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Trouble in Paradise

Trouble in Paradise


You need time off. Whether you narrowly escaped with your life from a group of cultists summoning a demon, a pirate attack, or anything else dangerous, you have ended up on the resort island of Rela. Here, sunny beaches and warm weather greet you. Hopefully, you can forget about the danger, but as you prepare to relax, you hear news of the guests going missing. While you could maybe disregard this...   [click here for more]
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Ravenhold

Ravenhold


This adventure is designed for a party of three to six characters of 3rd to 4th level, and of a non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. All encounters can easily be modified to fit either a larger or a smaller party. A middle-aged Doomguide enters Red Larch, followed by his near...   [click here for more]
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Room of Beads

Room of Beads


A Komplex Kobold Trap designed for the DM Challenge 2021 by Top 3 Finalist Brad Thompson. As part of D&D Celebration 2021 a Dungeon Masters Challenge was held where contestants were given 72 hours to design and submit a complex trap. This submission was selected to be one of the 10 finalists out of 600 designs for that challenge. Room of Beads is a complex trap for levels 5-10 and poses a dangerous...   [click here for more]
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Secrets of Leaf Grove

Secrets of Leaf Grove


An adventure that will take player characters from level 1 - 4. Leaf Grove is a prosperous village that is famous for its farmed produce, but recently residents have been going missing and nobody can explain why. In desperation, the village has arranged a festival to see if they can raise funds to pay anyone who is willing to help them, but will this final act of hope deliver the answers they seek?...   [click here for more]
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The Ruins of Ghor Tonash

The Ruins of Ghor Tonash


Ghor Tonash (Shadow Rock in common) is a 5 level dungeon, though level 5 is older than levels 1-4. It is riddled with constructs, duplicates and Skulks. This is not an adventure!  Ghor Tonash was built by Ghoranians and hidden, later discovered by Kenku followers of the Raven Queen. They created a temple around compound and protected it, but got infiltrated by a hostile force. During a battle...   [click here for more]
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Perilous Awakening • 2nd tier Adventure (5e)

Perilous Awakening • 2nd tier Adventure (5e)


"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous  return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls." Perilous Awakening...   [click here for more]
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The Eye Of Baine

The Eye Of Baine


Once, a Warlord held the power to gaze across the world and see into the homes of his enemies, but even he saw the danger of such power. He made the device a secret, and ensured that it would be lost to the ages. An open setting adventure for Lv6 characters, the Eye Of Baine takes a party into the wilderness to a long lost monument which promises items of great power -...   [click here for more]
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Return to the Temple of Elemental Evil 5E Conversion (Appendices)

Return to the Temple of Elemental Evil 5E Conversion (Appendices)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
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En El Momento Equivocado

En El Momento Equivocado


Un preso fue asesinado violentamente en su celda, 24 horas antes de ser ejecutado públicamente. Aunque el Capitán de la Guardia opto por ignorar el incidente, la reina sospecha que alguien quería silenciar al prisionero. Por tal motivo, decide contratar a los aventureros a que investiguen el asesinato. El grupo necesita averiguar quien mato al prisionero y porque quería hablar con la monarca....   [click here for more]
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The Lair of the Librarian

The Lair of the Librarian


To find fortune and forbidden secrets, one must be willing to dive into the very mind of madness incarnate. A party of adventurers descends into the Library of Kalgarack, a monstrous beholder who built an enchanted library. Every book in the library is filled cover to cover with Kalgarack's every thought. The party must go in, find three books, and escape before attracting the attention of the Librarian.  Beware,...   [click here for more]
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Dance with Wolves

Dance with Wolves


Genius doctor or crazy scientist? Dr. Randulfr Wolfgrim recently discovered a scientific formula to turn ordinary wolves into werewolves. Blinded by this succes he believes everything possible and he and his aides start experimenting on creatures he can't fully control...   This short adventure can either be run as a one-shot or used in a long-running campaign.  Recommended...   [click here for more]
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The Wastes of Time

