Title |
Publisher ▲ |
Price |
Now available for Fantasy Grounds!
Synopsis:
Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find and return the couple, who have been taken into the grave of Eorl Wulfstan. The... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Save 40% on this product through my 2017 Bundle!
Revisit classes from 3.5E with 30 converted classes for 5th Edition!
Version 1.2 is LIVE as of 02/13, adding six more archetypes:
The black blood cultist, a barbarian in search of their next rending critical hit.
The sand shaper druid, who can create animals from the dust of the earth.
The night mask deathbringer,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the Demonologist a wizard who can summon demons and bind them to their service. The Demonologist has focused their magical studies on demons and how they can be best used for personal gain
In Arcane Tradition: Demonologist, you meet wizards who cannot only... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss.
In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them.
What you find inside
The Sacred Oath: Oath of the Abyss
5 New Abyssal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Blood Wars to your table with this new Sacred Oath.
In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells.
In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease.
What you find inside
The Sacred Oath: Oath of the Infernal
6 New Infernal spells
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Outer Planes to your table with this new Warlock Patron.
In this new supplement for Outer Planes adventures, you are introduced to the Warlock Patron the Bornless One, who is a combination of psychic and eldritch magic with a dash wise sage thrown in.
In Warlock Patron the Bornless One, you meet a Warlock who is a skilled spellcaster and seeker of the mysteries of the multiverse. Tasked... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Bring the Underdark to your table with this new Sacred Oath.
In this new supplement for Underdark campaigns, you are introduced to the Sacred Oath: Oath of Kinslayer, a drow paladin who has vowed an oath of vengeance against all surface dwelling elves and drow who have turned their backs on Lolth.
In Sacred Oath: Oath of Kinslayer, you meet a drow paladin who is blessed by the spider queen with all... [click here for more] |
Dungeon Masters Guild |
$0.50
|
"Chance Encounters: Outlands" provides twelve interesting random encounter scenarios related to dark and unexplored areas with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
12 encounters with strange creatures
a... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Chance Encounters: Wanderers & Wayfarers" provides fifteen interesting random encounter scenarios related to roads and trails with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
15 encounters (added... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"Chance Encounters: Wilderness" provides ten interesting random encounter scenarios with suggestions to make them interesting at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide (e.g. "there are 8 orcs, and they attack you!").
This book includes:
15 creature-based... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Introducing the Chaotician Roguish Archetype! With a pinch of chaos, and a dash of luck, the Chaotician rogue offers a new experience for fans of the rogue class, complete with a unique set of magical abilities. By marking your enemies, predicting events to come, and stealing an abundance of fortune from your opponents, the chaotician stands out as an option... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A new character background for use with Dungeons & Dragons 5th edition, The Jailer allows you to quickly craft a character who is a seasoned veteran at dealing with, or perhaps being, a criminal.
"You’ve participated in your fair share of bribes too, so you know when to take a good one and when to pass lest you wind you up dead. Running favors or turning your head... [click here for more] |
Dungeon Masters Guild |
$0.75
|
A new character background for use with Dungeons & Dragons 5th edition, The Undertaker brings a grim and great new way to really flesh out a character.
"You’ve spent a lot of time around cadavers. You possess unrivaled knowledge of the human anatomy and you’ve done your fair share of stitching flesh, draining blood, and making the gruesome look pristine.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
What is the Character Codices line?
The character codices line is our latest PDF of DM-friendly products providing NPC generation and stat blocks. GMs don’t have enough time to generate tons of NPCs when designing adventures, and that’s where each Character Codex comes into play. Let us do the heavy lifting for you.
Each Character Codex is a manual, not of monsters, but of characters.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Link to preview http://homebrewery.naturalcrit.com/share/S1mKTiHuF7
Are your players tired of the 4d6D1? Is 3d6 too weak for your games? The old four 1s, 2s, 4s, 5s, 6s deck is too generic? The solution to your problems is here, in these pages! Over 600 000 options that allow you to generate the base ability scores for characters, all expressed with a statistical evaluation score,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
If you're running the Tomb of Annihilation then there's a pretty good chance some characters are going to die. What do you say to someone after you've just disintegrated their 7th level Gnome Bard? (after you manage to choke back the laughter) We all know that those conversations can be both awkward and time-consuming. Who has the time or energy for that sort of thing when you have a game to... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Introducing the Deluxe Art Edition of Character Folio: Anja celebrating the Mage College's second year. Now with art illustrating the Black Cat, Anja and her equipment, dive into the secrets of one of the Multiverse's greatest thief! The first installment in the Character Folio series focusing on Anja, the Black Cat, a legendary Tibbit thief with a penchant for acrobatics and snark.
