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An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one.
This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure.
Other adventures and resources written by Pete McDonald:
Undermountain Stand-alone Part 1: Down the Well: Explore Undermountain... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Welcome to Dawnwilde.
The once-prosperous village has been overcome by an oppressive fog that has lasted for seven years. With the fog came death and devastation. To make matters worse, young girls from the village have been disappearing.
In an adventure that's full of action, intrigue and roleplay, can you solve the mystery of the fog and save Dawnwilde?
About... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Feldor's Guide to Elturgard – A region gazetteer
Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated
Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Already own the PDF? Click here for a discount on the Roll20 version!
Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Welcome to Gothic Earth.
It's neither our world, nor the Ravenloft you know, but it offers you the best - or worst - of both. Roughly parallel to our Earth in the mid to late 19th century, if every lurking terror conceived of by Edgar Allan Poe, M.R. James, and H.P. Lovecraft were true, Gothic Earth is a very different way to play D&D.
This adventure is part body horror, part ghost story,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Myriad, a city originally devoted to magical research, has been hidden and isolated for nearly a thousand years. Now, it has rejoined the world and an unseen struggle is taking place within its walls. A party of adventurers has been invited to enter the city and assist in its reintegration. Myriad's secrets, however, run deep and dangerous.
A Dungeons & Dragons, 5th Edition, Game... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Please enjoy this 5e D&D conversion of the various monsters, creatures, magic items, and encounters for the classic D&D module N1 Against the Cult of the Reptile God. The original module, the Monster Manual, and the Dungeon Masters Guide are required to use this conversion guide.
The original adventure is available for purchase on DMs Guild.
An alternate version of This conversion guide... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Two guards have gone missing in the City of Skilled Hands and Guard Captain Giles Aerheald needs help investigating. Explore the Jewel of the North while you try to track down the unfortunate soldiers before they meet their grisely fate.
A 2-4 hour adventure for characters of levels 1-5 (balanced for a party of 4 level 3 characters)
Being set in Neverwinter this adventure compliments published... [click here for more] |
Dungeon Masters Guild |
$2.95
|
You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders?
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Detailed Battle Maps for Vidorant's Vault in Keys from the Golden Vault!
Maps:
1st Floor (35x28)
2nd Floor
Roof
As many as 8 variants of Vidorant's Vault maps, including mixtures of:
Day | Night
Grid | Gridless
Lights | No Lights
Assets | No Assets
What assets?
Assets for EVERY trap! Fire, Lightning, Poisonous Gas, False Floors, etc.
Chest with Guards Uniforms
Rope Ladder (Up... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The City Warehouse
A plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I characters.
Your first day on the job and your brand new adventuring party step into a mystery to be solved.
This adventure is ideal for for 3-4 level 1 characters. Playable as a one shot or the start of a larger campaign. The characters are sent to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Beasts of Phandalin Forest is a short DUNGEONS & DRAGONS side-quest for four characters of about 4th and 5th levels to be included in the Lost Mine of Phandelver adventure.
This adventure has a tie-in to an existing event introduced in the Lost Mine of Phandelver adventure—the death of Thel, the woodcutter. Additionally, the quest introduces Malarites and provides... [click here for more] |
Dungeon Masters Guild |
$1.95
|
WARFORGED! - The Feyforged: A New Warforged Variant
Inspired by Biomechanical Elemental Heroes
Writing, Editing and Layout by Cameron Day, Mask Mechanics by Griffin Fredette, Cover Art by Eden Sanders, Interior Art by Marcel Budde, and Creative Consultation from Luke Robinson and FlyCheeseDM.
___________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
$6.00
|
"La Mirabolante Officina dei Fratelli Copper" è il terzo supplemento per Dungeons & Dragons 5e curato dal canale di Gioco di Ruolo italiano D20 Nation!
Questo manuale di 56 pagine che abbiamo forgiato (e messo a punto!) per voi vi illustrerà un'avventura dai toni scanzonati, leggeri ed assolutamente letali alla scoperta delle... [click here for more] |
Dungeon Masters Guild |
$4.24
|
A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.
