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100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile.... [click here for more] |
Dungeon Masters Guild |
$4.99
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This document contains 20 new magic items for battling vampires, including:
the amulet of the shining sun - for bringing sunlight into dark places,
the trueform dagger - for putting a stop to a vampire's shapechange ability,
the mace of redemption - for curing vampirism and restoring young vampires to their non-undead form,
the slayer's scythe - an ancient artifact... [click here for more] |
Dungeon Masters Guild |
$0.99
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A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off.
Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat... [click here for more] |
Dungeon Masters Guild |
$1.50
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Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar". Captain Price said, reloading his rifle and checking the chamber for silver bullets.... [click here for more] |
Dungeon Masters Guild |
$3.99
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An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.51
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Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party... [click here for more] |
Dungeon Masters Guild |
$1.99
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Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic... [click here for more] |
Dungeon Masters Guild |
$1.99
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NOT EVERY TIEFLING IS WICKED... BUT THIS ONE IS!
Use this adventure to introduce
Curse of Strahd to your players
or transport them to
the realm of Ravenloft.
#Map of Barovia included#
Carnival of Synn is a 3rd level adventure designed for 4 to 6 players.
The adventurers are traveling The Long Road, between Triboar and Longsaddle, when they come across... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.95
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The Dread tunnels of Ruxbar were created by a cult of a lesser evil deity of the giant pantheon, known as Jargain to serve as a planar gate in hope of bringing chaos and destruction to the natural order of the world and power to the one who would control the gate. Ruxabar was the high cultist who completed the ritual but to his surprise nothing of what he expected came through the gate. Plague creatures,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
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Anti-Paladins are black-hearted, evil, sadistic, and villainous champions of chaos and destruction. They often stand at the vanguards of armies leading the forces of evil on campaigns of tyranny against all that is good in the world. The anti-paladin class was inspired by the original class designed by George Laking and Tim Mesford published in The Best of Dragon Magazine – Volume II (pp.... [click here for more] |
Dungeon Masters Guild |
FREE
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A bundle of content for the spider enthusiasts, drow fanatics and children of Lolth out there desperately craving spider-themed content. Includes:
2 Races (the humanoid Arachni, and the horrifying Drider)
3 Subclasses (Druid: Circle of Insects, Rogue: Venomous, and Warlock: Queen of Spiders patron)
9 Eldritch Invocations
3 New Monsters (Boulder Spiders, the Drachonid, and the Dreamweaver spider)... [click here for more] |
Dungeon Masters Guild |
$3.99
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Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy!
Other Editions:
Arcane Spells Vol. V
Arcane Spells Vol. IV
Arcane Spells Vol. III
Arcane Spells Vol. II
Arcane Spells Vol. I
Changelog:
- 4/28/2019
Fixed typo for Grim Harvest. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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A Silver Best Seller!
The Path of the Reaver is a Barbarian subclass focused on death, blood, and violence. You are a master of fear whose power grows as you become injured. No matter -- death is your ally! Nothing gets your adrenaline pumping like a fresh kill.
Excellent for players who want to play a Carrion Tribe barbarian from Eberron's Demon Wastes!
Please check out... [click here for more] |
Dungeon Masters Guild |
$1.00
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Tired of your barbarian being a mindless rage machine? Here is a barbarian path that highlights leadership ability, battlefield tactics, and leading your teammates to victory! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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The common perception of bards typically portrays them as mincing fops playing lutes and lyres and jotting down poetry, or capering fools entertaining others with pratfalls and buffoonery, or even as skulking knowledge brokers who engage in skullduggery in their pursuit of information. No matter which way you slice it, most bards will never enter the halls of glory the way that noble warriors do, for... [click here for more] |
Dungeon Masters Guild |
$1.00
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A 1 hour Fifth Edition Dungeons & Dragons encounter for all level characters suggested for all alignments (1st draft; Standalone; Expandable) A stand alone or sequel to the FREE adventure the Fool's Keep and possible prequel or sequel to The Fool's Keep Murders. Also see my line of .99 modules/story line the Doom Portals or click on my name to see all the adventures. And check out the... [click here for more] |
Dungeon Masters Guild |
$0.50
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Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
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Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing... [click here for more] |
Dungeon Masters Guild |
$1.25
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Bring the Outer Planes to your table with this new Warlock Patron.
In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in.
In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked... [click here for more] |
Dungeon Masters Guild |
$0.50
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Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
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A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all.
"Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign.
In this adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
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4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play.
Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house?