Inside you... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Character Options: Talents II is the follow up to the best selling Character Options: Talents.
It has over 270 talents that will cover archetypes, classes, races, skills, and even feats from Xanathar's Guide to Everything/Unearthed Arcana series, Sword Coast Adventurer's Guide, Elemental Evil Player's Companion, the Dungeon Master's Guide, and the Player's Handbook!
It covers the following new races:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The way of the warrior is as varied as those who might walk it. From the bloody barbarian to the regimented soldier, the cunning and quick dandy to the armored knight. This book includes
10 new feats, including specialization options for archers and swordsmen as well as more unusual weapons like whips, nets, and tridents.
8 new maneuvers, broadening the styles available to the Battle Master archetype... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Shadow Dragonborn have been debated for centuries on what their significance is. Being half tiefling and half dragonborn, this group of outcasts have never really been accepted anywhere. Seen by dragonborn cities as a bad omen, they always seem to never feel accepted. Some however always find a way to climb the ranks. As their origins are mysterious, and their abilities equivilent to their... [click here for more] |
Dungeon Masters Guild |
$1.00
|
OCD&D anyone?
You have the weird habit of cluttering your character sheet with all kinds of information, that may never become relevant in the whole campaign? You are constantly running out of space on your original A4 or Letter sized character record sheet, and are tired of your messy collection of character amendments on loose paper? Then this character sheet is for you. This PDF features a plethora... [click here for more] |
Dungeon Masters Guild |
$4.33
|
Creating your own Dungeon Master Guild products or rolling up a new (n)PC and need some character art of the "fighter" variety?
This Character Resource pack contains five full body poses and two facial portraits (PNG format) of five different races of fighters. Each is similarly adorned and both genders are represented.
Each image is against a transparent background (no watermarks) in a PNG format... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A two-in-one useful play aid for 5th Edition D&D
Stop erasing holes in your character sheet! Print this resource tracker on cardstock, cover with clear contact paper, and instantly have a reusable sheet to keep track of hit points, spell slots, conditions, and class or race features you can write on with erasable marker. Everything immediately affecting or available to your PC... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Different version of the character sheet with the most common information on the first page for a more comfortable use and more space for character information ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The PCs are enjoying a quiet evening when there is a sudden knock on the door. It's one of the PCs' childhood friends, who's borrowed some money from the wrong people. Now they need the PCs' help if they're going to survive with both kneecaps intact!
In order to run this plotline, you’ll require the following ingredients:
A player character with the Criminal... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The PCs are somewhere in the civilized world when a noble PC happens to run into a fellow noble, who invites the PCs over for a party. Little do the PCs know, this noble bears a grudge against the noble PC, and is determined to make the PCs look bad. But when the party is interrupted, the PCs have a chance to save the day!
In order to run this plotline, you’ll require... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The PCs are trying to decipher a mysterious riddle, map, or archaic script that they are unable to solve on their own. Luckily, one of the PCs knows someone who could help. When the PCs arrive at the ally's house, they discover that he or she is missing. Now, in order to solve their conundrum, they'll need to embark on a rescue mission!
In order to run this plotline,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This system adds complexity to combat and is an advanced mechanic. This system adds provisions for initiative adjustments for ranged combat, faster weapons, and expertise. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
On an island just south of Evermeet, a group of ancient Fey have created a mysterious place to call their own.
Thousands of years later, the denizens who called the island home have set out into Faerun.
Included in this supplement to the world's greatest roleplaying game are two new races, two new subclasses, new spells and new magic items.
Choose to follow Queen Mab or Lord... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Children of the Fey is a supplement for both Players and Dungeon Masters of 5th edition Dungeons and Dragons.
For players there are three new races, with three subraces each, as well as a full description of their societies, physical features, general personality traits, naming conventions, and a guide to building an adventurer for each, including what classes and roles they would be best at, and... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A small, isolated town in the midst of turmoil...rumors of strange children in the night...raided farms and homes...and something else, biding its time, lurking beneath it all.
"Children of the Hills" is a short investigative adventure for 4-6 characters of levels 3rd to 4th level. It can be placed into any setting as an excellent launching point for an extended campaign.
