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Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to life. In this book, Keith takes players and Dungeon Masters on a thrilling dive into the world of Eberron. Encounter the monstrous folk of Droaam,... [click here for more] |
Dungeon Masters Guild |
$29.95
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... [click here for more] |
Dungeon Masters Guild |
$9.95
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Already bought one of these resources? Check out the FAQ below!
This bundle contains all published Eventyr Games DM's Resources for Baldur's Gate: Descent into Avernus. Get all the critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with... [click here for more] |
Dungeon Masters Guild |
$14.95
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Jergal, the Lord of the End of Everything, is the enigmatic Seneschal of the Dead. Learn about the history of the most mysterious of Netherese gods, including the Rise of Netheril and the Crown of Horns. Find out why Jergal's failed ritual led to the collapse of Netheril and the Weave. Delve into the details of the Seven Sigils War and the Scepter of the Sorcerer-Kings. And finally, unveil the mysteries... [click here for more] |
Dungeon Masters Guild |
$4.00
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"I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any players I provide this to as an additional option for character options. I can tell you one thing, next time I'm a PC I am going to beg my DM to let me play a... [click here for more] |
Dungeon Masters Guild |
$19.99
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In Dreams
A sourcebook to the Plane of Dreams
We are such stuff As dreams are made on, and our little life Is rounded with a sleep.
-William Shakespeare, The Tempest (c. 1610-1612), Act IV, scene 1, line 156.
The Plane of Dreams, a demi-plane that rests between the material plane and the Far Realms, is the shared mindscape where dreamers... [click here for more] |
Dungeon Masters Guild |
$12.95
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Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts!
Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns.
Written by 58 of the Guild's most talented and exciting creators,... [click here for more] |
Dungeon Masters Guild |
$14.99
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The Blackstaff’s Book of 1,000 Spells is the largest compilation of 5E spells ever released, over 300 pages, from the creators behind such titles as Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised as "Really... [click here for more] |
Dungeon Masters Guild |
$14.95
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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other... [click here for more] |
Dungeon Masters Guild |
$14.95
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Codex of the Infinite Planes
Multiverse of Wonder and Adventure!
Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure!
Your world is about to get much bigger. Infinitely bigger, specifically!
Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of... [click here for more] |
Dungeon Masters Guild |
$19.95
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Shouldn't every single player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild Magic Surges that answer this question: “BY VIOLET LIGHTNING, YES!”
Included in this PDF, you'll discover 700 new surges spread over 14 tables - one for each core class in Dungeons... [click here for more] |
Dungeon Masters Guild |
$3.95
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From the team that brought you the Convergence Manifesto,
Across Eberron presents the…
This pocket guide for DMs, players, and content creators provides a concise overview of the fascinating world of Eberron. Within these pages, we've consolidated fifteen years of lore into one easy-to-read supplement.
What’s inside?
Quick reference. Highlights setting... [click here for more] |
Dungeon Masters Guild |
$12.99
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Monsters of the Infinite Planes
Multiverse of Monsters and Adversaries
Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries!
Fantasy Grounds version now available!
Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities.... [click here for more] |
Dungeon Masters Guild |
$14.95
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Heroes of the Infinite Planes
Character Options from Across the Multiverse!
Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews!
The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are... [click here for more] |
Dungeon Masters Guild |
$14.99
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An Epic Adventure
They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge?
Taking D&D to the Limit
Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that... [click here for more] |
Dungeon Masters Guild |
$2.50
|
A definitive guide to the Feywild.
Everything that you will need to run a party through the Feywild, filled with stories and lore to tie into your campaign.
The book includes:
Lore and history of the Feywild
Map of the Feywild
25 Feywild locations
Feywild magical effects
Random encounter tables
50 story based random encounters
New Feywild inspired... [click here for more] |
Dungeon Masters Guild |
$14.95
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The Hunt is on, but are you the hunter or the prey?
The Old Host is an adventure in the Feywild for 3rd-5th level characters. It is part III of the bestselling The Grove of Cernunnos series, but can easily be run as a standalone adventure.
Contains:
A wonderfully laid out 51 page PDF with over 40 pieces of art.
A cat & mouse style hunt that... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the first chapter of the Eren Chronicles!
Star Signs: Children of the Stars features a supplementary system to the lore and core rules of Dungeons & Dragons 5e, focusing on aspects relative to the power of the stars and the cosmic essence derived from the various planes of existence. Through its pages, you will delve deep into the mysteries of the... [click here for more] |
Dungeon Masters Guild |
$14.99 $12.99
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⭐️⭐️ This is the PDF version of First Adventure. For FANTASY GROUNDS MODULE please CLICK HERE!! ⭐️⭐️
⭐️⭐️⭐️⭐️Languages - Idiomas - Lingue⭐️⭐️⭐️⭐️
⭐️⭐️⭐️ENGLISH - ESPANOL - ITALIANO⭐️⭐️⭐️
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme.
