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A Welcome Scourge

A Welcome Scourge


A Welcome Scourge is a murder investigation for a party of 8th level characters. It takes place in an outpost town called Newfort, but you can easily adapt the adventure to your own setting. There have been several high-profile vampire murders in Newfort, but the locals seem to be fine with them - probably because all of the victims have been infamous and despicable. It is up to your heroes to...   [click here for more]
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Abandoned Temple of Shar

Abandoned Temple of Shar


A dormant evil has been awakened in an abandoned temple, not far from the small forest village of Kahar. Uncanny disturbances has forced the inhabitants of the village to stay inside after nightfall, and as the occurences grow in intensity, the call for hardy adventurers has once again arisen. Uncover the mystery behind the strange occurences and restore the natural balance before...   [click here for more]
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Abandoned Wizards Tower Map Pack

Abandoned Wizards Tower Map Pack


Planning on running an abandoned wizard tower? This map pack may be the one you're looking for! The Lore Long ago, wizards gathered in a remote tower perched atop a mountain, glazing down the land. This group used the tower as living quarters, as well as their work place, where they experimented with all kinds of magic and scientific experimentation. With time, their divergent...   [click here for more]
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Aberrant Cerebrum

Aberrant Cerebrum


Irongate's Medical Academy is harboring a secret that can ruin the esteemed establishment's reputation. The matter at hand must be handled with discretion. Lurking horrors brought to "life" by fatal grudges must be dealt with....permanently. Aberrant cerebrum is an adventure that takes a group of characters from the 4th to the 5th level. It takes place in the city of Irongate...   [click here for more]
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Abscission's Arcane Almanac

Abscission's Arcane Almanac


Abscission's Arcane Almanac - A Book of Spells for 5th Edition Dungeons & Dragons Spells are a manifestation of raw, directed power, a spellcaster’s way to bend the laws of nature to their will. As such, thousands of spells were created, recorded, and forgotten across the centuries, with different goals and purposes in mind. Whether taught to...   [click here for more]
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Additional Elemental Disciplines

Additional Elemental Disciplines


Become even more in sync with the world itself with these new elemental disciplines! In this small expansion, 24 new elemental disciplines have been added into the list of techniques that your Monk has access to, with many of them being taken from the spell lists of both the Player's Handbook and Xanathar's Guide to Everything. You can now expand your understanding of these elements and bring forth...   [click here for more]
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Adventure Bundle

Adventure Bundle


A devil is blackmailing the small village of Seryan, demanding more and more riches. The village, without enough means to withstand such an obstacle, ends up asking for help from a group of adventurers. The brave adventurers learn that the dreaded devil is inhabiting a small abandoned mine near the village, are you ready to start such an adventure? A Dungeons & Dragons adventure for characters...   [click here for more]
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Adventure: Jack Frost - A Murder Mystery in Icewind Dale

Adventure: Jack Frost - A Murder Mystery in Icewind Dale


In the harsh frozen realm of Icewind Dale, a chilling mystery has emerged within the walls of a prestigious baron's estate. Terrifying beheadings have plagued the noble's household, sending shivers through the hearts of all who dwell there. Whispers spread of an evil spirit called 'Jack Frost' lurking in the cold, waiting to claim his next victim. As adventurers seeking gold and glory, you heed the...   [click here for more]
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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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Adventure: Mysterium Tempus - A Mystery in Spacetime

Adventure: Mysterium Tempus - A Mystery in Spacetime


Welcome to the village of Tempora, where time stands frozen in a delicate balance. As the adventurers arrive, they discover people and objects are suspended in motion, their lives frozen in a single instant. Amidst this temporal stasis, the only glimmer of untouched time resides in a three-tiered hourglass, filled with ten droplets of a mysterious black liquid. Possessing the power to manipulate...   [click here for more]
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Adventure: Something Dark - The Secrets of Bridgehill Manor

Adventure: Something Dark - The Secrets of Bridgehill Manor


"When evil has a daughter, all hell is bound to break loose."  ~ Caretaker Montrose. When a descendant of the family returns home, things start to happen. Embracing the dark magic, a young woman looks to glorify her families legacy by combining the past with the present. Dive into the family history of the Bridgehill family and what made them such a powerful ally and foe. Something Dark...   [click here for more]
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Adventurers Guild Admissions Office

Adventurers Guild Admissions Office


   This short dungeon is for four to five third-level characters and is designed as an entrance examination for the Adventurers Guild. It can be run as a single-session stand-alone adventure or dropped into an existing dungeon as a classic escape room-style puzzle. The Adventurers Guild Admissions Office has a mix of combat threats, traps, role-playing, and...   [click here for more]
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Adventures Daycare of Uncle Ordark

