When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab, look for survivors, and try to find out what went wrong. This is an introductory adventure for use with Guildmasters' Guide to Ravnica and is set in the Blistercoils neighborhood of Precinct Five... [click here for more]
A new 3-4 hour adventure for parties at level 2-4 based in Ravnica featuring one of the best guilds: IZZET LEAGUE! Congratulations! You’ve won an exclusive tour of Dr. Skulldial’s elemental lab as part of an Izzet League PR event. Unfortunately, she's fazed out of reality currently. As you venture forth solving puzzles... [click here for more]
Peren, a guildless Devkarin collector of obscure relics has gone missing. The elf of shadow is in deep debt to the Orzhov as well as to the Rakdos performer, Ophyira. To discover Peren’s fate the party must descend into the Undercity of District Four, within the territory of the Golgari Swarm.
The Felicity Triskelion is a 2-hourGuildmasters' Guide to Ravnica... [click here for more]
Assault on Precinct Four is a 2-hour adventure for characters of 4th-5th Level using the Guildmasters’ Guide to Ravnica. This adventure is designed to follow the events of The Felicity Triskelion, allowing characters from the Secrets of the Triskelion campaign to continue their pursuit of the truth behind this strange artifact.... [click here for more]
Come explore the streets of Ravnica in this one-shot adventure! It was designed for a party of 4 adventurers of level 3 and can be played in a single session, it has a bit of combat but it's more geared towards investigation and roleplaying.
Nimek Ghedir, an Orzhov cartel leader, desired some lands for building and exploration, but they were occupied by Gruul. So he decided to... [click here for more]
Beyond Precinct Four lies the Red Wastes, home to savage Gruul raiders. Recent incursions by one gang of this guild has led to the theft of a valuable magical staff from a Selesyna Enclave in the Precinct. To find where these marauding Gruul members make their home, adventurers must enlist the aid of a retired Boros Legionnaire and journey in an abandoned bankhouse once owned... [click here for more]
TRUST NO ONE!
The secrets of House Dimir are opened wide. This book offers a way to inject cold war espionage drama and paranoia into your new Dungeons and Dragons game. This book includes:
Rules for developing and controlling assets. NPCs who can provide your spy with valuable intelligence.
Rules for buying assassinations, poisons, and thought crimes in the Bane Alley Black Market.
Advice... [click here for more]
Unlock the secrets of the mysterious House Dimir and take part in their nefarious intrigues. Learn the abilities of the Thought Spy, an espionage agent who steals secrets directly from the mind. Find TWO new magic items that make thought strands an incredible commodity. Explore the Archive, a vault containing innumerable thought strands, and its powerful controller, the mind drinker vampire The Archivist.... [click here for more]