This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset.
Chapter 1: All... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Solstice Shenanigans
Solstice Shenanigans is a festive ~5 hour adventure for a tier 2 party.
The Winter Games are in full swing on the demiplane controlled by the powerful archfey lord of winter, Jack Frost. Games and challenges await the players, along with a baker's terrible mistake and a bout of mysteriously disappearing trees!
This adventure is designed to work as a short break from a main story... [click here for more] |
Dungeon Masters Guild |
$3.49
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Enhanced Devils – an Eventyr Games Compendium
Devils. The name itself carries the promise of dark seduction, unfathomable evil and exciting encounters. Ranging from the lowly lemure to the towering pit fiend, the Nine Hells has no shortage of infernal foes you can use in your campaign. Most of the devils presented to us in the Monster Manual share an issue, however, they aren’t... [click here for more] |
Dungeon Masters Guild |
$1.49
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 The Great Old Ones are older than time, always hungering and yearning for power. In the blink of an eye they could shatter reality and turn their followers into a meaty ooze.
The items held within are not for the faint of heart, sound of mind, or those that wish to sleep without incessant nightmares. ... [click here for more] |
Dungeon Masters Guild |
$1.49
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Sword of Zariel – A Baldur's Gate: Descent into Avernus DM's Resource!
Chapter 4: Sword of Zariel is the culmination of the party's search for Zariel's sword, and has the characters battling fearsome demons as they unravel the final layers of the Archduke of Avernus' tragic tale. It's gory, frightful, splendid, fantastical and engrossing Dungeons and Dragons from... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Last Day of Sharn takes you and your players on a wild ride through time and space, on a quest to save the characters' lives—and the whole of Sharn.
Teeming with mind flayers, giff, gith, and time travel—this adventure is sure to mess with your brain—and not just because the mind flayers want to pry it out of your skull!
A tier 2 adventure, optimized... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Trinket of Theros
This supplement introduces 100 new trinkets that you may find in the campaign setting Theros
The trinkets presented in this supplement are inspired by the classical Greek culture and the Magic Gathering cards sets based in Theros. Trinkets in this book were created to bring an additional layer of depth and world-building to a campaign based in... [click here for more] |
Dungeon Masters Guild |
$1.00
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Escape from Avernus – A Baldur's Gate: Descent into Avernus DM's Resource!
Chapter 5: Escape from Avernus is the final act of the infernal play, where the characters must lay their lives on the line – heck, even their immortal souls – to escape the hell that is Avernus. In this chapter, the heroes must deal with demons, devils and fallen angels as they cement their legacies... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This book contains everything you need to know about devils in 5th edition Dungeons & Dragons. Done in the style of Volo's Guide to Monsters, this gives you piles of material for your campaign:
Chapter 1: All the basics on devils, and a look at every single type of devil currently known to exist.
Chapter 2: Player stuff!
New Race: The maeluth, a half-dwarf/half-devil.
Player... [click here for more] |
Dungeon Masters Guild |
$15.00
|
If you like airships, why not check out Izzy's entire collection! Available now!
That's right folks! Izzy’s Airships À la Carte is finally here! This standalone, fully illustrated airship guide can at long last be yours!
Custom Airships, Built to Order
Are you tired of gazing longingly at the airship entry at the DMG, while wishing for something with a more personal... [click here for more] |
Dungeon Masters Guild |
$7.95
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"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."
This PDF is designed for use with the officially released... [click here for more] |
Dungeon Masters Guild |
$7.95
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The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]
Monks who train in the way of the force study the very raw magical elements of the multiverse and learn to transmute it through their bodies. With their mastery of force magic, they hope to bring balance around themselves. Through their training, they can learn to cast powerful spells, attack without moving, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Get ready for mad adventures in the City of Splendors!
Welcome to Waterdeep’s Notice Boards 2, a fresh collection of quest seeds for the City of Splendors. As you walk into this product, paraphrase or read out loud: “If you don’t like tongue-in-cheek quests, turn around and walk away. This is no product for serious folk.” The author spits and crosses his arms. The spit makes a... [click here for more] |
Dungeon Masters Guild |
$4.99
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The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim the Treasures of... [click here for more] |
Dungeon Masters Guild |
$2.95
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A Chase Through The Planes
“Traversing the planes of existence is no easy task. Only extremely talented and knowledgeable people could manage it.”
A mysterious thief stole a dangerous artifact, called the Tome of The Stilled Tongue from the tower of Lady Blackstaff of Waterdeep, Vajra Safahr herself, leaving the tower by opening a portal to the Elemental Plane of Fire.
