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The Chronomancer (5e)

The Chronomancer (5e)


Ever wanted to time travel in your D&D Campaign? Now you can, as a Chronomancer, a 5e playable class that includes 70+ new spells, 40+ new types of equipment, and 5 new monsters!  Become the time magic-user you always wanted to be! ...   [click here for more]
Dungeon Masters Guild  $4.92

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The College of Hexes - Bard College

The College of Hexes - Bard College


The College of Hexes is for bards who wish to dable in necromancy, and play in the shadowy realm of curses and other dark magics.  ...   [click here for more]
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The Dark Night Before Christmas

The Dark Night Before Christmas


A Horror Adventure for a Merry Holiday WARNING: CONTAINS STRONG LANGUAGE AND ADULT SCENES Christmas meets Halloween in this funny short one-off horror themed adventure. With the approaching winter, cold winds and long nights, the people of North get excited about its centuries-long tradition: the visit of Mage Nicholai Klaus Noah, the bearer of good fortunes and gift-giver. However, for the first...   [click here for more]
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The Fiendish Domain - Cleric Domain

The Fiendish Domain - Cleric Domain


Not all clerics follow the gods of the upper planes.  Some find their divine inspiration in the lower planes.  Others still will dedicate their lives to the study and control of fiends in order to turn them against each other.  The Fiendish Domain is for those clerics who seek power over fiends... or seek to curry their favour... ...   [click here for more]
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The Fleshwarpers

The Fleshwarpers


Why settle for what your momma gave ya? In these pages, you'll unearth the secrets of flesh grafting, the powerful (and unsettling) art worked by fleshwarpers. Stick a flumph scent gland under your arms. Replace your guts with an otyugh's. Stick some antennae on your head, or a tentacle in your chest. Get brand new bones!  As a DM, you can use these to flavor your monsters and NPC's. As a player,...   [click here for more]
Dungeon Masters Guild  $1.50

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The Grafter

The Grafter


Did you ever get jealous of those sweet abilities monsters have? This is no longer an issue! With the Grafter class you can slowly but surely become a monstrous abomination yourself with all the sweet perks it brings! This is a class for those who like to hunt down monsters for their parts and then use those parts in battle! The grafter class includes three archetypes: the monster, the symbiont and...   [click here for more]
Dungeon Masters Guild  $1.00

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The Haunt

The Haunt


Perfect for a Halloween one-shot! "My players were afraid to enter a room, but were also excited!" "Solid story!" "My players had a blast and it was a fun adventure to run."..."they all enjoyed the atmosphere of the adventure and commented that the creepy stuff definitely felt creepy." "This is truly awesome. Well Done!" The Haunt Unlock the secrets and drive back the evil from...   [click here for more]
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The Haunt 2

The Haunt 2


"Perfect for a Halloween one-shot!" “That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!” "It definitely help shed some light on the doll and the visions were so well written!" "It had a feeling that reminded me of Silent Hill." "Love creepy one-shots. I also love games with multiple solutions. Really different compared to most other adventures...   [click here for more]
Dungeon Masters Guild  $5.95

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The Haunting of Valentyne Manor

The Haunting of Valentyne Manor


Enter a cycle of endless terror... Over seventy years ago Valentyne Manor bore witness to a horrible atrocity. A curse hangs over the site where a family was torn apart. Every hour their murders are played out by tormented spirits in a macabre exhibition. Can your heroes solve the manor's riddle or will they be doomed to join the ghostly procession? The Haunting of Valentyne Manor...   [click here for more]
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The House of the Midnight Violet

The House of the Midnight Violet


"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace." "A well-written adventure through a mansion filled with dark secrets." The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition.  The print version of the adventure...   [click here for more]
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The House on the Edge of Town

The House on the Edge of Town


This is a one on one adventure. It is designed to be played by one player and a DM. It can be scaled to play multiply characters. This adventure is for 1st through 3rd level characters. Every village has one, that dubious house on the edge of town. You are intrigued by this one, and find yourself going on an investigation.  ...   [click here for more]
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The Hunted

The Hunted


The Hunted is a one-shot horror adventure designed for characters levels 1-4 and is expected to take 3-5 hours to complete. This time could be accelerated or lengthened depending on some of the decisions your party makes while running from the Entity that hunts them and their combat pace. Unlike most other creatures your players will face in a campaign world, The Entity cannot be killed with blades...   [click here for more]
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The Layer Between - Warlock Patron for 5E

The Layer Between - Warlock Patron for 5E


This otherworldly patron option for D&D 5th Edition Warlocks was inspired by my own life experience surviving Bacterial Meningitis and living with Temporal Lobe Epilepsy. The Layer Between is an unusual, unknowable, and uninvited Patron that grants boons to its beneficiary in the form of various mental advantages. A warlock with The Layer Between Patron focuses on uncovering hidden information...   [click here for more]
Dungeon Masters Guild  $1.00

