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Endless Ages: The Maw of Winter Chapter 1

Endless Ages: The Maw of Winter Chapter 1


Mercenaries, sell swords and adventurers from far and wide have answered the call of the merchant guilds of Avaros to venture to the town of Stonebridge the last outpost of civilization deep past the wilds of the Northern Great Forest, through the treacherous mountain passes of the Tin Hills to the borders of the mysterious White Wood. The people and the trade that flows through this last outpost must...   [click here for more]
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Enter the Demon's Paw, Part 1

Enter the Demon's Paw, Part 1


You come to the mysterious town of Demon's Paw. As you meet the towsfolk you start to sense a more sinister underbelly to the town. ...   [click here for more]
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Escape from the Underdark - Across the Realms

Escape from the Underdark - Across the Realms


Escape from the Underdark In this survival adventure, the players will mysteriously find themselves at the bottom of an Underdark ravine. They will have to make do with no weapons, armor, tools or readily available food and water. As they make their way through the labyrinths of the Underdark in a desperate attempt to find the way out, they will gather clues of what happened to them. If they survive,...   [click here for more]
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Escelions Magical Mazes

Escelions Magical Mazes


Lesser known and more obscure than his peers, the wizard Escelion was a master of dimensional spaces, and deeply jealous in his designs as he watched contemporaries such as Leomund and Mordenkainen create grander and more useful spaces. Detailed in this pack are three of his designs. Three mazes crafted for difficulty and security, to test and ensure that only the worthy...   [click here for more]
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Escort

Escort


My third offering. I'm thinking a party of 4 or so 4th level players would fit well, but adjust as necessary. This is an adventure set in the Forgotten Realms Sword Coast. An offer you couldn’t refuse. The wrong place at the wrong time. You and a few others who happened to, just then, be passing through the threshold of Greenest are nearly trampled by a small squad of mounted town guard...   [click here for more]
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Feudal Japanese NPCs

Feudal Japanese NPCs


An assortment of NPCs suitable for a campaign set in East Asia or inspired by Japanese fantasy. ...   [click here for more]
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Fishing for Gods in Strade's Gallows

Fishing for Gods in Strade's Gallows


A medical shipment to the swampy town of Strade's Gallows takes a turn for the eccentric when the party happens across enigmatic shrimp-men who begin to worship them as gods. Can the party solve the mystery of Strade's Gallows' ailment, or will their new disciples botch it all up? "Fishing for Gods in Strade's Gallows" is a Dungeons and Dragons 5emodule designed for 3-5...   [click here for more]
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Follow the Lights

Follow the Lights


Follow the Lights This One Shot Adventure Module contains: The story for a single adventure Builds for a new monster Build and Background for a NPCs Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story While many know legends or stories about mythical artefacts granting immortality, the gnomish...   [click here for more]
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Free Sample Map Pack: Winery

Free Sample Map Pack: Winery


Winery A popular vineyard and tasting room with a dark, underground secret. This map packet features a winery’s tasting room, production floor, underground storage, and secret caverns (4 unique maps). Try it for free! This free version features the ungridded maps for you to use your imagination while plugging into your campaigns. Love it and want more? The complete collection...   [click here for more]
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Gardens of Fog

Gardens of Fog


A dear friend lies stricken, a prisoner in their own mind. Local healers are baffled, unable to provide aid, and without intervention your companion is surely lost. Steel yourself, enter the realm of the mind and face the struggles within. This module contails a Tier 1 Adventure optimized for five 3rd-level characters, as well as a new cleric subclass: the psychomancer, inspired by mental health...   [click here for more]
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Getting to Barovia

Getting to Barovia


The creeping fog scenario is one of my favourite adventure hooks for Curse of Strahd becuase of it's simplicity - however, some people might find it hard to place it in a setting. This is a one page adventure hook that expands on the "Creeping fog" scenario a little more, giving the players and yourself a good footing to get the adventure started. ...   [click here for more]
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Goblins of Grimmwall

Goblins of Grimmwall


A short introductory adventure for 4 - 6 first level characters. ...   [click here for more]
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Good Country Dyin'

Good Country Dyin'


Welcome to the dark side of Faerûn. The Moonsea region, while known as the stomping grounds for many budding adventurers, holds dark secrets if you know just where to look. One of these is a seemingly abandoned farm on the edge of the Cormanthor Forest. Dare you brave the dangers lurking within? Can you even trust your friends? Don't look behind you. You just might find Good...   [click here for more]
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Good Knight: A 1-Page Encounter

Good Knight: A 1-Page Encounter


June's 1-Page Encounter title, Good Knight, lets players engage in a game of cat and mouse across a city. Every night, starting at sundown, a figure has been breaking into homes, raiding taverns, and confronting the denizens of Slumberton and putting them to sleep. To date, nothing has been reported stolen but the winter months approach and they townfolk have things to do! You can find other fine...   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource

Gray Hands - a Waterdeep: Dragon Heist DM's Resource


Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got...   [click here for more]
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Guilt Wraith

Guilt Wraith


A punishment from the gods. Guilt wraiths torment those who commit terrible crimes. ...   [click here for more]
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Half-Farspawn

Half-Farspawn


Tainted by incomprehensible forces of Elder Evils, half-farspawn exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon. The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse....   [click here for more]
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Heart of a Hero

Heart of a Hero


Cullford’s acclaimed ranger has gone missing. Villagers blame the hag that lives in Rooks Wood, but the two had had a steady truce for years. All that remains is the ranger’s raven familiar, and it’s prepared to guide those willing towards its master’s last wish. A 3-hour adventure for 1st-4th level characters. ...   [click here for more]
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Heart of a Monster

Heart of a Monster


About the adventure Heart of a Monster is a 4-6 hour adventure for level 3 characters. Players venture through eerie glowing swamplands to Dawnglow, a small town ravaged by a terrible curse. They say a monster that once protected the town now vies to destroy it. But why? Players will explore Dawnglow’s dark side and make choices that will change the fate of the town forever. This...   [click here for more]
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Heritage Blade (Martial Sorcerous Origin)

Heritage Blade (Martial Sorcerous Origin)


Most sorcerers inherited their magic through blood. You inherited yours through steel. When powerful magic-users die, some of their magic and their soul can become trapped in the weapons that in life were extensions of themselves. These weapons are called Heritage Blades. For most people, they are nothing more than ancient weapons, but when the weapon finds someone it deems worthy,...   [click here for more]
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Highward Hold Dungeon Maps

Highward Hold Dungeon Maps


Highly detailed, realistic style battle-maps of an old fortress built on a snowy mountain, now a home to monsters! Contains 3 maps, and the dungeon has 5 levels each with their own unique characteristics. Also includes a 3-page PDF with some ideas on how to make use of the dungeon's features for your own campaign. Each map is 1260×2520px in size (18×36 tiles at 70px each.) This is the...   [click here for more]
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Homebrew Bestiary: Black-eyed Person

Homebrew Bestiary: Black-eyed Person


The Black-Eyed People are beings from the Negative Plane. While they look humanoid, they have solid black eyes, wear dark hooded clothes, avoid all eye contact, and seem to disappear when approached. They delight in enticing mortals to follow them back to their home plane. These are usually a solo encounter that is Challenge Rating 5 and are common in urban locations. ...   [click here for more]
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Homebrew Bestiary: Unique Monsters

Homebrew Bestiary: Unique Monsters


Three unique individuals based on creatures in the monster manual. These are meant to be either a solo encounter, or in the case of Belax, an NPC that the players may ally themselves with. As they are all named, each has a small snippet of a history that you can use to fit it into your campaign or use for a one-shot scenario. ...   [click here for more]
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I Am Your World

I Am Your World


Mr. M is a mind flayer protecting a small village on a well-traveled road. Except... no visitors ever pass through and the villagers seem oddly forgetful and there's a warehouse no one's allowed to enter. Wake up. Take your place in this village. You have always lived here. Those memories of past adventures and future goals are but dreams slipping from your grasp. I Am Your World...   [click here for more]
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i've been

i've been


“All of us have our Static—our self-loathing, our anxieties, our grief. For some of us, though, it’s much stronger. It’s not something you can just wish away.” An adventure optimized for four 3rd-level characters, i’ve been examines our relationships with mental health: the difficulty of vocalizing its reality, the importance of help and...   [click here for more]
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In a Bit of a Pickle

In a Bit of a Pickle


Kudj is a simple, half-ogre farmer who thinks he has a problem with a monster in his cucumber fields, but what you’ll really find there is a conspiracy involving pickles, polymorph potions, and a pervasive prejudice against preternatural parentage. In a Bit of a Pickle is a short adventure with an emphasis on role-playing and investigation, and can easily be fit into most campaign...   [click here for more]
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In Vino Augurium

In Vino Augurium


In Vino Augurium This One Shot Adventure Module Contains: The story for a single adventure A map for of a large estate A puzzle revolving around an assassination at a fancy party Character sheets for several NPCs (friends and enemies) The Story Of all the delicacies in the world, the Darlier Brandy must be one of the most exquisite there are. People call...   [click here for more]
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Inquisitor - Background

Inquisitor - Background


The Inquisitor knows the value of information and how to obtain it. Every person requires a unique approach, and the Inquisitor has the tools to ply each one. ...   [click here for more]
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Ire of the Wilds

Ire of the Wilds


Ire of the Wilds An Adventure for a party of 3rd to 5th level characters Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more...   [click here for more]
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Island Adventures: The Pieces Of Eight

Island Adventures: The Pieces Of Eight


Set to the seas with this pack of eight standalone adventures on distant, solitary shores, and discover the mysteries of the Pieces Of Eight! Battle monster islands, face ferocious ferals, and explore the unknown in eight short one-shot adventures designed to be encountered by a party sailing the seas of any world, any setting - or tie them together in a grander quest, each of the...   [click here for more]
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It Always Starts in a Tavern

