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Now Reformatted & With New Maps, New Edits & Better Looks!
Now Copper Bestseller! Thank you for your support!
An empty inn in the middle of nowhere, a strange mystery and an even stranger host of characters to interact with. You just wanted a good night's rest - and look what happened!
Room For One is a short oneshot script designed for... [click here for more] |
Dungeon Masters Guild |
$1.99
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Dr. Rudolph Van Richten has written many guides to aid monster-hunters in their quests to hold back the darkness of the dread domains. But even Van Richten’s research and expertise requires aid in solving some of his most unique cases…
This terrifying second collection of foes for the RAVENLOFT campaign setting features two unique mystical villains to haunt your players as recurring... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Who’s haunting the circus?
A band of talented outcasts travel the countryside as the Circus Melange. But evil is afoot. The circus has been plagued by disappearances and hauntings that threaten to shut down the circus forever!
Take your band of adventurers to the circus, where nothing is quite what it seems. Meet dozens of circus performers, shopkeepers, entertainers and food vendors as... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Waterdeep’s master griffon rider has been murdered and no one knows why. Who would
dare such a crime in a city where even the smallest transgressions face harsh penalties? The
party is brought in to answer this question, which sends them on a trail that will take them
through the most dangerous areas of the City of Splendors. Can they discover the truth
before the villains escape, or will they... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Scourge of the Nightingale
The Complete Saga
This product contains all three of the Scourge of the Nightingale adventures listed below.
This is a PDF module. If you are looking for the Fantasy Grounds VTT - click here.
A Song of Love: A masked menace terrifies the region, raiding villages... [click here for more] |
Dungeon Masters Guild |
$18.95
|
Prep yourself for the skeleton war, it's time for EVEN MORE spooktacular Monster Hunts!
Get ready to inject a whole heap of spooky, bittersweet, entertaining, and downright bizarre adventures into your Dungeons and Dragons games, from level 1 all the way to level 10!
This is a Dungeons & Dragons 5th Edition supplement, filled with 10 high-quality quests... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence.
NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE
This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers.
A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked... [click here for more] |
Dungeon Masters Guild |
$5.95
|
“I needed a drink, I needed a lot of life insurance, I needed a vacation, I needed a home in the country. What I had was a coat, a hat and a gun. I put them on and went out of the room.”
— Philip Marlowe in Raymond Chandler’s Farewell, My Lovely
Welcome back to Hardboiled Adventures!
For the unaccustomed, these sourcebooks provide rules to take... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Something sinister is happening in the idyllic forest town of Shadowpine. While some of its residents have simply vanished without a trace, others have begun to act strange and secretive. A wealthy socialite seeks help from adventuers to find her missing partner.
But the truth is obscured in a tangled web - in this case, literally. Over the course of this level 1-4 adventure, your players will investigate... [click here for more] |
Dungeon Masters Guild |
$2.95
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Sumpf des Vergessens Region des Grauens, Heimat gefährlicher Kreaturen, Ort des Heldenmuts!
Ein dunkler Sumpf voller Geheimnisse, vergessen und unbeachtet von der Welt. Und genau dort stranden die zukünftigen Helden! Werden sie einige Geheimnisse aufdecken? Werden sie die düstere Geschichte des Sumpfes erfahren? Aber vor allem: werden sie... [click here for more] |
Dungeon Masters Guild |
$10.61
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Przenosimy się w klimaty baśni z tysiąca i jednej nocy, na pustynie gdzie nieprzebrane skarby czekają na awanturników, śpiąc w starożytnych podziemiach. Gdzie żebracy targują się z potężnymi dżinami, a nieumarli pilnują ukrytych grobowców.
Skarbiec to prosty lecz klimatyczny loch dla postaci na 3 poziomie. Zapewnia 4 godziny gry wypełnionych walką, zagadkami i eksploracją.
Kiedy... [click here for more] |
Dungeon Masters Guild |
$2.95
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Mythic Classes of the Odyssey introduces 13 new subclasses to support your Greek-inspired D&D setting! Enjoy powerful new class options for every class in the game, pulling inspiration directly from Greek myth.
Class
Odyssey Subclass
Description
Artificer
Archimidean
Employ combat calculus to make precision strikes from range, lock on targets, and blow stuff up. No additional... [click here for more] |
Dungeon Masters Guild |
$5.99
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Pick your blade, any blade.