The Wastes of Time


The Wastes of Time, our fourth D&D setting, is filled with opportunity and danger. This harsh desert landscape had been of little interest to most, yet a recent landslide has revealed a powerful material that has attracted miners and cultists alike. This material, dragonstone, answers the age old question – what happens when dragons have long gone, but the digested remains of...   [click here for more]
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The Rat King

The Rat King


The sewers are dank and uncomfortable. The low light that filters in from above makes it difficult to see, even though it's not pitch black. The stench of feces is overwhelming, and it takes all your willpower not to gag. Your boots slosh through small puddles of sewage as your footsteps echo through the forgotten tunnel. The large pipe you're walking through opens up into a T-shaped junction with...   [click here for more]
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The Dungeoneer Background

The Dungeoneer Background


A background for Dungeon of the Mad Mage, Yawning Portal, and other dungeon-heavy campaigns. The Dungeoneer background is designed for anyone who is creating a Player Character (PC) for dungeon-filled campaigns, such as Waterdeep: Dungeon of the Mad Mage or any of the adventures from Tales from the Yawning Portal. The Dungeoneer background also suits a theatre of...   [click here for more]
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Race for the Blue November

Race for the Blue November


In the pirate island city of Dredge, a chaotic race for treasure and glory is about to begin. The most dangerous pirates on the open seas have been given an offer they cannot refuse: 10,000 gold pieces for whoever retrieves the Blue November gemstone from the rediscovered Shrine of the Whispered One on Clandestine Island. As members of Captain Susanna's crew on the Screaming Siren, players race against...   [click here for more]
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HEARTSDESIRE, the Sunken Keep

HEARTSDESIRE, the Sunken Keep


MAGIC, MYSTERY, AND LOSS IN A SUNKEN COUNTRY. Once the jewel of the coast, CASTLE HEARTSDESIRE lies half-drowned beneath the waves. An unquiet spirit roams the coast; a monstrous Queen has made this place her lair. Only a group of strangers has the power to set ancient sins to rights. Only a group of strangers can redeem this Sunken Keep. *** HEARTSDESIRE is a self-contained 2-3...   [click here for more]
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Revenge of Azzinax

Revenge of Azzinax


This is an introductory adventure for one DM and one 1st-level player. I made it so that even if you can't get a group together but have a friend that wants to try playing D&D, you can run this adventure. The plot is that a village has been raided by goblins, led by Azzinax. Players will get a little bit of everything D&D has to offer, including traps, puzzles, combat, treasure, and even a...   [click here for more]
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The Kobold's Hall

The Kobold's Hall


Kobolds have taken the lord warden’s daughter! To get her back, the adventurers must battle through hoards the little draconic blighters. Return her safe and sound, and you’ll be paid handsomely. Fail, and you’ll be dinner. An adventure for 4-6 level 1 characters. 4 hour run time. Promises dungeon crawling, dynamic combat, and experience with traps. ...   [click here for more]
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The Elixir of Eternal Life

The Elixir of Eternal Life


"The adventurers come across a map to find the fabled elixir of eternal life. They must now search for this precious artifact and recover it from an ancient tomb. But before they get the elixir, they will need to go through The Trials of the Dead." If you wish to adventure and find true immortality, you're in the right place. This one-shot adventure with a classic D&D feeling...   [click here for more]
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Castle Nimentar

Castle Nimentar


Castle Nimentar is a D&D 5th Edition adventure designed as a stand-alone adventure for any Forgotten Realms campaigns set in the Jungles of Chult. Castle Nimentar takes the players from Camp Highmore to Lake Luo deep within the Jungles of Chult on a quest to explore a haunted ruined castle out in the...   [click here for more]
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Cult of the Aberrant

Cult of the Aberrant


Deep in an hidden underground lair a mysterious cult is trying to bring to life a visage of their deity. The Mawbringer, a supposed god not commonly venerated, and definitely not one brought to this plane without great cost.   A small band of adventurers happen across this dark den of zealotry and try to mantle the weight of putting a stop to the foul sorcery before it is all too late...   Designed...   [click here for more]
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Red Larch 013: The Plunging Torrents

