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If you're creating new characters for Waterdeep: Dragon Heist, consider these three new backgrounds for use with your character. If you're a DM planning on running the adventure, there's a new faction as well: The Heralds. Across Faerûn, they consider it their job to record and police the noble family lines and their heraldry.
While you're at it, check out our other titles!
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Wild Beyond The Witchlight Theme Character Sheet & Session Journal
Includes
Character Sheet with Minimalist Original Art Word to make it printer Friendly
Field for Lost Item
Field for Gender & Pronowns
Fields for DDAL Magic Item Limits
Dual Proficency Circles for both Proficience and Expertise
Bliue and Orange Borders to set the Carnival Mood.
Dual Sided Session Journal... [click here for more] |
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After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled... [click here for more] |
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The Essentials Kit Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Essentials Kit. The Essentials Kit Companion includes two documents:
The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize... [click here for more] |
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*English version* Version Française disponible ICI
Includes a set of inventory management sheets for D&D 5th Edition.
These handy sheets will hopefully help you organize your character's equipment efficiently.
Includes the following backpack:
Explorer's Backpack
Dungeoneer's Backpack
Scholar's... [click here for more] |
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I wanted a form-fillable version of the story tracker for Wild Beyond the Witchlight, so I made one! ... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Selune, goddess of good and neutral lycanthropes, moon, navigation, questers, stars, wanderers, motherhood, and reproductive cycles in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons,... [click here for more] |
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Pick up a gun, its time to fight!
As a Gunslinger, you work to master a weapon unlike any other. Your reckless daring-do stands to let your name live on in infamy.
Inside you will find:
The Gunslinger class and its trademark personas.
The Mysterious Stranger, the Stern Lawbringer, the Affable Outlaw, the Roughneck, the Horsewhisperer, the Renegade Ecclesiast, and the Gun Nut.
Rules... [click here for more] |
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The Mottled Donkey
When Elthar Yrbrock’s mottled donkey statuette gets stolen, he hires the characters to retrieve it for him. Elthar knows the statuette will change hands in an inn called 'the Trencherman'. This large alehouse caters to the scum of Baldur’s Gate.
It’s not easy to search for a small statue in the mayhem of brawls, fires, and shady events. The characters face dangerous people... [click here for more] |
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There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage.
Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for... [click here for more] |
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Leilon: City of Adventure is a module designed to aid you, the DM, with over 40 pages describing the ruined town as it stands today and also provides 4 adventures for character levels 3 to 8. The module is broken down into chapters. The first describes a farm converted into a small keep outside the ruined town that is used as a staging base for adventuring parties and provides several NPCs with... [click here for more] |
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As the sun’s golden rays break through the dense forest canopy, they cast an enchanting glow upon the clearing ahead. Nestled within this natural amphitheater, the heart of a vibrant and chaotic spectacle awaits. Cheers and laughter, punctuated by the occasional roar of a war horn, fill the air, creating a cacophony of excitement that resonates throughout the surroundings.
Gathered beneath the towering... [click here for more] |
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BRIDGING LOST MINE OF PHANDELVER AND OUT OF THE ABYSS is a guide for linking together these two published afventures in a larger campaign!
How to jump from the starter adventure in the Sword Mountains and the great Underdark campaing? Here's the solution! This supplement lays the groundwork and establishes the main plot points that allows you to guide your players into the succession... [click here for more] |
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Book of Beasts: Demon Depository contains six demons drawn from previous editions. Each includes background and information to make them useful to DMs running games with a fiendish bent -- and each demon has a challenge rating different than those offered in the Monster Manual.
The demons are:
Blood Demon (CR 11)
Bulezau (CR 7)
Fire Demon (CR 14)
Maw Demon (CR 1/2)
Rutterkin (CR... [click here for more] |
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Start as tavern bouncers. End up on the Astral Plane. All in one crazy night in Waterdeep.
Waterdeep: Tavern Defense is a one-shot adventure for 3rd-level characters.
The party has been hired for a simple mission: make sure the Slumbering Prince tavern doesn't get wrecked during the rowdy Midsummer Festival. And what better motivation than 200gp per person for a single night... [click here for more] |
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This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be.
8 Categories for Inns and Taverns
Poor
Modest
Comfortable
Wealthy
Aristocratic
Shady
Dockside
Roadside
Each Tavern page offers a price and description as well as:
20 Name Adjectives
20 Name Nouns
20 Patron Names
20 Surroundings
20 Random Events and Adventure... [click here for more] |
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The annual Goblin Rodeo is on the horizon, and the forest-filled Mirthwood Hollow is ablaze with anticipation. But wait! Chaos has erupted in the once joyful event. A cheeky spirit has thrown a wrench into the proceedings, unleashing the rodeo creatures ahead of time and causing pandemonium. The goblins are bewildered, and the rodeo is spiraling into hilarious disarray. Your players are roped into... [click here for more] |
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While exploring the many magical libraries within your fantasy world, your players will eventually come across a book that may have been written for nefarious purposes. Use this d100 list to generate a random evil and banned book. ... [click here for more] |
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Divine Blessings is a series that aims to provide knowledge about the gods and items they might leave behind. Providing a story of the gods, their journies, trials, and where they stand now. Throughout their lives they have provided blessings in the forms of weapons, armors, and various trinkets.
