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Adventure Seeds

Adventure Seeds


A quick resource to help you get your creative juices flowing. PDF contains adventure ideas and inspiration for three different environments to aid you in your adventure writing endeavors.  ...   [click here for more]
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Rumors of the Beast

Rumors of the Beast


Rumors of the Beast is a harrowing adventure for a party of four to six level 6 adventurers. It is set in the Eldeen Reaches of Eberron but can take place in any campaign world. The adventurers will face a series of choices and challenges before squaring off in an epic battle with the titular beast. This adventure is loosely based on the Beast of Gévaudan, a legendary monster that terrorized 18th-century...   [click here for more]
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Humanlike Races

Humanlike Races


"In most Dungeons & Dragons settings, human societies dominate the much of the world, and human culture is the standard by which other cultures are described. Despite the ancient legacies and magical abilities of other races, it is humanity and its related races which seem poised to control the future." In this supplement, you will find 9 additional races which share a common, human...   [click here for more]
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The Many Mini-Dungeons of Dungeon Land Handbook

The Many Mini-Dungeons of Dungeon Land Handbook


Copper Best Seller! If you like this product be sure to download The Dungeon Land Complete! The Dungeon Land and the Many Mini Dungeons are together, for the first time, released in its full, intended glory! Complete with all new art, maps, and much much more! Also, you can enter to win original maps, and other cool stuff from The Dungeon Land! Follow us at @perilous_prints and...   [click here for more]
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The Orchards of Vengrove

The Orchards of Vengrove


What lies in wait beneath this quiet village? An adventure for characters from 4th to 6th level. A Demonic Mystery The Village of Vengrove is a quiet settlement that seems innocent—until a hunter returns with a deadly bite wound from an otherworldly creature. But the elders assure you it's nothing and no one seems willing to say otherwise. What monsters are lurking in the forest and why isn't anyone...   [click here for more]
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Arclords Places - Animal Training & Beast Buy pet shop

Arclords Places - Animal Training & Beast Buy pet shop


Are your players always trying to tame random creatures with a single Animal Handling check to get a fully combat capable pet? The rules here provide a training progression for animal companions. In addition, it presents the pet shop named Beast Buy, which includes NPCs, animals for purchase broken up in tiers, and additional pet related services and equipment. Pay what you like my friends, tips...   [click here for more]
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Kljunari:  Platy-Peeps For The Masses

Kljunari: Platy-Peeps For The Masses


Wait, I can play a platypus now!? This full guide is a look into a personal creation called Kljunari.  Reclusive platypus-based humanoids with strong clan connections and adorable features (plus venomous quills). Included in this book is: Player Options - Create a Kljunari for your next game DM Options - Information on how to roleplay a Kljunari...   [click here for more]
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Leilon: The Sea Captain's Ship

Leilon: The Sea Captain's Ship


   Leilon: The Sea Captain's Ship is the 13th module in the series that begain with Leilon: City of Adventure, which details the town in the aftermath of the Spellplague and the rebuilding that is happening now.  Thei module piggybacks on the last module Leilon: The Sea Captain's House, but this is not needed to play this adventure.     The...   [click here for more]
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Action-Oriented Monsters for Ravenloft (Monster Manual) (Encounters)

Action-Oriented Monsters for Ravenloft (Monster Manual) (Encounters)


Adventurers, beware. Dungeon Masters, rejoice. Here Be Dreadful Monsters. In this book, you will find 13 brand new monsters for the nightmare domains of Ravenloft. They are all original, and they were all created following Matt Colville’s “Action-Oriented Monster” design: this means that great care was put into making sure that these terrifying foes can show off their dark powers...   [click here for more]
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Trail of the Ghost Bird

Trail of the Ghost Bird


An introduction of D&D for kids, or just new players even if they're not kids. A walk in the woods stumbles upon a ghost owl who needs help gathering a missing feather. Provides a short 1-2 hour introduction to the game with ability score checks, combat, and capricious magic items. ...   [click here for more]
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Shadow over Purple Rocks

Shadow over Purple Rocks


Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow...   [click here for more]
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Alator's Tomb

Alator's Tomb


A generic tomb usable anytime you need a quick distraction Sometimes a DM needs a fill-in adventure for when their PC’s go off script. This is a single location low role play adventure that can be inserted anywhere needed. A 1-2 hour adventure for three to six 3rd-5th level characters. ...   [click here for more]
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The Witches of Rosewood Hollow

The Witches of Rosewood Hollow


The Witches of Rosewood Hollow brings a group of player characters to a remote village that is being plagued by a coven of witches. The party is tasked with recovering the village's stolen children before the witches can complete whatever nefarious plan they have that will surely result in a terrible ending for the missing children. This short scenario can be a side-adventure that a DM can...   [click here for more]
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Swarms Revisited

