Title |
Publisher |
Price |
Alabaster Palace of the Dao
- The First in a Series of Jewel Heists at the End of the Multiverse -
Wherein our adventurers seek out the Topaz of Earthly Perfection, reputed to be held within an extraplanar mountainside genie retreat.
A D&D 5E adventure for 4-7 characters of 11th-14th level. 36 pages.
Revision 2 (February... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Sneak around, hit and run around your foes with backing of the divine!
Create your own path with the Rogue that has touched divinity! With access to divine magics and unique ways to approach battle and problem solving, be clever, be sneaky and make your god of trickery proud.
Get ready to dissapear in front of everyone, reappear, buff your allies,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The ancestral gith race, progenitor to githyanki and githzerai, has reemerged from a dimension beyond time! This 41-page supplement contains everything you need to play a primal gith character, for use with the 5th Edition of Dungeons & Dragons.
Also includes a new background—Arcane Shipwright—for characters with a natural affinity for Spelljammer ships and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Coral Palace of the Marid
- The Second in a Series of Jewel Heists at the End of the Multiverse -
Wherein our adventurers seek out the Emerald of Aquatic Perfection, reputed to be held within an extraplanar undersea genie basilica.
A D&D 5E adventure for 4-7 characters of 12th-15th level. 40 pages.
... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Drawn to a hidden prison within the Feywild, the party encounters the Demon Lord Oublivae. Now imprisoned together, she asks for their aid, promising power if they free her...
Investigating the area and speaking to the Sprites who act as jailers, they'll quickly realize their options are limited. Their only methods for escape are to side with the Queen of Desolation herself, or attempt to trick her.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Giff Like You've Never Seen Them!
Giff have been a beloved part of D&D’s Spelljammer setting since 2nd Edition, but they’ve been sort of a one-note species. If the giff ancestors left their place of origin so many generations ago that their world, culture, and even their gods have been forgotten, how then is it that giff are known as a species with a single, unified martial culture? Firearms... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Thank you for 3000 downloads!
The veil is thin and the Weave is exposed in the Meridian Valley. Arcane energy bristles from flora and fauna alike. History has taken its toll on the landscape and inhabitants. Can you and your band of intrepid adventurers solve the riddles of the past? Will you perish in the City Center? Survive the Temple of Donblas? Will you meet your end in the Palace... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to the multiverse! This is a book about lore, cosmology and monsters in the tradition of Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Its subject are the different planes in the way that Theodor Ivo, a renowned scientist, sees them. In case you, the DM, want to set your campaign on multiple worlds or run a couple one-shots there, the book will surely provide you... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Content warnings: Horror, gore
A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall space, and immediately looks like it's been there for decades. Large paned... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"The Oath of the Warden is the path followed by paladins who have sworn to protect the world against extraplanar threats, that seek to corrupt mortals with their otherworldly magic."
Seekers and preservers of cosmical knowledge, they understand that in order to keep the balance in the cosmos they have to take matters into their own hands. Those paladins acquire... [click here for more] |
Dungeon Masters Guild |
$1.45
|
I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew.... [click here for more] |
Dungeon Masters Guild |
$1.60
|
Some of the faithful still cling to the old legends—that the Spire is a holy relic from a bygone age, the prison of a saint lost in dislocated time. Most, however, have forsaken such fantasies. As the Spire becomes linked to more and more disappearances, they now believe it to be a cursed place, rather than a blessed one. But for the resourceful adventurer, such distinctions make little difference,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome the dangers of Greek Mythology!
Now available for Fantasy Grounds Unity!
Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it.
This book is not meant to be a historical representation of... [click here for more] |
Dungeon Masters Guild |
$19.95
|
A 4-6 hour adventure designed for 15th or 16th-level characters.
Wildspace is rife with tension as various factions seek to gain the upperhand against their rivals. When a highly advanced spelljamming ship is uncovered within the Doomspace system, the player characters are asked to claim it before other groups can take it for themselves. However, the party may soon... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A 3-4 hour adventure for 1st tier characters, which can be run as a 1-shot or as the beginning of a new campaign set in the Feywild.
For tens of millennia, battles have raged across the Feywild, as the powerful and prideful archfey fought to divide the realms among themselves. Eventually the boundaries settled into four major territories: Summer, Autumn, Winter and Spring. These domains, and the smaller... [click here for more] |
Dungeon Masters Guild |
$6.99
|
"War Machines? Those things are tough to get a hold of and even tougher to handle. Here, this manual should get you started, at least."
This is a collection of slightly updated and pre-filled versions of my Infernal War Machine Sheet. These sheets detail every single variation of Infernal War Machine found in Baldur's Gate: Descent into Avernus. From the small and zippy Devil's... [click here for more] |
Dungeon Masters Guild |
$2.00
|
From Gold Best Selling author Yubi, this latest supplement provides you with 20 unique and brand new cursed items and 4 hellish locations! Each one carefully crafted for balance and mechanical stability, as well as for their fun and strange properties. Your players won't be able to resist using them, even when there's a price to pay...
