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Murder on the Eberron Express

Murder on the Eberron Express


Murder on the Eberron Express is a character driven murder mystery, confined on a moving lightning rail, where the murderer changes each time you run it. This 3-5 hour one-shot for level 6 characters aims to give you all the fun of a game of Clue with all the variety of Dungeons & Dragons Fifth Edition. It is set in Eberron, an unusual D&D setting, that is darker and with more pulp noir...   [click here for more]
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Eberron Confidential

Eberron Confidential


    Everyone's hiding something! What's a secret you've never shared? Are you hiding an aberrant dragonmark? Were you kicked out of Arcanix? Were you actually raised by gnolls? Or are you [REDACTED]? In Eberron Confidential, setting creator Keith Baker presents a host of secrets for DMs and players to enjoy. Each secret provides a unique connection to the world...   [click here for more]
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Sharn: City of Blood

Sharn: City of Blood


It's arcanopulp intrigue in this Eberron mystery! A pulp adventure designed for characters of 3rd to 5th level. Est. playtime 5-8 hours, depending on your table. Warforged private detective Steel-Eye Dixon has caught a case, just not in a manner he's accustomed to. After begging for his help, a would-be client has turned up dead. Stranger still, multiple murders across Sharn...   [click here for more]
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The Cyre 1313, the Mourning Rail

The Cyre 1313, the Mourning Rail


The Cyre 1313, the Mourning Rail, first appeared in Van Richten’s Guide to Ravenloft as one of the less-detailed Domains of Dread. Combining the gothic horror of Ravenloft and the arcane industry of Eberron, the Cyre 1313 exists entirely onboard a corrupted lightning rail. Terrified, undead passengers haunt the metal carriages while the sinister Last Passenger hopes to preserve their secrecy at any...   [click here for more]
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Politics of the Shadow Marches

Politics of the Shadow Marches


This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere...   [click here for more]
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Politics of Cyre

Politics of Cyre


Welcome to Cyre, a country devastated by the magical cataclysm known as the Mourning. This comprehensive supplement expands on the internal politics of Cyre, a country wiped off the face of Khorvaire four short years ago.  The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of...   [click here for more]
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Heirlooms of Eberron - 50 Magic Items From the Last War

Heirlooms of Eberron - 50 Magic Items From the Last War


Heirlooms of Eberron has been updated! New art, a new template, and an ink-friendly version are now available! If you've already purchased Heirlooms of Eberron, simply redownload it to get the new version! Heirlooms of Eberron lists 50 magical items from the steampunk-themed setting. Items focus on the lore, intrigue, pulp action, and technology found in Eberron. Included in these...   [click here for more]
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The Last Day of Sharn

The Last Day of Sharn


  The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn. Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull! A tier 2 adventure, optimized...   [click here for more]
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Sharn: Murder in Skyway Manor

Sharn: Murder in Skyway Manor


It's arcanopulp intrigue in this Eberron mystery! A pulp adventure designed for characters of 4th to 6th level. Est. playtime 5-8 hours, depending on your table. Someone has sent an invitation to Warforged private detective Steel-Eye Dixon, an olive branch from his hated commander during the Last War. Steel-Eye's reunion with his warforged unit is cut short when the commander...   [click here for more]
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A Guide to Candlekeep Mysteries

A Guide to Candlekeep Mysteries


Looking to play Candlekeep Mysteries as a campaign? Just trying to spice the adventures up? Or are you looking to run them in Eberron? Then A Guide to Candlekeep Mysteries has got your back! This 60-page guide includes an overarching storyline to link the adventures together, "character ties" to help players make connections to the campaign world during character creation, tips...   [click here for more]
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A Darkness from the Stars

A Darkness from the Stars


Descend into the Starpeaks in A Darkness from the Stars, a mystery adventure set in Eberron. This 3-5 hour one-shot, built for characters levels 4-6, is sprinkled with Eberron’s celestial lore, bringing you a mystical adventure for Dungeons & Dragons Fifth Edition. When the researchers of the Starpeaks Observatory are put in danger by a creature nesting under the mountains, the characters...   [click here for more]
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Sora Esma's Tome of Urban Legends: 13 Across Eberron Folktales

Sora Esma's Tome of Urban Legends: 13 Across Eberron Folktales


Blessed by warding Olarune, but cursed by Ol’ King Nymm, there lopes a fearsome monster with hunger inside of him... The realm of Thelanis is woven with stories, each of which echoes on the Material Plane in a dizzying array of fairy tales and urban legends. While scholars and sages might dismiss these as fantastical archetypes, the wisest—and most long-lived—know that every story has a spark...   [click here for more]
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Sora Esma's Cart of Wonders