Edited by M.T. Black and Travis Legge
Adventure
For Levels
No. of Sessions
Overview
Individual Price
1st-3rd
1
The village of Farleigh's Well is the target of a... [click here for more] |
Dungeon Masters Guild |
$9.95
|
37 Unique maps. These maps include a grid and ungridded variation totalling 66 maps that are ready for use in any campaign. These maps are inspired by the scenes described in Dragonlance - Shadow of the Dragon Queen, Chapters 2 - 7.
Illustrations include
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Eye in the Sky 40x40
Hills over Vogler 50x38
Draconian Blockade 40x40
Malfunctioning... [click here for more] |
Dungeon Masters Guild |
$7.99
|
CITY OF EYES
Subtitle: everyone can shut up and leave me alone now, it's finally finished
City of Eyes is a Ravenloft adventure in 13 parts, taking place in the thoroughly horrible city of Elysium, a ghastly urban sprawl where it never stops raining and streetlamps flicker in winding streets filled with secrets.
- This adventure is for characters of 15th-20th level,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Fully stocked Dungeon for character levels 7+
Set in Neverwinter, Forgotten Realms
Easily used in other settings
Puzzles
Interesting roleplay and social encounters
Potential for further adventures
5th Edition
Includes VTT map
More to come!
The Vault of Tomes sits in the Undercroft of The House of Knowledge in the city of Neverwinter. It guarded the rarest and most dangerous books in its collection.... [click here for more] |
Dungeon Masters Guild |
$3.60
|
This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms.
Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left.
This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series.
Update (Jan21): This is a cosmetic update to improve... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Candlekeep, as it’s written, focuses on the city’s ability to transport creatures elsewhere. The city itself has so more to offer than that! This set of quests takes place not in Great Library Books or beneath the city but in the city itself.
by Olivia L. Dobbs
Presenting: 5 Candlekeep Filler Quests
Using this unofficial... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep.
Lastly, the product... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Tell the greatest story no one ever told...
A tantalizing tale; in which a bold group of heroes braves the depths of Fort Morninglord, a long forgotten ruin. Therein, their mettle is tested by cruelty, suffering, and no small-measure of mischief. Will their courage -and their stomachs- hold steady? Will they banish the wicked presence that holds dominion here? Can... [click here for more] |
Dungeon Masters Guild |
$3.95
|
They travel by wagon, giant lizard, or awakened oak
Wandering Merchants can go anywhere your players can!
If your players travel often, these shops aren’t stuck in a single place!
Your players can see them again, even if they never return to where they first met.
Buy exotic pets from kobold hunters, dreams from a traveling Tabaxi, or diamonds from a royal clan of Dwarves who have lost their kingdom!
The... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Find me on Patreon
Find me on Facebook
Find me on Youtube
The First chapter of an adventure that'll take you from the City of Towers to the Mournland beyond the Gray.
My D&D adventure is an outline, a framework for the Dungeon Master (DM) to build on. It provides the basic plot and story elements, as well as the characters and locations involved. I want to make sure that the Dungeon Master knows that creativity is rewarded in this adventure. The extensive lists of possible locations... [click here for more] |
Dungeon Masters Guild |
$1.07
|
Detailed isometric map of Yartar in both JPG (ZIP) and PDF formats. The map is based upon information in Volo's Guide to the North, Storm King's Thunder, Princes of the Apocalypse, and Tyrrany of Dragons.
Includes the following high resolution (2048x1536) maps:
- Yartar, Day (Generic / Unlabelled)
- Yartar, Day (Forgotten Realms Labels)
- Yartar, Night (Generic / Unlabelled)
- Yartar, Day... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Karniv's Magical Gems - A collection of 160 Magical Gems and Lore from the world's greatest Arcane Historian!