Each page has a clear and beautiful layout with lots of full colour... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Encounter rare creatures and play with portals in this fifth-level adventure for the world's greatest roleplaying game
Hired to retrieve a particularly unstable tome of multiplanar research from the University, characters get a chance to encounter rare creatures, explore the city, wrestle with making deals and a crime syndicate, and more! Players will need to move quickly and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tales of the Infinite Planes
Labyrinth of Scorn
A Planar Adventure for 15th-level Characters Featuring the Bleak Eternity of Gehenna
Find this adventure among others compiled in Tales of the Infinite Planes for PDF and Print on Demand!
Welcome to Labyrinth of Scorn, an adventure in the Tales of the Infinite Planes series highlighting the different parts... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Auran's Archive is a book full of multiversal based D&D Homebrew content. Made for both players and DM's. full with 21 new races, 3 dragonborn subraces, 4 lineages. 14 new classes, each with at least 6 subclasses, at least 6 subclasses for each core class. many new spells, magic items, feats, monsters, and even two unique magic casting systems. known as black magic, and raw magic. ... [click here for more] |
Dungeon Masters Guild |
$35.00
|
Add 20 new feywild race player options to your game for only $0.99.
This 43 page document includes mechanics for 20 new animalfolk races:
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The seasons are broken! Lands to the south suffer unprecedented heat while the farmers a few leagues north cannot plant their spring crops due to unseasonal snows. Is this a precursor of impending doom or the meddlings of a crazed mage? So far no answers have been found, but there is one stone left unturned: The Court of Seasons. These ancient fey lords and ladies are as old as memory, and legend says... [click here for more] |
Dungeon Masters Guild |
$10.00
|
WE ARE NOT ALONE
In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Niewielka wioska staje się celem zemsty szlachcianki z Feywild. Zamiast pracować, mieszkańcy balują do upadłego w lesie, a plony gniją na polach… Co gorsza, z magicznej krainy zaczęły przybywać dziwne i niebezpieczne istoty. Drużyna musi zbadać sprawę i zmierzyć się z potężną istotą Fey na jej własnym terenie…
„Mróz nocy letniej” to przygoda dla... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Sylvan harpy
A Character Lineage By Adventures Of Bogo & Archbold Illustrations
Determined to create something that would use her gift better, Aerdrie Faenya went on to find other passionate souls in pursuit of something great they couldn't reach. She would teach these desperate individuals the bird's pure and beautiful song.
This is the origin of the Sylvan Harpy, a new character... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Infernal Reinvention
This document redesigns 5th edition's infernal hierarchy to better fit the concept presented in the Monster Manual: that devils are corrupted mortal souls who in turn seek to corrupt other mortals, leading them to damnation to bolster the ranks of the Nine Hells. They are presented as intelligent, scheming corrupters who love making convoluted contracts with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This download is a detailed random encounter table with 100 entrees. Each is designed for use in an Astral Sea based campaign. The encounters vary from discarded items, interesting locales and encounters with monsters. The monster encounter difficulty varies widely, so I would suggest using this table for groups of level 6-12, although a lower level group that is very careful will likely survive most... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now for Fantasy Grounds!
Experience Lost Mine of Phandelver like you never have before, from another plane!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Tales of the Infinite Planes
Blight of the Demongate
A Planar Incursion Adventure for 1st-level Characters featuring the Infinite Layers of the Abyss
Welcome to Blight of the Demongate, an adventure in the Tales of the Infinite Planes series highlighting the different parts of the multiverse! In this scenario, demonic forces push out from the Infinite Layers of the Abyss,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
I'm sure you had the chance to fight, chat and even make friends with many creatures from many mythologies during your sessions. Even in the Monster Manual, one of the most basic resources, there are traces of creatures from multiple mythologies. But until now, I have not been able to see anything belonging to Turkish Mythology in any official source, in a third-party book, or as the subject of homebrew.... [click here for more] |
Dungeon Masters Guild |
$1.60
|
Unleash The Power of the Eidolons
What happens when gods become forgotten? Can their names still invoke power? A sect of spellcasters have discovered how to tap into long dormant divine energies to reawaken beings thought lost to obscurity - and now you too can summon the Eidolons. Each one comes with a unique set of abilities that can help bolster any party, each equipped with Signature... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Once a proud planetar, Azazel became the scapegoat for Heaven’s failures.
Pledging himself to the powers of Hell, where he believed his prowess would be truly valued, he instead found himself crushed into even greater obedience.
It was only in the Abyss, alongside the forces he spent millennia fighting against, that Azazel finally found freedom.
The doctrine... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Craftsman's Guide to the Multiverse is a compendium of magical crafting materials from every single plane of existence in the World Axis Cosmology model of Dungeons and Dragons.
