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Phandalin: Auril's Vault

Phandalin: Auril's Vault


This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin. This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat. In this module, the PCs have found the magical sword Aurilsbane and have returned to...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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Eye of the All-Father - Box Text Companion - Storm King's Thunder

Eye of the All-Father - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg,  and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed  different locations and encounters, designed for the purpose of streamlining  the conveying of information relating to the given areas. Additionally,...   [click here for more]
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Palace of the Crowned Skull

Palace of the Crowned Skull


A 12-hour adventure with four original maps. For 4-6 characters of 3rd-6th level. A ruined keep overlooks a murky lake in the monster-infested wilderness of the High Moor. Here a daring young merchant prince attempted to carve out a kingdom for himself almost a century ago. It was a doomed endeavor from the start. Practically the moment he laid the final stone, his holdfast and subjects alike were...   [click here for more]
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Back Pocket Pyramid of Beans

Back Pocket Pyramid of Beans


What is a Back Pocket Adventure? Playing D&D is a great game, but playing in the real world presents problems for the Dungeon Master. While playing through an adventure, sometimes the Players go through the adventure planned too quickly and there is an hour or so left, too much time to go home early, but too little time to start a whole new adventure! Sometimes the adventure goes too slowly, and...   [click here for more]
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Complete Combat Pack: Low-Level Encounters

Complete Combat Pack: Low-Level Encounters


Twenty encounters ready to go on easy-to-use combat sheets! Never get caught off-guard running a random encounter again! This is a pack of twenty pre-filled versionf of my Complete Combat Sheet, already available on DMsGuild. These sheets provide an easy way to track monster statistics, initiative, and the battle-relevant stats of your player characters. In this pack, these sheets...   [click here for more]
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The Artist Commune of Skullport - An Undermountain Encounter

The Artist Commune of Skullport - An Undermountain Encounter


Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather...   [click here for more]
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The Ringers' Den

The Ringers' Den


An adventure for 5 1st-level adventurers. Deep in the night, a guard intercepts a local pickpocket. This thief, in a panic as he is dragged by a nearby tavern, tries to reveal an eldritch danger at his nearby hideout to the watchman. Rather than take him seriously, the authority drags the ne’er-do-well to the jailhouse, while the party investigates these rumors on the word of some prestigious adventurers...   [click here for more]
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Red Larch 013: The Plunging Torrents

Red Larch 013: The Plunging Torrents


Red Larch 013:  The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast.  There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.   This module is designed for 13th level PCs and is designed...   [click here for more]
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Ironslag - Box Text Companion - Storm King's Thunder

Ironslag - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally, the...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter

The Hidden Laboratory of Tiqill the Maven - an Undermountain encounter


Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory? A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm. - three-room dungeon map - new...   [click here for more]
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The Hollow Marvel - A floating Airship

The Hollow Marvel - A floating Airship


The Hollow Marvel is an airship that moves around through the air and protects the work of a skilled artificer. If it fell into the wrong hands, it would mean trouble for the rest of the world. It is somewhere out there, cloaked, floating through the air and waiting for courageous adventurers to be found. The Hollow Marvel is an dungeon adventure module for D&D 5e. It is designed as a 3-5 hour...   [click here for more]
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Goblinoid Adventure & Map Pack Boss Nikrek Edition

Goblinoid Adventure & Map Pack Boss Nikrek Edition


Enjoy this free map pack and take your party on quests against the Goblins, Bugbears, and Hobgoblins. Boss Nikrek and her Spider Riders are not to be underestimated. Charging into battle form the Ethereal Plane upon their Phase Spider mounts Boos Nikrek and her Raiders have lain waste to Secomber. Will you answer the call for aid? Use this PDF to develope your own adventures or using what I provide...   [click here for more]
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Il Tempio di Bahamut

Il Tempio di Bahamut


Al party viene richiesto di recuperare un potente artefatto da una città ormai caduta che potrà aiutare l'intera città di Bryn Shander a respingere futuri attacchi dei giganti. Questo porterà il gruppo a scalare un giantesco monte, avventurarsi in un tempio corrotto ed infine in una caverna sotterranea dove scopriranno la che fine ha fatto la città di Damavand. Tantissime...   [click here for more]
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Waterdeep: The Catacombs of Yintros