Swarms Revisited


Swarm monsters are a great addition to the game to help speed up combat against hordes of monsters. However, one quirk of the default swarms makes them behave mechanically quite differently to a group of individual monsters: their high chance to miss completely. Swarms Revisited aims to bridge the gap between the mechanical differences by introducing a simple new trait. This topic is elaborated upon...   [click here for more]
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Save the Wagons! (Free)

Save the Wagons! (Free)


Now what?  The adventurers are traveling to another location and they took a left when they should have taken a right?  Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece.  Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers...   [click here for more]
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Warforge Ziggurat 2.0

Warforge Ziggurat 2.0


Warforge Ziggurat 2.0 A Roll 20 compatible adventure This is a 4-6-hour short adventure for three, 3-6 level players. The adventure takes place in Eberron, in the country of Breland. The story starts at a small outpost outside of Moonwatch on the Breland south coast. A dozen warforge have migrated to this area to set up a small community. The Warforge are constructing...   [click here for more]
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The Lycanthrope/Werewolf DnD 5e Class

The Lycanthrope/Werewolf DnD 5e Class


UPDATE: Updated to Version 2.0** as of 4/19/2019 You can see the changelog at the end of the class PDF. This is a DnD 5th edition Player Character class I made, specifically designed for those who want to  become a Werewolf (From level 1 onward). This class is not particular for multiclassing, or obtaining your Lycanthrope later in your travels as a player, but intented for those who want their...   [click here for more]
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Bare Bones

Bare Bones


Bare Bones provides nine one-page adventures for your heroes to explore, ranging in difficulty from 1st to 5th level. Each mapped location is fleshed out with three separate adventures, give you the ability to tailor each one to your campaign's style and you party's experience. In a word, what you're getting is flexibility. I hope you enjoy these little stories as much as I did creating them. ...   [click here for more]
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The Brightfungal Bog, Out of the Abyss

The Brightfungal Bog, Out of the Abyss


The Brightfungal Bog is an excellent addition to your Out of the Abyss game, or any subterranean adventure! It comes with an adventure and four maps! Two full-color maps, one with a grid and one without a grid, and two printable black-and-white maps, one with a grid and one without a grid!! ...   [click here for more]
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The Silent Sands

The Silent Sands


In the harsh and unforgiving desert, entire villages vanish without a trace, swallowed by the merciless sands. Yasir al-Amin, the Headman of the Oasis of Zephyr, is determined to unravel the mystery of these eerie disappearances. Yet superstitious beliefs of sand worms and demonic djinn have left Yasir's dervishes paralyzed, unwilling to venture into the deep desert. What he needs . . . are outsiders....   [click here for more]
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Toxoplasmosis and You

Toxoplasmosis and You


This is a mystery adventure where the goal is to catch a thief who has been transformed into a cat. Sorting out the thief from the 99 other deceptive and capricious cats in the adventure is the crux of the mystery. And you'll have to be careful not to permanently end up transforemd into a cat yourself. It's best for 5th-7th level adventurers. But it can be played from 1st level with extra time,...   [click here for more]
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Complete Combat Pack: Low-Level Encounters

Complete Combat Pack: Low-Level Encounters


Twenty encounters ready to go on easy-to-use combat sheets! Never get caught off-guard running a random encounter again! This is a pack of twenty pre-filled versionf of my Complete Combat Sheet, already available on DMsGuild. These sheets provide an easy way to track monster statistics, initiative, and the battle-relevant stats of your player characters. In this pack, these sheets...   [click here for more]
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The Twilight Pool

The Twilight Pool


Prevent the tranquil glade from being despoiled! The sacred pool of an undine is under attack by an incursion of slaad, who find its natural magic provides a convenient place to locate a portal into this realm. Can the heroes drive off the onslaught before the undine is slain and the pool overrun? A combat encounter for level 5-7 characters If you enjoy this encounter, the...   [click here for more]
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Expanded Travel Rules

Expanded Travel Rules


Have you ever felt that long journeys undertaken by your party quickly devolve into a droning monologue? Do your character's navigation skills languish unused session after session? Are you tired of waiting for your favored terrain to be relevant?  Never fear, for these Expanded Travel Rules have the solutions to all these problems and more! This concise set of rules will set you and your group up...   [click here for more]
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Kobold Warren (5e)

Kobold Warren (5e)


Kobold Warren A lower tier adventure for characters levels 1 to 4. Using a generic setting and easily slotted into most campaigns, take your players through a lair filled with kobolds. A sickness has struck a Gnome village, and a lone Gnome has gone out into the forest seeking the aid of the local druid. She has not returned. The mayor seeks the help of a party...   [click here for more]
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Defense of the Dryad

