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The Way of the Soul Storm – Monk Subclass
The Way of the Soul Storm – Monk Subclass introduces the idea of a monk that is far less in control of their ki energy as other monks. A Soul Storm Monk will be able to run into large groups of enemies and wreak havoc like no other melee character can.
The Way of the Soul Storm – Monk Subclass gives players and DMs a new type of monk archetype,... [click here for more] |
Dungeon Masters Guild |
$1.26
|
101 Trinkets of Ravnica
Trinkets of Ravnica is jammed packed with 101 New Ravnica-Inspired Trinkets and 3 New Magic Items that you may find while exploring the plane-spanning city of Ravnica.
The wonders and oddities of Ravnica t inspire the trinkets in this supplement. The trinkets in this book add a layer of depth to any campaign based in the Ravnica. Many of the trinkets and curiosities... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Redesign of the Human race and its variants.
Humans are supposed to be adaptable. Every edition of D&D says so, but nobody has ever laid out exactly what that means, until now. Humans from different environmental regions all have additional features based on their homeland environments. Also included are the human variant redesigns:
- Faerûn: Yuan-ti Transformed Human
- Eberron: Dragonmarked... [click here for more] |
Dungeon Masters Guild |
$1.70
|
Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War!
Artifice and Artisanship contains:
Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker.
New rules regarding constructs and traps.
New magic items & spells
MORE... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This product is a PDF. If you wish to purchase the Fantasy Grounds module version of Assault on Precinct Four, please click here
Assault on Precinct Four is a 2-hour adventure for characters of 4th-5th Level using the Guildmasters’ Guide to Ravnica. This adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome to Azorius Senate: Booster Pack 1 (Ravnica) for the Advanced Arcana: An Alternative Mana-Based Spellcasting System.
Within this Booster Pack 1: Azorius Senate, you will find the following:
14 New or Modified creatures from the Ravnica setting.
10 New Spells.
A new non-magical item; the Skyknight Lance.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This product is a PDF. If you wish to purchase the Fantasy Grounds version of Off to a Weird Start, please click here.
When a galvanice weird goes berserk in an Izzet Laboratory and begins wreaking havoc on its way out, the evening’s events are brought to a halt. Someone needs to head into the lab,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Beyond Precinct Four lies the Red Wastes, home to savage Gruul raiders. Recent incursions by one gang of this guild has led to the theft of a valuable magical staff from a Selesyna Enclave in the Precinct. To find where these marauding Gruul members make their home, adventurers must enlist the aid of a retired Boros Legionnaire and journey in an abandoned bankhouse once owned... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Clockwork Horror is a new Warlock Patron choice for Dungeons & Dragons 5th edition.
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Hello and salutations, friend!
Are you feeling run down? Can’t keep up with the day-to-day demands of modern society? Were you injured in a recent Great War? Well, then perhaps you’d consider making a pact with a Clockwork Horror Patron near you.
Imagine being able to move with the greatest of... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This product is a PDF module. If you wish to purchase the Fantasy Grounds version of Trostani Discordant, please click here.
In the aftermath of the Assault on Precinct Four, an Azorius precognitive mage has a terrible vision regarding the strange relic known as the felicity triskelion. To... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Outlandish Adventure Productions presents:
The Ratter, a race of vermin-like humanoids that race through life as if every second is precious, because for them it is. Ratters are keenly intelligent and acutely aware of just how short their twenty-year lifespans are. They work furiously to make sure that each moment matters, having developed a cultural impatience for anything they... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Waste Not, Want Not!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Show Must Go On!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Gruul Strong! Be Strong Like Gruul!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Knowledge is Power!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Worship at the Altar of Greed!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
All for One and One for All!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bring Law and Order to Ravnica!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Be the Fist of Justice!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A League of Their Own!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A Vigean Institution!
The world-city of Ravnica is an exciting place, and one that can be confusing and dangerous to the uninitiated. While the city may stretch over the entire plane, it would be a mistake to assume that every part of it is civilized, or even that the civilized parts are particularly safe. At the heart of Ravnica, the one ever-present factor is the city’s ten guilds, which constantly... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level).
While meeting your Izzet contact in Nivix, the tower mysteriously goes into lockdown. Someone has framed you for stealing Izzet technology. Can you clear your name and navigate the hazardous magical laboratories of Nivix to safety?
This adventure is meant to be played after "Rumble in the Rubblebelt",... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Mushroom! Mushroom!
Myconids are a classic creature going back to the early days of D&D. It’s about time some of them got a little adventurous... Whether you favor the dank and creepy or want to lean into cottagecore vibes, these silent fungus folk are ready to step out of the shadows.