In this adventure... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Spreading wintertime cheer and happiness, Druids who are a part of the Circle of Good Cheer venture forth into the world , performing acts of good faith for others oftentimes with a smile upon their face. Hardy enough to survive even the most brutal of blizzards, Good Cheer Druids seem to have a mastery over life-giving plants and seem to sustain themselves almost exclusively on these magically-produced... [click here for more] |
Dungeon Masters Guild |
$1.50
|
We all know druids are those in tune with nature, but what happens when a druid becomes attuned to the higher nature of the mutliverse? In the light of the tightly balanced and orchestrated wheel of the planes, is a city really less natural than a forest? Or a finely tuned clorckwork more contrary to nature than a tree or a stone?
To the druids of the Planar Clockwork, chaos is an illusion; it... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This supplement offers a martial variant to the Druid class. Focusing on Necromancy and Divination, the goal is to offer something akin to a Shaman, along the lines of the old Norse mythology. However, the class archetype could work for any Druid-type character who wishes to walk a darker path. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Live for the Swarm.
Druids of the Circle of the Swarm meet in dark and sacred places around the corpses of ritualistically sacrificed beasts. You act for the good of nature, for the good of the circle, for the good of the swarm. Summon fearsome tiny beasts to do your bidding and disperse yourself into the hive mind, your countless forms will blot out the sun.
Have you ever... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Formed by those who felt the other circles were too passive in their defense of the natural order, the druids of the Circle of the Thorn are the vengeful storm of the wilderness. Like the thorns of their namesake, they strike back against those that would harm nature. Some hate all civilization and would see it destroyed, while others simply guard against its reckless advance.
Druids of this circle... [click here for more] |
Dungeon Masters Guild |
$1.00
|
So, your characters are in a city...what now?
City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels.
Encounters include:
The Spectator: A porter trips, unleashing a nasty surprise
The Garbage Monster: Oops, a deadly wrong turn…
Tomino’s... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Digital maps for your adventurers!
Use these maps with your tabletop game or in your DMs Guild™ products. The City Map Pack contains three maps in 300 dpi .JPG format for digital use and in PDF format for easy printing on standard 8.5 x 11 inch paper.
Also by Dave Zajac
Adventures
1st-Level Adventure
2nd-Level Adventure
2nd-Level Adventure
Adventure Bundle!
3rd-Level Adventure
3rd-Level... [click here for more] |
Dungeon Masters Guild |
$2.99
|
City of Thunder Rock. Day and Night map. Various versions.
******
Hi! :D
Above is a legacy preview.
City of Thunder Rock. Day and Night map. Various versions. (v1,2 - 2023 pdf update)
Contents - Map Set
A .ZIP file containing the THUNDER ROCK city maps. Night and Day.
7 Variants of the Thunder Rock Map, inlcuding: The Main .png map with all the labels, blank... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An overview of an offbeat adventure location or even a homebase for characters, consisting of strangely-built houses clustered together around an enormous egg-shaped structure. City of Ancient Mysteries is a full color, bookmarked PDF containing everything you need to add the village to your campaign, including:
An overview of the village location, geography, and populace
Descriptions of... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Envision the ultimate City State of your dreams. And then, guided from the very beginning, create it ...
Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures? How do you even begin? Who should be the ruler? What are the fundamental aspects that lead to an urban campaign's success, or... [click here for more] |
Dungeon Masters Guild |
$3.49
|
The easiest and most enjoyable way to create an epic old school city state of your very own is finally here.
Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord? Have you ever felt overwhelmed by the sheer magnitude of the daunting task? This volume (along with... [click here for more] |
Dungeon Masters Guild |
$3.99
|
24 new subclasses are heading your way with the second edition of Class Action, the subclass compendium that promises two new subclass options for each of the 12 classes in the Player's Handbook. New additions such as the Druid Circle of Extremes and the Warlock Primordial patron will shake up the way you play.
Update:
Made it work
Added Feature tables to all subclasses
Changed theme to... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Death comes for all of us, sooner or later. Many spend their lives running from death, seeking to stall the inevitable, thinking to hide from that undiscovered country. However, some mortals do not run from this inevitability. Instead they embrace the powers of death, and, in doing so, gain powers beyond their darkest imaginations. While some may call them monsters, the evil undead that roam the night,... [click here for more] |
Dungeon Masters Guild |
$0.50
|