Defense of the Dryad


Defense of the Dryad Defense of the Dryad is a 5E one-shot quest or adventure for characters between 1st - 4th level. The guide however is optimised for use for a 4-person group of level 3 characters, but there's suggestions within on how to balance the game for your different player situations! The adventure is designed to be a springboard introduction into the game and world of Dungeons and Dragons...   [click here for more]
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The Martial Scholar & Additional Fighting Styles for Fighters, Paladins, and Rangers

The Martial Scholar & Additional Fighting Styles for Fighters, Paladins, and Rangers


A martial scholar studies all things martial, to better themself not only on the battlefield, but in the mind as well. A student of war, the martial scholar knows that it is not enough to simply hone one’s body, but that one must hone their intellect to truly become a master of combat. Martial scholars travel the land and sea, collecting knowledge of various methods of combat and recording them for...   [click here for more]
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Random Roads: A Bone to Pick

Random Roads: A Bone to Pick


Random Roads is an answer to an age-old question for dungeon masters, How do I make 2d4 goblins busting out of the forest interesting. Travel is such a common part of Dungeons and Dragon but it can be a divisive issue. Some players love having the chance to break out the dice and have just some combat without the wight of the plot dragging it around. Other players would rather the dungeon...   [click here for more]
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Random Roads: Fowl Weather

Random Roads: Fowl Weather


This title is in DOCX format. Random Roads is an answer to an age-old question for Dungeon Masters: How do I make 2d4 goblins busting out of the forest interesting? Travel is such a common part of Dungeons and Dragon, but it can be a divisive issue. Some players love having the chance to break out the dice and have some combat without the weight of the plot dragging...   [click here for more]
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Plot-Hook and Points of Interest Encounters in a Desert

Plot-Hook and Points of Interest Encounters in a Desert


Plot-Hook and Points of Interest Encounters in a Desert is a d20 table consisting of possible ideas to start a sidequest, mini-dungeon or other memorable stories for a one-shot or a side road of your long running campaign. This table consists of: 12 possible Plot-Hooks 1 point of interest with a special skill check 1 event leading to an alien treasure 4 ideas for mini-dungeons 1...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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Leilon: The Noble Reception

Leilon: The Noble Reception


This adventure is the 15th follow-up adventure in the open ended campaign that started with Leilon: City of Adventure.  The adventure starts a new campaign arc starting with 1st level characters.  The PCs are fresh into the town and are asked to go on a hunt for an upcoming noble feast.  Kobolds in the region are mixing with undead to stir up trouble which leads to clues for an...   [click here for more]
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Custom battle map collection

Custom battle map collection


A collection of D&D battle maps I've created for my own homebrew game. They work really well with owlbear rodeo and are also easily scalable for Roll 20. The maps are 25 by 20 and have a 100 PPI quality. to use a map open the pdf using photoshop or gimp and export the map you want to use. If you want to use a map in a commercial product the cost of this item will be $2,00 Maps included: 1....   [click here for more]
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Paper Miniatures: Goblinoid Pack 1

Paper Miniatures: Goblinoid Pack 1


Includes Paper Miniatures for: Goblin Chieftain Low level Spellcaster Goblin Higher level Spellcaster Goblin 4x Goblin Warrior 3x Goblin Archer 2x Goblin Saboteur 2x Goblin Outrider 2x Goblin riding 'dog' And bonus terrain features: Campfire Bubbling Cauldron A seat 2x Rags for the Goblins to sleep in A fallen tree A treestump Treasure chest The paper miniatures do not have unique backs (the backs...   [click here for more]
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Trials of Xibalba

Trials of Xibalba


Delve into dungeons deep and old with this adventure for a group of four to five 4th-5th level characters! Featuring original and stunning artwork by the talented Héctor Hugo Moreno! "In eons past, civilisations long lost to the sands of time worshipped the infernal gods of the Underdark. Amongst these places of worship is Xibalba, or the “Place of Fear”, a subterranean temple built into...   [click here for more]
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Hallowing Night

Hallowing Night


This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time. A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil. The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ...   [click here for more]
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Paper Miniatures: Kobold Pack 1

Paper Miniatures: Kobold Pack 1


This pack contains all you need for a small roadside ambush encounter with kobolds trying to steal the goods of a hapless farmer! It includes Paper Miniatures for: Kobold Spearman (Red, Green, Blue, White, Black) Kobold Crossbowman (Red, Green, Blue, White, Black) Kobold Warrior (Red, Green, Blue, White, Black) Kobold Caster (Red, Green, Blue, White, Black) NPC Farmer Horse And bonus terrain features: 2x...   [click here for more]
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Named Magic Weapons

