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Red Larch: 009 Findon's Mask

Red Larch: 009 Findon's Mask


Red Larch: Findon's Mask is the 9th module in a loose series that follows the Princes of the Apocalypse storyline from Wizards of the Coast.  This adventure follows the Temple of Eternal Flame portion of the main story where the PCs find ancient dwarven burial masks.  Upon returning to town a group of dwarves seek them out to recover the masks.  Trouble ensues when a group of giants...   [click here for more]
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One shot Series. Second story,  Now what?

One shot Series. Second story, Now what?


A one shot series, following the story of Marylou, a chicken that went missing.  Each one shot can be run with no knowledge about the previous, but can also be run in sequence.  This is the second part of the story, after the chicken has been recovered. If you ran the first story before this, the chicken may be dead. Or the secret is out. Either way, the king needs to protect his kingdom and will...   [click here for more]
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The Haunting of Hersey Manor - A Haunted House Mini Adventure

The Haunting of Hersey Manor - A Haunted House Mini Adventure


An old manor with a dark secret, haunted by ghosts of a fateful night. This adventure offers a classic horror experience with spooks, spectres and a spectacular finale. Trapped in Hersey Manor, the player characrers must explore the house to find a way to escape, while picking up useful items to help them survive their encounters with the ghosts clinging to rooms and corridors of the old building. ...   [click here for more]
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A Pirâmide Esquecida

A Pirâmide Esquecida


English Version here: https://www.dmsguild.com/product/327900/The-Forgotten-Ziggurat Esta é a versão em PDF. Se estiver procurando o módulo para Fantasy Grounds, favor acessar: https://www.dmsguild.com/product/327914/The-Forgotten-Ziggurat-FG Explore a Pirâmide Esquecida de Mbala! Esta masmorra em formato de pirâmide pode ser usada como missão complementar na campanha Tomb of Anihilation,...   [click here for more]
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Red Larch 005: Sacred Stone Monastery

Red Larch 005: Sacred Stone Monastery


Red Larch: Sacred Stone Monastery is a return to the Elemental Evil storyline from the side quests Summit Hall and Knight of Samular.  You will need the published adventure in order to use this supplement.  This 12 page accessory provides statblocks and some minor changes to the monsters and treasure found in the monastery that may differ from the...   [click here for more]
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Blood on the Snow - Supplement

Blood on the Snow - Supplement


Breathe more life into the region and town of Jotnar's Folly with this Pay What You Want supplement! This document is designed for use with the Blood on the Snow adventure module available on the DM's Guild, however, its contents can also be used as a stand-alone for fleshing out your own personal adventures. It's designed with four to five Tier 2 players in mind. What you'll find inside is: 7...   [click here for more]
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Battleguard (Cleric) of Tempus (5e)

Battleguard (Cleric) of Tempus (5e)


Tempus, Lord of Battles, Foehammer, is worshiped by those of every alignment and lineage who wage war for all causes. The Tempuran clergy may be found on both sides of a conflict, as none can ever truly know whom the war god will favor. Priests of Tempus tend to be humanoid, male, and of a temperament that enjoys battle, though the clergy is open to all beings who have prayed privately to Tempus and...   [click here for more]
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The Spawn of Lizard Marsh

The Spawn of Lizard Marsh


A 3 to 4-hour adventure for three to seven 1st or 2nd level characters The Spawn of Lizard Marsh launches a group of adventurers into the Forgotten Realms by way of a series of competitive ability checks at the Daggerford Greengrass Fair, followed by a brief slog into Lizard Marsh, and culminating with a thrilling dungeon crawl athwart an underground cavern,...   [click here for more]
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HH-DJS01-02 The House Always Wins

HH-DJS01-02 The House Always Wins


The journal found in the Quartzwall mine is proving difficult to translate. The cleric in Mountainholm asks the adventurers to go to a lair nearby where supposedly a cipher can be found to translate the book. What the adventurers find at this lair leads to a bunch of challenges that puts their very puzzle solving skills to the test. Will they be able to survive The House? A Four-Hour Adventure for...   [click here for more]
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Red Larch: 010 Halls of the Hunting Axe