Sora Esma's Cart of Wonders


Bargains and mysteries await in Sora Esma's Cart of Wonders The hobgoblin peddler Esma offers 500 esoteric trinkets to players in the world of Eberron!  Players can find items from all major Eberron regions. This supplement offers players alternative options for character creation trinkets catered to the setting, as well as a chance to acquire...   [click here for more]
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Battle of the Bands: A One-Shot Adventure

Battle of the Bands: A One-Shot Adventure


Attend the concert of a lifetime in this One-Shot adventure for the world’s greatest roleplaying game…  The concert of a lifetime is about to take place, the party taking on the role of an indie band of their own, potentially get into and thrown out of the exclusive club Elvinor and try and make a name for themselves as dark forces work in the background.  When Danny Breeze...   [click here for more]
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Deep Below Sharn: A one-shot adventure in Eberron

Deep Below Sharn: A one-shot adventure in Eberron


The party wakes up in an ancient dungeon cell, deep below the city of Sharn. They have no idea how they got there, and they see cultists leading other prisoners away. Will the players confront the nefarious cult, or flee with their lives? Deep Below Sharn is a two- to four-hour "one shot" adventure for level 4 characters set in the realm of Eberron. It uses a modular...   [click here for more]
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The Legend of Sleepy Hollow

The Legend of Sleepy Hollow


THE LEGEND OF SLEEPY HOLLOW A literary classic by Washington Irving — warped — for 5th Edition Dungeons & Dragons.   CELEBRATING THE 200th ANNIVERSARY OF THE WASHINGTON IRVING MASTERPIECE! The Legend of Sleepy Hollow is an adventure in storytelling suitable for beginning players...   [click here for more]
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Cannith Catalogue - An Eberron Equipment Supplement

Cannith Catalogue - An Eberron Equipment Supplement


Did you always wonder what sort of things can be bought in a Cannith enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items: Aerogel Powder Aluminum Arrows Carbide Helmet Ceramic Shard Gravitational Manipulator...   [click here for more]
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The Eberron Codex - Chapter 1

The Eberron Codex - Chapter 1


Find me on Patreon Find me on Facebook Find me on Youtube The First chapter of an adventure that'll take you from the City of Towers to the Mournland beyond the Gray. My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and story elements, as well as the characters  and locations involved. I want to make sure that the Dungeon Master knows that creativity is rewarded in this adventure. The extensive lists of possible locations...   [click here for more]
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Eberron Gothic: Curse of the Thornwood

Eberron Gothic: Curse of the Thornwood


Eberron Gothic: Curse of the Thornwood is an intricate, character-driven mystery set against the sins of the past.  On a journey to Arythawn Keep at the edge of the Mournland, the adventurers stop for the evening in the Thranish village of Brightdawn where they discover that there are dark secrets hidden in the wilds nearby. . . Curse of the Thornwood is an adventure that uses a lot of things...   [click here for more]
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Forgotten Relics Map pack

Forgotten Relics Map pack


Featured here is a set of full colour maps to add to the adventure found in Eberron Rising from the last War  Each map comes in both gridded and grid-less form and in three different file types to suit every play style and letting you focus on your game.  Included are: - Cog Carnival  - Lift to under Sharn  - Daask Excavation Site  - Mithral Tower - Sharn City Street - Sky...   [click here for more]
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The Hermit: A new ship battlemap for Saltmarsh

The Hermit: A new ship battlemap for Saltmarsh


The "Hermit" set contains: The Hermit The Extra Stuff Set (shallop & barrels) Maps comes with different options: transparent or water backgrounds, grid or gridless and day or night options. Feel free to use this for your own personal usage. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product...   [click here for more]
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The Monsters of Enfri Asylum

The Monsters of Enfri Asylum


During a routine train ride, the characters are halted by a powerful force within Enfri Asylum. Haunted by murderous doctors, revolutionary patients, and creatures beyond description, the characters must venture into the old hospital and put an end to the madness to reach their destination. Where have the staff gone? Why do the doors not lead where they should? What dark experiments were performed...   [click here for more]
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Tiefling Treatise

Tiefling Treatise


The Tiefling Treatise brings heaps of new lore and a queer focus for the tieflings of Eberron. Four unique origins are detailed within this fifth-edition supplement, ranging from tieflings influenced by Eberron's planes to those possessing a spark of the divine.  For DMs looking to add tieflings into the world, encounter tables are scattered throughout the book for quick and easy implementation....   [click here for more]
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The Eberron Codex - Chapter 3

The Eberron Codex - Chapter 3


Find me on Patreon Find me on Facebook Find me on Youtube Into the Mournland The expedition had set out with grand ambitions, but what they found was a world beyond their worst nightmares. As they pushed further into the Mournland, the group of over a hundred adventurers dwindled down to a mere handful of brave souls. They faced hunger,...   [click here for more]
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The Wayfinder Foundation's Register of Extraordinary Individuals