Waterdeep: The Catacombs of Yintros


The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne. This adventure is 34 pages long and contains all the description and monster...   [click here for more]
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Cultist Creature Pack

Cultist Creature Pack


Running a cult-focused campaign, but finding the lack of cultist diversity disappointing? Adding a cultist encounter but Cult Fanatics are too weak? Hate scaling up the same cultists for higher level parties? You're not alone! These seven creatures are custom-made monsters used in my current campaign, centered around a rogue gnome attempting to ascend to lichdom and the sycophants...   [click here for more]
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Погребенное под веками

Погребенное под веками


Приключение на русском языке. Классика Подземелий и Драконов! Героям предстоит присоединиться к археологической экспедиции известно учёного, исследовать живописную Долину в горах, столкнуться с её обитателями...   [click here for more]
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Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder

Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder" The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,...   [click here for more]
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Red Larch 011 The Fane of the Eye

Red Larch 011 The Fane of the Eye


This adventure is the 11th in a series that loosely follows the Elemental Evil storyline.  This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure.  Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module.  There is some modifications and...   [click here for more]
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Oddities & Odysseys: The Dread Tailor

Oddities & Odysseys: The Dread Tailor


A 4-6 hour Dungeons & Dragons adventure for 1st-2nd level characters! A new threat preys on the local trade road. Rumored to have ties to the legendary undead wizards, Vecna and Acererak, Geoff the Dread Tailor has awakened to garner his revenge on the living. A group of stalwart heroes must arise to put an end to the Dread Tailor’s depravations or all will...   [click here for more]
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Fresh Meat

Fresh Meat


The tribe need meat. The warriors need glory. The goddess needs blood.  You are young, yet you may serve. The Silent Sister hungers, and our stores grow thin. Meat is hard to find this year. Our hunters disappear, and the hatchlings find no rest in their sleep. Will you save us, broodling?   FRESH MEAT is a one-shot adventure for 2-6 players, from levels 1-5. You play as lizardfolk,...   [click here for more]
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Mormesk's Diversions: Legacy of the Mechanist

Mormesk's Diversions: Legacy of the Mechanist


"Beneath the rubble of the River District’s reconstruction zones, the legacy of one of Neverwinter’s more...eccentric mages still waits to be re-discovered..." A short post-Phandelver dungeon for levels 5-6 This is the second in a series of quick mini-dungeons and encounters, all based around the “mysterious map” discovered in the lair of Mormesk the wraith, during the finale of The Mines...   [click here for more]
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The Iron Road

The Iron Road


A simple night out at the tavern turns into a daring rescue mission in the depths of a Dwarven ruin full of insidious Kobolds and their deadly traps. A standalone adventure for a party of tier one characters, optimized for first level characters. Contains nearly 13,000 square feet of original maps of the uppermost regions of the Caverns of Flame....   [click here for more]
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Red Larch 001: Elemental Evil

Red Larch 001: Elemental Evil


Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure.  This requires the free supplement to be able to fully use this module.  This adventure provides monster statistics for each encounter and also provides expanded areas and side quests...   [click here for more]
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Order of the Grey Dragons

Order of the Grey Dragons


This product is designed to enrich the Tyrrany of Dragons (Hoard of the Dragon Queen and Rise of Tiamat). and it is completely lore friendly. An exilled ancient metallic dragon, outcast of Bahamut's order enetered into a deep meditation which was guided by someone else's will... In a certain island he found an ancient source of power, draconic spell knowledge that go back to uknown ages. What...   [click here for more]
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Red Larch 004: Beneath the Giants Lair

Red Larch 004: Beneath the Giants Lair


Red Larch: Beneath the Giants Lair is the 4th in a series that partially follows the Elemental Evil storyline produced by Wizards of the Coast.  It follows the last adventure; Summit Hall, but can be modified to fit another story.  In this adventure, the PCs are asked by the high mage of Summit Hall to return to the monastery from the previous adventure and explore the catacombs beneath the hill. ...   [click here for more]
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Red Larch 012: The Howling Caves

