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As the Hinterland frontier prepares for war between humans and elves, a mediator seeks to broker peace by recovering the Sphere of Sunlight - a symbol of elven power stolen generations past. When the PCs explore the tomb of its captor - Hongden, the Fortwright, Planter of Flags - they find that they aren't the first.
The Sphere of Sunlight is a setting-agnostic 5E Dungeons & Dragons adventure... [click here for more] |
Dungeon Masters Guild |
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The cave is dark and damp, but it is the only protection you have from the storm and your persuers. But it seems all around you, you hear a terrible voice, gutteraly mutttering "Welcome to my realm, mortal..."
In this supplement, take hold of the claw of the Great Bat and delve into the depths of Xibalba to serve Camazotz, the Father of Vampires. Pull our inspiration from Mayan legends, in The... [click here for more] |
Dungeon Masters Guild |
$1.95
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Looming threats (or allies) present themselves in the Small Book of Giants.
This bestiary has nearly 50 stat blocks for Giant creatures to use as allies or antagonists in your world. From the elusive bigfoot, to the leaders of each kind of true giant, to titans, get a wide ranging set of Giants that span CR 5 all the way to CR 27!
A Small Book... [click here for more] |
Dungeon Masters Guild |
$7.49
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As you slowly open your eyes the world seems out of focus. The room dips and sways sharply as you raise yourself up off the ground, your arms shaking under the weight of your own body. As the blur twists and bends in reaction to your ear-splitting headache, you sense the taste of dried blood and dirt on your lips.
The chamber comes in to better focus as you stagger to your feet, and you... [click here for more] |
Dungeon Masters Guild |
$1.49
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Become a Blood Hunter that channels the darkest depths of the ocean in order to destroy their foes!
The Order of the Black Spot is a new Blood Hunter archetype, perfect for a Ghosts of Saltmarsh game or any aquatic/seaborne setting. Wield the legendary black spot curse and give no quarter to the aberrations that plague the sea!
Contains the full archetype with brand-new... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Shadow An Otherworldly Patron for Warlocks
July's Subclasses #15/31
Meet the Shadow, a patron that bestows the touch of the Shadowfell to its supplicants, and the fifteenth of thirty-one subclasses being released in July! It also includes two shadow-based spells.
Also available as part of the July's Subclasses Bundle... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Oak Father's Curse is a horror adventure set in the Forgotten Realms.
The small town of Mosswick is plagued by beast attacks and a mysterious disease is affecting the townsfolk. Can your adventurers decipher the horrific mysteries this sleepy town holds, or will they succumb to the disease, joining the shambling legions of fungal monstrosities!?
In this 6 - 8 hour one-shot for players of level... [click here for more] |
Dungeon Masters Guild |
$3.95
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Relics are items of ancient magical power, but unalike your typical magic item, Relics grant party members the gift of immense versatility. Relics are not limited like other items are; they can be combined and applied to a wide range of different tools, weapons and armour. These new items are exciting and thought provoking new features of your world and your party’s arsenal. Spread them out to... [click here for more] |
Dungeon Masters Guild |
$1.99
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A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice.
Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within for... [click here for more] |
Dungeon Masters Guild |
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Welcome to volume 2 of Crypts, Tombs and Haunted Houses.
In volume 2 there are 4 playable areas each with multiple levels all suitable for tier 2 play.
A haunted cemetery complete with crypts, a haunted mansion filled with undead, the mere thought gives you chills.
Or how about a encounter in the woods with a werewolf and his rat like girlfriend? Of course, just as likely to run into a covenant... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.95
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Players delving into the dark? Shifting into the Shadowfell. I have eighty new creatures for you to put in this cursed lands from Dragons to Giants, Constructs to Oozes and even a little collection of Kobolds.
Thank you so much for your purchase, I really hope you like it and if you wish to use this in any of your own commercial work please feel free to do so without any royalties or attribution.... [click here for more] |
Dungeon Masters Guild |
$5.00
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EBERRON TRAIN/METRO/SUBWAY STATION BATTLEMAPS
The long abandoned metro/subway/train station has certainly seen better days. Two tracks, an abandoned and destroyed train, and plenty of rubble fill this map.
There are two alternate versions of this map. One is another version of the destroyed metro, with a different type of... [click here for more] |
Dungeon Masters Guild |
$4.99
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Deep in the Underdark, the party experiences a major setback - one of their own has died!
How it happened does not matter...but as they find safety in a strange new chamber, the surviving party members meet a Stone Giant, who offers a proposition - they help each other.