Taking inspiration from their stories, we create items that feel like a part of the deity. Whether they... [click here for more] |
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Dare to tread the boiling paths of the Nine Hells, presume to test your mettle against the King of Devils, and learn the shocking secret of the shadow behind the infernal throne of Nessus. With this PDF, you’ll have a chance to take on one of the greatest monsters in history, where a victory for the PCs means that the very balance of the planes is radically altered forever. Glimpse beyond the throne... [click here for more] |
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Thousands of years ago, a remarkable event transpired that led to the emergence of a peculiar offshoot of goblins — the Space Goblins. Unlike their earthbound kin, Space Goblins have adapted to the rigors of interstellar travel, forging their identity amidst the stars and celestial bodies. Space Goblins bear a distinctive look that sets them apart from their terrestrial counterparts. Their skin... [click here for more] |
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"I've got arms and armour. Just let me know if you're looking to buy!"
This supplement is designed to add further flavour to the weapons and armour of D&D 5e. Here you can find:
11 new weapon properties
11 new armour properties
Expanded weapon & armour lists
Sample tables for a new weapon & armour improvement system
I hope you enjoy your fancy new arms!... [click here for more] |
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"Phandalin's small, but it's a first stop for many would-be adventurers. They've even got a guide to help you around the place."
This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within the village. With these as handouts, your party can easily chart their own course... [click here for more] |
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Gourbolds have striking orange skin and tend to be slightly smaller than typical kobolds, standing at about 2 to 2.5 feet tall. Their eyes often feature autumnal hues, ranging from deep amber to earthy brown, and they possess subtle patterns on their skin resembling fallen leaves. They are known for adorning themselves with seasonal trinkets and often wear human clothes preferring that worn by the... [click here for more] |
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No more fumbling with tons of notes, binders, and lose papers. With this Master Screen Companion, you will have all the information you need to set up the Rime of The Frostmaiden campaign.
This system I created years ago for my games goes on top of your actual DM Screen and allows you quick access to all relevant information. Just print it and enjoy it.
With this PDF you will get 4 screens:
1. Wilderness... [click here for more] |
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From award-winning screenwriter Dale Zawada
Fifty Shades of Fey is a 4-5 hour adventure for 2nd-4th level characters. It is designed to be completed in one session. There are role-playing scenarios for players to grow and develop in the first half while the second half includes a unique dungeon that is humorous as well as dangerous.
This is a fun adventure to run between... [click here for more] |
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Gundren who?
You want us to escort a wagonload of ordinary mining supplies to where? For how much?!
Disinclined to use the "Meet Me In Phandalin" adventure hook to begin your telling of Lost Mine of Phandelver? Consider offering these 12 alternate adventure hooks to the players at your table!
Each adventure hook presented is associated with a background listed... [click here for more] |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
The Sunken Ruins of Ishau
Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics.
Even deeper down, at the bottom of an old... [click here for more] |
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The Primordial Fire Goblins share a similar origin to their kin among the Primordial Goblins. They were among Maglubiyet's attempts to create a formidable force by utilizing a vial of Annam the All-Father's blood. During Maglubiyet's skirmish against Annam's giants, the Primordial Fire Goblins proved to be a formidable force. They cut through many of Annam's giants, especially the frost giants. However,... [click here for more] |
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This is a lore pamphlet for players that play clerics, paladins, or worshippers of Kelemvor, god of the dead in the Forgotten Realms. Updated to post-Sundering status quo.
A compilation of lore based on established canon lore published across all editions of Dungeons & Dragons, combined with non-canon gap fillers.
This document contains the following:
• a... [click here for more] |
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A Collection of Six Dungeons & Dragons 5E Characters!
These six pregenerated characters are designed for tournament use with new players, although they are perfectly useable by existing players who just want to try something new. Each character includes a background, play tips and has all information (including spell descriptions) needed to play.
The characters are Adventurers... [click here for more] |
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Adventures
on the
High Seas
Enjoy these three archetypes, each designed for shipboard excitement:
The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters.
The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves.
The Storm Sentinel: a ranger archetype dedicated... [click here for more] |
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The lesser-seen Hill Goblin actually originates from an ancient lineage dating back to the time of the primordials—long before the first goblins stepped across from the Feywild. It is believed that Maglubiyet stole a vial of blood from Annam and utilized it to create his army of oversized goblinoids, meant to rival the giants. The reason behind this endeavor remains unknown. However, Maglubiyet's... [click here for more] |
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Introduction:
“Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.
Besides some very spartan rules concerning selling and crafting there definitely is a lack of information about how... [click here for more] |
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"If it has stats, your players will try to kill it."
An adage with a less widespread but equally true corollary: "If your players want to fight it, it needs to have stats." And who do players want to fight most of all? Easy, the strongest, meanest monsters. And in the Forgotten Realms setting, those are gods.