The Wayfinder Foundation's Register of Extraordinary Individuals


This product is a PDF—if Fantasy Grounds is more your speed, here you go! If you want to rock both a PDF and the FG version—check out this discounted bundle!     The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service for adventurers. As such,...   [click here for more]
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The Eberron Codex - Chapter 2

The Eberron Codex - Chapter 2


Find me on Patreon Find me on Facebook Find me on Youtube The story continues! This chapter takes the players further down the criminal underbelly of Sharn, they must gather information and prepare themselves before they venture into the eldritch Mournland. My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and...   [click here for more]
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Eberron Battlemaps - Lightning Rail, version 2

Eberron Battlemaps - Lightning Rail, version 2


This is a collection of Lightning Rail battlemaps suitable for Eberron or any other fantasy world with a magically propelled train. All maps are provided as png files, with or without grid, and as an object, ready for use in roll20 or other online platforms. The maps include: - Engine cart - Kaboos cart - Booth cart - Dining cart - First class cart - Standard passenger cart - Budget passenger...   [click here for more]
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Eberron - Ten random books from the Library of Korranberg

Eberron - Ten random books from the Library of Korranberg


In this period of damned virus, a lot of people cannot visit a library. But the characters of your Eberron campaign finally can! In this product you'll find the description and 5E stats for ten interesting books available in the Library of Korranberg, the most famous ‘cultural' institution of Zilargo in Khorvaire! 30 MB of high-quality pictures are included to be used as...   [click here for more]
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The Glass Forest - A One-Shot Adventure

The Glass Forest - A One-Shot Adventure


Embark on an epic journey with the inaugural one-shot from the Black Nexus series! Explore the never-before-seen island of Venkara, concealed within the Korrandarllum Bay of Riedra by a powerful Psyco-Arcane disturbance known as The Black Nexus. Here, the Glass Forest conceals treacherous perils at every turn. Each step you take threatens...   [click here for more]
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Pulp Chronicles of Eberron

Pulp Chronicles of Eberron


Expand your Eberron Characters with compelling backstories, dynamic background characters and direct links to existing lore!  The Pulp Chronicles of Eberron is an adaptation and expansion of the Heroic Chronicle System from the Explorer’s Guide to Wildemount for the Eberron Campaign Setting optimized for the setting’s Pulp-Noir storytelling....   [click here for more]
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Escape from the Cyre 1313

Escape from the Cyre 1313


The Mists of Ravenloft encroach once again, bringing the electrical terror called Cyre 1313. Trapped inside the Mourning Rail, will the party be able to uncover the mystery of the elusive Last passenger and escape? Or will they meet their end to the horrors that lurk inside the moving iron prison? Can they evade the strange crew and...   [click here for more]
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LA PRIGIONE DEI DANNATI

LA PRIGIONE DEI DANNATI


LA PRIGIONE DEI DANNATI - AVVENTURA IN ITALIANO! Fuggite da una prigione misteriosa in questa avventura ambientata ad Eberron simile ad un mix tra un dungeoncrawler ed una escape room! Per personaggi di III livello (4/5 giocatori) Durata prevista: circa 6,5 h di gioco. "Vi risvegliate in una tetra prigione senza sapere bene il perchè, ma avete ben chiaro che se non fuggirete alla svelta farete...   [click here for more]
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Prestige Path: Inquisitor of the Silver Flame

Prestige Path: Inquisitor of the Silver Flame


This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame. “Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,...   [click here for more]
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The Eberron Codex - Chapter 5

The Eberron Codex - Chapter 5


Chapter 5 The Eberron Codex is within reach, the Key of Khyber glows an eerie light, the Lord of Blades awaits. Infiltrate the royal palace Vermishard and retrieve the Eberron Codex! If you can. ...   [click here for more]
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Six Stones (An Eberron Adventure)

Six Stones (An Eberron Adventure)


Starting life as a novice adventurer isn't easy - experienced adventurers are always sweeping the jobs right out from under your players' noses. But when a beggar turns up at a tavern having lost his father to a group of criminals, someone's gotta do something, even if it means standing up against one of the most dangerous crime syndicates in the city... Six Stones serves as an...   [click here for more]
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Magewright, Marked, Cabal, Claw

Magewright, Marked, Cabal, Claw


This is a primer on running espionage and/or special operations games in the Eberron setting.  This guide covers the Dragonmarked Houses, the intelligence agencies of the various nations, as well as grand conspiracy groups (which may or may not exist) and terror-plotting anarch cells.  Created by one of the co-hosts of the Eberron-focused manifest.zone podcast. ...   [click here for more]
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The Plot in Northmarket: An Eberron Home-Base Adventure