Facing the dangerous denizens of the Underdark, the party must complete the task given by the Stone Giant if they hope to revive... [click here for more] |
Dungeon Masters Guild |
$2.95
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A 4-6 hour Dungeons & Dragons adventure for 1st-2nd level characters!
A new threat preys on the local trade road. Rumored to have ties to the legendary undead wizards, Vecna and Acererak, Geoff the Dread Tailor has awakened to garner his revenge on the living. A group of stalwart heroes must arise to put an end to the Dread Tailor’s depravations or all will be lost.... [click here for more] |
Dungeon Masters Guild |
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The world has been plunged into darkness. Bandits roam the highways, and monsters come out at night. While the priests are hopeful this is only the kami testing humanity and it is now the time for great acts of heroism, a Light Cleric thinks that something more sinister has taken place: the Sun itself may be held captive.
Jounrey to a place far under the world in this 4-hour adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is an adventure setting for level 15-17 characters. It's a dungeon crawl into a mummy lord's tomb. What? A dungeon crawl for tier 3 characters? Yes!
Take a break from saving the world, blow the dust (or sand) off of your fifty feet of hemp rope, and check the tar on the end of your torches because evil is stiring under the sands.
This adventure location doesn't inclue a narative story, it's... [click here for more] |
Dungeon Masters Guild |
$2.99
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A Necromancers Twisted Web sees the party having to assist with an undead incursion on the village of Limevale. They soon discover this is not the first attack. Interacting with the villagers, it becomes clear one of the young men who was mistreated by some of the more influential leaders of the village is behind the attacks, wanting the village to suffer as he had. The party then sets off to find... [click here for more] |
Dungeon Masters Guild |
$1.99
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Print & Play ready PDF file for a Zombie Umber Hulk paper miniature. Cut File included for those of you lucky folk who have cutting machines.
For best results I'd recommend printing on ~65lb Glossy Photopaper.
PDF file is "interactive" and may not work in some web browsers. If you have any issues using it in a web browser then please try opening with a PDF reader instead. If you don't have... [click here for more] |
Dungeon Masters Guild |
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Fungal Forest is a massive, 30 page adventure that plays out in three acts. After a sudden earthquake rocks the area surrounding the farming village of Gallowood, the party are the only ones in the area equipped to minimize the devastation that is sure to follow the disaster.
The quake ripped up and broke open large sections and passages to subterranian passages. Now those living... [click here for more] |
Dungeon Masters Guild |
$5.00
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A new world has been discovered far beyond the bounds of the Siren Sea where mortals fear to journey and salty tales claim the waters of the oceans plunge into the eternal cosmos. There, through the haze of ancient time and oppressive mist awaits an island continent previously unknown, bound by a new sea! It is a place at once mysterious and wonderful to behold, with curious new races, strange customs,... [click here for more] |
Dungeon Masters Guild |
$14.99
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The legendary Archwizard Konstantinos Raben Archimedes Borovich has died. A powerful enchantment cast on his lair triggered at the moment of his death, sinking it deep into the earth and locking away his life’s work and all his treasures. A missive was simultaneously sent to each of the closest major cities’ wizarding guilds’ halls. The message was brief, but powerful. Anyone shrewd... [click here for more] |
Dungeon Masters Guild |
$2.99
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As I'm planning to run a module heavily reliant on the use of Madness tables for a group soon, and some of my players have expressed discomfort with the canon Madness tables and features but still wanted a similarly 'punishing' experience, I made some alternative tables—Minor Trauma, Major Trauma, and Persistent Trauma—to replace the canon ones.
Since the traumatic experiences of some modules... [click here for more] |
Dungeon Masters Guild |
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In the isolated reaches of the Silver Marches, local communities have been beset by an increasing number of Underdark denizens. Drow and deep gnome raiding parties steal food and skirmish with local forces. Deep underground the reason for the sudden Underdark incursion becomes clear: the drow have lost the great city of Menzoberranzan. Beset by an outside force, they have retreated to caverns nearer... [click here for more] |
Dungeon Masters Guild |
$2.99
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Get ready for adventure with some new additions to the fantasy line up!
Whether you play as a small but mighty dodian, a tiny heroic acorynn, a willful stuffed patchwork person, a charismatic and flamboyant harlekin, or a stoic and determined sharkfolk, we hope that each will bring their own whimsy and magic to your game. We are honored that you have chosen to add these colorful people to your adventures. ... [click here for more] |
Dungeon Masters Guild |
$1.80
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Hexxed! is a new series from Gateway Games. Using the tried and tested hex crawl style of game play to create a new adventure.
