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Cullford’s acclaimed ranger has gone missing. Villagers blame the hag that lives in Rooks Wood, but the two had had a steady truce for years. All that remains is the ranger’s raven familiar, and it’s prepared to guide those willing towards its master’s last wish.
A 3-hour adventure for 1st-4th level characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
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A single printable miniature in Black & White with Gray background and White background.
This product also contains a 500px .PNG image for use as a Virtual Tabletop Token.
I have a catalog of other stuff over on DriveThruRPG as well.
This CR6 monster is part of my third Creature Feature Quarterly currently on Kickstarter.
Click on the links below to check out some of my... [click here for more] |
Dungeon Masters Guild |
$0.10
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Journey deep down the hole and discover what has been untouched for hundreds of years. What treasures have been left in the Cavern of Hiss.
Map includes 4 large rooms and a large slippery slope into a sludge pit.
For more maps check out Dungeon Mate Maps ... [click here for more] |
Dungeon Masters Guild |
$0.20
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3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light:
Drudgehunter: when servants flee their masters, a drudgehunter... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring Kara-Tur the eastern realms to your table with this new Martial Archetype.
In this new supplement for Kara-Tur the eastern realms, you are introduced to the elite military warriors of the Shou Lung empire
In Martial Archetype: Imperial Dragon Knight, you meet a fighter who is skilled at swordsmanship and the martial arts fight but is also a diplomat and a general in the making... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring Ravenloft to your table with this new Roguish Archetype.
In this new supplement for Ravenloft, you are introduced to the Highway Man a mounted rogue who is both dashing and well-armed
In Roguish Archetype: Highway Man, you meet a Rogue who is skilled a rider and an excellent marksman who does everything with style and daring. Highway Man is a perfect addition to any Ravenloft... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring the Outer Planes to your table with this new Warlock Patron.
In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in.
In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked... [click here for more] |
Dungeon Masters Guild |
$0.50
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One by One, They Vanish is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 1st level adventurers. This adventure can be treated as a one-shot event, or added as a quest in a larger campaign.
Grey Sands Village is a small settlement overlooking the ocean. It is a quaint, quiet spot for a few farming families eeking out a living. Whilst... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
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Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
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A murder has occurred in the Fool’s Keep. Can the adventurers solve the mystery before the criminal completes their scheme?
A stand alone or sequel to the FREE adventure the Fool's Keep and possible prequel or sequel to Beneath Fool's Keep . Also see my line of .99 modules/story line the Doom Portals or click on my name to see all the adventures. And check out the new tier 4... [click here for more] |
Dungeon Masters Guild |
$0.50
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A mystery that starts in the small town of Sandsummit and the surrounding countryside. And when some children are kidnapped in the middle of the night, leads the adventurers into the Shadowfell. There they meet up with the orchestrator of the kidnappings, and a virtual meeting with his benefactor. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.51
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For 1st through 3rd level characters. You were hired on to do a job. You did your job incredibly well. That is why you find yourself in a jail cell waiting for a trial and then the end of a rope. You need to lead a rescue mission to prove your innocence. But everyone is against you. What else is new? This was my first attempt to make a module. Be kind and give feedback please. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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For 3rd through 5th level characters. An uninhabited island with an ancient secret. You are hired to find out what happened on Alb. A group of men a went missing on the island. The island has ruins so ancient that no one alive knows their origins. The answer to the island’s secret might die with you. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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"Dead of Winter" is a 1st-level adventure
which can easily be adjusted to any level
It is designed as a side quest for Dungeons & Dragons 5th Edition
(but could be converted to other editions with very little effort).
As the adventurers are traveling a lengthy road between destinations, a bitter winter storm blows... [click here for more] |
Dungeon Masters Guild |
$1.50 $0.95
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Twenty Chillingly Creepy Encounters
Welcome traveller to the darkest and cruelest corners of the realms. Where your worst nightmares hide just beyond your sight. Where all is not at it seems and evil lurks in shady corners. Where you are lucky to get out alive and with your sanity intact. Welcome to Twenty Chillingly Creepy Encounters.
In this module you, the Dungeon Master, will... [click here for more] |
Dungeon Masters Guild |
$0.99
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An all-ages adventure for players of all experience levels!
The townsfolk celebrate when a healer with legendary abilities comes to town. The wonderful Merric Lighthands can heal even the most extreme and permanent injuries and illnesses. Unfortunately for them, a visitor from Merric’s past arrives to tell the truth.
Includes six pregenerated characters, NPC stat block, and a brand new magic item!... [click here for more] |
Dungeon Masters Guild |
$0.99
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Halloween-themed Adventure
The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family.
