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Character Spotlight on the Noble: High Society

Character Spotlight on the Noble: High Society


The PCs are somewhere in the civilized world when a noble PC happens to run into a fellow noble, who invites the PCs over for a party. Little do the PCs know, this noble bears a grudge against the noble PC, and is determined to make the PCs look bad. But when the party is interrupted, the PCs have a chance to save the day! In order to run this plotline, you’ll require...   [click here for more]
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Character Spotlight on the Sage: The Conundrum

Character Spotlight on the Sage: The Conundrum


The PCs are trying to decipher a mysterious riddle, map, or archaic script that they are unable to solve on their own. Luckily, one of the PCs knows someone who could help. When the PCs arrive at the ally's house, they discover that he or she is missing. Now, in order to solve their conundrum, they'll need to embark on a rescue mission! In order to run this plotline,...   [click here for more]
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Character Sub-Race: Dwarf-Elf

Character Sub-Race: Dwarf-Elf


This group of elves/dwarves prefer to spend their time socializing, which makes them great bartenders, adventurers, and conversationalists. Since they are a jolly people because they know they don't belong most places, they find comforts in other things, like friends, ale, and sometimes settling down. They are extremely enthusiastic when it comes to finding one of their race, and love to party when...   [click here for more]
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Christmas Fey

Christmas Fey


A Christmas one-shot adventure, ideally for four level 5 characters, but easily adjusted for more or fewer. Includes guidance advice on scaling encounters for different numbers of players. ...   [click here for more]
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Chronomad: A playable race of time-vagabonds

Chronomad: A playable race of time-vagabonds


CHRONOMADS are a race native to the Plane of Time. Blurring and shifting through the Material Plane, they store up time for when they need it most. A race of secret knowledge and wandering minds, they can be found in nooks and crannies throughout the wolrd. A PLAYABLE RACE for those who want a flexible character, chronomads are an entirely original creation, ready for any...   [click here for more]
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Chupacabra

Chupacabra


In the black of night, a goat screams, a child cries. The winged terror has struck again! HBD and Nerd Therapy bring you the chupacabra, a new monster for your campaign. Exsanguinate players for your delight and their horror! First in our continuing cryptid series. Look for other great titles from Here Be Dragons Game Development and Consulting! ...   [click here for more]
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Circle of the Planar Clockwork - Druid Circle

Circle of the Planar Clockwork - Druid Circle


We all know druids are those in tune with nature, but what happens when a druid becomes attuned to the higher nature of the mutliverse? In the light of the tightly balanced and orchestrated wheel of the planes, is a city really less natural than a forest? Or a finely tuned clorckwork more contrary to nature than a tree or a stone? To the druids of the Planar Clockwork, chaos is an illusion; it...   [click here for more]
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Circus of the Stars

Circus of the Stars


A 4-hour adventure for 9th-10th level characters A sleepy lakeside village wreathed in fog, rumors of a lake monster, local disappearances, a band of assassins terrorizing the city, and a travelling circus sideshow that seems to be at the center of it all. “Come one, come all to the greatest show in the world! Step right up, ladies and lords, to see the wonders of the natural and unnatural...   [click here for more]
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City Encounters

City Encounters


So, your characters are in a city...what now? City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels. Encounters include: The Spectator: A porter trips, unleashing a nasty surprise The Garbage Monster: Oops, a deadly wrong turn… Tomino’s...   [click here for more]
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City Map Pack

City Map Pack


Digital maps for your adventurers! Use these maps with your tabletop game or in your DMs Guild™ products. The City Map Pack contains three maps in 300 dpi .JPG format for digital use and in PDF format for easy printing on standard 8.5 x 11 inch paper. ...   [click here for more]
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City Map: Thunder Rock

City Map: Thunder Rock


City of Thunder Rock. Day and Night map. Various versions. ****** Hi! :D Above is the smaller resolution preview. This is a pencil/pen drawn map, and digitally coloured and shaded. I felt there are too few night maps, so I took the time to make a night version of the city too. :) These maps include a commercial license. This means, while not on its...   [click here for more]
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City of Ancient Mysteries