Red Larch: 010 Halls of the Hunting Axe


The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast.  DMs will need the main adventure book to play this adventure.  This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.   This adventure is...   [click here for more]
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Miniature Monsters

Miniature Monsters


Have you ever wanted to know what a tiny tarrasque would be like? Or wanted to hold a kraken in the palm of your hand? No? Whoops! Well, I already made this, so you might as well take a look. Inside, you’ll find miniaturized versions of several classic D&D monsters: a bulette, angel, mimc, tarrasque, hell hound, kraken, and scarecrow. Some of these monsters make great familiars for NPC mages,...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This...   [click here for more]
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The Scimitar Spires

The Scimitar Spires


A follow-up to the adventure The Ancient Relic of Netheril which can also be played as a standalone. A plot by a group of Netherese wizards has been uncovered. If there’s any hope of stopping it, the adventurers must find the wizards’ base of operations and investigate their activities in the Scimitar Spires range. If you'd like to play the fist adventure in this series prior to starting...   [click here for more]
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Truly, Madly, Deeply-Module 3

Truly, Madly, Deeply-Module 3


Heaven is a Place on Faerûn Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one) After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in....   [click here for more]
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Diva's Dashing Defenses: A Martial Fighter Archetype for Battlefield Commanders

Diva's Dashing Defenses: A Martial Fighter Archetype for Battlefield Commanders


"Hello, my name is *Diva Truestrike*. I don't have the habit of talking in circles, so I'll get straight to the point. It doesn't matter how good you think you are as an individual. You may come from a noble background. You may be positioned for a great future. You may be a skilled fighter. You may have special abilities like me. You may have great wealth at your disposal. You may even have powerful...   [click here for more]
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Smorth's Quest

Smorth's Quest


Treasure, caves, waterfalls, barbarians and dragons! This adventure is the perfect mix of everything that makes D&D special. From a quaint village of wood elves to a dragon's lair, swarming with barbarians, this journey will bring the characters face to face with scenes and challenges they'll remember for many a year! PS: I would appreciate hearing what you liked or didn't like about the adventure...   [click here for more]
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The Goldscale Tribe

The Goldscale Tribe


Hired to escort an eccentric dwarf through the ruins of a Duergar prison complex, the party is trapped deep underground by a cave in and are aided by the Goldscale Kobolds. Deep in the ruins, they encounter fire elementals and must use their essence to recharge an arcane key which allows them to escape. A four hour adventure optimized for a party of five second level characters with guidelines for...   [click here for more]
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Red Larch 006 Temple of Black Earth

Red Larch 006 Temple of Black Earth


Red Larch; Temple of Black Earth is the 6th module that follows along with the official book Princes of the Apocalypse from Wizards of the Coast.  This module provides stats for the monsters and encounters found in the main book and modifies somewhat to enhance play.   It is designed to be easy to read and printer-friendly.  The adventure is designed to challenge...   [click here for more]
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The Horrid Lighthouse

The Horrid Lighthouse


The Horrid Lighthouse is an introductory 4-6 hour adventure with horror elements for a party of 5 first level characters. The Ivory Lighthouse stands tall just outside the fishing village of Solspool. Recently its inhabitants have stopped visiting the village and the bright light that once guided the ships and boats has gone out. A group of five paladins was sent to investigate the lighthouse, but...   [click here for more]
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The Rise of Althia

The Rise of Althia


After uncovering a plot by a group of Netherese wizards, the adventurers must devise a way to thwart a dangerous attack on Evereska. The final installment in the story arc that began with The Ancient Relic of Netheril and continued with The Scimitar Spires, this adventure is also playable as a standalone adventure. The previous two adventures in this story can be found on DMs Guild here: https://www.dmsguild.com/product/259310/The-Ancient-Relic-of-Netheril...   [click here for more]
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Cleric's Chosen Items