Adventures Daycare of Uncle Ordark


Adventures Daycare of Uncle Ordark is a DnD one shot where players take the roles of Ordark's proteges around age 4-5 and embark on a quest to investigate his disappearance. Once famous champion Ordark is now retired. That doesn’t stop him from new endeavours such as establishing “Adventures Daycare of Uncle Ordark”, where he takes care of his fellow adventurers’...   [click here for more]
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Adventures in Amberhall: A Wanted Man

Adventures in Amberhall: A Wanted Man


A one-shot adventure for 3rd level characters. Crime bosses operate from the catacombs below the streets of Amberhall, so why were you identified as one of the thieves?! Descend into the catacombs to root out the criminals and clear your name. This adventure is the third episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures in this series...   [click here for more]
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Adventures in Amberhall: The Crimson Coffer

Adventures in Amberhall: The Crimson Coffer


A one-shot adventure for 9th level characters. As their last desperate act, the conspirators activate an apocalyptic device somewhere in the city. You must race against time and infernal threats to stop doom from befalling Amberhall.  This adventure is the ninth episode in Season One of the Arcane Vault Assembly One-Shot Series: Adventures in Amberhall. One-shot adventures in this series can be...   [click here for more]
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Adventures in Eberron [BUNDLE]

Adventures in Eberron [BUNDLE]


This special bundle product contains the following titles. A Darkness from the Stars Regular price: $2.99 Bundle price: $2.30 Format: PDF Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure...   [click here for more]
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Adventures in the Icewind Dale and other Arctic Regions

Adventures in the Icewind Dale and other Arctic Regions


Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own. Clash with frost giants, duel remorhazes, and solve frigid mysteries...   [click here for more]
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Adventures in the Night - Level 1 Mini Adventure

Adventures in the Night - Level 1 Mini Adventure


Adventures in the Night is a Dungeons & Dragons 5th edition mini-adventure by Midnight Tower. It is designed for a group of three to five 1st-level characters, but the DM can easily replace encounters to suit characters of any level. The adventure can be played as a one-shot episode or as a prequel to the Hunter’s Full Moon trilogy. It can also be used in any campaign that features...   [click here for more]
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Adventures Three [BUNDLE]

Adventures Three [BUNDLE]


This special bundle product contains the following titles. One Last Tribute Regular price: $4.00 Bundle price: $2.67 Format: PDF One Last Tribute is a dungeon-based, swamp filled adventure for three to five characters, levels 2 to 3. For many years, the village of Valley Falls has been blessed by the spirit of a forgotten knight, whose old mausoleum sits deep...   [click here for more]
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Alashar's Compendium of Unusual Choices

Alashar's Compendium of Unusual Choices


Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include: 12 Race Options: Beholderkin, Dhampyr,...   [click here for more]
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All Roads Lead to Death - The Mirror of Echoes: Episode I

All Roads Lead to Death - The Mirror of Echoes: Episode I


After the TPK...what if there's more story to be told? With their souls claimed by the mysterious Arbiter, the party finds themselves awakening in unfamiliar bodies. Caught in a loop, they die repeatedly due to an explosion from an unknown source. Can they uncover clues to save themselves, or are they destined to perish for eternity? The first in our new series, The Mirror of Echoes, this...   [click here for more]
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Ambushers of the Splitrock pass

Ambushers of the Splitrock pass


Welcome to the first installment in the "Detailed Encounters" series! Each "Detailed Encounter" -  features new monsters with unique stat blocks, new magic items, a custom battle map, and detailed NPCs. It also has story hooks and advice enough, to quickly turn it into a separate adventure! About "Ambushers of the Splitrock pass":...   [click here for more]
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Among Them - A Barghest Hunt

Among Them - A Barghest Hunt


A fiend lurks among the Black Blade goblins.  A shapeshifting barghest fashioned by the General of Gehenna to exact revenge on all goblin-kind.  It’s aim: to kill as many goblin leaders as possible…  A masked goblin approaches the party asking for help.  Two tribe leaders are dead.  But a rival for chief has control of the crime scene.  Will the party discover the barghest among the goblin...   [click here for more]
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Amongst Thou

Amongst Thou


The party has just completed an important part of their quest and are looking to move quickly to their next destination. They’ve hired a local airship captain to sail them to their stop. The takeoff is smooth enough, and the ship glides effortlessly through the clouds, until something goes wrong. The ship stops suddenly with a violent jerk. The captain assembles the party...   [click here for more]
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Amphibious Offerings

Amphibious Offerings


Amphibious Offerings:  A whimsical underwater adventure for 2 or more players of level 4 or higher. A young lord has been kidnapped by a mysterious frog-like beast, and the players have been tasked with rescuing him. They'll delve into the depths of a sunken temple and face a horde of watery creatures. Can they tell friend from foe, and tame mysterious gods, or will they be sleeping...   [click here for more]
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An Alphabet of Very Rare Magic Items