Looking for some new items to spice up your campaign? Dive into the incredible world of enchanted crystals with Karniv's Magical Gems! The foremost magical authority, Karniv showcases his incredible knowledge of the arcane in this collection of writings, musings, and anecdotes.
This package... [click here for more] |
Dungeon Masters Guild |
$6.99
|
The settlement character sheet allows you to create settlements for your world using a quick and intuitive system derived from the classic D&D 5e character sheet. Learn how to use the traditional ability scores and proficiency system in a new way to create new and inique settlements for your world!
Includes a 2 page pdf rule document explaining how to use the character sheet as well as printable... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Various Vehicles
Wagons!
Experience your own high fantasy fury road as you make your way across the wilderness.
Dangers lurk throughout the open road, and even more so on unknown trails. The Various Vehicles series presents a host of new ready to go vehicles for any adventure. Based on and improving upon the land vehicle rules introduced in Baldur’s Gate - Descent into Avernus, this supplement... [click here for more] |
Dungeon Masters Guild |
$3.10
|
"Weep this day, my fellow Cyrans, and never forget. But tomorrow... tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!” — Prince Oargev, Address to the Cyran Refugees at the Brelish Camp, 994 YK"
Discover the new Jewel of Galifar
Wounds of the Last War are still fresh in... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Enhance your Encounters for Curse of Strahd or any campaign set in Barovia!
Encounters Enhanced: Barovia is a two-part supplement meant to amp up the encounter table found in Curse of Strahd. For use with any horror campaign but deeply imbedded in the gothic land of Barovia, challenge and reward your players with urban encounters in Part 1: Cities... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Justice for Neverwinter Union Strike!
A new mining company has set its eyes on Neverwinter. Providing the best quality ores and minerals, ForestCo aims to make a profit any way it can; even if it comes from exploiting its workers. But the employees won't tolerate abuses for long, and it soon falls to a hearty group of adventurers - you - to help them to form a trade union! But will their... [click here for more] |
Dungeon Masters Guild |
$2.50
|
People say beauty is in the eye of the beholder... It's not! It's evil! Cawood Publishing presents a high-level adventure! A powerful party of adventurers is being sent to assassinate the Xanathar! The legendary beholder is the crime lord at the head of the Xanathar Thieves' Guild. A series of deadly attacks in a number of cities have convinced the Lords' Alliance... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Brought to you by the producer of Tasha's Crucible of Everything Else and The Draconomicon...
World's greatest university, meet world's greatest city
In this product, you'll find everything you need to know to tie the lore and locations of Strixhaven: A Curriculum of Chaos to Waterdeep. Highlights include:
- Specific locations for each major building of every one... [click here for more] |
Dungeon Masters Guild |
$1.99
|
So you want to be a gladiator. Who doesn't? Well, turns out there's probably a few at the table who don't. Some players may want that content, some may not. This publication is designed to give the DM a tool to address multiple player scenarios when it comes to gladiatorial combat - whether you have one person at the table who would like to develop that aspect of their character, or all of them. This... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales... [click here for more] |
Dungeon Masters Guild |
$6.95
|
This adventure was written to run with my family during the festive period, it's been an exhausting and highly exciting journey. So I hope that by releasing this to the DM's Guild I can help out another DM who is searching for something to run with their friends and families during the holidays too!
The adventurers are called to the village of Pinecrest where all but one of the children have... [click here for more] |
Dungeon Masters Guild |
$2.95
|
“The world is full of wonders waiting to be discovered. After all, who knows what treasures and adventures lie just around the corner?" – Hara Honeyberry, Kender explorer.
You’ve all seen it happen: A Kender begins making their way through the tavern crowd, and by the time they arrive at the table, their pockets and pouches are overladen with borrowed items.
So, what might you find in... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Beregost is a large town just outside of the magical library of Candlekeep. A terrible curse has befallen the land, causing crops to wither and die just before the harvest. All hope seems lost until a group of aspiring heroes stumble into town. After a quest to find a sage at Candlekeep goes sideways, will the heroes be able to save the town?
