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The Lamenting Lighthouse

The Lamenting Lighthouse


GET THIS ADVENTURE AND TWO MORE AT A 66.6% DISCOUNT IN MY LIMITED-TIME "GHOSTS, HAGS & BEASTS" BUNDLE! IT'S CHEAPER THAN BUYING THIS ONE ALONE, SO WHY NOT GET MORE MATERIAL FOR YOUR HALLOWEEN SESSION? "This adventure is a critical hit on almost every single...   [click here for more]
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The Last Papyrates

The Last Papyrates


Someone has been stealing all of the paper throughout the land, and the Papyrates are having none of it. That’s their job. And there is a market. Something fishy is going on… and four lowly wizarding clerks get swooped up in it all one night, to recover the magical paper they were meant to be guarding. ...   [click here for more]
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The Literary Gods: Preview

The Literary Gods: Preview


This is a preview of the fantastic book that will be out soon. The full book is over 20 pages of Literature themed Deities and Patrons that will add some new flavor to your games. With 16 new Deities and 16 brand new Patrons, along with a brand new Domain for Clerics and the formulas to create your own Domains and Patron types. ...   [click here for more]
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The Lost Lord

The Lost Lord


The local lord was always a bit odd. When his young son died he became a recluse. Years have passed and most of the lord’s manor staff have been laid off. He stopped accepting visitors, and now nobody has seen him in months. What’s going on up at the manor and who can the town call upon in their time of need? ...   [click here for more]
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The Lost Monastery of Thalius Dorn

The Lost Monastery of Thalius Dorn


Tall tales tell of the Monastery of Thalius Dorn, lost to the Ogre wars and rumoured to have disappeared before the invading hordes. Many seek its riches, but first, they’d have to find it. The Lost Monastery of Thalius Dorn is a Tier 1 adventure for characters of about levels 1-2 and tasks the players with sorting out a little disagreement between a group of devils and the...   [click here for more]
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The Magister's Tomb

The Magister's Tomb


The King lies dead, murdered in his own bed. Only his three heirs had access to the tower. Now the Magister has passed as well, before he could complete his investigation. Who killed the King? And more importantly, who should rule next? In this one-sheet adventure, you have everything you need to run a four hour session for a level 5 party. We've cut all the fluff to bring you the nuts and bolts...   [click here for more]
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The Malady Chronicles

The Malady Chronicles


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming. The Malady Codex offered an introduction into the realm of magical diseases. Written by...   [click here for more]
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The Malady Codex II: Diseases of the Mind

The Malady Codex II: Diseases of the Mind


Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s...   [click here for more]
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The Malady Codex: Mindflayer Danger

The Malady Codex: Mindflayer Danger


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


You can now create your OWN diseases with the Malady Workshop! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies,...   [click here for more]
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The Merchant's House

The Merchant's House


A merchant's house and nearby alleys. Has two floors and a basement. (1) Poster size map 36 x 24 inches (150ppi) 1in:5ft scale. PNG and PDF included. May update with textures and color in the future. Thanks for dropping by. ...   [click here for more]
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The Metamorphic Cloud

The Metamorphic Cloud


"My master's master left to embark ona great work, sealing himself and some colleagues inside a laboratory out in the forest, but they were never heard from again. Will you help me to find out what happened? And importantly, will you help me to recover their work?" An open setting adventure for Lv5 characters, The Metamorphic Cloud is a classic dungeon style adventure putting...   [click here for more]
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The Mundane Sage Class

The Mundane Sage Class


The Mundane Sage is a class for the truely non-magical players at the table. Focused on skill mastery, the Mundane Sage uses their experience in the form of wisdom to study materials and apply their recent meditations to ability checks. -Sees through basically all of the trickery -Skill Based Play -Uses wit and training over magic -Versatile -Enjoys...   [click here for more]
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The Mysterious Theatre of Macabre (5e)

The Mysterious Theatre of Macabre (5e)


This is an adventure for one or two sessions with a group of 3-5 players from the level 3rd-5th. In this adventure you will be getting into a story full of humor and horror that will lead up to a big and marvelous theatre performance. The beloved local bard was kidnapped by a mad theatre nerd of a necromancer, which uses the bard in his grotesque production. It is on your party to save him! To...   [click here for more]
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The Mystery of Argenmont Manor