City of Ancient Mysteries


An overview of an offbeat adventure location or even a homebase for characters, consisting of strangely-built houses clustered together around an enormous egg-shaped structure. City of Ancient Mysteries is a full color, bookmarked PDF containing everything you need to add the village to your campaign, including: An overview of the village locaiton, geography, and populace Descriptions...   [click here for more]
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City of Bernick

City of Bernick


"Bernick is a wealthy city predominately populated by humans and elves. Located along a trade route, Bernick acts as a stop for merchants and traders transporting goods up north to the dwarven cities among the mountains and weapons and precious metals down to the rest of the continent." A complete city guide, providing locations, NPCs, government structure, possible adventure hooks, and two full...   [click here for more]
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City of Nessa'Mor map

City of Nessa'Mor map


"Remember her heroism... That is what stands engraved on that memorial. It is those very words that moved me to start a great city around that mysterious statue. There is more written there. But the rest, after that single sentence, I can't yet decipher. It is written in an ancient language, I am told. And yet, I still felt compelled to honor the woman with the lonely face. What her story...   [click here for more]
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City State Creator I

City State Creator I


Envision the ultimate City State of your dreams. And then, guided from the very beginning, create it ... Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures? How do you even begin? Who should be the ruler? What are the fundamental aspects that lead to an urban campaign's success, or its...   [click here for more]
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City State Creator II

City State Creator II


The easiest and most enjoyable way to create an epic old school city state of your very own is finally here. Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord? Have you ever felt overwhelmed by the sheer magnitude of the daunting task? This volume (along with ELD2,...   [click here for more]
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City, Town, & Village Record Sheets

City, Town, & Village Record Sheets


This free PDF is a simple record sheet for towns and villages in your campaign. A Dungeon Master can use the sheets for secret notes or worldbuilding. A player can use them to keep an adventure journal for the whole party. Having a separate sheet makes it easy to remember what town NPCs are from, what special locations are nearby, and what happened when the characters were there. When paired with...   [click here for more]
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Civilized Magic

Civilized Magic


This supplement contains Spells, Magic items and feats designed to be used in an adventure set in an urban campaign. Everything in the book is completely compatible with the 5e D&D rule system regardless of which setting you prefer to play in. It is designed to give players and DMs more options for characters that are specialised to dealing with social encounters or city street adventures. Whether...   [click here for more]
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Class Option-Lycanthrope

Class Option-Lycanthrope


Lycanthropes of all shapes and sizes dot the landscape of many different settings. Become a Lycanthrope and take on the mantle of living through a curse that so many fihgt to be rid of. ...   [click here for more]
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Class Option-Vampire

Class Option-Vampire


Hidden deep in the darkness, the Vampire is a class creature found throughout various settings and modules. Step into the world of Darkness and terror and become a vampire even more noteable than Count Strahd. ...   [click here for more]
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Class Option: The Artist

Class Option: The Artist


The Artist is a variable effect caster class balanced against the versatility and power of Wizards and other 9 level caster classes. Combine a variety of effects to make spells up on the fly, but be warned, the generative act is taxing. If you create too much too fast or Works that far exceed your own stamina you will be driven insane, sickly, or even die. 4 Archetypes based on the kind of Art...   [click here for more]
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Class Option: The Mimic

Class Option: The Mimic


If you liked Enemy Skill Materia, Master Mime GoGo, the Mime job in Squaresoft games, then this is the class for you. At the start of your career you can readily borrow the skills of allies, speak any language, or use any tool. As you advance you learn to duplicate fighting styles and the deadly attacks of creatures you encounter. Soon enough you can duplicate spells you've seen cast. By the end...   [click here for more]
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Class Option: The Overlord