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The Lighthouse

The Lighthouse


The Lighthouse is a one-shot horror adventure designed for characters levels 1-4 and is expected to take 2-4 hours to complete. There are creative decisions your party can make to avoid some of the combat encounters in this module, so that could accelerate the pace of the adventure to the 2-hour mark, but it will typically be closer to 4 hours. There are some violent themes in this adventure as the...   [click here for more]
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The Madhouse of Tasha's Kiss - Adventure

The Madhouse of Tasha's Kiss - Adventure


An adventure by Remley Farr and Jeff C. Stevens This is the PDF version of the module. If you are looking for the Roll20 VTT - click here. If you are looking for the Fantasy Grounds VTT - click here. — Product Overview — Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? ♦ 3 to 5 hours for four to six characters. ♦ Scalable for 3rd-10th level. ...   [click here for more]
Dungeon Masters Guild  $6.95

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The Malady Workshop

The Malady Workshop


Discover the next step in the evolution of maladies: The Seven Deadly Plagues!  Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths...   [click here for more]
Dungeon Masters Guild  $3.95

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The Necromancer Spellbook (5e)

The Necromancer Spellbook (5e)


The Necromancer Spellbook A collection of 40 old necromancy spells updated to the 5e edition! And two templates to transform low challenge rating beasts into zombies or skeletons! There was great concern with the balance of the spells... Please leave your review! It's extremely important to keep improving the product! Update! An updated version of this "The Necromancer Spellbook" is now available! Version...   [click here for more]
Dungeon Masters Guild  $3.99 $1.99

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The Palace of Pain's Pleasures

The Palace of Pain's Pleasures


This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Palace of Pain's Pleasures, please click here. A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued...   [click here for more]
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The Price of Life

The Price of Life


Fear, Death, Life. It all has a Price. He was willing to pay. Are you? One year after the gruesome murders in the Price family mansion, the ciy is just starting to move on. The tears wept for their loss have faded away in time as the threads of the investigation grew colder and colder. That is... until several reckless theives went missing in the Price family mausoleum. Something dark...   [click here for more]
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The Real Devil Strahd! - A CR27 Version of the Devil

The Real Devil Strahd! - A CR27 Version of the Devil


This supplement is part of Van Richten's Encyclopedia of Darklords & Domains.  Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here! What is this? This is a realistic take on the Vampire Strahd Von Zarovich.  I made this file because the CR15 statblock that can be found in the official campaign book of curse of...   [click here for more]
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The Ruin: A Warlock Patron

The Ruin: A Warlock Patron


A deep, gnawing hunger washes over you as the pact is complete: The Ruin has claimed you as its own. You now roam as an agent of entropy, consuming and decaying all you can. This is a homebrewed warlock patron, focused on the concepts of omniscience and entropy. Gameplay-wise, this should make a pretty decent support, and fall somewhere between a bard and a cleric in that sense. This is v1,...   [click here for more]
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The Secret of Karnov Mansion - Adventure

The Secret of Karnov Mansion - Adventure


"an inventive adventure that should give a good evening of entertainment for you and your players" "A fascinating premise for adventure, whioch truly captures the imagination!" What happens when you are invited to a dinner party at the Karnov Mansion during a full moon?  Certainly nothing good.  The wonderful dinner party, complete with excellent food, drink,...   [click here for more]
Dungeon Masters Guild  $4.95

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The Shadows of Kryptgarden

The Shadows of Kryptgarden


If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!! Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 5 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 5th-6th level characters The Sword Coast is the home of Waterdeep,...   [click here for more]
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The Shattered Mage

The Shattered Mage


The mage Gamun has long been facinated by the prospect of using the Plane of Mirrors as a means of quick travel. A magical experiment in dimensional travel has gone terribly awry and evil has crept into our reality...lurking just beyond the reflections in mirrors. A one-shot adventure lasting between 3-5 hours. The module can be played by 4-5 characters; levels 1-3. The module was playtested with...   [click here for more]
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The Stress System (5e)

The Stress System (5e)


"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary...   [click here for more]
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The Sunken Village of Little Corth

The Sunken Village of Little Corth


'The Sunken Village of Little Corth' is a 2nd level Dungeons and Dragons adventure centred on a time-paradox puzzle. The PCs travel across a necrotic marsh (the Grey Creeping) to a sunken village where, upon being transported back 2000 years into the past, they must prevent a necromancer freeing Orcus (demon prince of Undeath) from the imprisoning veils of the spirit plane. If only it was...   [click here for more]
Dungeon Masters Guild  $7.95