This compendium is meant to spark world-building ideas, introduce materials that have unique magical properties, and provide unique mechanics and magic items that can be introduced directly into your games. 26 magical... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty five... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Bring your feywild camapign to life on Fantasy Grounds and Roll20 with digital tokens, perfect for Wild Beyond the Witchlight!
Contains a digital token for all 22 fey creatures in official Wizards of the Coast sourcebooks to make your Wild Beyond the Witchlight or other feywild game feel alive and populated, including:
Annis Hag
Autumn Eladrin
Bheur Hag
Blink Dog
Boggle
Darkling
Darkling... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the Heights of Mount Celestia, the lowest levels of the Nine Hells, and the Infinite Layers of the Abyss come some of the most powerful and terrible individuals in all the multiverse. For many years, there have been few mortals brave or foolish enough to tread upon the domains of Angels, Demons, and Devils. Yet the same can not be said for the Inhabitants of the Great Beyond. For centuries, Angels,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Now for Fantasy Grounds!
Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Gray Coven has been dealt a mortal blow. Their seat of power, the Tree of Decay is destroyed, and with it the Coven’s matron. Shoarir the Hag Lich has been banished back to the Gloom of Hades, but from there plots her revenge. With the remaining might of the Coven converging on the heroes, the last hope to vanquish the hag’s evil lies in traveling deep within Hades to the Hall of Nightmares... [click here for more] |
Dungeon Masters Guild |
$5.95
|
In one of the most secretive places in all the multiverse there is a bazaar where everything can be acquired.
Be ready to venture in a place where all the logic fall apart and let the flow of the fairies’ magic carry you.
Inside this module you will find unique merchants and new magic items to add in your game.
It can be played as a part of any D&D campaign to add some exceptional rules... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Defenders of the Feywild expand on the current fey-themed subclasses that are present in official sourcebooks. While they all have flavor connections to Feywild, it is up to the player and DM to decide how much is the character involved in the vibrant lore of the Feywild. Even if the tie is only symbolic, these characters can find home in various campaigns and situations. These subclasses are inspired... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Pact of the Fiend as presented in the Player’s Handbook assumes the Warlock’s power is derived from that most powerful and influential fiend of all, Asmodeus, lord of the Nine Hells.
But the multiverse is a vast and dangerous place, populated with a staggering variety of powerful and malevolent beings, many of which have deep histories and large personalities of their own.
In this... [click here for more] |
Dungeon Masters Guild |
$2.89
|
Slip into the Shadowfell
Years ago, a quiet village revolted against an evil wizard, razing his tower to the ground in the wake inhumane experiments. In recent days, sentient shadows prowl the street, and the citizens have visions of dead trees and a bleak, gray landscape. Somewhere beyond the veil of the Material Plane, the wizard still weaves an evil plan from his tower within... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Baldur's Gate: Descent into Avernus, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options?... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Chaotic fiends hailing from the infinite layers of the Abyss, demons are a classic enemy perfect for everything from a rip-roaring action campaign to a horrifying existential threat. In this supplement, you'll find 12 demons from D&D's past, raging from CR 9 to CR 19, updated and modernised for 5e. These are:
Four Rageborns, the foot soldiers of Kostchtchie
Two Immoliths, the fiery conglomeration... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A Silver of Truth
An Adventure for 8th level characters.
The youngest son of a noble lord has inherited the ancestral family home of Eastrush Manor. There’s just one catch — Eastrush Manor disappeared nearly one hundred years ago. In the past few days, the Manor has returned — but only for a minute at the stroke of midnight before disappearing once more. A group of adventurers have been tasked... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This Warlock supplement provides players with 10 new pact boons that can be used with any Warlock patron option. Each pact boon has 3 Eldritch Invocation options to enhance it's features. One of them can be taken immediately, another at 5th level, and a third somewhere between 10th-18th level.
Included:
Pact of the Aegis - Your patron has granted you magical... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Astralnauts
The Guild of Astral Runners is a plane-spanning guild trying to make a name for itself. With its three definitely-not-inept founders, it recruits the best candidates from across the planes and space. These recruits become the (soon-to-be?) famed Astralnauts.
Explore the Astral Sea, the planes, and beyond with this Acquisitions... [click here for more] |
Dungeon Masters Guild |
$4.99
|
- This is the FANTASY GROUNDS VTT Software version of the BEST ELECTRUM SELLER FIRST ADVENTURE!!!! -
- For the PDF itself, CLICK HERE -
CRITIC REVIEWS:
January 19th, 2020 - Spilled Ale Studios: "First Adventure is a labour of love, and has been crafted with an impressive incredible attention to... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Codex of the Infinite Planes
Volume 2: Plane of Water
Now available for Fantasy Grounds Unity!
The secrets of the Plane of Water... dredged up at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Souls of Elemental Evil
The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well.
With this document, you can create a hero born... [click here for more] |
Dungeon Masters Guild |
$1.00
|