The Mystery of Argenmont Manor


The reclusive Marquis of Argenmont has invited a group of adventurers from across the land to his castle for a feast. He promises great rewards in exchange for assistance dealing with a grave threat to his lands. Unfortunately, things start to go wrong when guests go missing and, you’ve probably guessed it, this is a friggin’ MURDER MYSTERY. Break out the pipes and sleuthing hats, because...   [click here for more]
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The Mystery of the Red Death

The Mystery of the Red Death


In the highest circles of power, a dance of death begins. Caught in a web of intrigue and mystery, the first innocent blood spilled merely foreshadows what is to come. Adventurer, can your mind pierce the encroaching webs deviously spun all about you? The Mystery of the Red Death is an intrigue-centered murder-mystery adventure for a party of four to six PCs of about 3-4th level. Taking place in...   [click here for more]
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The mystery of the White Church

The mystery of the White Church


The White Church is the largest and most impressive building in an otherwise small and unsuspecting village of Skrzyńsko. Built many years ago it is the pride and joy of the local residents and also the focal point for the community through the weekly mass, drawing in many people from neighbouring villages. Not much happens in these regions usually, making the arrival of strangers a welcome distraction...   [click here for more]
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The Mystic, REVISED

The Mystic, REVISED


Disclaimer: I own none of this material, This is simply a revised version of the Mystic that I would like to get out to the public for playtesting. All credit for the class design and image goes to wizards of the coast. The only thing that I own here is the revisions made to said class. Hello Everyone! I'm sure a lot of people have seen a lot of "Revised Mystics" floating around. I desperately...   [click here for more]
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The Nameless Isle

The Nameless Isle


When an island appears out of nowhere just off the coast of Neverwinter, Lord Dagult Neverember hires a party of adventurers to sail to it and investigate its strange appearance and what lies upon it. However, with many dangers lying ahead, can the party succeed in their quest, or will they die trying? The Nameless Isle is a 4-6 hour adventure for 4-5 Player-characters of 1st level and will bring...   [click here for more]
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The Nutcracker, a retelling

The Nutcracker, a retelling


At the Royal Christmas Eve party, the Queen is kidnapped by the evil Mouse King and our adventurers are sent to rescue her. Into the mouse-hole your adventurers will go, where it leads, no-one knows. A 2017 COPPER Best Seller - Now a 2018 Silver Best Seller! Thank you!! This is a Christmas themed mini adventure based on the Classic story and ballet The Nutcracker. The Nutcracker...   [click here for more]
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The Old Dwarf Fort

The Old Dwarf Fort


Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present. Lead your players through an...   [click here for more]
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The Orcs of Wellbury

The Orcs of Wellbury


The Orcs of Wellbury Duke Holmstead, impressed with the party’s recent exploits, has asked them to travel to Wellbury to assist the Sheriff there. Bandits have been stealing valuable silks on the trade road from Wellbury and Holmstead. The Duke wants this issue resolved as soon as possible and is offering good coin to those willing to help. As the party arrives they hear shouting...   [click here for more]
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The Penniless Plot: A Waterdeep Adventure

The Penniless Plot: A Waterdeep Adventure


An important figure of Waterdeep life has been murdered! The City Watch is in chaos, the Kobolds are running amok, and the only way you can settle this is to find out who did it, find out why, and bring them to justice! At the center of it all, surely there's a grand treasure to be found! The Penniless Plot is the final part of the Tiny Justice trilogy, but can act as a stand-alone adventure for...   [click here for more]
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The Phantasm Warlock Patron (5E Warlock Archetype)

The Phantasm Warlock Patron (5E Warlock Archetype)


This is a character class archetype option for Dungeons & Dragons 5th Edition. This class delves deep into the warlock class and brings out a new archetype for play with your D&D 5E character. This archetype involves a power from beyond...The Phantasm. ...   [click here for more]
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The Plague Doctor Class

The Plague Doctor Class


This is a project I have spent a lot of time on as is evident and as the reviews/comments will show it is had taken a while to complete. <o:p></o:p> I appreciate any and all donations as it will help me fund future projects as well as give me some motivation to keep going. (As sell out as that sounds.)<o:p></o:p> Please leave a review and consider joining the Facebook group where I...   [click here for more]
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The Planeshaper

