Step Into The House of Curiosities!
Once a prosperous stop off on the Evermoor Way, Nulfi's House of Curiosities has fallen on hard times.
Now the main attraction, the mysterious Fairie Coffins, have been stolen, and the ever eccentric proprietor is seeking aid.
Will your adventurers recover the Fairie Coffins and survive the darkness that lurks at the House of Curiosities' heart? Or will they... [click here for more]
Away with the Faeries“Don’t mistake my insistence on this for cruelty. A deal was struck, a price must be paid. One way or another.”
Many centuries ago, the people of Stonebridge lived in peace with the fair folk who dwelled in the nearby forest; a place known for its thin veil between the Material Plane and the magical Plane of Faerie known as the Feywild. This... [click here for more]
After a long day of travel, you stop for a rest on the side of the road near a grove. Just as you set your pack down and take a seat on a rock, an unusually large fox darts out of the bushes, grabs your bag in its jaws, and sprints off into the trees. It's so fast you've no chance to react. Having only just sat down you've had little rest, but now you must give chase or lose your gear.A... [click here for more]
The Feywild is a twilight realm of mystery and wonder, its fey inhabitants masters of trickery and deception, their strange desires incomprehensible to mortal minds. You were touched by this place, and it has left its mark on you. Perhaps you wandered through a portal, have a distant fey ancestor, or were taken by faries for a short time as a small child. Regardless, the elegant yet untamed power of... [click here for more]
In one of the most secretive places in all the multiverse there is a bazaar where everything can be acquired.
Be ready to venture in a place where all the logic fall apart and let the flow of the fairies’ magic carry you.
Inside this module you will find unique merchants and new magic items to add in your game.
It can be played as a part of any D&D campaign to add some exceptional rules... [click here for more]
An enchanting adventure for 4-5 characters of 1st or 2nd level!
The Greenheart inn lies at the edge of the High Forest. When the party decides to check in for the night, they are surprised by a very welcoming and charitable innkeeper: lodging is free, and all guests are welcome to join the evening's feast. This must be the party's luck day...right?As the adventure unfolds, our heroes... [click here for more]