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Absolute Villainy - Narratively Intriguing Villains (Fantasy Grounds)

Absolute Villainy - Narratively Intriguing Villains (Fantasy Grounds)


Absolute Villainy Now available for Fantasy Grounds Unity! CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS. Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon. ...   [click here for more]
Dungeon Masters Guild  $4.95

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Acererak's Guide to Lichdom

Acererak's Guide to Lichdom


Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a neutral elven lich that uses necromancy to protect the clan. - 2 new magic items. -...   [click here for more]
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Acererak's Guide to Lichdom (Roll20)

Acererak's Guide to Lichdom (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this module. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a...   [click here for more]
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Advanced Ability Checks (Fantasy Grounds)

Advanced Ability Checks (Fantasy Grounds)


Now for Fantasy Grounds! Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town,...   [click here for more]
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Adventure Sidekicks: Ghosts of Saltmarsh (Fantasy Grounds)

Adventure Sidekicks: Ghosts of Saltmarsh (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then...   [click here for more]
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Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)

Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,...   [click here for more]
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Baldur's Gate: City Encounters (Fantasy Grounds)

Baldur's Gate: City Encounters (Fantasy Grounds)


Now for Fantasy Grounds! There’s no eliminating power in the City of Blood; it only changes hands. Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios enliven the City of Blood and distinguish...   [click here for more]
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Blackstaff's Tome of Wizardry - FANTASY GROUNDS

Blackstaff's Tome of Wizardry - FANTASY GROUNDS


This is the FANTASY GROUNDS version. The PDF can be found HERE  Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides! Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included...   [click here for more]
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Born to be Kobold! (Roll20)

Born to be Kobold! (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited for a kobold character -...   [click here for more]
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City of the Undead (Fantasy Grounds)

City of the Undead (Fantasy Grounds)


Now for Fantasy Grounds! "Very inspired adventure!" -Daniele D. S. "One of the best investigative adventures that I have ever played." - Simone V. " A really cured and well done adventure, (..) recommended! " - Marco B. The City of the Undead is a horror and investigative adventure that takes the characters to...   [click here for more]
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Compendium of Blades Vol. 1: Magical Swords (Fantasy Grounds)

Compendium of Blades Vol. 1: Magical Swords (Fantasy Grounds)


Compendium of Blades Vol. 1: Magical Swords Now for Fantasy Grounds Unity! The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical swords drawn...   [click here for more]
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Compendium of Blades Vol. 3: Blades of East and West (Fantasy Grounds)

Compendium of Blades Vol. 3: Blades of East and West (Fantasy Grounds)


Compendium of Blades Vol. 3: Blades of East and West Now for Fantasy Grounds Unity! The Compendium of Blades is an ongoing series that covers magical bladed weapons. This Fantasy Grounds module includes 25 magical bladed weapons drawn from the east and the west. Magic weapons are a staple of any fantasy setting, and a good Dungeon Master could...   [click here for more]
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Cursed Classes (Fantasy Grounds)

Cursed Classes (Fantasy Grounds)


This is a module for Fantasy Grounds. If you're looking for the PDF. Click Here! You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't you...   [click here for more]
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Dark Magic of Faerûn (Fantasy Grounds)

Dark Magic of Faerûn (Fantasy Grounds)


Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want. now for Fantasy Grounds! 19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss. 21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile....   [click here for more]
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Dirks & Daggers (Fantasy Grounds)

Dirks & Daggers (Fantasy Grounds)


Dirks & Daggers is all about daggers and the creatures that use them and now available for Fantasy Grounds! In this module, you will find the following: Brand New Daggers. A variety of different daggers to use, ranging from the baselard to the whip dagger. 18 New Class Archetypes. With options...   [click here for more]
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Domain of the Nameless God (Fantasy Grounds)

Domain of the Nameless God (Fantasy Grounds)


Domain of the Nameless God now available for Fantasy Grounds Domain of the Nameless God is a horror-themed adventure campaign created for Dungeons and Dragons (5e). Can you rescue the missing children of Ilmater's Hope, or will you lose your sanity in the domain of the Nameless God?  This is an adventure designed to wear down heroes over time. Instead of the monsters getting...   [click here for more]
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Drizzt's Travelogue of Everything Volume 1 (Fantasy Grounds)

