Title |
Publisher |
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Mordenkainen's Haunted Mansion is a Horror/Halloween themed advanture that is adjustable for characters of any level.
Madam Eva, a Vistani fortune teller, has arrived and offers the characters the opportunity to earn a valuable reward. She conjures a haunted mansion and challenges the characters to navigate it from start to finish.
This adventure gives players the opportunity to... [click here for more] |
Dungeon Masters Guild |
$3.99
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Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the... [click here for more] |
Dungeon Masters Guild |
$3.95
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This supplement contains a wide variety of elementals that are ideal for both DM's and players. With CR's ranging from 1/4 all the way to 30, this supplement has monsters compatible with every level of play, and the majority of the elementals are compatible with the conjure minor elementals and conjure elementals spells, presenting players with a wide variety of new options for summoning.... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Smoke on the Water
An adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about a concerned tavern owner who's looking to hire a group of valiant warriors to track down his adoptive daughter and help her finish her research. Elilah is a curious investigator who follows the track of the Prophesy of the Pregnant Old One. She believes the event of a lifetime is about to happen... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A horror themed PDF for an IN GAME deck of many things. 52 completely new IDEAS for cards that can be pulled from a deck of many things.
The ideas in this PDF can be used wityh any of the IN GAME deck of many things and is a fun way to introduce the chaos of the the deck of many things without completely destroying your entire campaign.
Example Cards:
The Cursed Crypt
Ace of Spades
When... [click here for more] |
Dungeon Masters Guild |
$2.99
|
COPPER BEST SELLER!
Curse of Strahd: Murder in the Monastery is a 5th Edition (5e) Dungeons & Dragons (D&D) adjustable adventure module for any tier of play and any group size (duet/party). The Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure. While not... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze.
Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.
To satisfy... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Listing—Do You Feel It?
Mired in ennui, travelers to Crakateg face not death but spiritual decay. Their missions forgotten, hope abandoned, they become part of the machine of the forlorn city, spinning their gears for no discernable purpose. A few know the truth—that the wreckage of this artificer city houses the spirit of an eldritch being. But soon enough, all who come to Crakateg... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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IN VULGAREA YOU TRUST:
"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own.
Clash with frost giants, duel remorhazes, and solve frigid mysteries... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A 2-4 hour devilish dungeon crawl for 1st-5th level characters
Temple of the Broken Prince is a self-contained adventure that scales cleanly for parties from 1st through 5th level. Removing a cursed sword from a demonic temple places the party in an uncomfortable alliance with a devil, who coerces them into helping him destroy the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
THE BONE SAGE WIZARD
Uncover the arcane secrets of the Bone Sage Wizard, where knowledge of death's fabric becomes your greatest asset. Created by Ken Tate, this chilling expansion delves into the mysteries of necromancy and the profound power it holds. As a Bone Sage, you stand at the crossroads of life and death, weaving magic that teeters between creation and decay, understanding... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This book presents 5 Spelljammer-themed mini-dungeons. The difficulty level stated for each dungeon is based on a 4-adventurer party of that level. The high-resolution DM and player maps are also attached to this product as a separate file. The book aims to give the DM a ready-to-use dungeon and hopefully, provoke the DM’s imagination to fill in the blanks in the micro dungeons.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Crank up the horror with Plague Zombie options and blend viral strains to create the perfect undead threat for your 5th edition campaign of the world's greatest roleplaying game.
Inside are rules for Plague Zombies & the Plague Zombie Herd, the living Mad Rash Maniacs, and a host of disease options like the Viral Hive Mind, Ooze and Wasp Infested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron?
Magic Sword: An Eberron Story Seed brings the story of the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Travelling through a thick, dangerous forest, you find the road ahead blocked by fallen trees. A heavy thunderstorm begins as the party backtracks to find a mysterious hotel, only to quickly discover the great evil housed within.
Praise for Fear the Reaper
"Move over “The Haunt” series, and welcome “Fear the Reaper” by Ammon Hansen!" - The Daily DM Blog
"...I was impressed. And... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Enrich your Van Richten's Guide to Ravenloft adventure
Get your players ready to discover the horrors within the House of Lament!