The Planeshaper


The Planeshaper is an Illusion-based Warlock alternative that gains the power to bend reality to its will, to gain its own plane of existence, and create creatures within it. ...   [click here for more]
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The Poltergeist of Velna Stop Inn

The Poltergeist of Velna Stop Inn


You hire a driver to carry you North to the thriving trade town of Greenest. You hope to get some rest, exchange goods, and perhaps plant some roots. Along the way you are abruptly stopped and warned of danger. Whether or not you take the advice of the town militia, trouble will find you. Madness or melee, the only way out is to solve the mystery that surrounds the Velna Stop Inn. This is an...   [click here for more]
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The Priest, the Witch, and the Lost Temple: An Adventure

The Priest, the Witch, and the Lost Temple: An Adventure


"The story really captures your imagination and the layout is beautiful." - Neal S. "Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M "[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E. "The writing is both captivating and near perfect,...   [click here for more]
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The Pursuit of Knowledge

The Pursuit of Knowledge


Stuttersberg is a sleepy little town named after its founder, William Stutter, who has long since passed. The party is likely passing through on their way to somewhere more important, or at least more exciting. But Stuttersberg has a bloody past that a precious few remember, and what better time to remind the townsfolk where they came from than right now? The Pursuit of Knowledge is a Dungeons and...   [click here for more]
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The Rains

The Rains


The final enemy is hope. A storm has raged within sight of the Twilit City for generations, never wavering and always slowly advancing. This is no ordinary squall of rain and wind, however; malign intelligence beyond mortal grasp stalks within, toying with the petty lives of adventurers and wanderers as a cat toys with string. None have escaped the city since it descended. This patient, long enduring...   [click here for more]
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The Raven's Rocks - A Saltmarsh encounter

The Raven's Rocks - A Saltmarsh encounter


After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters...   [click here for more]
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The Reblighted: An Arboreal Race for D&D 5E

The Reblighted: An Arboreal Race for D&D 5E


Th Reblighted are a people shrouded by mystery. Caught between the worlds of flora and fuana, this noble race stands tall, as the world moves around them. Perfect for the player who wants to try their hand at a green thumb. ...   [click here for more]
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The Reliquary

The Reliquary


The Reliquary is a 2-4 hour dungeon for any level that will challenge your party's teamwork, compassion, and puzzle solving as they attempt to find the artifact hidden behind a challenge that only the truly good and heroic can best. Drawing from some of the best fantasy tropes, where great magic is hidden behind traps that only the selfless and good-of-heart can solve, the Reliquary will force your...   [click here for more]
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The Renewal

The Renewal


This is a social and combat focused adventure taking place in the iconic land of Faerûn. People have begun to go missing in the coastal city of Baldur’s Gate due to an unknown phenomenon. After being contracted to look into these disappearances, this mass vanishing begins to point towards one entity: The Cult of Bane. ...   [click here for more]
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The Ruby of Nelas

The Ruby of Nelas


Welcome to the city of Aldermane, an adventure set in a city boiling with corruption and danger at every turn. The city has been held in the thrall of a tyrant the Duke Landgrave Hildebrand who has continued to oppress his subjects. Living in Aldermane is not an easy life and any opportunity to make enough coin to escape is a rare and tempting gift. So, prepare for a daring Heist with a Twist! I...   [click here for more]
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The Sacking of Millbrook

The Sacking of Millbrook


The Sacking of Millbrook As the party approaches Millbrook, looking forward to catching up with Gandrick over a drink at the Laughing Hound tavern and regaling him with their most recent adventure, they notice smoke ahead. As they travel closer the scale of the smoke confirms the worst; to raise that much smoke the whole town must be ablaze… A Single-Session Adventure for parties...   [click here for more]
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The Savant Class

The Savant Class


Outwit and outthink your adversaries as a intelligent and intuitive savant! Through a charming word, investigative foresight, or a well-placed rapier, nothing can surpass your cunning and finesse. The Savant Class is an intelligent martial class with three unique subclasses: The Occultist understands magic intuitively and can harness arcane patterns to manipulate the Weave. The Manipulator wields...   [click here for more]
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The Second Black Dawn