It Always Starts in a Tavern


A group of new adventurers make their way to the Blushing Mermaid, a rough and tumble Tavern in the Lower City of Baldur's Gate. While socializing and letting off some steam they catch the eye of the servant of Duke Belynne Stelmane, who hires them to help her reclaim some political power by handling some bandits, starting a saga that could potentially change Baldur's Gate and the Sword Coast forever....   [click here for more]
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Journey to the Frozen Cave - A 6-8 hour one-shot Adventure

Journey to the Frozen Cave - A 6-8 hour one-shot Adventure


Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need. The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late? The daughter...   [click here for more]
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Kill a prince. Start a war.

Kill a prince. Start a war.


This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin. Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?...   [click here for more]
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King to an Empty City

King to an Empty City


What good is a king without a city to rule over? What happens when everyone in a city disappears, gone without a trace? This is the state in which an adventuring party, your characters, finds Sheol in; a city devoid of all life forms, claimed by Hegemon, a Wraith that used to be its king. Explore the empty city! Be mindful of the thieves' guilds! Find your way to the portal...   [click here for more]
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Knight of Shades

Knight of Shades


These warriors are tied to darkness, using their ties to the Shadowfell to enhance their own power. This was originally a prestiege class for my homebrew setting for 3e. It has now been converted to a full class for 5e. I do hope you enjoy it. Any and all feedback is welcome and appreciated. Includes: Two grey paths - 1) Champion of Twilight: A warrior that uses the darkness to their advantage....   [click here for more]
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Kobold Ambush

Kobold Ambush


D&D is generally about player characters walking into traps. So how about a role reversal where the players are better off laying traps than confronting enemies head on? This one-shot explores being a lowly pack of kobolds that work for an ancient dragon. Player characters have low health, artisan tools, and equipment for setting traps. 14 pregenerated kobold specialists. Enough notes, reminders,...   [click here for more]
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La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background

La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background


In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare...   [click here for more]
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Lady Sepa and the Soul Weeper

Lady Sepa and the Soul Weeper


Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest... For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,...   [click here for more]
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Lathander's Chosen

Lathander's Chosen


In a small town, the citizens have been going missing for the past four months. They always return after a few days, but never know what happened while they were gone. The citizens are always uninjured, but appearing to be slightly older than they were when they went missing. ...   [click here for more]
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Layout Elements: Purple Marble Backgrounds

Layout Elements: Purple Marble Backgrounds


We've all seen them--the background images behind the text on the pages of our favorite RPG products that make it seem like it's old paper, or grass, or even a mysterious spell book with soft arcane symbols in the margins. While they're not necessary, they certainly boost the visual appeal of what we read! Finding those kinds of backgrounds legally can be challenging, especially if you don't have...   [click here for more]
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Legend of the Chaos Wind

Legend of the Chaos Wind


Now through the 31st of October, download Legend of the Chaos Wind for FREE! This is the perfect adventure to run leading up to Halloween. Challenge your adventurers to explore a haunted Ghost Ship on the spookiest of nights. To adapt this adventure as a Halloween One-Shot, have a group of 4th Level characters begin the adventure in Chapter 4 as they come to conciousness aborad the...   [click here for more]
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Leif's Revenge

Leif's Revenge


The Earl has been poisoned at a feast for your adventurers. . . After the successful end of the mushroom plague on the city of Chadbridge, the adventurers have been invited to a feast in their honor. Unfortunately, the Earl is poisoned during the festivities! This is a one-shot murder mystery, and while it is written as a sequel to our first one-shot, Druid in the Sewers, can easily be changed so...   [click here for more]
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Lepidoptera: a mothman inspired race for D&D 5E

Lepidoptera: a mothman inspired race for D&D 5E


Inspired by legends of the iconic west virginian cryptid. This humanoid moth race is perfect for those who want to take to the night skys of the forgotten realms and uncover its darkest secrets. ...   [click here for more]
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Liars Abound

Liars Abound


Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,...   [click here for more]
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Loosing Patients

Loosing Patients


Patients are going missing in a small rural hospital. The staff begs your party to help solve the mystery. Can you find the killer before they strike again? ...   [click here for more]
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Lost to Darkness

Lost to Darkness


This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Love's Fickle Arrow

Love's Fickle Arrow


Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors. Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for...   [click here for more]
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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
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Magewright, Marked, Cabal, Claw

Magewright, Marked, Cabal, Claw


This is a primer on running espionage and/or special operations games in the Eberron setting. This guide covers the Dragonmarked Houses, the intelligence agencies of the various nations, as well as grand conspiracy groups (which may or may not exist) and terror-plotting anarch cells. Created by one of the co-hosts of the Eberron-focused manifest.zone podcast. ...   [click here for more]
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