Drizzt's Travelogue of Everything Volume 1 (Fantasy Grounds)


Drizzt's Travelogue of Everything Volume 1 Now available for Fantasy Grounds Unity! Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMs Guild creators that expands on the options found in the Player’s HandbookDungeon Master’s Guide, and Monster Manual. Below is a short description...   [click here for more]
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Drizzt's Travelogue of Everything Volume 1 | Roll20 VTT

Drizzt's Travelogue of Everything Volume 1 | Roll20 VTT


Drizzt’s Travelogue of Everything is a massive, two-volume collaboration of DMsGuild creators that expands on the options found in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Chapter 1: Player Options 26 new subclasses for every class, including artificer A brand new class: the cunning Tactician, with 4 new subclasses...   [click here for more]
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Dunwood - Demons, Druids, & Danger (Fantasy Grounds)

Dunwood - Demons, Druids, & Danger (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Welcome To Dunwood - A land filled with Demons, Druids, and Danger! This Forgotten Realms for Fantasy Grounds supplement provides nine new adventures and plenty of background lore to start adventuring in and around the forest once known as Rawlinswood.  Even if you're not interested in the Forgotten Realms, the adventures contained...   [click here for more]
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Dwarven Legacy (Fantasy Grounds)

Dwarven Legacy (Fantasy Grounds)


Now for Fantasy Grounds! “Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.” — J. R. R. Tolkien Dwarven Legacy is filled with brand new options for you to make your dwarf character! Inside you'll find: 2 new dwarf subraces: Arctic and Maeluth! 3 new subclasses! The Dwarven Defender (Fighter), Way of the...   [click here for more]
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Eldritch Encounters (Fantasy Grounds)

Eldritch Encounters (Fantasy Grounds)


Eldritch Encounters Now available for Fantasy Grounds Unity! Eldritch Encounters is a supplement of 20 encounters of weird and uncanny horror. These encounters can be dropped into any campaign with horror themes (such as Curse of Strahd), used to flesh out a location reigned over by powerful aberrations, or as random encounters in a world on the precipice of apocalypse!   This supplement includes:...   [click here for more]
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Encounters in the Underdark (Fantasy Grounds)

Encounters in the Underdark (Fantasy Grounds)


Encounters in the Underdark Now available for Fantasy Grounds Unity! Encounters in the Underdark is a 5e supplement that provides a series of 7 encounters to enrich the experience of your players when playing in the Underdark. Whenever appropriate, the encounter will mention location from the Forgotten Realms, but the encounters can be run anywhere that is underground....   [click here for more]
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Encounters with the Dark Powers (Fantasy Grounds)

Encounters with the Dark Powers (Fantasy Grounds)


Now for Fantasy Grounds! "There's the unique feature of player characters dying and rising again, but with the features of something quite Barovian. Whether their souls get tainted or their bodies attract bugs, these unique Gothic flavors can help immerse them further into the setting." - Cita A F "Dying in D&D is a big deal. These encounters for beyond...   [click here for more]
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Encyclopaedia Formulae Arcana - G (Fantasy Grounds)

Encyclopaedia Formulae Arcana - G (Fantasy Grounds)


Now for Fantasy Grounds! Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to   What is this, anyway? This is the first installment of a series of books which converts every spell we...   [click here for more]
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Fizban's Hidden Hoard (Fantasy Grounds)

Fizban's Hidden Hoard (Fantasy Grounds)


Fizban's Hidden Hoard Now available for Fantasy Grounds Unity! Delve into the treasures of the mighty Fizban and his hidden hoard. Expanding on the hoard items in Fizban's Treasure of Dragons, this module brings you 22 new hoard items for players and DMs alike including the Talons of the Dragon, Bag of Hoarding and Pendant of the Dragon Queen. Dare you to brave the depths and discover...   [click here for more]
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Fumbles & Fails (Roll20)

Fumbles & Fails (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Fumbles & Failures is a collection of tables for fumbles and failures, suitable for any Dungeons & Dragons Fifth Edition campaign. Fumbles & Failures can help you spice up your combats and skill checks. Specifically, you will find: - 7 Random Tables (automated for Roll20) for weapon and spell attacks,...   [click here for more]
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Gathering Magic: Theros (Fantasy Grounds)