A Candlekeep Bookend
This short adventure... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Xanathar Guild Hideout
Includes battlemap for Map 1.2 of Waterdeep:Dragon Heist
Contents:
A resources PDF for DMs, containing set dressing, NPCs and other material that adds colour and detail to your Waterdeep adventures
Supporting material: A 20x30 battlemap depicting the Xanathar Guild Hideout in the sewers. Sewer tunnels, guard rooms, sleeping quarters,... [click here for more] |
Dungeon Masters Guild |
$4.50
|
This is the 5th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and PDFs... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Design your own clandestine guild!
Great Gilded Guilds is a DM-facing guide on constructing your own secretive guilds of thieves, assassins, mercenaries, rebel freedom fighters, and other underworld organizations. It details their business practices, themes, membership, and all of the information you need to weave a living, breathing organization into the fabric of your world.
This... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Justice for Neverwinter Gender Criminals
Moonbeam's Alchemy provides gender-affirming elixirs for the broad community throughout Neverwinter, allowing those seeking to make madical changes to do so safely. But when her store is targeted by a hate mob, the alchemist finds her business subject to mass public hysteria and misinformation. Who stokes the flames of hatred in Neverwinter, and why? The PCs... [click here for more] |
Dungeon Masters Guild |
$2.50
|
What happens when the Adventure ends?
Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This second guide features another 20 different games for characters to enjoy as downtime activites. This guide includes all the rules, descriptions, outcomes and some variant rules.
'Downtime' isn't just about reading books and training. Sometimes an adventurer comes... [click here for more] |
Dungeon Masters Guild |
$1.00
|
DIAMONDS OF PHANDALIN
Dungeon Masters, prepare for an epic saga with "Diamonds of Phandalin." Set in the evolving town of Phandalin, this captivating one-shot D&D adventure, masterfully crafted by the renowned Ken Tate, spins a narrative of ambition, mystery, and unseen threats.
As Phandalin thrives from the discovery of a rich diamond vein, not everything is as prosperous as... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to Waterdeep: Items & Encounters, a collection of 45 encounters with unique magic items attached set in the city of splendor, Waterdeep. This encounter supplement for adventuring around Waterdeep is perfect during any Waterdeep: Dragon Heist campaign or as a prelude to Waterdeep: Dungeon of the Mad Mage!
These 45 encounters are designed for characters of 1st to 5th level!
Perfect for... [click here for more] |
Dungeon Masters Guild |
$7.95
|
"Tattoos appear in many places in the realms. Sometimes, they are merely decoration. At other times, they are inspired by magical symbols and imbued with arcane power, allowing the one who bears them access to incredible and mystical powers. Whether mundane or magical, tattoos are an expression of individual identity, turning one's own body into the canvas for one's artistic expression."
... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Are you looking to join the Harpers, or are you already a member? If so, you need this pamphlet! Within, you will find the rewards that members are eligible to receive based on their Renown earned for completing missions. Starting out, you will learn the Harper Code - a secret method of communicating between members, and later on you will command your own force of Harper agents!
This... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Optional rules for the establishment and operation of player run thieves guilds.
Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild!
If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves guild,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
HD Color maps for both print and digital use with DDAL 07-03 "A Day at the Races"
This pack includes:
Digital maps created for use on Roll20, FG et al. Combat map includes grid and gridless version.
Print maps in PDF format and at 300dpi - combat map includes 1 inch grids.
Step by step instructions for quick map setup on Roll20 - the VTT transparent race map can be overlaid over Mike Schely's free... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Welcome to 'Troublesome Towns: Farais - A Predesigned Town, NPCs & Plot Hooks for Easy Campaign Insert.' 'Troublesome Towns' is a small collection of resources intended for DMs including a handcrafted setting as well as a host of NPCs to fill it, plot hooks, and mini-adventures to go on!
Farais (pronounced Far-Eye) is the only town in a wide stretch in any direction you take... [click here for more] |
Dungeon Masters Guild |
$1.99
|