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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Also check out the other volumes in this best-selling series, or buy the bundle and save!          Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory...   [click here for more]
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First Blush

First Blush


Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one...   [click here for more]
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Puzzles, Predicaments, and Perplexities III

Puzzles, Predicaments, and Perplexities III


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities III is the third volume of the best-selling original Puzzles,...   [click here for more]
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Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)

Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)


Advice, maps, cheatsheets, and handouts — EVERYTHING you need to run Baldur's Gate: Descent into Avernus Get all the critically acclaimed and best-selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter maps, handouts, cheatsheets and much more!...   [click here for more]
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Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
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The Shattered Obelisk: Chapter 8 - Beyond a Lightless Star DM Resources Pack

The Shattered Obelisk: Chapter 8 - Beyond a Lightless Star DM Resources Pack


The Shattered Obelisk - Chapter 8 Beyond a Lightless Star GM Resources Pack Includes battlemaps for all locations Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Shattered Obelisk Adventure.                                       -...   [click here for more]
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The Madhouse of Tasha's Kiss - Adventure

The Madhouse of Tasha's Kiss - Adventure


An adventure by Remley Farr and Jeff C. Stevens This is the PDF version of the module. If you are looking for the Roll20 VTT - click here. If you are looking for the Fantasy Grounds VTT - click here. — Product Overview — Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? ♦ 3 to 5 hours for four to six characters. ♦ Scalable for 3rd-10th level. ...   [click here for more]
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Uncaged | Volume I

Uncaged | Volume I


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.  Volume I is currently available as both...   [click here for more]
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Vecna Eve of Ruin: Chapter 1 - Neverdeath Graveyard & Catacombs Battlemaps

Vecna Eve of Ruin: Chapter 1 - Neverdeath Graveyard & Catacombs Battlemaps


Neverdeath Graveyard & Catacombs (Vecna Eve of Ruin Chapte2 1) Battlemaps Includes battlemaps for: Neverdeath Graveyard (30x30) (interior and exterior), Neverdeth Catacombs (inc flooded) (50x40) Also includes Lord Neverember's Audience Chamber! (10x15 bonus map) Includes A pdf with 300dpi images ready for A4 printing A set of...   [click here for more]
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Happy Jack's Funhouse

Happy Jack's Funhouse


An adventure by Remley Farr and Jeff C. Stevens Also available for Roll20 and Fantasy Grounds. — Product Overview — A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions. ♦ 4 to 8 hours for four to six characters. ♦ Scalable for 3rd-10th level. ♦ High-resolution maps of Happy Jack's Funhouse. ♦ 15 new monsters, including a Werehippo...   [click here for more]
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Rise of Vecna

Rise of Vecna


Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .  Imagine a world where good has lost and evil prevailed. ...   [click here for more]
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The Shattered Obelisk: Chapter 7 - Rifts in Reality DM Resources Pack

The Shattered Obelisk: Chapter 7 - Rifts in Reality DM Resources Pack


The Shattered Obelisk - Chapter 7 Rifts in Reality GM Resources Pack Includes battlemaps for all locations Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Shattered Obelisk Adventure.                                       -...   [click here for more]
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Fall of Vecna

Fall of Vecna


Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .  Imagine a world where good has lost and evil prevailed. ...   [click here for more]
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Micro Dungeons: Monsters of the Realms

Micro Dungeons: Monsters of the Realms


Micro Dungeons is a short selection of small dungeons for both new and experienced players of 5E DnD, that can be played in a few hours, with an old school feel. Micro Dungeons Monsters of the Realms Edition is our first edition for the DMs Guild store, with dungeons filled of creatures in the Dungeons & Dragons intellectual property, like Beholders, Mind Flayers,...   [click here for more]
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200 Slightly Useful Items

200 Slightly Useful Items


Sometimes, giving good items is hard. There's a tricky balance between encounter rewards that have no usefulness whatsoever and just handing out so many powerful items that your adventuring parties are overpowered for every encounter and their items alone can solve their problems for them. Sometimes, it's just difficult to find special equipment that is fun but also has value, flavor,...   [click here for more]
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Thither Adventure Bundle for the Wild Beyond the Witchlight