Gathering Magic: Theros (Fantasy Grounds)


Now for Fantasy Grounds! Over 100 new spells with some options pulled right out of Theros, such as Anger of the Gods, Aspect of Gorgon, and Thoughtseize. There's at least 1 spell of every level for each of the classes that can cast spells and options ranging across the different schools of magic.  Note: This product is for...   [click here for more]
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Heroes of the Infinite Planes (Fantasy Grounds)

Heroes of the Infinite Planes (Fantasy Grounds)


Heroes of the Infinite Planes Now available for Fantasy Grounds Unity! Character Options from Across the Multiverse! 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews! The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects...   [click here for more]
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Heroes of the Realms (Fantasy Grounds)

Heroes of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! Heroes of the Realms: 13 subclasses, plus feats, variant class features, new race options, and more, all drawn from and woven into the lore of the Forgotten Realms! Many new subclasses and other player options fit awkwardly into the default setting of D&D, or seem to be written without concern for balance...   [click here for more]
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Kit Gryloc's Guide to Myths and Monsters - A Greek Bestiary | Roll20 VTT Compendium

Kit Gryloc's Guide to Myths and Monsters - A Greek Bestiary | Roll20 VTT Compendium


Welcome the dangers of Greek Mythology! Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it. This book is not meant to be a historical representation of Ancient Greece in any...   [click here for more]
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Legendary Bestiary Expanded (Fantasy Grounds)

Legendary Bestiary Expanded (Fantasy Grounds)


Create Legendary Moments at Any Level! We decided to expand on Legendary Bestiary: Legendary Actions for Low-Level Monsters with a supplement that covers monsters from outside the Monster Manual. Now you can create unique encounters using even the most unique creatures fifth edition has to offer. What's Inside? Easy-to-implement legendary action...   [click here for more]
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Legendary Bestiary III: Legendary Actions for CR 7 to 9 (Fantasy Grounds)

Legendary Bestiary III: Legendary Actions for CR 7 to 9 (Fantasy Grounds)


Craft Legendary Versions of Iconic Monsters! Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for monsters of CR 7 to 9. What's Inside? This supplement is ready to use at your table with little prep time. We have...   [click here for more]
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Legendary Bestiary: Legendary Actions for Low-Level Monsters | Roll20

Legendary Bestiary: Legendary Actions for Low-Level Monsters | Roll20


This is a Roll20 Addon! Find the PDF here. Looking for the Fantasy Grounds module? Find it here! Create Legendary Moments at Any Level! Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers...   [click here for more]
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Legendary Hunts: Coastal Encounters (Fantasy Grounds)

Legendary Hunts: Coastal Encounters (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration....   [click here for more]
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Monster Manual Expanded II (5E)

Monster Manual Expanded II (5E)


Getting the PDF? Save up to $19 if you grab the series bundle instead: “Remember how great Monster Manual Expanded 1 was? Well you can take that and double it with Monster Manual Expanded 2. Long story short, buy it - you won’t regret it.” - Nerdimmersion “Better than the first! Wowee this...   [click here for more]
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Puzzles, Predicaments, and Perplexities II | Roll20

Puzzles, Predicaments, and Perplexities II | Roll20


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
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Realm Events (Roll20)

Realm Events (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Already own the PDF? Click here for a Discount with the Bundle! Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there...   [click here for more]
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So, You Walk Into A Tavern... | Roll20

So, You Walk Into A Tavern... | Roll20


Already own the PDF? Click here for a Discount with the Bundle! This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there. Inside you will discover: - Chapter 1: Everything about the appearance of a tavern/inn, including various special features. - Chapter 2: Owner, Staff, and Customers. Everything you need to create them from scratch. - Chapter 3:...   [click here for more]
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Sorceria (S1) Cult of the Hydra (Fantasy Grounds)

Sorceria (S1) Cult of the Hydra (Fantasy Grounds)