Sometimes referred to as “mushroom people” or “fungus folk,” myconids... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Dragons are some of the most powerful creatures in the Multiverse, why not borrow some of that power? Introducing the Elder Dragon Otherworldly Patron! This warlock is a perfect for any warlock to strike up a plea for power with such notable dragons as Bahamut, Tiamat, or Niv-Mizzet! By invoking the power of the Elder Dragon, you gain a surge of draconic... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Gnolls Come to Ravnica
This supplement has everything you and your group need to include gnolls in the Ravnica campaign setting, including:
A brief history of the gnolls in Ravnica, including story ideas for using Yeenoghu as one of the old gods
Complete rules for creating gnoll player characters and recommended guilds/roles
7 new creature stat blocks
If you enjoy this product, please... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This guide is for giving more robust options to players who play in Ravnica. Specifically 13 new races with several having 1 or more subrace options for a total of 27 new racial options.
Also you will find a modification to the Simic Hybrid race that allows Simic players to partially hybridize at a risk.
They racial options were ripped straight from MTG cards and with the power level and ability... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Are you a Boros soldier interested in joining the Dead Brigade? What about a Gruul who wants to know more about Rauck-Chauv or reclamation zones? Or maybe you're just wondering what Protean Hulks have to do with extinct species? And what is an Azorius vez?
The Ravnica Repository takes all of the trading game card information and the details from official articles, fiction, and even concept art and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Your innate magic stems from your connection to a set of magical armor in your possession. You do not have to wear the armor so much as actually be the armor. Perhaps you’ve inherited this as a family heirloom, are playing host to a mimic symbiote, or maybe you’ve entirely lost your body and are simply a soul in animated armor.
Most classes come pre-packaged with the expectation that... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Bards of the College of Doomscrolling are largely seen as failures in their profession. Their jokes don’t always land, their songs are often too esoteric for people to understand, and their performances sometimes find themselves booed off the stage. But the Doomscroller is not to be deterred! At least, not by the naysayers. The town criers, newspapers, and information brokers, however, that’s... [click here for more] |
Dungeon Masters Guild |
$1.99
|
While others may revel in the ability to change their plans on the fly, that’s only because their plans aren’t good ones to begin with. You, however, excel in planning ahead. You know exactly what you’re going to need for the day and maximize the power and efficiency of your spells by bottling them ahead of time for easy access. With little effort at all, even simple spells become... [click here for more] |
Dungeon Masters Guild |
$1.99
|
So, keeping track of gold is a big part of the game, but it is not necessarily a fun part of the game. In some campaigns, it's a fundamental part of how the PCs navigate the world and work toward their goals. In others, it becomes nebulously shunted off to the domain of "let's just say we have the money".
The system presented here turns Wealth into the equivalent of an ability score derived from... [click here for more] |
Dungeon Masters Guild |
$1.99
|
El banco orzhov sucursal flores : es mi suplemento mas personal que eh creado , basado en mi trabajo y creado por basara black market. Mi editor ah hecho cosas para mejoralo asi que hoy vamos con este suplemento
La ventas de dicho suplemento se dividen en: 28% para BBM , 36% para el traductor y lo mismo para el diseñador grafico
Que contiene este suplemento: • La historia de un mayordomo Orzhov... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Clerics of Ravnica is a collection of cleric subclasses inspired by the mana colors of Ravnica and other Magic: The Gathering settings. If the Order Domain found in Guildmasters’ Guide to Ravnica is a white mana cleric, these Divine Domains are red, green, blue, and black. The collection includes subclasses for each color, as well as how they fit into the setting.
While these subclasses are perfect... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A short title containing 6 playable races for the Ravnica setting (some of which appear in other settings as well):
Gorgon
Kraul
Dryad
Sprite
Bound Spirit
Vampire (Strigoi [blood drinking] and Moroii [thought stealing] subraces)
... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Lacus Dahlia is a Norse inspired Feyling Bard with a Travelmage background from Animancy Press who will select the College of the Noaidi Coven from Jani Hietikko at 3rd-level and who will progress through 20th-level. Lacus has been thoughtfully prepared for ice and cold themed adventures to the far north or south, but can easily fit into any adventure/campaign. Lacus Dahlia uses the standard array... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Lacus Dahlia is a Norse inspired Feyling Bard with a Travelmage background from Animancy Press who will select the College of the Noaidi Coven from Jani Hietikko at 3rd-level and who will progress through 20th-level. Lacus has been thoughtfully prepared for ice and cold themed adventures to the far north or south, but can easily fit into any adventure/campaign. Lacus Dahlia uses the standard array... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Lacus Dahlia is a Norse inspired Feyling Bard with a Travelmage background from Animancy Press who will select the College of the Noaidi Coven from Jani Hietikko at 3rd-level and who will progress through 20th-level. Lacus has been thoughtfully prepared for ice and cold themed adventures to the far north or south, but can easily fit into any adventure/campaign. Lacus Dahlia uses the standard array... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Origins
In the multiverse, there is mana; an ephemeral energy that creates and binds all things in the Weave. This energy is split into ten values: Deceit, Intellect, Death, Decay, Fury, Chaos, Life, Nature, Order, and Protection. In turn, the cosmic order split these values into pairs of two, and assigned to each a natural element that they would be bonded to.