Thither Adventure Bundle for the Wild Beyond the Witchlight


Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with: 3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands on...   [click here for more]
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Academy of Adventure

Academy of Adventure


Welcome to the Academy of Adventure! Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten...   [click here for more]
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Opening Doors

Opening Doors


Doors are the unsung heroes of any great campaign. They are the silent sentinels, guarding secrets, treasures, and sometimes, rather inconvenient broom closets. Without doors, every dungeon would just be a drafty hallway, every fortress a breezy barn. This guidebook for Dungeon Masters contains a description of the eighteen ways of opening doors, a hundred random door encounters, and a dozen plot ideas...   [click here for more]
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Villains & Lairs

Villains & Lairs


Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish.  Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding...   [click here for more]
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Vecna Eve of Ruin: Chapter 1 - Dolindar Tomb Battlemaps

Vecna Eve of Ruin: Chapter 1 - Dolindar Tomb Battlemaps


Dolindar Tomb (Vecna Eve of Ruin Chapter 1) Battlemaps Includes battlemaps for: Dolindar Tomb Surface (20x20) (interior and exterior), Dolindar Tomb (20x30) Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 & other...   [click here for more]
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Vecna Eve of Ruin: Chapter 1 - Evernight Grave Pit & Corpse Market Battlemaps

Vecna Eve of Ruin: Chapter 1 - Evernight Grave Pit & Corpse Market Battlemaps


Evernight Grave Pit & Corpse Market (Vecna Eve of Ruin Chapter 1) Battlemaps Includes battlemaps for: Evernight Grave Pit (20x20) and Evernight Corpse Market (20x20) Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20...   [click here for more]
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Handful of Heists

Handful of Heists


This is the PDF version. For all your Fantasy Grounds needs, click here "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist...   [click here for more]
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Uncaged | Volume III

Uncaged | Volume III


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.  Volume III is currently available as both a...   [click here for more]
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Vecna Eve of Ruin | Ch 1 Neverdeath Catacombs Map Supplement

Vecna Eve of Ruin | Ch 1 Neverdeath Catacombs Map Supplement


Detailed Battle Maps for Neverdeath Catacombs in Chapter 1 of Vecna: Eve of Ruin! Maps and Layers: Main Floor  (48x34) Overhead (cage, pipes, beams) Roof Multiple map variants, including mixtures of: Grid | Gridless Lighting | No Lighting Assets: Overhead Tile to add pipes, ceiling beams, and a cage to place over your trapped NPC tokens Added specific details...   [click here for more]
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The Shattered Obelisk: Chapter 6 - The Shattered Obelisk DM Resources Pack

The Shattered Obelisk: Chapter 6 - The Shattered Obelisk DM Resources Pack


The Shattered Obelisk - Chapter 6 The Shattered Obelisk GM Resources Pack Includes battlemaps for all locations Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Shattered Obelisk Adventure.                                       -...   [click here for more]
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The Mage Tower

The Mage Tower


A massive stone spire erupts from the mountainside and twists into the sky. A rickety, old tower sits at the edge of town; abandoned for ages and rumored to behaunted. An ancient, long-forgotten monolith, standing proudly in the rubbled remains of an otherwise decimated settlement. Whatever the situation calls for, The Mage Tower is just what you need. The Mage Tower is a 10-floor puzzle and combat...   [click here for more]
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Depths of Despair - Solo Adventures in the Underdark #6

Depths of Despair - Solo Adventures in the Underdark #6


Solo Adventures in the Underdark #6 Solo Adventure for a Single 5th Level PC - D&D 5E Depths of Despair Adventuring in the Underdark is a dangerous and difficult challenge for even seasoned parties of adventurers. Entering into the depths of its caverns and tunnels alone is madness! Depths of Despair is a solo adventure that can be added to any solo D&D campaign, but...   [click here for more]
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Monster Loot – Tomb of Annihilation

