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Advice, maps, cheatsheets, and handouts — EVERYTHING you need to run Icewind Dale: Rime of the Frostmaiden
From the publisher of Adamantine-selling DM's resources for Baldur's Gate: Descent into Avernus and Waterdeep: Dragon Heist comes a full suite of DM's resources for Icewind Dale: Rime of the Frostmaiden!
This bundle includes... [click here for more] |
Dungeon Masters Guild |
$14.95
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Travel in a frost-covered realm where you will
Solve puzzles & unlock the secrets of winter Engage in tactical encounters and level up! Meet Agh'Chu, the rebellious snow kobold Defend your village from Voroa, Maw of Winter
This adventure contains 25 challenges tailored for a single character, starting at level 1 and reaching level 3, including social... [click here for more] |
Dungeon Masters Guild |
$4.99
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 The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
Dungeon Masters Guild |
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A MITHRAL Best Seller! Wow! I can't believe it. You're all fantastic human beings! Thank you for the support!
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Oh, no! Santa has been bamboozled! Something is wrong in the toy factory, and the workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manages to escape the workshop warzone and recruit a party... [click here for more] |
Dungeon Masters Guild |
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92 maps for Icewind Dale: Rime of the Frostmaiden available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
JPG images with grid at 100ppi
JPG images without grid at 100ppi
dd2vtt files without grid at 100ppi
dungeondraft_map files
I have worked to produce maps that are:
Complete. All locations in the campaign... [click here for more] |
Dungeon Masters Guild |
$9.99
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I want to loot Auril the Frostmaiden!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
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The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions to the locations in Ythryn with... [click here for more] |
Dungeon Masters Guild |
$11.99
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Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
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BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore.
Quests and Connections. 13 mini quests and countless connections... [click here for more] |
Dungeon Masters Guild |
$7.95
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Maps, advice, & more to help you start your Rime of the Frostmaiden Campaign!
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which... [click here for more] |
Dungeon Masters Guild |
$2.95
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I want to loot Maegera the Dawn Titan!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Ceaseless Blizzard marks the northern border of the Far North, Icewind Dale. Yonder side lies the Real North – a land known by its luckless inhabitants as Norþastr. The polar winter whose end was promised with the events of Rime of the Frostmaiden persists – and deepens. For two years now, cloud has denied all life below the golden light of the sun, the silver light of the moon,... [click here for more] |
Dungeon Masters Guild |
$6.99
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Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quest
Description
Auril's Sinew
A goblin death... [click here for more] |
Dungeon Masters Guild |
$9.95
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[Youtube video from this product at the end of the page]
"This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants... [click here for more] |
Dungeon Masters Guild |
$7.99
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Prisoner 13 (Keys from the Golden Vault - Adventure 4)
GM Resources Pack
Includes battlemaps for: Revel's End (interior and exterior, plus tower), Jolly Pelican ship (with interior)
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$8.50
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Tyranny Expanded: A Return to Skyreach Castle!
The loss of Skyreach Castle in Hoard of the Dragon Queen was a major setback to the Cult of the Dragon, but still only a setback. The cult is determined to retake the castle and claim Tiamat's lost treasure buried in its frozen walls and cloudstuff vaults, but they aren't the only ones. Giants and creatures of the frozen... [click here for more] |
Dungeon Masters Guild |
$2.99
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SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE.
This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,... [click here for more] |
Dungeon Masters Guild |
$2.95
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From the author of the best-selling Dungeon of the Mad Mage Companion:
Everything You Need to Run Rime of the Frostmaiden and More!
Total Price: $17.70 $9.95 (45% DISCOUNT!)
This bundle contains all seven chapters of the Icewind Dale: Rime of the Frostmaiden Companion, the best-selling supplement devoted to enhancing and streamlining your campaign. By purchasing this product, you save... [click here for more] |
Dungeon Masters Guild |
$9.95
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 This holiday-themed supplement contains a variety of creatures that are perfect for use in your campaign or a gift during the holiday season or at any time of year. With new monsters, new quests, and a new setting, this book is sure to be a hit with any group of adventurers. With 103 pages filled to the brim with great content, there is sure to be something here for everyone. From fearsome abominations... [click here for more] |
Dungeon Masters Guild |
$9.99
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If you are looking for additional Feywild content, check out my other fey compendia here!
And for more fey content created by me and my team, check out the Wild Court!
The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow,... [click here for more] |
Dungeon Masters Guild |
$10.00
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In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed!
Here's a video I made about the adventure:
How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Tower of Necromancy was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From the author of the best-selling Dungeon of the Mad Mage Companion:
Everything You Need to Run Rime of the Frostmaiden and More!
The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes:
DM Notes. Notes including but not limited to spicing up the region with valuable roleplay with select NPCs.
Sample... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Tower of Abjuration was one of eight towers of magic in the ancient floating Netherese City of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Tower of Divination was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Conjuration was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Illusion was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in Ythryn... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Evocation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Mountains of Kam'Arag & The Eternal Frost
A classic adventure in the frozen mountains of Kam'Arag in this one-shot adventure for the world's greatest roleplaying game!