You have focused on the weapon of the trade for most rogues – the dagger. But while most rogues merely wield the dagger, you have mastered it. You have become especially adept at throwing these deadly weapons with pinpoint accuracy. Your bond to your daggers seems almost supernatural, as if they are a part of you rather than just tools.
With Laura Renfrew's amzing... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural... [click here for more] |
Dungeon Masters Guild |
$2.99
|
LA PRIGIONE DEI DANNATI - AVVENTURA IN ITALIANO!
Fuggite da una prigione misteriosa in questa avventura ambientata ad Eberron simile ad un mix tra un dungeoncrawler ed una escape room!
Per personaggi di III livello (4/5 giocatori)
Durata prevista: circa 6,5 h di gioco.
"Vi risvegliate in una tetra prigione senza sapere bene il perchè, ma avete ben chiaro che se non fuggirete alla svelta farete... [click here for more] |
Dungeon Masters Guild |
$2.66
|
"It appears you are incapable of grasping which raw power and awful potential this Tower has. In the right hands, it could topple empires or revitalize dead worlds! " - Azaketh Azaketh, a sly and industrious devil, prepares his revenge against his bitter enemy Zirkex. Naturally, the mortals affected by his schemes are mere pawns to further his goals. It is up to the heroes to... [click here for more] |
Dungeon Masters Guild |
$4.95
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Starting life as a novice adventurer isn't easy - experienced adventurers are always sweeping the jobs right out from under your players' noses. But when a beggar turns up at a tavern having lost his father to a group of criminals, someone's gotta do something, even if it means standing up against one of the most dangerous crime syndicates in the city...
Six Stones serves as an... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This adventure is designed to be a drag-and-drop sandbox for any campaign, or a one shot module. The adventure includes detailed descriptions of the NPCs of the town of Oakleaf. They have a recent monster problem, and it’s up to the PCs to identify and hunt the monster that plagues the town. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Trinkets of Shou Lung
This supplement introduces 101 New trinkets from the country of Shou Lung. This supplement is the 2nd in a series that seeks to expand Kara-tur out of its 80’s vibe and breathe life into the cultures of eastern realms.
The culture of Shou Lung is the inspiration for the trinkets presented in this supplement. The trinkets in this supplement... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Wild in Moonlight is an exhilarating one-shot adventure for Dungeons & Dragons 5th Edition, designed for 4-6 players of 3rd level. In this quest, the party discovers a terrifying secret in the small village of Silverbrook. Someone has been cursed and turned into a monster that the village calls the “Night Beast”. The party is faced with one question, can they unravel the mystery, break the... [click here for more] |
Dungeon Masters Guild |
$2.00
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Explore this epic solo dungeon and create your own destiny!
Beyond the Horizon: Minotaur is a solo adventure for a level 4 character. No Dungeon Master needed.
The whispers of the gods led you to an abandoned temple, located deep into an active volcano. What is asked of you is simple – defeat the invincible Minotaur. The key to disrupt its invulnerability lies somewhere... [click here for more] |
Dungeon Masters Guild |
$7.99
|
It's the dead of winter in the High North. People are going missing, rumors abound of savage creatures in the wilderness, and the outpost town of Jotnar's Folly is teetering on the brink of starvation.
You must travel to the frozen foothills of the Spine of the World and put a stop to whatever is causing this suffering.
Will you be able to survive the freezing temperatures, solve the mystery,... [click here for more] |
Dungeon Masters Guild |
$2.89 $2.88
|
Spiretop: Intrigue in the Aarakocra City is a 3-4 hour one-shot for four 3rd level adventurers. While designed as a mystery containing social and combat encounters, this adventure can also be run as a purely social adventure at any level.
Explore the city of Spiretop, experience the beauty of the Dawn Chorus Ball, and uncover a mystery.
Each year, at... [click here for more] |
Dungeon Masters Guild |
$3.49
|
FULL MOON SHINES
Lycanthropy or Misanthropy?
REVISED, NEW, AND IMPROVED!
When the moon shines brightly, someone – or something – is stalking the streets of Timbertown. Can the heroes figure out who – or what – and settle the matter before panic breaks out?
If you're looking for a classic Scooby-Doo type of whodunit for your table, or a one-shot just for fun,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Baldur’s Gate is not what anyone would describe as a ‘welcoming’ city. Tensions between the patriars and the people of the Lower City are high. The Flaming Fist mercenaries are uncaring, incompetent, or simply corrupt. To top it all off, now people are going missing. The only clue: a single golden finger that looks far too lifelike for comfort.
