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Have Wand—Will Travel
Join Eberron setting creator Keith Baker on a journey across the Western Frontier, the contested land that lies between the ancient kingdom of Breland and the rising nation of Droaam. Frontiers of Eberron: Quickstone takes a deep dive into this untamed region, exploring the towns and denizens of this dangerous land.
The... [click here for more] |
Dungeon Masters Guild |
$33.95
|
This bundle contains all published Eventyr Games DM's Resources for Waterdeep: Dragon Heist. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources, high quality maps, and additional faction missions!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"Fantastic starter game for young and old players alike"
"This was a wonderful first adventure"
"All I can say is thank you for the fun our group had last night with this!"
Enter the world of Dungeons & Dragons without spending a penny!
This first-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
45 Maps for Spelljammer and Light of Xaryxis including
17 maps for your Light of Xaryxis campaign
9 Wildspace and Astral Sea maps
19 ship maps with full deck plans
Also included is
62 Dungeon Draft files with Spelljammer asset pack
57 ship deck PNGs
19 ship PNGs at 1 inch scale and ⅒ inch ship scale, with and without weapons
11 tokens for siege weapons, solar dragons, and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation.
This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku
Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D!
We... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”
And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,... [click here for more] |
Dungeon Masters Guild |
$17.99
|
"This was an amazing one-shot to DM."
"This is a well written and well put together mystery, which is an absolute rarity for modules."
"The writing and the art blend perfectly to set the right mood and there's a right blend of role-play and combat."
Banquet of the Damned is a mystery adventure for a party of 4th level characters. It takes place in the village of Womford... [click here for more] |
Dungeon Masters Guild |
$3.95
|
5e Solo Gamebooks presents Solo Adventure Bundle 1, a collection of the first four of our solo (DM-less) adventures.
The adventures included in this bundle are:
The Death Knight's Squire (Mithral Bestseller)
Tyrant of Zhentil Keep (Platinum Bestseller)
Citadel of the Raven (Platinum Bestseller)
The Tortured Land (Gold Bestseller... [click here for more] |
Dungeon Masters Guild |
$34.00
|
56 maps for Vecna: Eve of Ruin available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
Includes a 300ppi token for the Venatrix in Chapter 8.
I have tried to make maps that are:
Complete.... [click here for more] |
Dungeon Masters Guild |
$6.49
|
Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates.
This book is the definitive... [click here for more] |
Dungeon Masters Guild |
$14.95
|
So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers:
- simple rules for making deals and earning money
- 16 upgrades for the manor and tavern, which provide small game-mechanics benefits
- a cool-looking handout: the Deed of Ownership
- 40 random events that occur... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Trollskull Alley - a Waterdeep: Dragon Heist DM's Resource
Chapter 2: Trollskull Alley is the sandbox of the Waterdeep: Dragon Heist campaign. It's where you and the players get to set your own pace, create unique stories and forge a lasting relationship with Waterdeep and its residents. But, as is often the case, freedom can become overwhelming. What should you use from the chapter?... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Join Eberron setting creator Keith Baker for a journey through the Mists and into the domain of Dread Metrol. Explore one of the greatest cities of Khorvaire—a city now besieged by nightmares.
In this book, Keith creates a bridge between the settings of Eberron and Ravenloft. Trapped in an endless war, Metrol has become a harsh realm where familiar elements take dark turns. In this besieged... [click here for more] |
Dungeon Masters Guild |
$17.95
|
In a small town, an aberration is quickly growing, feasting on the local's flesh and memories while protected by its ability to exist unseen and unnoticed. Will the adventurers realize something strange is happening? Will they be able to save the town?
This is a reference guide for running a false hydra. It is best suited for a party of 3-5 adventurers of level 4-6, however, it can be adjusted to... [click here for more] |
Dungeon Masters Guild |
$2.00
|
94 maps for your Dragonlance: Shadow of the Dragon Queen campaign
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign that does not... [click here for more] |
Dungeon Masters Guild |
$9.99
|
BACK IN SESSION! Returning students, faculty, and those pondering admissions!
The halls are once again open as we have completed University referbishment. You'll find the facilities updated to be in-line with the recent releases of Eberron Rising & Exploring Eberron.
With that, we're proud to say we've also been rated the #1 party school on Eberron.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged.
Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home?
Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time?
Would you build... [click here for more] |
Dungeon Masters Guild |
$11.99
|
Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"Spread throughout the entirety of the civilized world, one need not look far to find a communal gathering place to share food, stories, and camaraderie.
Such places, guaranteed to arise wherever civilization blossoms, come in many forms."
This PDF is a one-stop gastronomic and relaxation resource for DMs and Players... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace."
"A well-written adventure through a mansion filled with dark secrets."
The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure... [click here for more] |
Dungeon Masters Guild |
$6.95
|
82 maps for Planescape: Turn of Fortune's Wheel available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign that... [click here for more] |
Dungeon Masters Guild |
$8.99
|
This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
Dungeon Masters Guild |
$4.95
|
BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore.
Quests and Connections. 13 mini quests and countless connections... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The City Handbook - Over 48 Quadrillion Settlement Combinations
Create unique settlements to use in your campaign in seconds, with only a few dice rolls
"Very easy to use. The process of creating new cities from scratch always felt intimidating to me and this book solved that for me. Thanks" "Loved your previous book (The NPC Handbook), and this one is even better.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Every creature in the multiverse has a story to tell — even the monsters.
Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.
Volume III is currently available as both a... [click here for more] |
Dungeon Masters Guild |
$14.99
|
For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism.
What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have?
Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds... [click here for more] |
Dungeon Masters Guild |
$12.99
|
The Murkmire Malevolence (Keys from the Golden Vault - Adventure 1)
GM Resources Pack
Includes battlemaps for: Varkenbluff Museum day, night and massacre
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$6.50
|
60 maps for your D&D campaign
Click the full and quick previews to see a complete map list and a larger preview of every map. These maps cover a variety of locations...
A fishing town festival and some surrounding locations
A journey across... [click here for more] |
Dungeon Masters Guild |
$6.99
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Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From James Ohlen, the lead designer of Baldur's Gate I & II...
Sinister forces are moving against the city of Baldur’s Gate
in this adventure book for Dungeons and Dragons 5th Edition!
Full-color, 160-page adventure book
Digital version includes printer-friendly PDFs
Includes illustrations and statistics for 15 legendary heroes and villains!
This adventure will take a party of 4-6 heroes from... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Advice, maps, cheatsheets, and More to help you start your Baldur's Gate: Descent into Avernus Campaign!
Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. This introductory chapter is packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover... [click here for more] |
Dungeon Masters Guild |
$1.99
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We’re all privy to the dark secret of Trollskull Manor—and soon your adventurers will be too. Alas, Waterdeep: Dragon Heist comes up short on providing an adequate haunting—it merely informs you of the presence of the poltergeist, and provides two brief descriptions of what can be done with him. That's it. No antics provided, no scenes. The Haunting at Trollskull Manor is a... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Waterdeep: Expanded Faction Missions
A complete rewrite of all the Faction Missions listed in Chapter 2 of Waterdeep: Dragon Heist! Brand new content that follows the spirit of those missions if not the letter, with each mission providing new, deeper looks at the city of splendors. You'll find lots of little threads that connect to other parts of the city, other... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Kraken's Gamble
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce them... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An original interactive story for level 3 solo players. Nominated for a 2019 ENnie Award!
Summary
Soldra is a beautiful, ancient city, flanked by sea and mountain and lit by the sun as if blessed by the gods themselves. But its beauty comes with a price. After a tumultuous history fighting dragons that attacked and looted the city, the superstitious citizens of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there are: descriptions, hints for side quests, and many tables to give random variety to any event.
Specifically, you will find:
- 37 Settlement Events... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The 3orcs Leaders and Quests of the Temple of Elemental Evil Supplement Module
Edit Update for 3orcs TOE DM Supplement - Elemental Temple Leadership & Quests
A revised edition is now available! This update addresses buyer feedback and includes:
Refined D&D 5e stat blocks for accuracy and balance.
Updated NPC art... [click here for more] |
Dungeon Masters Guild |
$10.00
|
EXPLORE NEVERWINTER
for the first time in fifth edition Dungeons & Dragons!
The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A kid-friendly adventure for heroes of all ages and experience levels!
When the ancient wizard Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires a group of adventurers to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since... [click here for more] |
Dungeon Masters Guild |
$0.99
|
THE PRESS OF WATERDEEP
This folio of game handouts provides the front pages of 13 newspapers, broadsheets and scandal rags found in the City of Splendors. As handouts, they serve as table props and boost the game atmosphere for your sessions. The stories and headlines on these pages can provide adventure ideas that can take place alongside Waterdeep Dragon Heist.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
There is a feat which no Strixhaven student has ever successfully accomplished: visiting six magical pubs in one night. Most students think it’s a ridiculous story perpetuated by the upperclassmen to vex freshmen, for the simple reason that only five pubs on the list have ever been entered. However, a tome unearthed from the Biblioplex hints at the method to reach the sixth pub, and an invaluable... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is the pdf version. For the Fantasy Grounds module, click here.
5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the first... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Solstice Shenanigans
Solstice Shenanigans is a festive ~5 hour adventure for a tier 2 party.
The Winter Games are in full swing on the demiplane controlled by the powerful archfey lord of winter, Jack Frost. Games and challenges await the players, along with a baker's terrible mistake and a bout of mysteriously disappearing trees!
This adventure is designed to work as a short break from a main story... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Sometimes, giving good items is hard.
There's a tricky balance between encounter rewards that have no usefulness whatsoever and just handing out so many powerful items that your adventuring parties are overpowered for every encounter and their items alone can solve their problems for them. Sometimes, it's just difficult to find special equipment that is fun but also has value, flavor,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Truly Great Shops that you Cannot Miss
This book is Elminster Aumar's answer to the question "What are the greatest shops in the Realms?". Elminster's Excellent Establishments is the must-use book for everyone that frequently travels through the Forgotten Realms. It will help you find a (relatively) safe place to spend the night, trustworthy shopkeeps, and everything in between.
This book... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Waterdeep, the City of Splendors. Within these pages you will find more than a dozen unique shops, restaurants, and other places of interest for your adventures in the Crown of the North.
22 unique locations! Restaurants, taverns, inns, shops, and more. Fill your version of Waterdeep with life and intrigue!
Includes drink menus, plot hooks, and even a magical mask.
Every location includes... [click here for more] |
Dungeon Masters Guild |
$1.79
|
Fireball - a Waterdeep: Dragon Heist DM's Resource
Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved?... [click here for more] |
Dungeon Masters Guild |
$2.99
|