Class Option: The Overlord


Companion Class included in purchase! Additional Art and Magic Items will be added if The Overlord reaches Copper in sales! Inspired by Cobra Commander, Skeletor, Ernst Stavro Blofeld, and Ainz-sama, this class allows a character to drive a favored minion to new heights. The Overlord begins their career with an mastery of Beasts but learns they have an Unnatural Rapport with some manner of strange...   [click here for more]
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Class: The Inquisitor, a Zealous Justicar

Class: The Inquisitor, a Zealous Justicar


Zealous agents of the divine, Inquisitors bring holy Judgement to the battlefield to smite their enemies and support their allies. Using their devout following and innate sense of righteousness, an Inquisitor in battle is nigh unstoppable. Choose an inquisition to reflect the mission your god has sent you on. Join the Arcane Inquisition to hunt down powerful magical artefacts to strengthen the church...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly...   [click here for more]
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Classic Modules Today: CM2 Death's Ride (5e)

Classic Modules Today: CM2 Death's Ride (5e)


A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped? To use this conversion guide...   [click here for more]
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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides...   [click here for more]
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Classic Modules Today: X3 Curse of Xanathon

Classic Modules Today: X3 Curse of Xanathon


Ever feel the need to get revenge on Rock Baboons? Now's you're chance. Wanna know why you should make beer runs? Why are beardless dwarfs all the rage? You can learn it all here in X3 Curse of Xanathon. When the grotesque god Cretia casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out the Ducal Palace...   [click here for more]
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Classic Monster Conversions (5e)

Classic Monster Conversions (5e)


Need some new monsters to add depth to your game, or just to keep your players on their toes? Classic Monster Conversions contains 118 monsters converted from older edition sources - modules and rulebooks - ready to use in your game. The monsters included are: Deepspawn, Dharculus, Gingwatzim (6 types), Greater Gibbering Mouther, Living Wall, Neg-thalggu, Vampire Mist, Xag-ya, Xeg-yi, Wyste Aspis...   [click here for more]
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CLAWS - A Side Trek

CLAWS - A Side Trek


A sleepy, rural village is shaken by mysterious bouts of violence. A family of halflling shepherds suffers from attacks on their flock. A brutal predator stalks the rolling hills in search of food. In CLAWS - A Side Trek, challenge your party to uncover the truth and stop this terrifying threat before it strikes again! Designed for characters of levels 3-4, CLAWS can be run in a...   [click here for more]
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Cleric Domain - Hearth

Cleric Domain - Hearth


The gods of the hearth are patrons of those who work with what is known as the Three Pillars: Flames, Food, and Family. From a humble parent who keeps their spouse and children from starving, to the innkeeper who provides food and shelter to those less fortunate. The gods of the hearth teach that, with patience and hard work, even the smallest meal and humblest shelter can be a godsend to those in...   [click here for more]
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Clerics of Civilization and Circumstance

Clerics of Civilization and Circumstance


At the heart of faith is belief in beings or philosophies that care about the concerns pertinent to living. As the mortal races expand across the world, these concerns shift, change, and multiply. Cities fill with people asking about their purpose, their destiny, their fate, people no longer with a future set by their birth due to the expanded opportunities around them. Clerics of luck and fortune...   [click here for more]
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Cloaker Paper Miniature

Cloaker Paper Miniature


This smothering Cloaker is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures) FILE DETAILS Scale: 25mm-32mm Format: Print-ready interactive PDF* Suggested: For best results, use Glossy Photo paper (65lbs.) *If you have any issues...   [click here for more]
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Cockatrice - Monster Manual Encounters #21

Cockatrice - Monster Manual Encounters #21


In this 1st-level adventure, alternatively titled Cock, Stock, and Two Smoking Barrels, the party finds themselves in the middle of a Guy Ritchie-esque fiasco involving two down-on-their-luck buffoons who unwittingly enter a cockatrice in a cock-fight. This adventure is well suited to introduce a Thieves' Guild or other organized crime organization, as well as exposing the party to a group...   [click here for more]
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College of Courtship