The Plot in Northmarket: An Eberron Home-Base Adventure


Are a string of robberies in Sharn's Northmarket district all that they seem? Can the party figure out what's going on before it's too late? ...   [click here for more]
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Thelanis: The Moonlit Garden

Thelanis: The Moonlit Garden


The trees bend, twist and rearrange themselves as the sun fades, replaced by a single massive moon hanging high in the sky. You find yourself somewhere altogether different with bigger more gnarled trees, everything more vibrant with color in the bright moonlight. The bold browns, purples and blues around you don't feel real, more like something from a beautiful painting. Yet here you stand......   [click here for more]
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Murder In Korunda Gate

Murder In Korunda Gate


When three bodies are found with severe burn marks around their necks, it is clear the city guard are out of their league. Inquisitives are called in to solve the case... This is a one-shot noir adventure set in the world of Eberron. In it, the players take on the role of inquisitives investigating strange murders in one of the seedy backstreets of Korunda Gate, a city on the border of the...   [click here for more]
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Up the Beanstalk

Up the Beanstalk


A priceless artifact has been stolen under unusual circumstances. Its current location? Sharn, City of Towers, being auctioned off by person(s) unknown. The current asking price? Evidence of a conspiracy that could destroy the fragile peace of Khorvaire if it is successfully retrieved from the Mournland. In Up the Beanstalk, your PCs will travel from the rim of the Skyway to the heart of...   [click here for more]
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Assassinio sul Treno Folgore 5E

Assassinio sul Treno Folgore 5E


La luce autunnale ha da poco schiarito il cielo e la stazione del Treno Folgore di Fairhaven è illuminata ancora dalle luci delle lampade a fiamma perenne che la notte rischiarano il centro della città. Il treno è già alla sua banchina, pronto a partire. Meraviglia fra le meraviglie del Khorvaire, il Treno Folgore rappresenta una delle più incredibili creazioni ad oggi esistenti. Nato quando...   [click here for more]
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Blood in the Wine

Blood in the Wine


Set in the world of Eberron, in the nation of Aundair, this adventure is designed for a party of 5th level characters and should take between 2 and 3 hours to complete. Adventure Summary: The characters arrive at the Summervine Vineyard in central Aundair, and discover it needs their help! Several people have gone missing and they've closed off a portion of the vineyard, characters...   [click here for more]
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Came a Great Spider

Came a Great Spider


Rumors of a massive pirate fleet sailing up from Xen’drik have reached the disbelieving ears of Prince Ryger ir’Wynarn of Regalport, who has begun scrambling his navy and calling up local militia. Witnesses claim the ships are flying an unknown flag - that of a great spider. As representatives of the prince, the PCs must discover why the drow are suddenly pouring out of their ancestral homeland...   [click here for more]
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Murder in Morport

Murder in Morport


A solo adventure for 5th-6th level characters. Morport is no stranger to murder or conspiracies, but a murder conspiracy is something that's never happened in the bustling metropolis! The head of The Fortuna Syndicate, Rezuk Valdur, has been seeing a decrease in profits in the Eastgate district. He brings you in to investigate the source while he ventures out to the city of Sharn...   [click here for more]
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Bone Knight: Paladin Oath of Bones

Bone Knight: Paladin Oath of Bones


“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal...   [click here for more]
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Dreams of Undeath

Dreams of Undeath


"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead." Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue...   [click here for more]
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Ripper Class

Ripper Class


The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant. Serial...   [click here for more]
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Coven of the Dragonmarked

Coven of the Dragonmarked


After witnessing an innocent lord burned alive at the stake, the PCs find themselves on the trail of a coven of hags. To uncover the witches’ twisted plot, the PCs must undertake a perilous journey across swamplands, through warrens, and into the realm of the fey. Will their trek across the Eldeen Reaches-Droaam border rid the land of the Green Coven’s meddlesome influence once and for all? Coven...   [click here for more]
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Chrome On The Range

Chrome On The Range


Warforged are falling ill inside the Mournland! Answer a canine construct's call for help and meet Hasp and Knuckle, two warforged pacifist salvagers who have been stricken ill by a mysterious affliction. You will navigate strange flora, dangerous and mutated fauna, and a Cannith artificer's dark guilt in order to put things right again (or, as right as they can be inside the Mournland). Cover art...   [click here for more]
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Monkey Wrenches

Monkey Wrenches


As iron is eaten away by rust, so the envious are consumed by their own passion. — Antisthenes The destruction of Cyre and creation of the Mournland marked the end of The Last War. Since then, a towering wall of mystic fog has covered what used to be the nation of Cyre. Those who have ventured inside and made it out have spoken of unusual beasts, wild warforged, and other strange occurences. Most...   [click here for more]
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