All the undead suitable... [click here for more] |
Dungeon Masters Guild |
$1.62
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An adventure for 5th level characters (Contains suggestions for levels 1st through 4th as well) with Halloween themes for some October fun. As a side-quest it is designed to be used in just about any world. The titular Headless Horseman was not designed after the Headless Horseman as previously found in Ravenloft of older editions. However, the adventure is well suited to work as a Ravenloft... [click here for more] |
Dungeon Masters Guild |
$2.99
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Dark Patrons Collection
You find yourself indebted to a dark entity that hungers for power and death. This collection of dark entitiys offer new playstyles, role-play oppertuinities and goals for Warlocks to seek out.
The Archdevil - A lord of the hells seeks to make you his champion on the Material Plane, a messenger of his power. Once you are strong enough you will herald... [click here for more] |
Dungeon Masters Guild |
$2.99
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The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Once the action kicks off, the adventurers are in for a rough night."
"A perfect mix of horror and fantasy, with some truly unexpected encounters!"
It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and ale... [click here for more] |
Dungeon Masters Guild |
$6.95
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The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area?
2-3 hour adventure for 3-6 players between levels 4-6.
This is designed to be a standalone adventure and to fit into any campaign.This adventure starts... [click here for more] |
Dungeon Masters Guild |
$2.00
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Lazy Dungeon (LD):
The Lazy Dungeon series has no adventure hooks, no story, and no required starting level. They are a dungeon that could last for a single night or several nights. Many of the encounters are from past adventures I’ve written or what you can find in the core D&D books. In short, this is a simple dungeon crawl where the DM is free to do what they want with it. ... [click here for more] |
Dungeon Masters Guild |
$3.95
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Want to introduce new Players to DnD 5e without dragging them through character creation? Need a pool of pre-mades for a quickstart or one-off game? Looking for inspiration for new character and story ideas? Or need a pool of fully fleshed out NPCs on-hand just in case?
Dungeons and Depth character packs are much more than just stat builds. They are highly detailed and fully researched... [click here for more] |
Dungeon Masters Guild |
$4.95
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UNLOCK THE SECRETS OF NECROMANTIC BOTANY!
Fajour's Field Guide to Plants of the Necromantic Arts offers optional rules to incorporate unique dangers and aids to your campaign adventures. A blend between previously published material, real-world historical uses and newly designed options, the Field Guide is a collection of deadly, dangerous... [click here for more] |
Dungeon Masters Guild |
$0.79
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Welcome to Dawnwilde.
The once-prosperous village has been overcome by an oppressive fog that has lasted for seven years. With the fog came death and devastation. To make matters worse, young girls from the village have been disappearing.
In an adventure that's full of action, intrigue and roleplay, can you solve the mystery of the fog and save Dawnwilde?
About... [click here for more] |
Dungeon Masters Guild |
$2.00
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Big Rich started playing role-playing games in 1987. He has been a Gamemaster for most of the years to follow. Right now he acts as the Master Dungeonmaster for a group of roughly 24 regular players in his Dungeons & Dragons 5th edition campaigns. To this end, he constantly tries to keep things fun, fresh, and exciting. Using the simple but effective GRIMDARK system is one of those ways to keep... [click here for more] |
Dungeon Masters Guild |
$8.00
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Feel that prickle on your skin? The buzz of wings in your ear? That itch scuttling across your foot? What if you were the master of that feeling? What if you were the ruler of the hive, and had the power to send a cloud of loyal insects to overwhelm your enemies?
There exist a conclave of rangers - Beastmasters, technically, but ones who have claimed dominion over a separate animal kingdom - who... [click here for more] |
Dungeon Masters Guild |
$1.00
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A five level dungeon crawl adventure for level 6-8 player characters. Into the Depths of Madness is a unique adventure where the deeper the player characters descend the more insanity they encounter. This adventure has numerous detailed and colored maps, as well as original illustration work within it.
This adventure is included within STAND ALONE ADVENTURE BUNDLE and my EVERYTHING ANDREW JAMES WOODYARD... [click here for more] |
Dungeon Masters Guild |
$3.99
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Into the Frozen Wastes is a one-shot horror adventure designed for characters levels 7-10 and is expected to take 3-5 hours. This adventure is a combination of fighting against the deadly wrath of nature and a set of four undead horsemen that seek to raise an army of the dead. The players will be forced to find ways to stay warm, survive an avalanche, scale a wall of ice, and other challenges as they... [click here for more] |
Dungeon Masters Guild |
$1.99
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This cloak-and-dagger oneshot adventure takes our players on a top-secret mission deep under Mount Muedini to the drow city of Ragno. Designed for 6th-8th level characters, the players are all members of a clandestine assassin's guild known as the Sacred Satsujin.