Monster Loot – Tomb of Annihilation


I want to loot Acererak! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tomb of Annihilation, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will...   [click here for more]
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Monster Loot – Waterdeep: Dungeon of the Mad Mage

Monster Loot – Waterdeep: Dungeon of the Mad Mage


I want to loot Halaster Blackcloak! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these...   [click here for more]
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Micro Dungeons: Layers of the Abyss

Micro Dungeons: Layers of the Abyss


Micro Dungeons is a short selection of small dungeons for both new and experienced players of 5E DnD, that can be played in a few hours, with an old school feel. Micro Dungeons Layers of the Abyss Edition is our second edition for the DMs Guild store, with dungeons filled of demons and other fiends in the Dungeons & Dragons infinite layers of the Abyss. Each...   [click here for more]
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Lost Mine of Phandelver: Chapter 1 - Goblin Arrows DM Resources Pack

Lost Mine of Phandelver: Chapter 1 - Goblin Arrows DM Resources Pack


Lost Mine of Phandelver - Chapter 1: Goblin Arrows  GM Resources Pack Includes battlemaps for: Goblin Ambush Road, Goblin Trail, Cragmaw Hideout Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.            ...   [click here for more]
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Lost Mine of Phandelver: Chapter 2 - Phandalin DM Resources Pack

Lost Mine of Phandelver: Chapter 2 - Phandalin DM Resources Pack


Lost Mine of Phandelver - Chapter 9: Phandalin  GM Resources Pack Includes battlemaps for: Phandalin (full village in battlemap scale), Redbrand Hideout Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.        ...   [click here for more]
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Lost Mine of Phandelver: Chapter 3 - The Spider's Web DM Resources Pack

Lost Mine of Phandelver: Chapter 3 - The Spider's Web DM Resources Pack


Lost Mine of Phandelver - Chapter 3: The Spider's Web  GM Resources Pack Includes battlemaps for: Triboar Trail, Conyberry, Agatha's Lair, Wyvern Tor, Old Owl Well, Thundertree, Cragmaw Castle Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver...   [click here for more]
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Lost Mine of Phandelver: Chapter 4 - Wave Echo Cave DM Resources Pack

Lost Mine of Phandelver: Chapter 4 - Wave Echo Cave DM Resources Pack


Lost Mine of Phandelver - Chapter 4: Wave Echo Cave  GM Resources Pack Includes battlemaps for: Wave Echo Cave Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.                                    ...   [click here for more]
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Wrath of Zuggtmoy

Wrath of Zuggtmoy


Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .  Imagine a world where good has lost and evil prevailed. ...   [click here for more]
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Monster Manual Expanded Adventures

Monster Manual Expanded Adventures


Slice through the deadly flora of the Temple of Root and Ruin before your party is turned to mulch. Brave the sands in the Archives of Hazzan Abduil. Uncover the secrets of a mysterious project gone wrong, awakening a clockwork beholder with its eyes on you. Monster Manual Expanded Adventures features a collection of five gripping adventures that will keep your party on the edge of their...   [click here for more]
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Truly Madly Deeply: Level Zero to Hero

Truly Madly Deeply: Level Zero to Hero


Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,...   [click here for more]
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Signs of Corruption (FR-DC-MELB-01-03)

Signs of Corruption (FR-DC-MELB-01-03)


A rampaging monster tore through the Bluelake District of Neverwinter a couple of days ago, killing citizens and guards alike in its murderous wake. What is this monstrous creature? Where did it come from? Why was it captured and detained instead of being put down like the savage beast it is? Who is suppressing all these questions? Signs of Corruption An Official Mistbourne Dungeoncraft Adventure...   [click here for more]
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D&D Solo Adventure: Drums at Daggerford

D&D Solo Adventure: Drums at Daggerford


5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing. Fantasy Grounds version available here. Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard...   [click here for more]
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Codex of the Timekeeper - The Tomes of Melchior X: Time Spells