Cleric's Chosen Items


Blessings of the Goddess to you! It is with the fair and enterprising touch of Waukeen that we bring to you our fourth list of items. As in the previous deals, the Goddess has seen fit to provide thirty magical items for all manner of adventurers and miscreants, for every occasion in life. We have relics, talismans and lucky coins for Cleric’s that wish to adhere to our usual calling of support...   [click here for more]
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Dark Mother's Retribution

Dark Mother's Retribution


While traveling through a shortcut in the Underdark to an isolated moon elf city, the party encounters a dying elven soldier who begs them to save his comrades. Little do they know that this simple hero's quest will drag them into the newly minted lair of horrific creatures: the results of terrible arcane experiments and the Dark Mother's creative touch... This five hour one-shot horror-mystery adventure...   [click here for more]
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The Renewal

The Renewal


This is a social and combat focused adventure taking place in the iconic land of Faerûn. People have begun to go missing in the coastal city of Baldur’s Gate due to an unknown phenomenon. After being contracted to look into these disappearances, this mass vanishing begins to point towards one entity: The Cult of Bane. ...   [click here for more]
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A Final Task

A Final Task


An uneventful trek through the wild country between quests is disrupted by three kobolds requiring aid. Their master has died, and his final wish to his servants is that they return his ashes to his ancestral land. They have been promised a posthumous reward for conducting this final task. Question is, can they be trusted? And why do the locals seem to want to hinder them at every turn? An...   [click here for more]
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Castle Nimentar

Castle Nimentar


Castle Nimentar is a D&D 5th Edition adventure designed as a stand-alone adventure for any Forgotten Realms campaigns set in the Jungles of Chult. Castle Nimentar takes the players from Camp Highmore to Lake Luo deep within the Jungles of Chult on a quest to explore a haunted ruined castle out in the...   [click here for more]
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In Search of Star Fissure Crystal

In Search of Star Fissure Crystal


The party is hired to procure a small sample of a rare crystal. But in order to find their mark, they’ll need to form new partnerships and travel into forbidden territory, beyond the town of Gemstone. In the ruins of a long-shuttered mine, the party will need to explore their surroundings to find a key hiding in plain sight. Deep in the earth, the party won’t find gems and minerals alone;...   [click here for more]
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Abyssworm Armor

Abyssworm Armor


This is a living armor, inspired by Marvel's symbiont, but quite different. It's also has the monster's sheet. Suited for evil players or villains. It should be introduced between level 5-10, but also works fine beyond 10+. It's a nice magic item! Review with tales from your campaign! ...   [click here for more]
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Waterdeep: The Iron Throne Hideout

Waterdeep: The Iron Throne Hideout


The Iron Throne Hideout is the second in an arc involving Waterdeep and the group known as the Iron Throne. This adventure is designed to take place after The Catacombs of Yintros. In this adventure, the PCs are asked to track down the adversaries from the last module. It is a revenge mission, but the nobles of Waterdeep are always looking after their business and the PCs are also tied in with a...   [click here for more]
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The Star Pact

The Star Pact


The Star Pact is the grim conclusion to the events of The Nightmare and The Monsters Within. In the last chapter of the mini-series the characters finally reach their destination - only to find a nightmarish reality. The town of Greenport has been taken over by an eldritch cult of brainwashed doomsayers. The characters...   [click here for more]
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The Monsters Within

The Monsters Within


THE MONSTERS WITHIN is the sequel of The Nightmare. This adventure starts right at the end of the previous one, where the characters escaped the dream-caged where they were imprisoned. With no memory of any recent event, the players have to take back control of their ship and escape from the monsters that boarded it overnight. Along the way the characters might...   [click here for more]
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HH-DJS01-03 The Journal's Contents

HH-DJS01-03 The Journal's Contents


Deriel has finally finished translating the book you found. He has sent word for you to collect it to take it to Phlan. Arriving at Mountainholm, it is obvious something is wrong. A 4-Hour Adventure for 1st-4th Level Characters 3rd Adventure of the Dark Journal Saga The conclusion of the Tier 1 part of the Dark Journal Saga. This adventure hasn't been thoroughly playtested so...   [click here for more]
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What do you expect from a Kobold?

