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Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow?
The third of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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The party is asked to escort a magically shrunken goliath to Targos to seek the only wizard who can help. And once they get their charge there, the fun is just getting started in this adventure suitable for all agaes.
This adventure follows a theme of enlargement through quests for super-sized objectives, the means to grow, encounters with giants, and with those who run from them.
Based on the Awake... [click here for more] |
Dungeon Masters Guild |
$4.99
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Stalwart defenders of the north the Ursine are bear like humaniods with great strength and endurance prized by lords as mercenaries and bodyguards. Ursine are normally solitary but they will come together in times of plenty. Ursine see themselves as protectors and will defend any creature that lives in their domain that have not run afoul of the Ursine. They posses a fine set of natural weapons and... [click here for more] |
Dungeon Masters Guild |
$1.49
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A dangerous journey through the mountains!
The Spine of the World is designed as an introductory adventure that can also be used as a prequel to Icewind Dale: Rime of the Frostmaiden. While designed to be used with level 1 characters, it can also be used with the Tier Zero Gaming rules with minor adjustments.
The adventure begins in in the crime ridden city of Luskan, where characters join a caravan,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and... [click here for more] |
Dungeon Masters Guild |
$1.95
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Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites.
Part 8 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Now for Fantasy Grounds!
In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal.... [click here for more] |
Dungeon Masters Guild |
$0.75
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A frost-themed Sorcerer subclass
Send your foes to an icy grave. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Folk tales as told by the Reghed Nomads of the Elk Tribe.
Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people... [click here for more] |
Dungeon Masters Guild |
$1.00
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Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!
As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild.
You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places.
Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the... [click here for more] |
Dungeon Masters Guild |
$6.99
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The Field Guide to Cold Explorers is a 27-page source of content that supplements the Monster Manual.
It aims to provide Dungeon Masters with more options and flexibility in adventures for cold biomes, such as tundras, frozen seas, and other arctic environments, featuring 14 new monsters. Finally, it also comes with a variety of digital tokens to ease the process for virtual tabletop games.
... [click here for more] |
Dungeon Masters Guild |
$7.99
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It's Christmas Eve and Santa Claus has taken off on his sleigh. The elves celebrate another year of a job well done until they are interrupted by the news that Santa's been attacked and Christmas is in danger. Will the elves chosen by Mrs. Claus to save Christmas be able to recover Santa's magic before it's too late?
This 3 to 4 hour one-shot Christmas adventure is designed for level 5 characters.... [click here for more] |
Dungeon Masters Guild |
$2.95
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Admiral Catsup, master of the ship, Dark Countess, has died. His legal assets and will are to be administered at his manor. Adventurers are hired to enforce the legal terms of his will. A wide-eyed gnome wearing little more than rags wanders into the manor muttering the same phrase over and over again: “It survives...it survives…”
Part 4 of the The Coins of the Elder Evils
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Easthaven is disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is terrorizing the town?
Part 6 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 6.
DungeonCraft Seed: My, What Big Feet You Have
An Adventure by Steven Truong
Adventure League Module Season 10
This product includes:
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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THE SASQUATCH: Mysterious Creatures of Legend! Protectors of nature and wardens of the wild-places of the world. Their's is a people and culture shrouded in the mists of time, that some say have their origins from travelers of distant worlds. Shy and elusive, these mighty defenders of the natural world can be found in almost any corner of the primordial lands.
Welcome to PRIMAL!... [click here for more] |
Dungeon Masters Guild |
$3.99
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A frost-themed Cleric subclass.
Heal your friends and freeze your foes with the powers of divine frost. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The plot to take over a powerful mead making and merchanting company unravels when a man is found dead with an arrow in his back. As accusations fly, the animosity between two brothers turns to violence, and adventurers are brought in to mediate. Soon it becomes clear that a more sinister threat looms over the town of Good Mead and a deeper mystery begins to emerge.
A Four-Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$3.00
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Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.
Part 10 of the Coins of The Elder Evils.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Need a vacation? Come to scenic Nautesay nestled near the majestic White Mammoth glacier! Enjoy generations-old holiday traditions with no evil spirits! Well, almost no evil spirits…
In this roleplay heavy adventure, adaptable for characters level 1-5, you navigate peculiar institutions, traverse snow-covered terrain, and placate the restless essence of a semi-conscious glacier.
Includes... [click here for more] |
Dungeon Masters Guild |
$1.99
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In the harsh frozen realm of Icewind Dale, a chilling mystery has emerged within the walls of a prestigious baron's estate. Terrifying beheadings have plagued the noble's household, sending shivers through the hearts of all who dwell there. Whispers spread of an evil spirit called 'Jack Frost' lurking in the cold, waiting to claim his next victim.