Red Larch 013: The Plunging Torrents


Red Larch 013:  The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast.  There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.   This module is designed for 13th level PCs and is designed...   [click here for more]
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Soggy Sewer Encounter

Soggy Sewer Encounter


Descend into this detailed sewer map, avoid the traps and hazards to find what awaits in the center. Is it treasure? Is it a powerful monster? Or just more muck and stench? Includes a 1775x1775 pixel PNG file compatible with most virtual TTRPG platforms and a companion PDF that highlights hazards and points of interest. ...   [click here for more]
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The Endless Dungeon

The Endless Dungeon


Sometimes you just don't have anything planned and the players just want a hack-n-slash session. The Endless Dungeon is designed for exactly that. It takes minimal preperation but is designed to be scaled with your party, allowing the DM to adjust it to make it super easy or insane for the players. Treasure can be found, but the focus is mainly on thwarting the denizens and monsters within.. and.....   [click here for more]
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Paper Miniatures: Dungeon Classics

Paper Miniatures: Dungeon Classics


Dungeon Classics This set of 8 Paper Miniatures includes a Beholder, a Mind Flayer, a Yuan-ti, a Gelatinous Cube, an Umber Hulk, a Carrion Crawler, a Chuul and a Cloaker! The layered PDF includes full color Front and Back Art and a Line Art Only option for people that like to color the minis themselves. Also included are several basing options that make the miniatures compatible with D&D,...   [click here for more]
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The Doom That Came To Lithica

The Doom That Came To Lithica


The town of Lithica has fallen victim to an ancient curse that has transformed its people into monstrous fish-folk. Can the adventurers beat the clock to reverse the curse, or is Lithica indeed doomed?  This single session adventure is composed of an investigation followed by short dungeon. It makes a great side-quest or modular adventure that can be dropped into a lengthier campaign. Includes a...   [click here for more]
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Red Larch 011 The Fane of the Eye

Red Larch 011 The Fane of the Eye


This adventure is the 11th in a series that loosely follows the Elemental Evil storyline.  This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure.  Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module.  There is some modifications and...   [click here for more]
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HH-DJS01-01 Pest Extermination

HH-DJS01-01 Pest Extermination


A mining town in the Western Galena Mountains has had their mine taken over by kobolds. The kobolds are proving a problem to remove, so word has been sent to the nearby towns for anyone who is capable of removing these pests. Do you happen to be capable of such a task? A 4-Hour Adventure for 1st-4th Level Characters 1st Adventure of the Dark Journal Saga Dark Journal Saga features 12 adventures. There...   [click here for more]
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Wrath of the Dragon Emperor - Adventure

Wrath of the Dragon Emperor - Adventure


Desolation and horror await the innocent lives of the Forgotten Realms if the Dragon Emperor breaks the chains that imprison Sokrrax the Demon Wyrm, a large red drake that once sundered the land before he was imprisoned deep beneath the ground by five wizards. The Dragon Emperor begins his move to retrieve the final key to Sokrrax’s prison, found by one of his cultists in the ruins near Silverrock. ...   [click here for more]
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Mouth of the Oblex

Mouth of the Oblex


This particular oblex has converted a dungeon into a labyrinth which it calls a "test environment".  It lures brave and foolish humanoids in with promises of material gain and then it puts its "test subjects" through a series of trials in order to determine their "edibility". Since this is how it eats, it calls this dungeon laboratory the "Mouth of the Oblex". Are you game? ...   [click here for more]
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Dragon Hydras

Dragon Hydras


Why aren't hydras dragons? I don't have an answer but, I do have a solution. Includes 12 Monster Statblocks for High-Level encounters! THIS IS AN OLD VERSION, LOOK HERE FOR THE NEW ONE: https://www.dmsguild.com/product/348726/Dracohydras If you want Metallic Dragon Hydras check out this add-on: https://www.dmsguild.com/product/324832/Metallic-Dragon-Hydras...   [click here for more]
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Red Larch 015: The Marid's Cross