"I really liked the concept of it, and the music fit perfectly. Players loved it." "I had a very easy time inserting and running the adventure in my current... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Tower of Enchantment was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Tower of Transmutation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Warm up to the Icewind Dale with this chilling adventure!
This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead!
Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road... [click here for more] |
Dungeon Masters Guild |
$2.99
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Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned halls. With the help of some brave heroes,... [click here for more] |
Dungeon Masters Guild |
$3.95
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 Within these pages lies a collection of creatures native to the frostbitten tundra and the towering peaks of snow-laden mountains. Richly depicted through evocative artistry and detailed descriptions, these beings are ready to be woven into the tapestry of your tales, offering Dungeon Masters an array of narratives to enrich and enliven their campaigns.
Our heartfelt gratitude goes to Eric Von Darknoir,... [click here for more] |
Dungeon Masters Guild |
$9.99
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 2
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which covers Chapter 2 of... [click here for more] |
Dungeon Masters Guild |
$3.95
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Arctic Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of winter, arctic, tundra, the frostfell and Icewind Dale.
Includes d8+d12 tables for ...
Using Arctic Encounters (Dice to Use, Ways... [click here for more] |
Dungeon Masters Guild |
$5.00
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Deep in the Spine of the World lies a refuge of warmth. Kuldahar and the Great Oak stand in perpetual summer in the face of the Everlasting Rime. A malevolent force works to undermine this bastion of hope, maneuvering in the shadows to corrupt the ancient tree. Can the party uncover the source of this evil and put an end to it, or will everyone freeze to death in the icy grip of... [click here for more] |
Dungeon Masters Guild |
$3.95
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This handy pack for the DM contains a wealth of material for Prisoner 13 to make your prep easier and make your heist run more smoothly.
The pack includes:
2 pages of advice for running the adventure including advice on prepping the players, complications, NPCs, Timing, the inside of the prison, the outside of the prison, and additional optional mechanics;
a single-page reference version... [click here for more] |
Dungeon Masters Guild |
$4.95
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Maps, advice, & more for Rime of the Frostmaiden: Chapter 5
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
Things get real for the characters in Chapter... [click here for more] |
Dungeon Masters Guild |
$3.95
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In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237.
Revel's... [click here for more] |
Dungeon Masters Guild |
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 This guide is your DM cheat sheet for Icewind Dale: Rime of the Frostmaiden!
After producing over a dozen videos breaking down this excellent (but cumbersome) book, I've consolidated the most important information and all my best tips for creating a fun and memorable campaign into this one PDF.
overview of the book's contents & the campaign
one-page reference for all 5e arctic wilderness survival... [click here for more] |
Dungeon Masters Guild |
$10.00
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 This map pack for TTRPGs is specifically designed for encounters within the Tyranny of Dragons adventure module. These 4 maps cover the fourth part of the eighth chapter: Castle in the Clouds. The four maps included cover the ice tunnels of Skyreach Castle. There is one big map that covers the whole level, and then three maps that are smaller chunks of the bigger map. These maps come with and without... [click here for more] |
Dungeon Masters Guild |
$3.99
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A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the... [click here for more] |
Dungeon Masters Guild |
$3.95
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A series of individual price and product lists for each of the Ten Towns of Icewind Dale.
***This product is intended for use alongside the Rime of the Frostmaiden campaign setting***
Life is hard out in the frozen north and many items which would be taken for granted futher south are seen as luxuries, or impossible to get your hands on for a reasonable price.
Presented... [click here for more] |
Dungeon Masters Guild |
$3.81
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It's a chilly Winter's Crest in the cozy village of Pinedale as loved ones gather tight, share cocoa, and tell stories of ages past. But when a blizzard strikes the town, Pinedale finds itself drawn into the dreaded domain of a mysterious fey with deadly plans...
In Once Upon a Winter's Eve, enjoy a D&D game over the holidays, with a dark and icy twist. It features:
A... [click here for more] |
Dungeon Masters Guild |
$3.95
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Welcome to Icewind Dale. One of the harshest environments on the planet, it is nevertheless remarkably beautiful. In Lonleywood, smallest of the towns of Ten-Towns, a haunting, mournful song carries across the tundra winds. Local legend claims the song is the spirit of the wild commemorating the success of two bounty hunters, Melody and Brigde, over a vicious remorhaz years ago.
But is that the... [click here for more] |
Dungeon Masters Guild |
$4.95
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Volo’s Guide To More Goblins
Homebrew for all the goblin enthusiasts. This guide unveils 12 distinct Goblin subraces, perfect for players who have a soft spot for these creatures or for Dungeon Masters planning to orchestrate an all-goblin campaign.
... [click here for more] |
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The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:... [click here for more] |
Dungeon Masters Guild |
$3.95
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Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to recover what was lost?
This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95
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