This hex crawl is for players and DMs to build an underground ruin together as a stand-alone adventure or part of a campaign. Within the ruin are special events, encounters and treacherous terrain. Each hex is procedurally generated using two tables to determine the terrain... [click here for more] |
Dungeon Masters Guild |
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Bruin’s Maw is a self-contained adventure that scales cleanly for parties from 1st through 5th level. You will explore the infamous cave known as Bruin's Maw in search of a missing deputy. What starts as a hunt for a wild bear ends in a meeting with a mad mind flayer from beyond the stars!
This adventure runs great as a one-shot. It is designed to be an excellent... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Myconids have been exiled from their home in Neverlight Grove by the corruption of Zuggtmoy, The Demon Queen of Rot and Decay. Forced to travel the dangers of The Underdark in search of safety, the peaceful Myconid refugees enlist your aid. A supplement for your Out of The Abyss campaign, this adventure includes 5 original battlemaps for your favorite VTT along with new travel encounters, a... [click here for more] |
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A free adventure with a map. Enjoy! :) It's made for four level 3's. It has a marked map inside the download.
... [click here for more] |
Dungeon Masters Guild |
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You were raised in the small town of Kerasak, and had spent every day pretending to be adventures with your close friends. You all swore and oath to one day become adventures and one day travel the world, slaying dragons and rescuing dames and damsels in distress. Of course, as you grew older you gave up those fantasies and settled in for real world accomplishments. Now, you haven’t spoken to most... [click here for more] |
Dungeon Masters Guild |
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Myconids are criminally underutilised in Dungeons and Dragons with only three official stat blocks, so here are seventeen new Myconids for your Fifth Edition games. From the CR1 Myconid Sporebearer to the mighty CR12 Myconid Sporewing Dragon the Myconids enclosed can keep your party on thier toes with varied adventure across many levels of play.
Thank you so much for your purchase, I really hope... [click here for more] |
Dungeon Masters Guild |
$1.50
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The evil wizard Tharikthiril was defeated by the dwarves years ago. But why then are the groundlings becoming numerous around his ruined tower? And what are those strange lights seen in the distance coming from the direction of his tower? Has the wizard somehow cheated death and risen again?
This is a six-hour dungeon crawl adventure for 3rd level characters.
For 5th edition Dungeons and Dragons.... [click here for more] |
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Of Slavers and Sahuagin is a standalone adventure set in a hidden pirate city that can easily be slipped into existing settings. It involves the search for a missing person who is suspected of being kidnapped by the slavers that haunt the streets of the city. The truth, however, is far more sinister and far fishy.
A 12 hour adventure designed to be run over three to four sessions taking the characters... [click here for more] |
Dungeon Masters Guild |
$1.26
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This encounter is designed to be a versatile tool for Dungeon Masters. Whether you are looking for a variation of the "meet in a tavern" trope, a good campaign hook, or a side quest in a town or city, this encounter adds drama and flavor to any party's adventure.
In the encounter, player characters receive an invitation to an exclusive opening night at an underground tavern. Hidden in a secret location,... [click here for more] |
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An introductory piece to longer book I plan to be working on that will introduce various odd and unusual player options to your game night. To kick things off, I'm introducing you to the realm of Succubi and Incubi, as well as their Infernal, Fey, and Abyssal subraces.
Update: Please check out W&W Races of the Realms: Volume #1 for my collection of races to add onto your adventures,... [click here for more] |
Dungeon Masters Guild |
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The only thing more dangerous than a beholder...is an entire hive of them.
It's time to question everything you thought you knew about beholders. They work alone? They hate each other? They emerge from dreams? Not these beholders. In the presence of a Hive Mother, beholders come together in great cities to build world-crossing ships, and now you will know their secrets!... [click here for more] |
Dungeon Masters Guild |
$1.00
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On Sale! Special Reduced Price!
An ancient aboleth sets a sect of Mind Flayers on the path to achieve their Grand Design of empire reborn in its quest to exterminate the gods themselves. But who is the the true puppetmaster? The ancient aboleth, or the illithid elder brains? Or some third power arising from the unholy union of both? Rise of the Ur-Mind is a setting supplement... [click here for more] |
Dungeon Masters Guild |
$2.99
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Centuries ago, a powerful wizard locked himself in his inner sanctum to dedicate his life to the
pursuit of knowledge. His discoveries and magic remain sealed inside to this very day. Solve his
riddle and unravel the fate of the wizard Maalzinabar and the sinister evil lurking in the depths.
A 2-3 hour adventure for 5th-12th level characters... [click here for more] |
Dungeon Masters Guild |
$2.00
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Forgotten, lost, but not entirely gone. Krin Dolan awaits!