An Alphabet of Very Rare Magic Items


TWENTY-SIX WONDROUS ITEMS FOR ADVENTURERS WHO DON’T HAVE TIME TO MESS ABOUT ANY MORE From the very fine folks who brought you Alphabets of Common, Uncommon and Rare Magic Items… introducing the obvious next step, An Alphabet of VERY Rare Magic Items! From the adorable Clockwork Calico and the radiant Helios Choker to the harrowing Yeth Collar and the grisly surprise of a Grick-in-the...   [click here for more]
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An Empty Cage

An Empty Cage


When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry. Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1...   [click here for more]
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An Orphan's Inheritance

An Orphan's Inheritance


Not knowing one's ancestry can be difficult on a person. It can cause someone to question their place in the world and condemn them to a life that never fully understands parts of its existence. And yet... ...and yet there are times when having the opportunity to learn the truth turns out to be worse. This 1-2 hour psychological horror adventure is suitable for PCs between levels...   [click here for more]
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Anaxus, the Winged Blight

Anaxus, the Winged Blight


Deep in the heart of the dearkest forest, there is a place where an elven kingdom once flourished. Now, that kingdom is long gone, and in its place lies the dead-filled Dreadwood, lair of Anaxus the Winged Blight. A master strategist and military historian, this terrifying undead dragon is the perfect supplement for any campaign that deals with political intrigue, war, ascension to godhood, undead...   [click here for more]
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And So it Begins

And So it Begins


Three beginning 1st level Scenarios for DMs who are running a game for starting Characters, starting Campaigns, or, starting Players. These scenarios should take one session each, of about 3-4 hous.  They are designed as the beginning for a new campaign and include suggestions for linking them into the next part of your story. Floral Undead.  The Party arrive in a village and find...   [click here for more]
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And Then the Ground Shook (5e) (SoEW 3)

And Then the Ground Shook (5e) (SoEW 3)


And Then the Ground Shook is the 3rd adventure in the Sands of Empty Wishes adventure path. This is a nontraditional, downtime adventure for 3rd and/or 4th level characters. As a downtime adventure, it provides PCs with a chance to spend approximately three weeks pursuing activities chosen from among 19 possible options. While the Sands of Empty Wishes...   [click here for more]
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And then there were none

And then there were none


Update: Layout and art have been renewed! And Then There Were None... Emhin manor stands forlorn in its ruined gardens. The Emhin family dissapeared one night, many years ago. Now its up to you to brave the mansions dark chambers, and uncover a horrifying family secret... 'And then there were none' is a one shot Horror adventure, lasting about 3...   [click here for more]
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And When The Dogs Start Barking: An Icewind Dale One-Shot

And When The Dogs Start Barking: An Icewind Dale One-Shot


A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole.  Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape.  At the...   [click here for more]
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Another Dead End: Tier One Quest & Oneshot

Another Dead End: Tier One Quest & Oneshot


ANOTHER DEAD END! An A-Maze-ing Adventure for Puzzling Questgoers Scaled for 5 Players, Level 3-5 ‘Another Dead End’ is a tried-and-true comedy-esque oneshot that went so well on its test runs that it ended up running for twice as long, just because the players enjoyed it and wanted more. Naturally, I had great fun with it. While there are suggested encounters and a test map attached...   [click here for more]
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Arcane Antagonists - Five wizard NPC villains with personality, encounters, and tactics

Arcane Antagonists - Five wizard NPC villains with personality, encounters, and tactics


Arcane Antagonists Wizards can be magical villains. The NPCs in this supplement evoke the magic and the danger but also the arrogance of the wizard archetype. From the battling books of the librarian to the battlefield magic of the war mage, these Arcane Antagonists provide magical, challenging encounters for any D&D adventuring party. Each Arcane Antagonist comes with a description of the villain,...   [click here for more]
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Arcane Enigmas: Awe-Inspiring Adventures in Puzzlecraft

Arcane Enigmas: Awe-Inspiring Adventures in Puzzlecraft


Where imagination takes flight and epic tales unfold, the inclusion of puzzles and enigmas adds a layer of depth and engagement to the narrative. This manual seeks to be your guiding companion, offering insights and resources for Dungeon Masters eager to weave intricate challenges into their campaigns. Puzzles and enigmas serve as more than mere obstacles; they are keys to unlocking hidden truths,...   [click here for more]
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Arcane ship

Arcane ship


Today I have for you: Arcane ship You stand before a majestic creation, the epitome of art and power. Before you is a new ship, a guardian of treasures and an explorer of unknown frontiers. It is a large, magical ship that embodies grandiose dreams and unrivaled opportunities. Aboard this monster you find magical cannons, their shimmering light revealing the limits of your imagination. The blue crystal,...   [click here for more]
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Arcane Sleuth & 3 New Spells