The Second Black Dawn


"The FANTASY GROUNDS version is now available!" "This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality...   [click here for more]
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The Secrets of the Twisting Colossus

The Secrets of the Twisting Colossus


Eric Watson verdict: "A truly puzzling deathtrap dungeon that invokes the Portal Games, the Saw movies, and D&D’s own Tomb of Horrors, check out the uniquely rotating puzzle rooms within “The Secrets of the Twisting Colossus”. Endzeitgeist verdict: “An alchemy-themed masterpiece requiring player skills over PC skills. One example of the rarest...   [click here for more]
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The Shadows of Kryptgarden

The Shadows of Kryptgarden


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 5 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 5th-6th level characters The Sword Coast is the home of Waterdeep,...   [click here for more]
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The Shield that Guards: Ward-Blade

The Shield that Guards: Ward-Blade


Few warriors are more dedicated to honor than the Ward– Blade. Trained from an early age in the art of war and sworn to The Warder’s code, Ward–Blades hold positions of power and respect in many lands, often serving as elite Bodyguards. The Ward–Blade takes on their training with zeal, learning the way of the blade. The Ward–Blade is often the most trusted soldier in their...   [click here for more]
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The Snowbeasts of Crestfall - Adventure

The Snowbeasts of Crestfall - Adventure


A band of adventurers has been summoned to the northern city of Crestfall to investigate the mysterious disappearances of several fishermen. It seems that some ravenous beast has been picking them off one by one. The mayor of the town believes that yetis are to blame and has put a bounty on the heads of these reclusive beasts. This one-shot adventure for a group of 4-6 third-level characters is...   [click here for more]
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The Snowglobe Cottage of Calmforge Island

The Snowglobe Cottage of Calmforge Island


Conjured snow swirls around a cottage on an isolated island, concealing a deadly tragedy. A lone artificer slumps at the table, wishing for all the world that he could undo what he has done. Is there a chance at redemption? Perhaps. But when unwelcome guests arrive, time is no longer the only enemy. This encounter is designed for a party of around 3-6 at levels 1-4. It should take 1-2 hours to complete,...   [click here for more]
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The Spirit Walker (Beta Class)

The Spirit Walker (Beta Class)


The Spirit Walker is a caster class that utilizes the ethereal plane, forging a bond with a powerful spirit to grow and harness the energies of the ethereal. The Spirit Walker offers two unique archtypes, one more focused on a applying a debuff and the other utilizing a spirit companion with similar rules to the UA Ranger with more flexibility. The Spirit Walker utilizes the unique mechanic of a...   [click here for more]
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The Spiritualist Class

The Spiritualist Class


Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death. Play...   [click here for more]
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The Storm to Come

The Storm to Come


The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons. The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage...   [click here for more]
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The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist

The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist


The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may carry...   [click here for more]
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The Sun Goes Down with a Ruby Smile

The Sun Goes Down with a Ruby Smile


A small port seems the perfect place to dock when a freak storm forces the small trade cog, Sea's Rock, to find solid ground. But the newly discovered port town raises questions: where are all the residents, and are any of them still alive? Designed for 3-5 players at level 1. This module favors investigative and inquisitive playstyles over kicking in the door with swords drawn....   [click here for more]
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The Sunken Ruins of Ishau

The Sunken Ruins of Ishau


The Sunken Ruins of Ishau Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics. Even deeper down, at the bottom of an old undersea lake, an otherworldly monstrosity guards its eclectic hoard of oddities. What does it know about the Soulmonger? An adventure for characters between levels 4-6 Requires...   [click here for more]
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The Sunken Village of Little Corth

The Sunken Village of Little Corth


'The Sunken Village of Little Corth' is a 2nd level Dungeons and Dragons adventure centred on a time-paradox puzzle. The PCs travel across a necrotic marsh (the Grey Creeping) to a sunken village where, upon being transported back 2000 years into the past, they must prevent a necromancer freeing Orcus (demon prince of Undeath) from the imprisoning veils of the spirit plane. If only it was...   [click here for more]
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