Red Larch 015: The Marid's Cross


Red Larch 015: The Marid's Cross is likely the last adventure tied to the Princes of the Apocalypse campaign published by Wizards of the Coast.  This adventure does not require the published book and can be used as a side trek for PCs in Waterdeep or another town with a collection of swamps nearby.   This module has the PCs in Waterdeep and invited to a noble gala when it is disturbed...   [click here for more]
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What Lies Beneath. A mysterious D&D 5e one-shot

What Lies Beneath. A mysterious D&D 5e one-shot


Need a one-shot for level 7 characters? Want players to feel intrigued? You and your group start on a fishing boat helping a close relative on the first day of the summer season. Your job is to make sure the boat doesn't get into any choppy weather and crashes. Things take a turn for the worst and the players get caught in a sudden pick-up of mist crashing, The...   [click here for more]
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コボルド砦

コボルド砦


本書は『ダンジョンズ&ドラゴンズ第5版』1レベル・キャラクター1~4人向けアドベンチャーです。 ■あらすじ キャラクターは森の中にあるコボルド砦へ赴き、略奪行為に及ぶコボルドに遭遇し、砦に隠された恐るべき秘密を知る。 ■内容  本書『コボルド砦』はダンジョンズ&ドラゴンズ第5版(D&D第5版)用の1レベル・キャラクター1~4人向けアドベンチャーです。...   [click here for more]
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Five Bandits with Quirks

Five Bandits with Quirks


A selection of bandits designed to add a bit of colour, a hook for your players to explore or just a bit of fun for the next band of cut-throats or highwaymen (or women) that you unleash upon your table.  Perfect for adding a bit of life to “...you walk into a room and see 5 bandits, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks” coming...   [click here for more]
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A Level 20 Extravagnza

A Level 20 Extravagnza


Have you ever wanted to play or run a game that uses poorly created level 20 characters that do not in anyway function like the epic heroes you would expect? Are barbarian-wizards, and rouge-bards your style? Well, this is the game for you. By using DnD Beyond's random character generator, (rules for character creation included) every player is given a character that has three or four classes that...   [click here for more]
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Interplanary Invasion

Interplanary Invasion


Discover what evil landed on the Material Plane and save the world from untold horrors in this short adventure for the world's gretest roleplaying game.  Interplanary Invasion is a short adventure for four 12th level adventurers which will transport your party into a dungeon, battling the alien horrors within to foil the plan of an evil otherworldly being.  This adventure can be run as a one shot...   [click here for more]
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Nature of the Beast

Nature of the Beast


Nature of the Beast       “No other creature finds madness in the eyes of it’s friends, and no other creature gains power at the blood of it’s kindred. Only madness awaits the weak who walk the labyrinth, while the strong will be rewarded with my likeness. To find power, to crush the weak, and to find others to wield your power; this...   [click here for more]
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Red Larch: 008 Temple of Eternal Flame

Red Larch: 008 Temple of Eternal Flame


Red Larch: The Temple of Eternal Flame is the 8th adventure that loosly follows the Elemental Evil storyline from Wizards of the Coast.  This module requires the main adventure book to play and only provides supplemental material to that book.   This module provides monster statistics for each encounter in the Temple of Eternal Flame along with small modifications to treasure and monsters encountered. ...   [click here for more]
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The Stonevault

The Stonevault


Need a resting place for a lost artifact? A lair for a mid-campaign boss? A stronghold for a band of marauders? Look no further! Inside you will find a map modeled after classic dungeon crawls full of traps and puzzles, along with adventure hooks to help lure your party inside. ...   [click here for more]
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Mad Mage of the Misty Forest