Will the assassins be able to fulfill their duty successfully? Will they use stealth, deception, disguise, or a combination of all three?... [click here for more] |
Dungeon Masters Guild |
$1.99
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La casa de Mautia es una aventura para cualquier edición de D&D y puede ser adaptada a casi cualquier sistema con muy poco trabajo.
Esta aventura contiene:
Aventura de 12 páginas
15 mapas detallando el interior de la mansión
20 cartas de encuentros
4 cartas especiales
15 cartas de recompensas
15 cartas de trampas ... [click here for more] |
Dungeon Masters Guild |
$8.00
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"Campagna veramente ottima. la sto giocando con un gruppo di nuovi giocatori e la stiamo trovando molto divertente e accattivante, grazie anche alle atmosfere cupe e dark. Consigliatissima." Omar P.
"Un'avventura scritta in maniera ottima ricca di aspetti narrativi e con grande cura per i particolari. Trovo che la storia si intrecci perfettamente con gli scontri in modo da ottenere un... [click here for more] |
Dungeon Masters Guild |
$7.95
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Get lost in the decaying kingdom of Lady Sepa, goddess of the harvest...
For as long as the good people of Chult can remember Lady Sepa has visted them on the night of the final harvest. For the good she brings a tasty sweet, but for the wicked... She is decidely less kind. This year she has chosen the mayor of Mistvale, a small fishing villiage on the western coast of Chult, as her sacrifice,... [click here for more] |
Dungeon Masters Guild |
$0.99
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When the savage beast is united with the civility of a humanoid, the result is the mighty werewolf. Not all desire this gift and not all who posses it are in full control, but the werewolf's raw strength can not be denied!
Hi all! This is another entry into my prestige class home brew options. Like the vampire, there is a "lite" version which is contracted as a disease, which you can then lean... [click here for more] |
Dungeon Masters Guild |
$1.00
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A sequel to my popular title "Vampirism and Lycanthropy", containing more rules and templates for lycanthropes. Includes:
More triggers for transformation, such as bloodlust or strong emotion.
Ways to break the curse, such as magic or wolfsbane.
11 More Lycanthrope templates, including the keen werebadger, the fierce weredragon, and the sly werefox. ... [click here for more] |
Dungeon Masters Guild |
$2.49
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Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe.
Two new spells as well as changes to existing ones are contained within as well. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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IN VULGAREA YOU TRUST:
"For untold eons, Eshebala ruled over Vulgarea, the 193rd Layer of the Abyss...content to revel in hedonism, corrupt the hearts of her dwindling followers and inflict petty cruelty. Yet, if there are days in the Abyss, there came one when she realized she despised her own province. She hated demonkind. She hated the Abyss. It had become unbearably tedious,... [click here for more] |
Dungeon Masters Guild |
$19.99
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The skeleton is the framework upon which one's body rests, the structure that allows us to walk, fight, and speak. It protects our most delicate parts from harm, cradling them in its calcified lattice so that they will be guarded from outside forces. But these bones can be more; they can be as hard as adamantium, as sharp as a sword, as deadly as any weapon. All it takes is someone with the skill and... [click here for more] |
Dungeon Masters Guild |
$1.00
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For 3rd through 5th level characters. An uninhabited island with an ancient secret. You are hired to find out what happened on Alb. A group of men a went missing on the island. The island has ruins so ancient that no one alive knows their origins. The answer to the island’s secret might die with you. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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Nezaguul's Blasted Tome of Magic Items features 20 deliciously diabolical magic items for use with 5th Edition D&D. The collection features 8 wondrous items, 7 pieces of armor, 3 weapons, a staff, and a wand. Inside you will find Nezaguul's Haunting Box, the Loincloth of Undying, the Urn of the Archfiend, and the Staff of Shackles.
And of course, these items wouldn't be complete without Nezaguul's... [click here for more] |
Dungeon Masters Guild |
$1.00
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Another blasted tome from master Nezaguul featuring 12 of the most vile of artifacts, including weapons, armor, and magical items. This blasted tome also features Nezaguul's Table of Vile Attunement Effects for those adventurer's who dare attune to such devilish items.
Included within the material is:
Elrok, the Sundering Hammer
Beatrice, Skull of the Goat
Bogdue, Crown of Hatred
and much... [click here for more] |
Dungeon Masters Guild |
$0.50
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This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies.
This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This encounter is intended for 4-6 characters level 5-7. It’s a twisted, sick comedy of errors with dark humor.
Freckles the Clown isn’t your typical adversary. Freckles is vicious, but the danger is covered with a humorous and ridiculous veneer. Clowns. Killer clowns. A psychotic clown who insists you join his puppet show. No, really, he insists. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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