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The Tarrasque

The Tarrasque


Behold the king of monsters - the Tarrasque!  In this supplement, you are introduced to four "variant" Tarrasques: the "classic" Tarrasque, an update to an old favorite, now with rock throwing and a severing bite! the Mechatarrasque, a robotic version of the world's most terrifying monster. the Phasmotarrasque, a spectral Tarrasque that spawns when a living Tarrasque is slain. the Xenotarrasque,...   [click here for more]
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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer.  The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right?  But it doesn’t stay that way.  Not at all.  Soon, the adventuring...   [click here for more]
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The Tower of Aeror

The Tower of Aeror


The Tower of Aeror is a low level adventure perfect for new players and/or new Dungeon Masters. Four characters level 1st-2nd should find a good match vs the encounters as-written in this adventure, though the story hook makes the encounters easily scalable for higher level characters or a larger party. Story hook: An apprentice wizard, Aeror (pronounced Error),...   [click here for more]
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The Underling's Awakening

The Underling's Awakening


NOW A GOLD SELLER! Thank you all so much for he downloads and I hope my hard work is giving you all some good laughs and gaming moments. The Underling's Awakening is a small campaign (25 pages) meant for more than one sitting. It features a vivid story based campaign featuring 2 dungeons and a chase accross an open moorland. Please feel free to download the maps and dungeons seperately (required if...   [click here for more]
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The Witch's Revel

The Witch's Revel


This haunting tale for fourth- and fifth-level adventurers sees a town in high spirits after a rewarding harvest season. But all is not well in Cider Ridge - and the party may find that the town needs them for more than just a few extra pairs of hands... ...   [click here for more]
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three modules for one price!

three modules for one price!


This is the first three modules in the Demons series. It includes: The Demon Slayer, Song of Eyrindor, and the Hammer of Shuldek. ...   [click here for more]
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Trinkets of the Blood War

Trinkets of the Blood War


100 Trinkets from the Ageless War Add some blood and hellfire to your PC and NPCs alike with a little something extra at character creation or as quirky loot-- - be it pick-pocketing, dungeon-crawling or just ransacking. A hundred trinkets from fiends engaged in the Blood War. ...   [click here for more]
Dungeon Masters Guild  $0.88

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two for one modules!

two for one modules!


This includes the adventures Sorrow of Blackstone Ridge and The Temple of the Spider Queen. ...   [click here for more]
Dungeon Masters Guild  $1.29

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Under Helle Lake

Under Helle Lake


For 5th through 8th level characters. The third installment of adventures that take place in the world of Alberia. This one is a hybrid underwater/dungeon module. Be prepared to get wet and bloody! ...   [click here for more]
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Under the Skin

Under the Skin


While traveling, the heroes take shelter from a storm in an old mansion. This begins the chain of events that leads to an encounter with the LaCroix family, who are not what they seem. NOW IN SECOND EDITION! The first edition of Under the Skin was well received but as I began building more modules, I felt like it needed an update.  It was overwritten, and I was never satisfied with...   [click here for more]
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Vampirism & Vampires

Vampirism & Vampires


Vampirism & Vampires adds a tiered approach to the adventurers interaction with vampires, starting with contracting a debilitating disease, escalating to become a powerful thrall, and if the hero so wishes, undergoing the vampiric conversion ritual to become a true vampire. Becoming a vampire is presented as a prestige class where levels are doled out as the DM feels appropriate. If taken...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
Dungeon Masters Guild  $2.99

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Vohtark's Prison

Vohtark's Prison


Looking for a spooky one-shot to terrorize your friends for Halloween? Look no further than the haunted island of Ironchain. Abandoned a hundred years ago, the island prison, Ironchain, crumbles slowly to dust. The madness that caused this destruction lingers on, waiting to corrupt any who set foot on the island's shore. Those who do risk death and insanity, but the beckon of Vohtark's...   [click here for more]
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Xanathar's Guide to Barovia: Gothic Horror Spell Alterations

Xanathar's Guide to Barovia: Gothic Horror Spell Alterations


Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd. A few examples:...   [click here for more]
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Ye Olde Physiologus

Ye Olde Physiologus


Ye Olde Physiologus (Release 1.1 -- 02 April 2019) Collections of creatures have been common since the dark ages. In those days, much of what you would see was as fanciful as the creatures one might find in the various Monster Manuals or the Fiend Folio: creatures described by travelers to wide-eyed audiences and taken down by scribes all too eager to capture the oddities of the...   [click here for more]
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{OAP} The Accursed Class

{OAP} The Accursed Class


Outlandish Adventure Productions presents: The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the worst...   [click here for more]
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