Sorceria (S1) Cult of the Hydra Now available for Fantasy Grounds Unity! Sorceria (S1) Cult of the Hydra is a brand new campaign, taking characters from 1st to 10th level, set in the wandering demi-plane of Sorceria. Sorceria is a city like no other. Magic is everywhere; it literally walks the streets. The city itself, and the forest that surrounds it, is part of a roaming demi-plane....   [click here for more]
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Stitched Up [GCC-3] (Fantasy Grounds)

Stitched Up [GCC-3] (Fantasy Grounds)


Grasp of the Crooked Coven: Stitched Up Now available for Fantasy Grounds Unity! This adventure is part of a full level 1-5 campaign. To see the complete campaign click HERE. The green hag Rose Meatpincher has kidnapped three children from town and taken them to her moldering fortress deep in the Mistwood. The wicked hag plans to use the children in her horrific magic to create...   [click here for more]
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Stone Cold - A Giant Planar Adventure (Fantasy Grounds)

Stone Cold - A Giant Planar Adventure (Fantasy Grounds)


Stone Cold - A Giant Planar Adventure Now available for Fantasy Grounds Unity! GIANTS, WIZARDS, FLYING CASTLES, HUMBLE BEGINNINGS. WILL YOU DELVE INTO THE MAELSTROM?  Stone Cold is an adventure designed for four to six adventurers from 11th to 13th level. It’s purpose is to present an intriguing narrative with branching paths and multiple methods to achieve a unique ending based on player agency....   [click here for more]
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Tarot Deck of Many Things (FGU)

Tarot Deck of Many Things (FGU)


This is a module for the Fantasy Ground Unity VTT. If you are looking for the PDF - click here. Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign -...   [click here for more]
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Tarot Deck of Many Things (Roll20)

Tarot Deck of Many Things (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than...   [click here for more]
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The Adamantine City of Tarondir (Fantasy Grounds)

The Adamantine City of Tarondir (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity "The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a...   [click here for more]
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The Book of Myth - A Theros Player Companion (Fantasy Grounds)

The Book of Myth - A Theros Player Companion (Fantasy Grounds)


Now for Fantasy Grounds! The Book of Myth Do you want to dozens of new options inspired by the Theros setting? Cultures and a background that link you to the world of Theros? Look no further as the Book of Myth has everything you need! 66 new Archetypes, with Oaths and Domains inspired by the Theros pantheon 5 New and Variant races inspired by Theros including Nymphs, Minotaurs and Saytrs A...   [click here for more]
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The Dancer Class (Fantasy Grounds)

The Dancer Class (Fantasy Grounds)


Now for Fantasy Grounds The Dancer A martial support class that employs special dance moves, called Flares, and the power to envigorate their allies by granting additional actions. This class plays very heavily with the action economy to help get the entire party moving!  Intro As a knight swings wide trying to strike the frothing maw of a displacer beast, a tiefling moves across the cave in a...   [click here for more]
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The Gloomies (Fantasy Grounds)

The Gloomies (Fantasy Grounds)


The Gloomies Now available for Fantasy Grounds Unity! The pirate captain known as Two-toed Twilly terrorized the Sword Coast for decades until she mysteriously disappeared, along with her crew and her wealth of accumulated treasure. When the party comes into possession of a long forgotten treasure map, the search for the legendary pirate ship the Gloomshade begins. Twilly was never one to...   [click here for more]
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The Goblin Bathwater Incident (Roll20)

The Goblin Bathwater Incident (Roll20)


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality...   [click here for more]
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The Great Trial: Frostbite (Fantasy Grounds)

The Great Trial: Frostbite (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity "The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time." - Aenor Gleenwith "This is truly one of the most exciting set...   [click here for more]
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The Runekeeper Class & Runic Invocation (Fantasy Grounds)

The Runekeeper Class & Runic Invocation (Fantasy Grounds)


The Runekeeper Class & Runic Invocation Now available for Fantasy Grounds Unity! The Runekeeper & Runic Invocation is an expansion of the magic system granted to the Rune Knight Fighter from Tasha's Cauldron of Everything. Within this supplement, you'll find: - The Runekeeper, a brand new 1st to 20th level class specializing in the art of runic invocation with inspiration...   [click here for more]
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