What do you expect from a Kobold?


Do you want to start a low level campaign but your players hate the very firsts levels? this adventure is designed for you! An extremly fast excursus from level 1 to 3 in just one session! this one-shot adventure is designed to be the first session of your campaign, leaving a very wide variety of options for you to develope and letting your players decide what to do and how to proceed after this...   [click here for more]
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The Dark Tower of Cabilar: Dungeon #1 Conversion Guide

The Dark Tower of Cabilar: Dungeon #1 Conversion Guide


Any payments will encourage further conversion guides at a quicker rate, if you are after any specific conversions let me know in comments. All conversion guides are on PWYW so if you have found that this guide has saved you time and you enjoyed the additions please feel free to purchase again and pay what you feel it was worth! This conversion guide also has 2 converted monsters from...   [click here for more]
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Endless Ages: The Maw of Winter Chapter 1

Endless Ages: The Maw of Winter Chapter 1


Mercenaries, sell swords and adventurers from far and wide have answered the call of the merchant guilds of Avaros to venture to the town of Stonebridge the last outpost of civilization deep past the wilds of the Northern Great Forest, through the treacherous mountain passes of the Tin Hills to the borders of the mysterious White Wood. The people and the trade that flows through this last outpost must...   [click here for more]
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Blind Willem's Garden (A level 4-6 adventure featuring Basilisks)

Blind Willem's Garden (A level 4-6 adventure featuring Basilisks)


To secure permission to explore Felingar's Crypt, the party must liberate the Spring of Stone in the Bandit Wastes. The Spring, however, is currently under the control of Blind Willem, a cleric of the Evil Prince of Elemental Earth and his pack of pet basilisks. To liberate the Spring, the party will need to battle through the canyon, avoiding the dangers and remaining flesh and blood in the face of...   [click here for more]
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Wiwernia Grań - Rozszerzenie

Wiwernia Grań - Rozszerzenie


Rozszerzenie mające za zadanie zmienić Wiwernią Grań w mały dungeon. Idealne dla 3 poziomowych postaci, którym brakuje chodzenia po lochach, a GM urwał się z sesji Eye of the Beholder! ...   [click here for more]
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Gasping Caverns

Gasping Caverns


Single encounter/plot hook for my campaign "Upheaval" this can be ran as an intro to the campaign setting or added as a side quest in your own setting. Enjoy. included with this download:starting town map, encounter map GM only, printable battle map full color and printer friendly versions, and encounter monster stat blocks Printable file. ...   [click here for more]
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Storm Haven

Storm Haven


When a storm forces you to leave the path, and you find a haven for shelter, you think all will be well. But when strange occurrences begin escalating, you find you must venture to a dangerous place where many lives are on the line. Storm Haven is a D&D 5e, Sword Coast adventure for 3-4, level 4 Player-characters. ...   [click here for more]
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Cleric - Dragon Domain

Cleric - Dragon Domain


This is a new cleric domain, for those who want to become dragon acolytes. It is perfect for Tyranny of Dragons campaign. Please, leave a review and tell stories of your experiences! ...   [click here for more]
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The Flood of Fiends

The Flood of Fiends


This Adventure was designed so the only required resources are the players handbook and the D&D 5e system reference document (which you can find for free online). This is also a continuation of a previous adventure (link below). However it is not neccesary to play that first. This adventure should take about 1 hour to complete, and can be done with a group of 2nd level characters ranging...   [click here for more]
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Portal de Baldur - Patronos do Grupo