Fool’s Gold is a 3-4... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Embark on your epic solo journey and create your own destiny!
Beyond the Horizon: Oracle is a solo adventure for a level 3 character. No Dungeon Master needed.
A mysterious voice leads you to a rocky island to look for someone. You are not sure what you are expected to do but, when lightning strikes three times from a clear sky, you know that the gods are heavily involved... [click here for more] |
Dungeon Masters Guild |
$3.95
|
In Remembrance of Claudia
A Gothic Adventure of love, death, and tragic obsession.
by Igor Comunale
“The death of a beautiful woman is, unquestionably, the most poetical topic in the world.”
- Edgar Allan Poe
an adventure for 4th level characters
Can love survive to death?
In the Land of Mists that's possible, even if the result rarely could ever be the hoped one. Ravenloft, D&D gothic... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This adventure supplement for The Wild Beyond the Witchlight contains 50 additional Lost Things for the associated adventure hook. Each lost thing contains a description of the impact this item has on the character's life, the magic item into which it was transfigured by a hag, and the remedy for the character's loss. The author recommends allowing players to determine their character's own... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The moon is turning green. A colossal tide of green slime has begun to engulf it, threatening to dissolve it entirely.
As it does so, a tide of demonic madness begins to engulf the lands below. As the green shadow flows across the night sky, the world turns mad.
The source? An insane cult of plasmoids dedicated to Juiblex, the demon lord of... [click here for more] |
Dungeon Masters Guild |
$9.99
|
After awakening in an unfamiliar location on your journey to Wroat, you quickly try to make sense of your current condition and discover all of the forces at play, both good and evil. Which side will you choose? Will you be a blessing, or a curse?
A Strange Awakening is a 5th Edition Dungeons and Dragons solo adventure where you read the text, make decisions, and then navigate to different sections... [click here for more] |
Dungeon Masters Guild |
$5.00
|
This module is a reskinning of several products pertaining to the Original Storyline “Baldur’s Gate: Descent Into Avernus”. The story is retold by focusing on two queens of cosmological weight: Tiamat, who resents having lost the rulership of the first layer of Baator and does not appreciate the theft of her hoard performed by the Cultists of the Dead Three & Crys, a cleric of Bahamut who... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Isolated and productive, the Yol Valley provides various resources throughout surrounding lands. However, due to its topography and limited exits, it has become a romping ground for brigands. A call to experienced adventurers to eliminate this scourge has been put forth. But, something else hunts these highwaymen too…will it stop with them?
"Wolf Lord of Yol"... [click here for more] |
Dungeon Masters Guild |
$9.95 $5.95
|
This is a primer on running espionage and/or special operations games in the Eberron setting. This guide covers the Dragonmarked Houses, the intelligence agencies of the various nations, as well as grand conspiracy groups (which may or may not exist) and terror-plotting anarch cells. Created by one of the co-hosts of the Eberron-focused manifest.zone podcast. ... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Strands of the Web: Villainy Reimagined
Unravel the mysteries of the Black Spider... but not as you know them.
Explore three compelling alternatives to the enigmatic villain of the iconic Lost Mine of Phandelver: Nezznar, also known as the Black Spider.
Each variant offers a unique twist, story arc, and depth that promises to enrich your playthrough of the... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Beast - Tarokka card
A unique adventure based on the Beast, the second card from the Tarokka deck
This adventure takes place in an old mansion. The character asked for shelter for the night and a very old man offered them something to eat and a place to stay. During dinner the adventurers are asked very personal and creepy questions; the man... [click here for more] |
Dungeon Masters Guild |
$2.95
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Reports of an Illithid in the area south of Hillsfar have the Emerald Enclave and the Harpers on the trail of a mind flayer. The mind flayer is suspected to be Klondrus Imdree which has been presumed dead for quite sometime but is he? The call has come out for heroes to investigate and see what can be learned by his appearance. This is a 4-Hour adventure for Tier 2... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Raven - Tarokka card
A unique adventure based on the Raven, the twelfth card from the Tarokka deck
An adventure based on Smullyan's enigmas, the only way for the adventurers to leave the crypt they woke up into is to solve the enigmas, or to fight for the way out!
Test your players skills!
Delve into Ravenloft's Mists!