As the adventurers investigate, they discover that the unnatural terrors beneath castle are of a different, and deadlier, nature than they... [click here for more] |
Dungeon Masters Guild |
$0.99
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Now only 99 cents
Krawlity House
In Baldur’s Gate, the Temple of Tymora has acquired the former manor of a disreputable figure, legendary occultist Ransom Krawlity.
Adventurers are needed to investigate the manor and make sure it is safe to convert into an outreach for the faithful.
What the PCs discover is that Krawlity... [click here for more] |
Dungeon Masters Guild |
$0.99
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Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest...
For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,... [click here for more] |
Dungeon Masters Guild |
$0.99
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Another 10 Minute Side Quest designed to get your player's engines revved up or just keep their wheels spinning while you make some real magic happen.
In this side story the players are again called upon by Imbrigul, a Tiefling they would have met in The Wagon's A'Rockin (free if you want). His cousin and niece are having some trouble with their fellow villagers. The young girl seems privy to information... [click here for more] |
Dungeon Masters Guild |
$0.99
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While traveling, the heroes take shelter from a storm in an old mansion. This begins the chain of events that leads to an encounter with the LaCroix family, who are not what they seem.
NOW IN SECOND EDITION!
The first edition of Under the Skin was well received but as I began building more modules, I felt like it needed an update. It was overwritten, and I was never satisfied with... [click here for more] |
Dungeon Masters Guild |
$0.99
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“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal... [click here for more] |
Dungeon Masters Guild |
$1.00
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Did you always wonder what sort of things can be bought in a Cannith enclave? Your search is over! In this small supplement for your 5E Eberron campaign, you will find description&stats for the following not-so-mundane items:
Aerogel Powder
Aluminum Arrows
Carbide Helmet
Ceramic Shard
Gravitational Manipulator... [click here for more] |
Dungeon Masters Guild |
$1.00
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A group of adventurers must stop an evil Red Dragon and a group of Kobolds from destroying a small farming village.
A 5th Edition One-Shot! Includes monsters from the Monster Manual and Volo's Guide to Monsters.
This Adventure is best played with a group of 4-5 characters of level 3-4. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe.
Two new spells as well as changes to existing ones are contained within as well. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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A note tied to a roadsign leads the party to a small, swampy town that has seen better days. To stop the fog that has been halting the town's food growth, the party will have to venture in to the swamp and snuff out the source.
This 1Sheet adventure can serve as a one-shot or a quick quest in your larger campaign. It can take anywhere from 2-4 hours and is meant for a 5th-7th level party (4-6p) playing... [click here for more] |
Dungeon Masters Guild |
$1.00
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This was created by combining the 3.5e Church Inquisitor and the 4e Exorcist of the Silver Flame.
“Three things cannot be long hidden: the sun, the moon, and the truth.” – Buddha
No force stands in greater opposition to the world's evils than the Church of the Silver Flame. Its holy warriors are embroiled in an eternal war against demons, devils, lycanthropes,... [click here for more] |
Dungeon Masters Guild |
$1.00
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This is a time sensitive adventure lv 1-4, for those DM's that want your players to be time aware. To the passer by, this year’s Festival of Rain in Somberre may look the same as any other year, but there is something stirring beneath the surface. As time goes on signs begin to show that something isn’t quite right. Dark clouds slowly begin to cover the sky as a storm begins creeping in from the... [click here for more] |
Dungeon Masters Guild |
$1.00
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The undead are seen as abominations by some, useful servants by others, and a troublesome nuisance by most. The creation of the undead involves the desecration of the physical, and in some instances the consumption of the immaterial. Souls bound into service make for some of the most potent undead creations, and some necromancers don't stop at just one. They siphon more and more souls from their afterlives... [click here for more] |
Dungeon Masters Guild |
$1.00
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This otherworldly patron option for D&D 5th Edition Warlocks was inspired by my own life experience surviving Bacterial Meningitis and living with Temporal Lobe Epilepsy.
The Layer Between is an unusual, unknowable, and uninvited Patron that grants boons to its beneficiary in the form of various mental advantages. A warlock with The Layer Between Patron focuses on uncovering hidden information... [click here for more] |
Dungeon Masters Guild |
$1.00
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This Adventure takes place in a medieval fantasy realm where magic users are predominantly hunted unless sanctioned by the Order of the Knights Guard, A vicious order of Knights that have risen up from the roots of fear and hate for Magic due to recent events that have occurred in the realm.
The fear that the villages and towns are in is currently being driven even higher by them as they seek to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Enter a cycle of endless terror...
Over seventy years ago Valentyne Manor bore witness to a horrible atrocity. A curse hangs over the site where a family was torn apart. Every hour their murders are played out by tormented spirits in a macabre exhibition. Can your heroes solve the manor's riddle or will they be doomed to join the ghostly procession?