Deceit and Intellect flowed like water,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Origins
In the multiverse, there is mana; an ephemeral energy that creates and binds all things in the Weave. This energy is split into ten values: Deceit, Intellect, Death, Decay, Fury, Chaos, Life, Nature, Order, and Protection. In turn, the cosmic order split these values into pairs of two, and assigned to each a natural element that they would be bonded to.
Deceit and Intellect flowed like water,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Fill the ranks of Undercity as a Medusa, one of the rarest races in Ravnica!
Once rulers of the Golgari Swarm, the medusae have been long since fallen from grace. They are spoken in whispers and rumor, found in mazes of stone and rot that trap even the most clever and stalwart adventurers.
Includes traits, names, potential guild allegiances, and ideas for character appearance.
Balanced... [click here for more] |
Dungeon Masters Guild |
$2.00
|
More Ravnican Threats! presents a host of creatures and denizens from the City of Guilds to pit against your adventuring parties.
Found within these pages are thirteen new creatures and non-player characters that roam the streets, skies and underbelly of Ravnica.
Covering both the guilded and the guildless, these threats range from the CR 1/8 grim roustabout to the CR 8 prodigious... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Delve into Ravnica with new subclasses and options, suitable for members of the Boros Legion. This full-color 7 page supplement includes the Cleric Domain of Justice, the Fighter's Boros Commando archeytpe, the Paladin Oath of Truefire, and the Sorcerer Embermage Origin. Along with them are a few new items and a new fighting style to help you in your quests for justice.
Ravnica... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Delve into Ravnica with new subclasses and options, suitable for members of the Azorius Senate. This full-color 6 page supplement includes the Barbarian Path of Carnage, the Bard College of Discord, the Monk Way of the Shred-Freak, and the Rogue Blade Artist archetype. Along with them are a few new items and spells, along with several new weapons to help you in your quests for revelry.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Delve into Ravnica with new subclasses and options, suitable for members of the Gruul Clans. This full-color 8 page supplement includes options for existing Barbarian and Ranger subclasses, along with the Barbarian Path of the Old Ways, the Druid Circle of the Burning tree, and the Warlock Raze-Boar Patron. Along with them are a few new items and a new spell to help you in your quests for destruction.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Delve into Ravnica with new subclasses and options, suitable for members of House Dimir. This full-color 8 page supplement includes the Rogue's Whisper Agent archetype, the Sorcerer Vampiric Origin, and the Warlock Nightmare Patron. Along with them are a few new items, a new familiar, and nine new spells to help you in your quests for secrets.
Ravnica Extended: Complete Edition,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Delve into Ravnica with new subclasses and options, suitable for members of the Izzet League. This full-color 8 page supplement includes the Artificer Flux Channeler specialty, the Sorcerer Weird Origin, the Warlock Firemind Patron, and the Wizard's Experimenter Tradition. Along with them are a few new cantrips to help you in your quests for knowledge.
Ravnica Extended: Complete... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Delve into Ravnica with new subclasses and options, suitable for members of the Simic Conclave. This full-color 6 page supplement includes options for an existing Ranger subclass, along with the Artificer Biomancer Specialty, the Druid Circle of Plasm, and the Sorcerer Mutant Origin. Along with them are a new options for the Simic Hybrid race.
Ravnica Extended: Complete Edition,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
SIX NEW PLAYABLE RACES FOR ADVENTURES IN THE CITY OF GUILDS
Ravnica Races Expanded introduces six new playable races present on Ravnica, including:
Gorgons, also known as medusas, capable of turning their foes to stone with a gaze.
Faeries, who gain both great advantages and disadvantages from their... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A collection of 10 archetypes inspired by the Guilds of Ravnica:
Barbarian - Gruul - the Path of the Burning Tree
Bard - Rakdos - the College of Hedonism
Cleric - Orzhov - the Commerce Domain
Druid - Golgari - the Circle of Life and Death
Fighter - Azorius - the Arrester
Paladin - Boros - the Oath of Zeal
Ranger - Selesnya - the Guardian Conclave
Rogue - Dimir - the Infiltrator
Sorceror... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.
But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.... [click here for more] |
Dungeon Masters Guild |
$2.00
|