Red Larch 012: The Howling Caves


Red Larch 012: The Howling Caves is the 12th module is a series of adventures that follows the Princes of the Apocalypse campaign book by Wizards of the Coast.  In this adventure, the PCs travel back through the Node to take on the air cult in The Howling Caves.  Most of this module only provides the monster stats for the various rooms inside the campaign book with some additional encounters...   [click here for more]
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Sand hag's oasis

Sand hag's oasis


The water source of a small town near the desert of Calimshan has been stolen!  Unheard of co-oparation bewtween Ankhags and bandits is the cause of it.  Venture into the desert to the old fort, where the bandits are encamped and retrieve the artifact!  ...   [click here for more]
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Tyranny of Dragons – Running and Improving Greenest in Flames

Tyranny of Dragons – Running and Improving Greenest in Flames


A brief set of advice for improving Greenest in Flames without drastically changing it. Good for newer DMs (I think). ...   [click here for more]
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One shot Series. First story, A not Exciting Adventure

One shot Series. First story, A not Exciting Adventure


A one shot series, following the story of Marylou, a chicken that went missing.  Each one shot can be run with no knowledge about the previous, but can also be run in sequence.  This is the first part of the series, which contains the story and a map for the encounter. The map is also used for the second part of the series. the story follows the king searching for "powerful" adventurers to help...   [click here for more]
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Red Larch 002: Knight of Samular

Red Larch 002: Knight of Samular


Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it.  This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall.  Nothing is easy though and the PCs must stop an orc shaman from bringing...   [click here for more]
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Trouble Brewin' - A 20 Hour Mini Campaign

Trouble Brewin' - A 20 Hour Mini Campaign


Included in the PWYW process are all the full colour maps and stat blocks you'll need to run the adventure. ...   [click here for more]
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Creatures Crucible

Creatures Crucible


Greetings Dungeon Masters this is my first foray in the realm of content creation.  I give you 9 creatures that for the most part were scowered from older edditions and updated with a bit of twisting to 5E.   Inside you will find: Aurumvorax Blue Goblin Caryatid Column Dweomervore Golem, Amber Predator Grimlock Cave Lord Crystal living statue Rock Living Statue (magma) Rock Living Statue (ooze) Silver...   [click here for more]
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Random Book Table

Random Book Table


Hy all, in case your campaign have a wizard who loves a book. You can throw at him this random table, and give anything to him. And maybe make your bookstore seems merrier. Cheers! ...   [click here for more]
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Oath of the Storm, an electrifying paladin subclass for D&D 5e v1.0

Oath of the Storm, an electrifying paladin subclass for D&D 5e v1.0


Call down divine thunder and lightning upon your enemies with this thunderous Oath for 5th Edition D&D. I originally put this subclass together for a player in my campaign who wanted to play a paladin of Thor, so it is still a work in progress! But I'm happy with it so far. It feels powerful without being too OP. Enjoy! And feel free to give feedback. ...   [click here for more]
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Last Order at The Yawning Portal - The Growling Groghouse Map (Adventurers League Epic DDEP-08-03)

Last Order at The Yawning Portal - The Growling Groghouse Map (Adventurers League Epic DDEP-08-03)


This is the Map of the spooky Growling Groghouse, the undermountain tavern in which is played the DDEP-08-03 Last Order at the Yawning Portal, the third Season 8 epic. It was entirely composed by me, to be used in my Adeventurers League event. It contains a numbered Point of Interest legenda with the title of the related area. Created in A3 size to be used as play map. Enjoy the inn! "Deep below...   [click here for more]
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The Tinker's Tournament 5E Adventure (levels 4-6)

The Tinker's Tournament 5E Adventure (levels 4-6)


A D&D 5E adventure for players of levels 4-5. In the city of Boxenthal, an annual tournament has been held for over a century, run by the noble and the past year’s champion. However, this year, competitors have begun to disappear mysteriously and traps have been found in the arenas, with cryptic clues alongside them. The party, in town for the tournament, must find out who is behind this...   [click here for more]
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The Tomb of Opulence