Explore... [click here for more] |
Dungeon Masters Guild |
$2.95
|
People in the small, peaceful village of Maplegrove have noted strange happenings during the past few weeks. The baker wakes up to find the dough already rising. Gossip travels twice as fast. A mother hears the laughter of her daughter in two different rooms. Fearing a haunting – or worse – the villagers put out a call for help.
This adventure provides 4-6 hours of mystery and misdirection... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Ghost - Tarokka card
A unique adventure based on the Ghost, the sixth card from the Tarokka deck
Lord Wieser is a mad scientist trying to create a flesh golem using parts of its guests. He invited the adventurers too and wanted to kill them in their sleep when the ghost of one of his former victims warns them. Lord Wieser hides in the laboratory,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Thomepreus’ curse is a classic crawl with elements of exploration, mystery and time travel. A curse has befallen the heroes and the source of their predicament is located in a buried temple. Here a forgotten cult have used a magical sand clock to curse their enemies. The temple seem empty but the arrival of the heroes appear predetermined and soon the heroes are propelled through time to arrive... [click here for more] |
Dungeon Masters Guild |
$1.95
|
CCC-FC3-03 Tales of Estirwald: The Fun House
“Randel Malark Ambledragon was a magician of impressive renown. Rumour has it that before he became a travelling magician, he was a VERY successful adventurer. He settled down in Estirwald until one day he and his mansion simply disappeared. Now his mansion is back and rumours are flying all over the place. Are you courageous, daring,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Originally set in Phandalin. This adventure will see your Player Characters investing in an abandoned tavern, investigating a besieged Dwarven brewery that will have them thinking on their feet and tackling an optionally combat heavy dungeon crawl through a pub filled with monsters. Then after all that hard work, opening night will be an absolute disaster as the PCs awaken an ancient vampire below... [click here for more] |
Dungeon Masters Guild |
$3.99
|
An evil warlock curses a whip, a puckish wizard enchants a sewing needle, a devil creates an object bent on destroying the world. Not all magical items are created to help a band of adventurers. Some might just be bent on making their lives miserable, while others might have darker purposes.
Whether held and used by an evil opponent, sold by a storekeeper ignorant of their abilities, or discovered... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Marionette - Tarokka card
A unique adventure based on the Marionette, the tenth card from the Tarokka deck
This adventure takes place in the middle of a circus. The king’s soldiers found out that the circus itself was there only as a cover for the spy of a rival kingdom and the adventurers were sent there to deal with it... [click here for more] |
Dungeon Masters Guild |
$2.95
|
You've been deputised by the sheriff of the asteroid town of Haven. Nefarious schemes abound in this frontier town and before you know it, you're drawn into a mystery. Who is stealing the town's supplies and why? This is a goofy, over the top, noirish adventure, with some high action set pieces. Most situations in the module can be resolved in at least a couple of ways.
A 4 Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$3.00
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Terror Beneath the Frozen Gate
Welcome to the village of Joarl: an unassuming motte-and-bailey farming community where a mysterious enchantment has entrapped its inhabitants beneath a layer of ice.
The story begins as the adventurers arrive at Joarl’s icy gates. Investigating the frozen community uncovers strange creatures and dangerous secrets hidden within.
This is a Tier 1... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This is the PDF. If you are looking for the module for the Fantasy Grounds VTT - click here.
The Compleat Mistwood Bestiary
Contained within these pages are ferocious, wily, and downright unusual monsters that can be found within any strange forest. Can adventurers brave of heart withstand the frumious bandersnatch? Will unwary travelers be ensnared by the sinister hidebehind?... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Rumors of a massive pirate fleet sailing up from Xen’drik have reached the disbelieving ears of Prince Ryger ir’Wynarn of Regalport, who has begun scrambling his navy and calling up local militia. Witnesses claim the ships are flying an unknown flag - that of a great spider. As representatives of the prince, the PCs must discover why the drow are suddenly pouring out of their ancestral homeland... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Fey Flavoured, Wine-Tasting Mystery for 3-6 players, level 5-6.
A mysterious benefactor, known only as the Squire, has invited you to meet them in Versan, a local tourist spot known for its exquisite winery. They wish to hire you for an important task, but they will only give the details in person, simply saying it is a risky undertaking with rich rewards. Upon arriving in Versan,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Are a string of robberies in Sharn's Northmarket district all that they seem? Can the party figure out what's going on before it's too late?
... [click here for more] |
Dungeon Masters Guild |
$2.45
|