As adventurers seeking gold and glory, you heed the... [click here for more] |
Dungeon Masters Guild |
$4.99
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When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series... [click here for more] |
Dungeon Masters Guild |
$5.00 $4.00
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Update Note: Whispering Wind now has a screenreader version for accessibility.
Season's Greeting from the Deadliest Place on the Prime Material Plane!
It's the most wonderful time of the year! Oh the demons from hell and the NPCs yelling oh dear! Yes the ho-ho-ho-horROR is HEEEEERE!
A chill runs up your spine...
Welcome to the Whispering Wind, weary traveller.... [click here for more] |
Dungeon Masters Guild |
$9.95
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The Frostforge Gambit
The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to... [click here for more] |
Dungeon Masters Guild |
$4.99
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Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers.
Part 7 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
DungeonCraft Seed: Caravanning
An Adventure by Steven Truong
Adventure League Module Season 10... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A gnome squidling has been thrown from his crashed ship, Id Ryboslav and is lost in Icewind Dale! He needs help getting home before he starts to get too hungry. Deep in the mountain two forces are preparing for war.
Part 9 of the Coins of the Elder Evils.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9.
DungeonCraft Seed: The Littlest Squidling
Adventure by Steven Truong
Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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A six hour adventure, set in frozen Stygia the fifth layer of the Nine Hells. It premiered at Save Against Fear in October 2020.
Who would seek safety in the domain of a devil? A desperate eladrin is willing to trade his freedom for a guarantee of safety, even if it’s the bitterly cold ice‐covered oceans of Stygia. But, really, what choice did he have? And what choice will you make?
Includes... [click here for more] |
Dungeon Masters Guild |
$3.00
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The night is dark, the snow thick about. The storm is coming and winter is creeping in through every creak and crack.
In the darkness, a scream rings out...
The Winters Crest is a one-shot Christmas themed adventure for level 5 players. It includes 3 maps for the adventure and 4 enemies stat blocks - including a CR10 main villain.
The Winter King is here,... [click here for more] |
Dungeon Masters Guild |
FREE
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Embark on a chilling journey into the heart of the festive season gone awry in 'Crimson Yuletide: A Twisted Christmas Tale.' Unravel the mysteries of Evergreen Hollow, where the joyous Winter Festival has transformed into a nightmare of shadows and malevolence. Battle dark elves, confront a dark figure bent on distruction, and explore an enchanted land tainted by sinister forces. Will you save... [click here for more] |
Dungeon Masters Guild |
$10.00
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CCC-PFF02-01 Mystery of the White Worm by Chris Valentine
This adventure takes the party on an expedition to the Glacier of the White Worm to investigate reports of increased activity around the supposed location of the fabled Barroch's Hold near the center of the frozen ice.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8
... [click here for more] |
Dungeon Masters Guild |
$4.95
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Treasure chests are everywhere in an adventure. Most chests are just what they seem, but others can be traps or hide other secrets. Here are the descriptions and details of forty chest designs to keep players on their toes. They can be added to any adventure or used to spice up random encounters. The chests are tailored to the environment and include:
Primitive chests
Underwater chests
Chests... [click here for more] |
Dungeon Masters Guild |
$2.50
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????️ Epic Encounters in Eternal Winter: A d100 List for the Frosty Frontier ????️
Attention Dungeon Masters!
Are your adventurers yearning for a quest that will chill their bones and test their mettle against the fierce cold? Look no further than our d100 list of arctic encounters, perfectly tailored for the icy realms of any fantasy world.
Why is this list a MUST-HAVE... [click here for more] |
Dungeon Masters Guild |
$1.00
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Additional and reworked content for playing Elves within fifth edition
Tired of Elves within D&D? Do you feel as if Elves don't feel magical and thematic, but rather as just humans with pointed ears? Then look no further!
Subraces Old and New
Within this PDF you will find a variety of different elven subraces to select from, both old subraces re-imagined and brand new subraces to inhabit your... [click here for more] |
Dungeon Masters Guild |
$3.04 $3.03
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At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign.
A Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$3.00
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Welcome to Sauhte Island!
This (apparently) uncharted island can be the perfect location for your next one shot adventure or full campaign. These are some of the suggestions included in the PDF about the island:
• Location: Located in the Elemental Plane of Water of the Forgotten Realms, but it can be located anywhere you want it along... [click here for more] |
Dungeon Masters Guild |
$6.99
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"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$7.99
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Zardak’s Ziggurat Presents:
DC-POA-Z-T1S3 Oh Brother Where Art Thou?