College of Courtship


Life in high society is affected by intrigues and treachery. But some ambitions can‘t be achieved by blackmail, bribery or murder. So the game of seduction and matchmaking plays an important role in the policies of power. Young nobles learn the basics of this game as part of their courtly upbringing, but only a chosen few are taught the secrets of courtship as provided by the inscrutable College...   [click here for more]
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College of Mime - Bardic College Option

College of Mime - Bardic College Option


The College of Mime is a new Bardic college available at 3rd level. The mime calls upon the magic of the silent performance, replacing the bard's raucus song with an eerie combination of dance and acting. As you follow this path, you will master the movements of your own form and forge constructs from the fabric of your own mind. All artwork used under the Public Domain (CC0) liscence....   [click here for more]
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Colliding Worlds: The Lair of the Dragon

Colliding Worlds: The Lair of the Dragon


Colliding Worlds: The Lair of the Dragon When whole sections of a city get replaced with parts of another more hostile world, a call for adventurers is sent out to step up and become heroes. Right in the middle of a city neighbourhood was replaced by something sinister, and the mage guild of the city sealed it off. But nothing lasts...   [click here for more]
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Commoner's house 1

Commoner's house 1


Floorplans for a Commoner's house Plans for the 1st floor, 2nd floor, and cellar. Includes standard grey, and textured version made with textures from Texture Pack 1. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available...   [click here for more]
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Commoner's house 2

Commoner's house 2


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and cellar. Includes standard grey, and textured version made with textures from Texture Pack 1 and Texture Pack 2. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's...   [click here for more]
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Commoner's house 3

Commoner's house 3


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor attic and cellar. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Commoner's house 4

Commoner's house 4


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor attic and cellar. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Commoner's house 5

Commoner's house 5


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and cellar. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Commoner's house 6

Commoner's house 6


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and cellar. Includes standard grey, and textured version made with textures from Texture Pack 1. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available...   [click here for more]
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Commoner's house 7

Commoner's house 7


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and cellar. Includes standard grey, and textured version made with textures from Texture Pack 1. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available...   [click here for more]
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Commoner's house 8

Commoner's house 8


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and attic. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Conlegia Medius Musicae

Conlegia Medius Musicae


Many adventurers take a musical instrument or a collection of remembered songs along with them on their journeys. But bards know that music has a power far greater than that of soothing the weary soul. Here are three new colleges for bards; the College of Nature, the College of Song, and the College of Stars. These Colleges focus on finding alternative uses for the standard Bardic Performance feature....   [click here for more]
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Conquest of the Evermire

Conquest of the Evermire


Howdy Dungeon & Dragoneers! This supplement is sort of a campaign book, sort of a resource book, sort of an adventure book, sort of a map book and sort of a list of simple magic items. It's a sandbox style region or realm meant for an easy DM'ing style, something you can plop into your own world, or something to build off of. It can also be butchered up into parts and used as you wish. This...   [click here for more]
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Conspiracy of Serpents: City of Treachery

Conspiracy of Serpents: City of Treachery


The city of Lygos is in great danger and none of citizens knows it! The Silent Fang, an organization made up of the serpent-like yuan-ti has infiltrated Lygos and seized the city's highest positions of power. Its members await an eclipse to signal them to unleash mass-slaughter upon the city! This adventure is designed for four 8th-level characters. It contains background notes on the Silent Fang...   [click here for more]
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Construct Races (5e)

Construct Races (5e)


This title contains 4 new construct-type races for player characters of all settings: The Automaton, a tough, naturally armored clockwork creation. The Golem, a magical creation of unnatural strength and endurance. The Marionette, a flexible creature full of dark magic. The Modron, a simple tinkerwork creature from the Outer Planes. ...   [click here for more]
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Cooped In

Cooped In


Old man Milliken needs your help. Every night someone or something is stealing chickens from his barn, putting the local egg supply under threat. Keep watch and discover the truth in this 1-2-hour quest. ...   [click here for more]
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