The archmage... [click here for more] |
Dungeon Masters Guild |
$3.49
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The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series... [click here for more] |
Dungeon Masters Guild |
$6.95
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Welcome to an infernal dungeon run by fiends!
The devils are trying to tip the scales of the Blood War by establishing soul conversion facilities. These terrifying prisons are used to torment souls with an intention of creating more powerful devils and filling the battlegrounds of Avernus with powerful soldiers. Only brave adventurers can disrupt this horrifying scheme.
The supplement includes:... [click here for more] |
Dungeon Masters Guild |
$2.95
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Dungeons and dragons is a whimsical world full of exotic treasures and ornate magics. This book will increase your pool of exciting magical relics, allowing you to expand your world, indulge your players in rich fantasies or build incredible plot devices that will add driving force to your own world.
Contains over 50 Unique items. Incluidng:
Armour (Shields)
Rings
Rods
Staffs
Wands
Weapons
Wondrous... [click here for more] |
Dungeon Masters Guild |
$0.99
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Updated! New art, better template, four new weapons, and an ink-friendly version! Thank you for all of your support in making Artifacts of Avernus a best-seller!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how... [click here for more] |
Dungeon Masters Guild |
$1.49
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The Haunt 3
Carol Anne, aka The Evil Doll, has a momentary window of reprieve from her horrific damnation. She seeks heroes to undo the great evil that was placed upon her soul over a millennia ago and prevent the horror that followed. Do your heroes have the nerve to enter the "Space Between" and relive the terrifying events of the past?!
The horrific Finale to the Multi-PLATINUM bestselling, and... [click here for more] |
Dungeon Masters Guild |
$5.95
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If you like airships, why not check out Izzy's entire collection! Available now!
An Airship for Any Campaign
Airships are almost always synonymous with adventure. Be it a swashbuckling adventure above the clouds, a daring get-away from the evil forces of the Ogre-Witch, or simply a means to travel to the Devil-King's palace on Dinosaur Island, airships are not simply a vehicle... [click here for more] |
Dungeon Masters Guild |
$4.99
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Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
$2.99
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Let go of the frames of reality. Let go of what keeps you sane.
May your untapped potential wander the horizons of the Far Realm.
Not every story needs heroes and not all heroes are good. Those Lost In Madness is a supplement expanding Villainous Class Options*. It features 4 new subclasses for characters influenced by the twisted powers of the Far Realm.
Path of the Meatshaper Change... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Dragon Above presents…
Codex Siberys II: Planes & Prophecy
This second volume of the Silver best-selling Codex Siberys presents a host of new enemies and allies, offering unique and encounter-defining mechanics to shake up your gaming table. Each of the creatures in the Codex is built from the ground up with Eberron lore in mind, but they can certainly find a... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Tales of the Infinite Planes
Dreams of Brass
A Planar Adventure for 9th-level Characters set in the City of Brass
Welcome to Dreams of Brass, an adventure in the Tales of the Infinite Planes series highlighting the different parts of the multiverse! In this scenario, characters travel to the City of Brass on the Plane of Fire at the request of a representative of the Grand... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Four new warlords for your Avernus campaign!
Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are:
Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars that wants... [click here for more] |
Dungeon Masters Guild |
$2.45
|
 Harnessing the natural energy of the cosmos, Comics seek to uncover new truths about the innate powers of the arcane and how they connect to other forms of magic. These powerful spellcasters will expedition to otherworldly planes and study celestial bodies in hopes of understanding the infinity of the universe. Casting spells with this cosmic energy reveals some unique properties of magic, unseen... [click here for more] |
Dungeon Masters Guild |
$4.00
|
"AMAZING! The story was great... really enjoyed this one!"
"I loved this... really fun!"
"The roleplay was fantastic and everyone had a great time! 10/10!"
"Very enjoyable... would gladly recommend this module to any keen gamer!"
"Loved it!"
It is Midwinter. The air is cold, the wine is warm, and all sensible adventurers have their feet up before a blazing fire. But a mysterious bard, a broken... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
|
 Bitter Rivals
An Eventyr Games adventure for Baldur's Gate: Descent into Avernus
Ousted by his war band and replaced by the scornful horned devil Bitter Breath, the maniacal eladrin Smiler the Defiler is looking to exact revenge on his old compatriots. When he runs into a group of intrepid adventurers on the plains of Avernus, Smiler seems to have finally found a way to get even with his... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Celestial realms may seem like an odd place to launch a Dungeons and Dragons campaign. Aren’t they the good guys? Usually, sure. But that doesn’t mean they have to be the Protagonist. Good only accounts for a third of the alignment options available to players. Surely the other two thirds might be able to get into some trouble out in Good's house. And that doesn’t even begin to account for Good... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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