Arcane Sleuth & 3 New Spells


A Roguish Archetype for 5e An arcane sleuth is a supernatural detective who can find anything, anywhere. Whatever has been lost, be it a person, place, or thing, an arcane sleuth can eventually track it down... even the truth.... Arcane sleuths can also handle themselves no matter how weird things get on the trail. Whatever is waiting for them, and no matter what they run into along the way, an...   [click here for more]
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Arcane Tradition: Monster Hunting

Arcane Tradition: Monster Hunting


A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger. Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land. The Lich prepares its last spell, knowing the...   [click here for more]
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Arcane Tradition:The Storyweaver

Arcane Tradition:The Storyweaver


Arcane Tradition: The Storyweaver  There are few wizards whose ability to spin tales out of imagination brings them to life. A Storyweaver is one who weaves spells into fairy tales, myths, and legends.  This rare arcane tradition encrypts spells betwixt the words of fantastical tales. These wizards collect fables, folklore and fairytales into Storybooks that act as their Spellbooks....   [click here for more]
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Arcane Traditions: Magic of Identity

Arcane Traditions: Magic of Identity


Magic of Identity Four new Arcane Tradition options are included in this offering from The Copper Sanctum: Hematurgy, Leximancy, Numerology, and Signumancy. Hematurgy Blood is the most primal of identifying methods. A signature penned in blood holds far more power than one in ink. The bond of blood is strong. Through intense study and occasional madness, Hematurgists have discovered methods of unlocking...   [click here for more]
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Arena of Champions - The Conclave of the Trophy Hunter: A New Ranger Conclave

Arena of Champions - The Conclave of the Trophy Hunter: A New Ranger Conclave


The Conclave of the Trophy Hunter There are those rangers who are never satisfied with their greatest hunt, who are always looking for a bigger and more dangerous target. Those who choose this path become trophy hunters, taking pieces from the creatures they stalk and prowl to imbue themselves with their innate strengths and virtues. To many, trophy hunter rangers appear more creature than mortal,...   [click here for more]
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Arena of Champions - The Dagger Master: A Rogue Archetype

Arena of Champions - The Dagger Master: A Rogue Archetype


Pick your blade, any blade.  You have focused on the weapon of the trade for most rogues – the dagger. But while most rogues merely wield the dagger, you have mastered it. You have become especially adept at throwing these deadly weapons with pinpoint accuracy. Your bond to your daggers seems almost supernatural, as if they are a part of you rather than just tools. With Laura Renfrew's amzing...   [click here for more]
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Arkaneologist: A Wizard Subclass for D&D 5e

Arkaneologist: A Wizard Subclass for D&D 5e


Wizards are spellcasters focused on studying their dedicated field of magic. They conduct arcane experiments, pen magical theories, and pore over their vast collection of tomes to advance their knowledge and understanding. In contrast, Arkaneologist leave the comforts of their wizard towers to find knowledge no tome can provide. They forgo a dedicated school in order to discover and record...   [click here for more]
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Artifact of the Arcanist

Artifact of the Arcanist


Mysterious whispers of the cosmos entangle the party into the depths of the horrors hidden away from this world as they uncover an ancient artifact that corrupts their very mentor. A 6-hour adventure for 3rd level characters ...   [click here for more]
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Artifacts of Power

Artifacts of Power


4 Powerful & levelling magic items granted by the gods for your Games: The Cloak of the Jaeger The Ring of The Betrothed The Helm of the Lawbreaker The Realmshredder Axe From the team at The DMs Book Club! ...   [click here for more]
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Artificer: Lapidarist

Artificer: Lapidarist


Fight or fancy, why not both? The Lapidarist is an artificer of gems, baubles and all things shiny. A support subclass that focuses on bolstering your party’s’ defences while helping them accessorize.  ...   [click here for more]
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Ascendant Domain (5e)

Ascendant Domain (5e)


While most Clerics follow the domain of a God, you have chosen a different path. Why worship a God when you could become one? They have perhaps called you mad. Unhinged. Insane. But you did not listen. Something has awakened inside of you, something small, and weak, but still something. The spark inside of you is tiny – merely a mote of divinity – but still, it is enough. You know now your...   [click here for more]
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Asmodeus' Corrupted Grimoire [BUNDLE]

Asmodeus' Corrupted Grimoire [BUNDLE]


This special bundle product contains the following titles. Amsodeus' Corrupted Grimoire: Book Five Regular price: $3.95 Bundle price: $2.85 Format: PDF In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Four

Asmodeus' Corrupted Grimoire: Book Four


In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze. Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.  To satisfy...   [click here for more]
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