The Tomb of Opulence


The lost tomb of the famous gambler Father Nevin is rumored to be loaded with gold and jewels, and the Zhentarim just discovered its location. Can the player characters survive the perils of the tomb and snag the treasure from under the Zhentarim’s nose? ...   [click here for more]
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Red Larch: 008 Temple of Eternal Flame

Red Larch: 008 Temple of Eternal Flame


Red Larch: The Temple of Eternal Flame is the 8th adventure that loosly follows the Elemental Evil storyline from Wizards of the Coast.  This module requires the main adventure book to play and only provides supplemental material to that book.   This module provides monster statistics for each encounter in the Temple of Eternal Flame along with small modifications to treasure and monsters encountered. ...   [click here for more]
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Bloodsworn of Cormyr

Bloodsworn of Cormyr


The Bloodsworn Tribe of the Thunder Peaks mountains has thrived under the leadership of their undead goblin master, King Tharaktu – a winged vampire spawn! This dungeon lies within the Thunder Peaks mountains of eastern Cormyr, in the Forgotten Realms. It is presented as a location to be explored, rather than a quest to be completed. It is intended for first tier characters (levels 1-4) but...   [click here for more]
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The Blood Wedding

The Blood Wedding


PLEASE RATE SO I CAN IMPROVE! A bride has been abducted the night before her wedding in a bloody attack, and the bachelor is desperate to save her. The trail leads to the looming Dark Mountain, a wild and dangerous place where few travelers dare to go. Could this all be linked the recent spate of disapperances and deaths? To a necromancer gone missing? To the tales of the dead walking...   [click here for more]
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Paper Minis of White Plume Mountain (Tales from the Yawning Portal)

Paper Minis of White Plume Mountain (Tales from the Yawning Portal)


All the paper minis you need to run White Plume Mountain. Print out each page onto half-letter or A5 card, score and fold along the line and glue, then cut out with scissors or a craft knife. Also included are digital tokens. All the tokens are true scale, so they won't snap to a grid (an 8-foot-tall orc will not fit in a 5-foot square), so I recommend turning the grid off. Each token's name also...   [click here for more]
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The Desert Wellspring

The Desert Wellspring


A two hour adventure for two Level 4 PCs. The Desert Wellspring is the first adventure to be featured on **One Shot Heroes**, a podcast where two players are thrust into the unknown for roughly an hour in pursuit of fame, fortune, and survival.  Find us today on Spotify, Apple Podcasts, Google Podcasts or www.oneshotheroes.com In the deserts of Anauroch, far from the pleasures...   [click here for more]
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Perilous Awakening • 2nd tier Adventure (5e)

Perilous Awakening • 2nd tier Adventure (5e)


"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls." Perilous Awakening...   [click here for more]
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The Fiendish Felon

The Fiendish Felon


This adventure is designed so that the only book you should need to run it is the players handbook. It should make this a great introduction for new groups, who maybe arent too sure they want to buy all the core rulebooks before they've tried the game first. Otherwise it may be interesting to more veteran groups to see what can be done with just the one book. This adventure should take 1-2...   [click here for more]
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Red Larch 007 Cult Retribution

Red Larch 007 Cult Retribution


Red Larch: Cult Retribution is the 7th module in a series that follows along with the adventure book, Princes of the Apocalypse by Wizards of the Coast.  This adventure is a side quest from the main book and does not require it for this module to work.  In the main story, the PCs return to town and discover the cultists are seeking them out in retaliation for attacking the various...   [click here for more]
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HH-DJS01-01 Pest Extermination

HH-DJS01-01 Pest Extermination


A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga Dark Journal Saga features 12 adventures....   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Appendices)

Return to the Temple of Elemental Evil 5E Conversion (Appendices)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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Red Larch: 009 Findon's Mask

Red Larch: 009 Findon's Mask


Red Larch: Findon's Mask is the 9th module in a loose series that follows the Princes of the Apocalypse storyline from Wizards of the Coast.  This adventure follows the Temple of Eternal Flame portion of the main story where the PCs find ancient dwarven burial masks.  Upon returning to town a group of dwarves seek them out to recover the masks.  Trouble ensues when a group of giants...   [click here for more]
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