Gods are not meant to be defeated by a single adventuring party: their abilities are guidelines... [click here for more] |
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Introduction: Following the events in the introductory module “Lost Mines of Phandelver”, the characters are asked to investigate rumors of goblins gathering powerful allies. This is followed by investigating and securing the mountain pass across the Sword Mountains into the Kryptgarden Forest. Finding the pass is the easy part, securing it is another matter. The region of... [click here for more] |
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Wizzle Quickfingers is a wiry and sprightly goblin with a mischievous glint in his eyes. His emerald green skin is adorned with smudges of dirt and vibrant streaks of paint, suggesting his affinity for pranks. Wizzle's clothing is a patchwork of colorful fabrics, and he wears a peculiar fisherman's vest festooned with pockets of all shapes and sizes, some containing peculiar trinkets. His nimble fingers... [click here for more] |
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The Primordial Frost Goblins share their origins with the Hill and Stone Goblins, all of whom can trace their lineage back to a distant time when Maglubiyet, the Goblin god, sought to create an army of primordial goblins using the stolen blood of Annam, the giant deity. The Hill Goblins were the first, born from this audacious experiment, but they soon parted ways with Maglubiyet's grand goblinoid... [click here for more] |
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Divine Blessings is a series that aims to provide knowledge about the gods and items they might leave behind. Providing a story of the gods, their journies, trials, and where they stand now. Throughout their lives they have provided blessings in the forms of weapons, armors, and various trinkets.
Taking inspiration from their stories, we create items that feel like a part of the deity. Whether they... [click here for more] |
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The Seventh volume of Yokai Lore Ledger a series that converts a yokai from Japanese folklore into a monster to challenge your players.
This entry contains the Shiro Uneri miniture dragons made of abandoned smelly rags.
Contains:
Lore
1 Statblock
Ai Art ... [click here for more] |
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This product is a compilation of a map of the Ardeep Forest, hexed and non-hexed, at a 1 mile scale, as well as a short guide to the region. Ardeep Forest is located near Waterdeep in the Forgotten Realms, and is near Nightstone, a small village featured in Storm King's Thunder!
I hand-drew the map. It's suitable for anyone campaigning in the Waterdeep region, and may be especially helpful to anyone... [click here for more] |
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Scrappers are a unique subclass of fighters designed exclusively for Goblin characters. These diminutive warriors embrace their small size and harness it as an advantage in combat. Agile, cunning, and fearless, Scrappers excel at chaos and unpredictability, leveraging their nimbleness and affinity for mischief to confound their enemies.
With their unorthodox fighting style, Scrappers strike fear into... [click here for more] |
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Bister is a small and wiry goblin with dark green skin and sharp, observant eyes. They wear a tattered brown cloak adorned with various map-making tools—compasses, quills, and inkwells—that clink and jingle as they move. Bister's hands are constantly stained with ink, evidence of their tireless dedication to their craft.
Included in this PDF:
Background and roleplay notes for Bister the Cartographer.
Unique... [click here for more] |
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These weapons have been meticulously designed by goblins, for goblins, to cater to their specific murdering needs. The intricate craftsmanship and balance of these weapons are tailored to fit perfectly in a goblin's grotesque hands.
Included in this PDF:
20 Unique Weapons designed by Goblins, for Goblins, to murder non-Goblins
All wepons use the Owl Preservaltions Societys... [click here for more] |
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Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World. ... [click here for more] |
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Tired of the limited options being a druid or ranger? Summon a variety of deadly and dangerous creatures as a powerful summoner. Choose a plane of influence and summon monsters of greater good, or dark and evil intent.
This class is a spellcaster class with a focus on support spells; summon monsters and then command them and make them stronger as you gain new levels and new summons.
And if you like... [click here for more] |
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"Have an interest in ores and gems, do you? Well you'll find no better place than Mirabar. The Council of Sparkling Stones even makes these guides for travelers."
Mirabar is a major human and dwarven settlement built around a massive mine. This is a pre-filled version of my Complete City Sheet (already available on DMsguild) with a custom map to help your party orient themselves within... [click here for more] |
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The roots of the Primordial Stone Goblins extend deep into antiquity, preceding even the earliest goblin migrations from the Feywild. Originating during the age of primordials, their lineage is shrouded in enigma. According to ancient lore, Maglubiyet seized a vial containing Annam's blood, a pivotal act that gave rise to these oversized goblinoids. Fashioned as rivals to the giants, their true purpose... [click here for more] |
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The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid.
The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted... [click here for more] |
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Want some extra Metallic Dragons outside of the traditional five offered in the Monster Manual, this supplement has you covered.
Includes 46 Monster Statblocks for Low-Level to High-Level encounters!
44 of which are Dragons! 2 are supplemental entities for dragons!
Also, check out these for more dragons:
Extra Chromatic Dragons: https://www.dmsguild.com/product/326086/Extra-Chromatic-Dragons... [click here for more] |
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