The Haunting of Valentyne Manor... [click here for more] |
Dungeon Masters Guild |
$1.49
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A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off.
Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat... [click here for more] |
Dungeon Masters Guild |
$1.50
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Imagine you're in a room where every tile has a different magical effect, well stop imagining it because it's a reality! In Tadalf's Challenge Room your party will have to face the random effects that go off whilst fighting an immortal gladiator, will they succeed?
Tadalf's Challenge Room is a small module designed to be added to an adventure at a moments notice, you need only spend a few minutes... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An old school adventure from Cawood Publishing, makers of over 30 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears...
A good introductory... [click here for more] |
Dungeon Masters Guild |
$1.95
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From Cawood Publishing, makers of over 30 bestselling 5E products. A mind-bending adventure in which the players travel from a mysterious island to the dangerous Underdark! Our heroes must find a missing wizard named Higgs and come face-to-face with Hadron, the elder brain. The story begins with the heroes shipwrecked during a wicked storm. In searching for answers to the deepest of... [click here for more] |
Dungeon Masters Guild |
$1.95
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Day of the Vengeful Cherub
The town of Briarcrest was once a bustling settlement quickly approaching the size of a city until the noble houses began feuding. Since then the town has been locked in a melancholy stasis. Rumors abound about the cause of the change and bitterness of the nobles. Some claim a winged creature cursed the town while others lay blame directly on the noble houses. Can you find... [click here for more] |
Dungeon Masters Guild |
$1.95
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FULL MOON SHINES
Lycanthropy or Misanthropy?
REVISED, NEW, AND IMPROVED!
When the moon shines brightly, someone – or something – is stalking the streets of Timbertown. Can the heroes figure out who – or what – and settle the matter before panic breaks out?
If you're looking for a classic Scooby-Doo type of whodunit for your table, or a one-shot just for fun,... [click here for more] |
Dungeon Masters Guild |
$1.95
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This product is a PDF. If you wish to purchase the Fantasy Grounds version of Off to a Weird Start, please click here.
When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Outline:
The players must infiltrate a remote military academy at night to secure the release of loved ones taken hostage by the belligerent githyanki. Playable as a standalone adventure or a continuation of the Instruments of Fate one shot series, the module easily is adapted for insertion into the main campaign of a variety of group levels and compositions.
Features:... [click here for more] |
Dungeon Masters Guild |
$1.95
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Save 40% on this product through my 2017 Bundle!
Something is killing the children of Weeping Hollow.
Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding?
A 6-hour adventure for... [click here for more] |
Dungeon Masters Guild |
$1.95
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Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive... [click here for more] |
Dungeon Masters Guild |
$1.95
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Coffeelocked is a quick guide to many of the ins and outs involved in getting up to speed with D&D 5e. The core rules work through all the options of the Rules as Written (RAW), but there’s a lot to take in and as the system has grown a run through key options can serve as a short cut to getting more out of the gameplay.
Who is Coffeelocked intended for:
Potential players thinking of giving... [click here for more] |
Dungeon Masters Guild |
$1.99
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This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin.
Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?... [click here for more] |
Dungeon Masters Guild |
$1.99
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JUST UPDATED!!! ADDED 12 NEW PIECES This map pack uses high resolution pictures to bring your sewers to life. Choose from 31 different tiles to build and construct a dungeon to your liking.
Pack includes
Chambers
tunnels
drains
textures
wall outlines
center focus items
and more
... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Subclass Savant is here to bring new options to the optionless. Giving a few classes new roles and ways to serve the party. Recommended for players in small parties. 3 new subclasses for Barbarian, Paladin, and Warlock, and a pair of Eldritch Invocations.
The Path of the Legend: For the Barbarian that is less of a tribal warrior, but a kid who grew up chasing the stories... [click here for more] |
Dungeon Masters Guild |
$1.99
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It has been twenty five years since The Balov first stalked the streets of Ottkirk but this night, he comes home.
Perfect for any Halloween or Horror themed campaign or one-shot.
The Balov is a five-seven hour horror adventure for fifth edition Dungeons and Dragons for a party of four to six adventurers of fourth to fifth level, perfect for Halloween themed sessions.... [click here for more] |
Dungeon Masters Guild |
$1.99
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Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In the town of Quickrock tensions run high between the townsfolk and the local Orc tribe. A murder has been committed and a young Orc is the main suspect. A group of adventurers wander in to town and have 48 hours to find the real killer before a war breaks out.
A 2-3 hour adventure for groups of 3rd level characters. Play as a one-shot or drop into your homebrew campaign. This adventure has been... [click here for more] |
Dungeon Masters Guild |
$1.99
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