Portal de Baldur - Patronos do Grupo


FORJE O SEU GRUPO! Portal de Baldur - Patronos do Grupo é um suplemento em português para a aventura Baldur's Gate: Descent into Avernus. O suplemento insere a mecânica de Patronos do Grupo: organizações ou patronos influentes de Portal de Baldur que uniram os personagens antes da aventura iniciar, provendo um excelente ponto de partida para a aventura. O suplemento...   [click here for more]
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Dungeon of the Mad Mage - The Musical Level

Dungeon of the Mad Mage - The Musical Level


Level 19 of the Dungeon of the Mad Mage, the Caverns of Ooze, is supposed to be a musical level. The two included songs were a little lackluster in my opinion and so I wrote new lyrics in a hiphop style for both genies, Ichthyglug the Voluminous and Jaruk the Prismatic, and also for the mind flayer Captain N'Gathrod. Visit the URLs listed below to hear my terrible voice along with some beats that...   [click here for more]
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Scarlet Beasts of Loviatar

Scarlet Beasts of Loviatar


The town of Fairbank is being terrorized by monsters of a sanguine color while a sinister cult enacts its cruel plans. Unless brave heroes step forward there will be nothing to stop the scarlet beasts of Loviatar. This adventure includes a large dungeon with traps, secrets, puzzles, and thrilling combat. ...   [click here for more]
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Zlot Jadłofurmanek

Zlot Jadłofurmanek


Wyobraźcie sobie sesję „pół żartem, pół serio”, podczas której ubaw mają nie tylko bohaterowie graczy, ale sami gracze również. Drużyna ląduje bowiem w miejscu stworzonym do zabawy, w którym można pofolgować kulinarnym uciechom, nasycić zmysły artystycznymi występami, zmierzyć się z małym śledztwem i przede wszystkim ulżyć nieco sakiewce. A gracze, w międzyczasie, mogą...   [click here for more]
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Green Star Adept

Green Star Adept


Green Star Adepts seek to transform themselves from weak creatures of flesh to ageless, statue-like beings. The comet Alhazarde, the "Green Star," leaves meteorites in its path, and from these meteorites, the Adepts claim the starmetal on which they depend for their enhancements. Green Star Adept is a martial achetype for fighters, granting secondary spellcasting ability and unique class features....   [click here for more]
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The Bloated Dead

The Bloated Dead


A one page quick encounter that introduces a new type of undead creature. For countless years, a cursed procession of coffins and mourners slowly walks dusty back roads. They search for a way to rid themselves of the dead. They have been cursed to carry the bodies until the creatures can finally be put to rest. ...   [click here for more]
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Tadalf's Challenge Room

Tadalf's Challenge Room


Imagine you're in a room where every tile has a different magical effect, well stop imagining it because it's a reality! In Tadalf's Challenge Room your party will have to face the random effects that go off whilst fighting an immortal gladiator, will they succeed? Tadalf's Challenge Room is a small module designed to be added to an adventure at a moments notice, you need only spend a few minutes...   [click here for more]
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Graktens

Graktens


In times long forgotten, during a divine war, three gods waged a monstrous arms race, creating a set of living war-machines. ...   [click here for more]
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Fire Elemental Paper Miniature

Fire Elemental Paper Miniature


This scorching Fire Elemental is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures) FILE DETAILS Scale: 25mm-32mm Format: Print-ready interactive PDF* Suggested: For best results, use Glossy Photo paper (65lbs.) *If you have any issues...   [click here for more]
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Birdman's Roost

Birdman's Roost


“Birdman's Roost” involves an eccentric bandit whose escape plan getting launched by a catapult. This site-based, humanocentric, 5000-word adventure includes a new monster and three new magic items, two of which are feather-themed. High-contrast text and boxed descriptions make this adventure easy to read and play, even on a device. This adventure starts in Phsant (a culturally diverse trading...   [click here for more]
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