Named Magic Weapons


This supplement presents thirteen named magic weapons for martial characters. Each has unique flavor and abilities, from a bow that can make your enemies fall in love with you to a conqueror's greataxe that can rip the lifeforce out of wounded foes. ...   [click here for more]
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The Floods of Hardbuckler

The Floods of Hardbuckler


Save the town of Hardbuckler from unnatural and unyielding rains in this adventure for 3rd-level characters.  Grided encounter maps included, optimized to use in VTT platforms. ...   [click here for more]
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Into the Dragon's Lair

Into the Dragon's Lair


Deep beneath the Smoldering Mountain lies the great hoard of Old Ember, the great red dragon. Amongst the glittering jewels and dunes of gold lies an ancient crown taken from the land's exiled people. The crown inscription reads “Let ye who don this crown gain providence over the Smoldering Lands”. Will your characters be able to delve into the dragon's lair, swipe the crown and return...   [click here for more]
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20 Non-Combat Coastal Encounters

20 Non-Combat Coastal Encounters


This PDF includes twenty non-combat encounters perfect for when the players are traveling on a coastal setting. ...   [click here for more]
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Porculons: Prickly Hermits

Porculons: Prickly Hermits


"Porculons: Prickly Hermits" invites you to discover the enigmatic world of the Porculons, a new species borne from the fusion of ancient souls and humble porcupines. Imbued with sentience and a profound connection to the spiritual realm, these solitary beings embody a delicate balance between the ethereal and the earthly. Delve into their rich lore, from the momentous ritual that birthed the first...   [click here for more]
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Everwell Rest - Map Pack Vol 2

Everwell Rest - Map Pack Vol 2


Everwell Rest -- Map Pack Vol 3. Continue your adventure in a new fantasy city, an oasis deep in the desert, ancient walls encircle a vibrant city that both lives off and worships the deep well that give it and the outlaying fertile lands life. Or create your own story with the fillable legend within. High resolution editable D&D cityscape map with optional location...   [click here for more]
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Witch Class for DND 5e

Witch Class for DND 5e


A Witch homebrew class for DND 5e. Included is the Witch Spell List and four Binding Loci to choose from. Bind yourself to a Locus of magic to learn new and powerful abilities. An intelligence based spellcasting class. ...   [click here for more]
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The Corgyn for 5e

The Corgyn for 5e


A race of dog-people. Specifically, corgis! The cute li'l rascals have DETERMINATION!  ...   [click here for more]
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Naturalist - 5e Artificer Specialist Subclass

Naturalist - 5e Artificer Specialist Subclass


A new artificer subclass for the world's greatest roleplaying game! Naturalists are experts of the natural world and a perfect fit for adventurers that love exploring the wilderness and want to try out something different than the Druid or the Ranger. Their understanding of nature allows them to use mundane objects like flowers or twigs and unlock their magical capabilities. Unlike Druids, Naturalists...   [click here for more]
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The Shadow Marches - An Eberron Supplement

The Shadow Marches - An Eberron Supplement


If, like me, you're fascinated by Eberron, and in need of content for The Shadow Marches, then take a look at this thirteen-page supplement written for players and GMs! Detailing NPCs, Organisations, Towns & Regions, Culture & Demographics, it provides a firm foundation of lore for this wild & untamed region! Grab it free of charge, from the pay-what-you want pricing, but feel free to...   [click here for more]
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Journey to The Crystal Keep

Journey to The Crystal Keep


Journey to the Crystal Keep is an adventure module made for 3-5 1st level characters. It is designed to last a few sessions, roughly 6-8 hours of play. This module is designed with Old-School gaming in mind, plenty of dungeon crawling, dangerous hazards and enemies, as well as puzzles and social encounters that new players and veterans alike will appreciate. This module contains the three...   [click here for more]
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Under the Beating Sun

Under the Beating Sun


A cave promises refuge from the beating sun, but its inhabitants may have other ideas In this encounter for 4th level adventurers, the party is tempted into a cave with the hopes of a cool place to rest, only to have those hopes quelled by those who lurk within. Will the party discover the cave's secrets and finally find refuge, or will they fall to the dangers of the cave. Resource...   [click here for more]
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Horn of the Unicorn

Horn of the Unicorn


Equinis Edwards, a cursed talking horse, has run afoul of a forest witch. He requires the aid of adventurers to convince the witch to reverse his curse and restore him to his original state, a unicorn! This adventure is: - setting agnostic - designed with combat-optional scenarios for younger players - all conflicts can be resolved with roleplay and creative thinking - written for a party...   [click here for more]
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