The cities of Thultanthar, Ythryn, Jiksidur, and Xinlenal among many others are the remembered flying cities of unimaginable power and majesty from the ancient days of mighty Netheril. But the empire lasted for thousands of years and the well known ones are not all that once took to the skies of Toril. Krin... [click here for more] |
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The fourth and final adventue in the Uprising Saga.
The orc uprising around Nirzumbil must come to an end! The Mercur trade coster is benefiting too much from the blockade of the dwarven stronghold and threatens to corner the market on iron ore and gems for years to come. If the orc warlord commanding the armies can be slain, the orc forces will surely fall apart. But how to find and kill a warlord... [click here for more] |
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Whether you've realized the tomb tapper is the perfect merciless killing machine to send after a party or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature!
In this book you'll get:
• Detailed tomb tapper lore and experts from whom to learn it
• 3 stat... [click here for more] |
Dungeon Masters Guild |
$4.95
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THE ARMY OF DARKNESS IS COMING
In the worlds of Dungeons & Dragons the dead walk among the living. There are hundreds of types of undead creatures. Some were risen by necromancers, other returned to the parody of life due to a curse, an ancient artifact or a god’s will. Some are aware of the world. Others are passive automatons. Although commonly encountered skeletons... [click here for more] |
Dungeon Masters Guild |
$3.95
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Recently unearthed after a violent volcanic eruption, the depths of the lost temple hold many secrets. Will your party discover hidden treasures, ancient knowledge... or death?
This is a map I created for use with Matthew Long's DMs Guild adventure Race to the Depths, but could easily be used for your own adventures as well. It is designed on a 30px grid for use with a virtual tabletop such as Fantasy... [click here for more] |
Dungeon Masters Guild |
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Stara Studnia to przygoda zaprojektowana do rozegrania na jednej lub dwóch sesjach dla bohaterów na poziomach 1 - 4. Starcia w niej umieszczone zaplanowane zostały z myślą o czterech postaciach na czwartym poziomie, ale każde z nich posiada opcję dopasowania do niższego poziomu drużyny, zgodnie z zasadami określonymi w Podręczniku Mistrza Podziemi. Scenariusz pisany był z myślą... [click here for more] |
Dungeon Masters Guild |
$0.99
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PSYLOCKS
Concept Psylocks having undergone a mental awakening that has unleashed unknown powers.They follow a "pursuit" as a means to control this new power. A "pursuit" will often involve meditation, ritual exercise, or through in depth study of the world around them. The direction of their pursuit dictates the abilities they can grow to harness. Origins Many centuries... [click here for more] |
Dungeon Masters Guild |
$4.00
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Deep Gnome Proverb: “Unsettled ground brings trouble.”
Unsettled Ground is a 4 to 6-hour adventure for 4th level characters.
Content warning: Spiders.
The ruins of Castle Hermitage are shrouded in mystery after the disappearance of Lord Soulis Hermitage some 50 years ago. In the time since, the thriving village... [click here for more] |
Dungeon Masters Guild |
$2.99
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Drops of inky black rain fall over Gemflame Mountain. Tortured weeping can be heard echoing in the night. Invasive orc tribes are spreading throughout the region, clashing with local humans and dwarves. Adventurers will be drawn to Oremoor, the dwarven mining settlement within the mountain, central to the unnatural phenomena and orc threat.
This adventure module is designed to guide one or more third-level... [click here for more] |
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Two new 5e homebrew monsters for a magical library! These guardians of the library include a paper drake and a book mimic. Stat blocks only. I may update later. ... [click here for more] |
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The earth is what binds the worlds of the Surface and the Underdark. Between these worlds lies the Underwarren, where the strange magic of the Underdark meets the powerful forces of nature from the Surface.
Such an environment has produced a fascinating cast of characters, who have each evolved unique ways of navigating the Underwarren, as well as strange magical phenomenon never yet observed by... [click here for more] |
Dungeon Masters Guild |
$4.99
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“A.D. 1284 – on the 26th of June – the day of St John and St Paul – 130 children – born in Hamelin – were led out of the town by a piper wearing multicoloured clothes. After passing the Calvary near the Koppenberg they disappeared forever.” -- an inscription found on a medieval home still standing in Hamelin.
In Paying the Piper, the PCs are hot on... [click here for more] |
Dungeon Masters Guild |
$4.99
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As a DM and a graphic designer I love the maps that are presented in the Official D&D modules but I wanted ones that I can use anywhere in my home brew so I have started this collection of Maps that i created myself and I will be putting more out approximately 2 times a week.
These maps can be printed at 150 DPI as full size with one square as 1" • I have included a PDF of the map that is... [click here for more] |
Dungeon Masters Guild |
$3.00
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