Mad Mage of the Misty Forest


This adventure module concerns the kidnapping of Duchess Raenbelle by the Mad Mage, Dregast the Wicked. Riding on his chimera mount, Dregast overpowered the Duke’s guard, and carried Raenbelle back to his crooked tower, deep in the Misty Forest. The Duke’s own men have had no success venturing through the forest, and he seeks any aid that he can muster to save his lady. Designed for a party of...   [click here for more]
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死せる鼠の暴走/Dead Rat Runaway

死せる鼠の暴走/Dead Rat Runaway


Notice:This adventure is all japanese. (注意:このアドベンチャーはすべて日本語で書かれています) こちらはD&D5版の5Lv用アドベンチャーです。 世界設定はフォーゴトンレルム、舞台はネヴァーウィンターとなっていますが、DMが望むなら自由に改変して構いません。 概要:ネヴァーウィンターにて、奇妙なワーラットの噂が広まっている。冒険者たちは各々の目的のため、守護卿から依頼を受けて都市を脅かす奇妙なワーラットへと立ち向かう。...   [click here for more]
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Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)

Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)


The party's relaxing holiday in the seaside town of Tradobatra is interrupted by a gang of Bullywugs attacking the beach and dragging away a number of townsfolk. The party is tasked with finding the kidnapped people and bringing them home but first, they will need to delve into ruins below the salt marsh of Tradobatra Bay. This is the fifteenth in the A to Z One-Page series, featuring Bullywugs. The...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This adventure...   [click here for more]
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The Corrupted Ruins

The Corrupted Ruins


"The initial fear caused by the massive earthquake that struck near Springvale weeks ago began to fade. Then hunters started to come back empty-handed, unable to find game, then crops started to wither. What was, weeks ago, a lush vibrant forest has quickly become cold and withered. We sent a scouting party into the woods to investigate. It seems the earthquake disrupted a crypt. Our scouts then found...   [click here for more]
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Castle of the Shadow Magus

Castle of the Shadow Magus


A lost castle of a mage finally unearthed once again, but it seems that it is not empty. A gnomish archaeologist by the name of Sanam Silverbottom is looking for aid to explore this lost castle after she heard strange noises  coming from within after unearthing the ancient home of the great Shadow Magus, Gammos Chinnin. ...   [click here for more]
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Red Larch: 009 Findon's Mask

Red Larch: 009 Findon's Mask


Red Larch: Findon's Mask is the 9th module in a loose series that follows the Princes of the Apocalypse storyline from Wizards of the Coast.  This adventure follows the Temple of Eternal Flame portion of the main story where the PCs find ancient dwarven burial masks.  Upon returning to town a group of dwarves seek them out to recover the masks.  Trouble ensues when a group of giants...   [click here for more]
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The Pandect of Thanatos

The Pandect of Thanatos


Leilon, a mining city along the sword coast free from the control of a powerful wizard. Now an unyielding watch captain who hates magic is bent on keeping it from the city. Recently, Tarick, a young scholar working at the Temple of Lathander library, attacked his mentor with magic. The stern watch captain wants Tarick found and brought back for justice dead or alive. He is willing to fight fire with...   [click here for more]
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Stoneheart Enclave Elementalist

Stoneheart Enclave Elementalist


STONEHEART ENCLAVE ELEMENTALIST is a supplement for Out of the Abyss with new character options, lore, and Underdark adventure ideas! Harness the might of the rock and the influx of energy as a Stoneheart Enclave Elementalist. Customize your player characters and NPCs with this supplement for Out of the Abyss. This supplement includes an expansion of the Enclave's lore, as well as...   [click here for more]
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Red Larch 012: The Howling Caves

Red Larch 012: The Howling Caves


Red Larch 012: The Howling Caves is the 12th module is a series of adventures that follows the Princes of the Apocalypse campaign book by Wizards of the Coast.  In this adventure, the PCs travel back through the Node to take on the air cult in The Howling Caves.  Most of this module only provides the monster stats for the various rooms inside the campaign book with some additional encounters...   [click here for more]
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