해 복수할끼다!)


“On a warm late summer day, a couple plans to exchange vows for a new beginning. The wedding officiant is excited to bless everyone present with a Heroes’ Feast spell at the very end of the ceremony. Does anyone present know of any reason that this couple should not be joined in holy matrimony? “어느 따스한 늦여름, 두 연인이 새 출발을 언약하려 합니다. 주례는 식의...   [click here for more]
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Tomb of Refurbishment - A Grumpy Dungeon Masters Anniversary Module

Tomb of Refurbishment - A Grumpy Dungeon Masters Anniversary Module


An ancient tomb rebuilt with deadlier traps, more horrific monsters, and filled with fiendish puzzles that will test you to your very limits. The most horrific infamous location in all of Dungeons and Dragons is back. Built by Acererak, destroyed by Vecna, the Tomb of Horrors was purchased by the Grumpy Dungeon Masters and refurbished into a tournament grounds to celebrate their second anniversary....   [click here for more]
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Tomb of the Gray Order

Tomb of the Gray Order


Welcome to Tomb of the Gray Order, a short adventure designed as an expansion for the campaign The Lost Mine of Phandelver, Phandelver and Below: The Shattered Obelisk or Dragon of Icespire Peak. Nonetheless, this adventure can be easily hooked up into any other setting and Phandalin and its surroundings can be exchanged for any other location. In this adventure, players are lured into a trap set...   [click here for more]
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Tomb of the Raven Queen - One-Shot Adventure

Tomb of the Raven Queen - One-Shot Adventure


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Tower of the Pale Lady • 1st tier Adventure (5e)

Tower of the Pale Lady • 1st tier Adventure (5e)


"A hundred-year curse caused by a group of adventurers slowly turned a tower and the hills around it into a region touched by the very finger of death, where life is incapable of thriving. As the curse grows in power and reach, on its way lie the town of Beregost, whose population now suffer, sicken and die every day under these nefarious powers. The government and local clerics infrutiferously...   [click here for more]
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Tyranny of Dragons – Running and Improving Greenest in Flames

Tyranny of Dragons – Running and Improving Greenest in Flames


A brief set of advice for improving Greenest in Flames without drastically changing it. Good for newer DMs (I think). ...   [click here for more]
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Vault of the Grumpy Sphinx the GDM 3rd Anniversary Adventure

Vault of the Grumpy Sphinx the GDM 3rd Anniversary Adventure


“A crumpled note in your hand reads ‘BRING YOUR PARTY. THE TOURNAMENT BEGINS.’ You gather your friends, steel your weapons, and travel to the Grumpy Tabby Tavern. Inside a grumpy bartender greets you and asks if you are ready. With a flash of bright light, you are teleported away. As your vision adjusts, you find yourself in The Vault of the Grumpy Sphinx. The second Grumpy Dungeon Master...   [click here for more]
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Villains Reforged: Acererak the Devourer

Villains Reforged: Acererak the Devourer


"Devourer of 9,999 souls and there's always room for more!" Acererak, the infamous undead lich of the multiverse, is a malevolent and cunning master of necromancy. Clad in tattered robes and crowned with a sinister headdress, he wields immense power over death and decay. His lair is a labyrinth of traps and horrors designed to ensnare the unwary and feed his insatiable hunger for souls. The following...   [click here for more]
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Villains Reforged: Halaster Blackcloak

Villains Reforged: Halaster Blackcloak


"The Mad Mage Just Got More Mad" Halaster Blackcloak, the Mad Mage of Undermountain, is a figure of both fascination and fear in the sprawling subterranean labyrinth beneath Waterdeep. His origins and motivations remain shrouded in mystery, adding to his enigmatic presence. Undermountain, his domain, is a treacherous network of tunnels and ruins populated by monsters and traps, where fortune-seekers...   [click here for more]
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Waterdeep: The Catacombs of Yintros

Waterdeep: The Catacombs of Yintros


The Catacombs of Yintros has long been a hidden dungeon in the city.  It is all the remains of a mage academy that was once prominent in the city.  The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne. This adventure is 34 pages long and contains all the description and monster...   [click here for more]
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Waterdeep: The Iron Throne Hideout

Waterdeep: The Iron Throne Hideout


The Iron Throne Hideout is the second in an arc involving Waterdeep and the group known as the Iron Throne.  This adventure is designed to take place after The Catacombs of Yintros.  In this adventure, the PCs are asked to track down the adversaries from the last module.  It is a revenge mission, but the nobles of Waterdeep are always looking after their business and the PCs are also tied in with...   [click here for more]
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Wiwernia Grań - Rozszerzenie

Wiwernia Grań - Rozszerzenie


Rozszerzenie mające za zadanie zmienić Wiwernią Grań w mały dungeon. Idealne dla 3 poziomowych postaci, którym brakuje chodzenia po lochach, a GM urwał się z sesji Eye of the Beholder! ...   [click here for more]
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Wrath of the Dragon Emperor - Adventure

Wrath of the Dragon Emperor - Adventure


Desolation and horror await the innocent lives of the Forgotten Realms if the Dragon Emperor breaks the chains that imprison Sokrrax the Demon Wyrm, a large red drake that once sundered the land before he was imprisoned deep beneath the ground by five wizards. The Dragon Emperor begins his move to retrieve the final key to Sokrrax’s prison, found by one of his cultists in the ruins near Silverrock. ...   [click here for more]
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奴隷狩りから逃げのびろ

奴隷狩りから逃げのびろ


映画「ダンジョンズ&ドラゴンズ/アウトローたちの誇り」に、もしパンフレットがあったなら、こんなシナリオが載っているといいなと思って作りました。配信・動画で遊んでもらっても大丈夫。むしろ大歓迎です。 ...   [click here for more]
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