Here are all the props you need to keep them immersed in the newest Domain of Dread…
Standard Props
• Last Will & Testament of Loren Halvhrest • House Deed for the Halvhrest House • Scrap of parchment found within... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Alien horrors amass just beyond the veil of this world, turning their bizarre gaze toward the minds and bodies and natural beauty, hungry. Corruption. Madness. Mutation. Debased cults and squamous star-spawn. Elder Evils, ancient aboleths, beholders from beyond the moon.
We need heroes to protect us. This document covers six groups of aberration-hunters, including character options and DM options... [click here for more] |
Dungeon Masters Guild |
$5.50
|
COPPER BEST SELLER!
Session Zero: Phantoms of Dusk Island is a 5th Edition (5e) Dungeons & Dragons (D&D) session zero adventure module for a group or solitary character of APL level 1. The Basic Rules or Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure.... [click here for more] |
Dungeon Masters Guild |
FREE
|
An exclusive party at an illustrious antiquities museum. A missing benefactor and host who turns up dead. A missing mummy, the crown jewel of a new exhibit, and a hardboiled detective trying to make sense of it all. And a party of adventurers caught right in the middle! Welcome to the Lucaryen Museum of Antiquities, enjoy your visit. We recommend for your safety not to wander the halls at night; some... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A 5-HOUR MADNESS-INDUCING COSMIC HORROR ONE-SHOT
FOR 6th LEVEL CHARACTERS
(From the Participants of the ENnie award winner for Best Online Content - Silver - RPG Writer Workshop)
"No other person in Faerun except Hubert Pierre Lorentz has made such a huge breakthrough in writing fictional horror story. His vivid, grotesque, and terrifying descriptions... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Prepare your bows and daggers, it's time to hunt in the Feywild!
Get set to fill your Feywild and Material Plane with 10 new fey creatures, inspired by traditional dark fairy tales, complete with their own creature habitats, loot tables, magical items, and monster hunting adventures!
What Lies Within This Book?
Monster Hunts: Feywild presents a collection of... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Twelve days ago, the moon began to die.
Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods...
Isle of the Dying... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Spooky One-Shot Tables for Characters, Locations, Creatures and Complications
Tables visible in Previews under the product image.
Roll on tables to give ideas for One-Shot Adventures with a spooky theme for halloween or horror-themes.
Includes d20 tables for ...
Characters and Locations (The characters are..., one or more character complications, the spooky adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The plane of Ravenloft is a place of darkness and terrible evil. Dread lords control their domains with an iron fist forever imprisoned by dark powers as punishment for their evil actions. The light and goodness are stifled in Ravenloft, and only brave heroes can stand against the darkness, but the heroes will need magic of great power if they hope to defeat the Dread Lords. Ancient treasures of magical... [click here for more] |
Dungeon Masters Guild |
$4.25
|
Tables for Quests, Rumors, Locations, Encounters and Treasures in Spider Woods
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Drow, Druids, Fungi and Goblins
An adventure area as standalone module or in campaign involving forests, spiders, spooky, woodlands or starting adventurers.
Includes d20 tables for ...
Introducting the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
7 Hand Drawn Stock Weapons
Need weapons for a character that's a little rough around the edges? Maybe some loot from a massive, axe weilding fiend? Then you've come to the right place! Each weapon has a LOT of wear and tear, a lack of luster, and more than a few rough edges. Ive drawn up 7 different weapons, varying in size and style, for your role playing use! Enjoy!... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Dark Patrons Collection
You find yourself indebted to a dark entity that hungers for power and death. This collection of dark entitiys offer new playstyles, role-play oppertuinities and goals for Warlocks to seek out.
The Archdevil - A lord of the hells seeks to make you his champion on the Material Plane, a messenger of his power. Once you are strong enough you will herald... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Drowners of Hawkesbury Bay have already claimed the lives of Jess Wren's crewmates, and now they're scheming to add her to their dark collection.
Is there anybody that can help her to stand fast against the evil waiting out at sea?
Fight hideous monsters and battle terrible danger in this brand new nautical adventure from the studio behind The Wild Sheep Chase... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Castle Amber was originally published in 1981 as Dungeon Module X2 for the Dungeons and Dragons Expert Set. Written by Tom Moldvay, it is widely regarded as one of the greatest D&D modules ever written... and it is certainly one of the most bizarre of the classic adventures. The original adventure was designed for 6-10 characters of levels 3 to 6. It was, however, an exceedingly lethal... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Available Now on Fantasy Grounds!