Codex of the Timekeeper - The Tomes of Melchior X: Time Spells


Theme The theme of this supplement is time, so all of the spells relate to past and future events, time-space, chronology, and age. Sorcerers and Wizards have the most spells added to their spell lists from this supplement, with wizards representing the academic side of time, and sorcerers its chaotic and often unpredictable nature. For better compatibility with official 5e, all of the spells in this...   [click here for more]
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Candlekeep Mysteries: Zikran's Zephyrean Tome DM Resources Pack

Candlekeep Mysteries: Zikran's Zephyrean Tome DM Resources Pack


Kandlekeep Dekonstruktion (Candlekeep Mysteries 11) GM Resources Pack Includes battlemaps for: Sword Coastline, Wilderness, Foothills, Snowy Mountain, Mountain Cliff, Zikran's Laboratory, Cloud Giant's Keep & Basement Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and...   [click here for more]
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The Second Black Dawn

The Second Black Dawn


"The FANTASY GROUNDS version is now available!" "The ROLL20 version is now available!" "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider...   [click here for more]
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Vecna Eve of Ruin: Chapter 2 - Web's Edge Battlemap

Vecna Eve of Ruin: Chapter 2 - Web's Edge Battlemap


Web's Edge (Vecna Eve of Ruin Chapter 2) Battlemap Includes battlemaps for: Web's Edge (40x50) Includes A pdf with 300dpi images ready for A4 printing A set of 300dpi full size jpeg files, for poster printing A set of 72dpi (140x140px) jpeg for Roll20 & other VTTs Roll20 Ready images of the original maps - drag & drop...   [click here for more]
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Points of Interest: Sharn

Points of Interest: Sharn


Delve into the greed and grandeur of Sharn in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Sharn contains 10 different locations and a bevy of random encounters for adventures and exploration in the City of Towers. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more, all designed...   [click here for more]
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The Ruined Tower of Zenopus

The Ruined Tower of Zenopus


Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP! THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first...   [click here for more]
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The Haunt 2

The Haunt 2


"Perfect for a Halloween one-shot!" “That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!” "It definitely help shed some light on the doll and the visions were so well written!" "It had a feeling that reminded me of Silent Hill." "Love creepy one-shots. I also love games with multiple solutions. Really different compared to most other adventures...   [click here for more]
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Vordanin's Book of Spellcraft

Vordanin's Book of Spellcraft


Vordanin's Book of Spellcraft Unlock the Mysteries of Magic in Your Campaign Vordanin's Book of Spellcraft, is a must-have tome for any Dungeon Master or player looking to enrich their games with a treasure trove of spells, feats, and spellcrafting knowledge. Offalon Vordanin has delved into arcane archives to bring new and exciting spells to bring you this comprehensive guide that...   [click here for more]
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Dragon Season - a Waterdeep: Dragon Heist DM's Resource

Dragon Season - a Waterdeep: Dragon Heist DM's Resource


Dragon Season - a Waterdeep: Dragon Heist DM's Resource Chapter 4: Dragon Season is the grand finale to Waterdeep: Dragon Heist. A frantic hunt for the Stone of Golorr through the streets of Waterdeep that culminates with the heroes delving into the Vault of Dragons. It's where the characters go from hopeful adventurers to legends of Waterdeep – or end up dead and forgotten...   [click here for more]
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Saving Commodore Krux, a Spelljammer Adventure

Saving Commodore Krux, a Spelljammer Adventure


Introduction Concealed within the caverns that riddle the underbelly of the asteroid city on the Rock of Bral, a gang of plasmoid scoundrels known as the Amoebros have made an unlikely home. But when a deal goes south, and an honorable soldier throws a wrench in their plans, the gang’s lair becomes a cage for the captured veteran. The stage is set for a daring rescue and a...   [click here for more]
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The Fall of Cyrog

The Fall of Cyrog


Deep in the Underdark, an elder brain Cyrog has died and been reanimated by the Demon Prince of Undeath, Orcus. Brave adventurers will be called upon to help vanquish this evil. Should they fail, Cyrog and all of his mind flayers will be able to create an army for Orcus to unleash destruction upon the Underdark and the world. In this supplement to Out of the Abyss, your party will...   [click here for more]
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