There’s Something Fishy Going On
Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed.
This adventure begins after a night... [click here for more] |
Dungeon Masters Guild |
$4.00
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Step into the enchanting world of A Frosty Midwinter Journey: In Cold Wood, where the magic of Midwinter weaves its spell throughout the pages. In this heartwarming holiday adventure, you'll embark on a whimsical quest that blends the wonder of a winter fairy tale with the thrills of a Dungeons & Dragons campaign.
Journey into the mystical Cold Wood, a realm where ancient forests, fey creatures,... [click here for more] |
Dungeon Masters Guild |
$5.00
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The Teachings of Ayrsai
A Compendium of Cold
- Features -
1 New Race
6 New Subclasses
8 New Magic Items
6 New Magic Spells
The new race, the Jormungandr. Natives of the tundra, and descendents of frost giants. These strong and noble tribesmen survive the harsh winters and survive... [click here for more] |
Dungeon Masters Guild |
$1.00
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The townsfolk of Easthaven are plagued by strange sounds coming from their basements in the middle of the night, only to wake up to find their items missing in the morning. What dark forces lie at the heart of this disturbance?
This is a four-hour Dungeoncraft adventure for the Plague of Ancients campaign for tier 1 (level 1-4) characters, optimized for APL 3. This adventure uses... [click here for more] |
Dungeon Masters Guild |
$3.49
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A 2-hour winter adventure for 5th - 9th level characters.
Blizzards scream down through the mountain passes of Icewind Dale for weeks on end, blocking roads and forcing coastal ships to port. Winters in Icewind Dale are known to be cruel, but never this early in the season and no one has heard of a storm lasting this long. What sinister force is causing these unnaturally brutal... [click here for more] |
Dungeon Masters Guild |
$1.99
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Zardak’s Ziggurat Presents:
DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium
After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Dungeoncraft Seed Used: This Seems Familiar
Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could... [click here for more] |
Dungeon Masters Guild |
$4.00
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Elevate your products and adventures with Vall Does DnD Stock Art!
Bring your creations and RPG games to a whole new level with high-quality stock art from the Vall Does DnD team!
Each stock art asset is created at 300dpi (or higher) for pristine quality on your gaming tables, and comes with a commercial licence included!
What's in the Box?
This rpg (2500 x 3300 pxl) battle map... [click here for more] |
Dungeon Masters Guild |
$2.49
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EXPLORE THE WINTRY FEYWILD IN THIS DOMAIN OF DELIGHT!
Coldwillow Hollow is an enchanted land of mystery and magic where two whimsical, but reclusive archfey hold dominion.
It's not often that adventurers enter in this winter wonderland, but those who do may find themselves charmed by the place's mystical, musical atmosphere.
A 4 to 8 hour Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$3.49
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A workshop in a frozen wasteland winter wonderland? Little people making items to spread around the world and bring joy? Sounds sketchy. Mahadi wants you to investigate before the economy of hell is forever disrupted! Sometimes, the only thing more dangerous than the question is an answer.
Jingle Hells is a Christmas themed adventure for Tier 2 characters (levels 5-10).
An Adventurer's League... [click here for more] |
Dungeon Masters Guild |
$3.99
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Roused by Raiders
A novice group of adventurers foolishly leads a remorhaz threat to the town of Lonelywood. The characters must protect the settlement from these monstrosities and discover why the adventurers were attacked in the first place.
A Tier 2, two hour adventure for Dungeoncraft (Plague of Ancients) using the Out of the Woods Hook. Optimized for APL: 8 ... [click here for more] |
Dungeon Masters Guild |
$2.99
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A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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There's treasure to be found in the arctic wastes of the north, but a terrible monster guards it. None who see the creature live to tell the tale. The frozen tundra is not a friendly place, let alone the monster. A whole town has disappeared, and there are those who would like to know its fate. Will your adventurers survive the icy lands? Or will they meet the same demise as so many before them?
This... [click here for more] |
Dungeon Masters Guild |
$2.95
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APL: 3
Embark on a chilling journey into the heart of an icy cavern with "Echoes of Frostfire." With each encounter, the adventure blends puzzles, intense combat, and storytelling. From the echoes of a fallen warrior to a perilous leap of faith over an abyss, every twist and turn reveals a world of frozen wonders. The quest culminates in a battle against Bèle herself, a formidable foe testing the... [click here for more] |
Dungeon Masters Guild |
$0.75
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