The instant the apprentice wizard peeled open the covers of that terrible book, her mind was assailed with visions of a dark and distant place: a place of nonsense, a realm of things that should not be. She felt a thousand skittering realities sliding across each other like paper against skin—a myriad of deep and unfathomable eyes turning in her direction,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Nightmares is a one shot adventure designed as a filler story arc for any campaign.
It can also be used as a one shot adventure with new characters.
It is designed for 2-6 players and can be modified to fit the DMs needs (as per their campaign.)
It is very easy to set up (1 hour max) and all resources (including monster stats) are included.
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The serene and scenic Crystal Lake is beautiful this time of year. The crisp autumn air, the changing colors of the leaves, and the cool breeze off the lake provides the perfect place to get away from the hectic adventuring lifestyle. A campground on the shores of the lake provides relaxing activities to enjoy the scenery and setting. But this year, an ancient evil awakens and threatens to shatter... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Compendium of Blades Vol 5. Sword of Ravenloft
The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 30 magical and cursed swords drawn from the campaign setting Ravenloft. Magic swords are... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Tainted by incomprehensible forces of Elder Evils, fartouched exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon.
The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse. It ends with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Delve through the Walk of the Dead. Uncover the cult at work below. Brave the darkest depths to uncover the mysteries that surround the ancient corridors and perhaps, you may even find the real evil that waits below.
Adventure intended for adventuring parties of level 8 to 12 depending on magical items, total players, and how cruel of a DM you can be. All extra monsters found within the dungeon use... [click here for more] |
Dungeon Masters Guild |
$1.00
|
80 Trinkets of Night and Fear with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for the horror, Ravenloft, Shadowfell halloween or Curse of Strahd. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Carnival of Pain
Your party must brave the most terrifying circus the multiverse has to offer: the Carnival Eternal! The characters must find a way to sneak past the carnival's powerful magic wards, navigate its treacherous and back-stabbing devils, and delve deep into the Harlequin Queen's awful funhouse of torment! Will the characters live to see another day? Or will the Harlequin Queen... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Beneath the True World!
In the fabled lands of Maztica underground world is often believed to be the Land of the Dead. It is not, but the misunderstanding certainly exists for a good reason. "Underdark" was an accessory for the Forgotten Realms campaign setting for the 3rd-edition Dungeons & Dragons rules. It explored a fabulous collection of new locations, some of which had never... [click here for more] |
Dungeon Masters Guild |
$1.50
|
In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Memory Collector is a new Warlock Patron choice for Dungeons & Dragons 5th Edition.
---
Ask any seasoned adventurer about their lives, and they’ll tell you stories filled with daring deeds, over-the-top villains, and countless days being saved thanks to their companions’ quick thinking.
Underneath that confident facade, though, you’ll find tales of sorrow, irreparable mistakes, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
You can find the Fantasy Grounds version here
When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Eldritch Encounters is a supplement of 20 encounters of weird and uncanny horror. These encounters can be dropped into any campaign with horror themes (such as Curse of Strahd), used to flesh out a location reigned over by powerful aberrations, or as random encounters in a world on the precipice of apocalypse!
This supplement includes:
20 New Encounters
9 New Monsters... [click here for more] |
Dungeon Masters Guild |
$2.95
|
There is a house at the end of the lane. The house appears to have been well made and is still in good shape but the windows and doors are shuttered and it looks as if no one has lived there for some time. The adults don't go near it, saying it's dangerous and cursed. Children tell you it's haunted and so scary even the wildlife stays away. But something is stirring inside the house,... [click here for more] |
Dungeon Masters Guild |
$1.17
|
Vecna’s Revenge is a level 20 showdown against Vecna inside his hellish lair. This one-shot opens with a costume party, which takes a dark turn at midnight when a clock chimes and plunges the party into a foul dimension. With each successive chime, a member of the Sanguimanus family transforms into the undead. The PCs must investigate under time pressure, discovering that Vecna is taking revenge... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Every location in the Shadowfell corresponds to a sombre and morose counterpart in the material plane. For instance, where the resilient city of Neverwinter stands in the material realm, its shadowy twin, the depraved city of Evernight, emerges in the Shadowfell. This reflective duality extends to the inhabitants of the Shadowfell, each embodying a dark mirror of their material plane counterpart.... [click here for more] |
Dungeon Masters Guild |
$1.99
|