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Background: The Order of the Cerulean Sign

Background: The Order of the Cerulean Sign


Not every threat hails from a known source. Strange beings exist, traveling from a space outside of magic and the known planes, and seek to impose their will upon all things. Few heroes are aware of these threats, and fewer still are versed in their origin. The Order of the Cerulean Sign exists to stem the tide of these psychic and often tentacled beasts. A character supplement for themed play....   [click here for more]
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Digital Map Pack: In Volo's Wake

Digital Map Pack: In Volo's Wake


These are full color hi-res maps for use with "In Volo's Wake" - an introductory collection of adventures for Volo's Guide to Monsters. This pack includes: A PDF map book with marked locations for the DM A collection of player version maps with in jpg format If you plan to print your maps, or run these adventures on Fantasy Grounds or similar online platforms, these maps are a great add-on to have!...   [click here for more]
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Fixing Trollskull Manor

Fixing Trollskull Manor


Trollskull Manor is meant to be the home base for your characters in Waterdeep, both for Dragon Heist and Dungeon of the Mad Mage.  This supplement provides expanded ideas for fixing up the manor, upgrading the tavern and operating the business as well as a comprehensive set of maps including rundown, restored, and furnished versions. This packet includes JPG and PNG rendering of all five levels. ...   [click here for more]
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Heroic Backgrounds: Cults of Faerun

Heroic Backgrounds: Cults of Faerun


Backgrounds for Cultist Characters There are many different reasons why someone might want to play a character with a background in a cult. It can provide story hooks that lead to interesting side quests, it can present moral quandaries when they are forced to choose between their past faith and their current mission, and it can simply serve to add an air of dark mystery to a character,...   [click here for more]
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Horrors from the Heath

Horrors from the Heath


Death haunts the unsuspecting travellers of the Heath of Greyhowl. A long forgotten evil releases a wave of vicious monstrosities on all who are unlucky enough to be caught on the open road. Throw your players into the midst of a desperate battle for survival as only the timely intervention of great magic will save them, if they can hold out long enough... Horrors from the Heath is an adventure...   [click here for more]
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Lathtarl's Lantern Maps

Lathtarl's Lantern Maps


Full color maps of the town "Lathtarl's Lantern" in Forgotten Realms, one with a key (both at 300dpi for printing). The original artwork for this map is for sale for $200. It is 8.5 by 11 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested. You can also find maps of various other locales that I've produced here, as well as a bundle of all the high fantasy maps I've produced...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Elemental Dragons

Legacy of Io: The Lost Bestiaries - Elemental Dragons


This document bundles together the five Elemental dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of Fifth...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Gem Dragons

Legacy of Io: The Lost Bestiaries - Gem Dragons


This document bundles together the five Gemstone dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of Fifth Edition....   [click here for more]
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Legacy of Io: The Lost Bestiaries - Neutral Dragons

Legacy of Io: The Lost Bestiaries - Neutral Dragons


This document bundles together the five Neutral dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of Fifth Edition....   [click here for more]
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Legacy of Io: The Lost Bestiaries - Planar Dragons (N)

Legacy of Io: The Lost Bestiaries - Planar Dragons (N)


This document bundles together the five Neutral Planarl dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Player Content Pack

Legacy of Io: The Lost Bestiaries - Player Content Pack


This product gathers all of the player content from the first and second volumes of the Lost Bestiaries series. Included are New Spells, Feats, Races, and more. Also included as an exclusive bonus is an early look at one of the Sub-Classes to be featured in the next volume. Rangers who emulate the Archetype of the Dragonstalker are fearless warriors who hunt some of the deadliest prey known to the...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Renegade Dragons

Legacy of Io: The Lost Bestiaries - Renegade Dragons


This document bundles together the five Renegade dragons from the full version,"Draconomicon: Legacy of Io - Volume One." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the pages of Dragon Magazine, revised and updated to fit the mechanics of Fifth Edition. In addition,...   [click here for more]
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Map Pack: The Iron Bastion - SI1

Map Pack: The Iron Bastion - SI1


High-Res custom maps for your adventure campaign! This is a collection of high resolution maps for use with The Iron Bastion: Rise of the Blood Watch, but may also be used for your own homebrew games. Included is a nine-page preview book of the maps available and a zip file containing all of the maps in aprroximately 3000x4000 resolution jpg format. There is a Player...   [click here for more]
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Monsternomicon: Kyuss and His Sons

Monsternomicon: Kyuss and His Sons


Whispers have emerged that The Worm That Walks is returning to Faerun. Contained in the following pages can be found a summary of the heralds of Kyuss, as well as optional rules for characters that may find themselves beholden to the harbinger of the final apocalypse. Includes 3 new creatures, one new cleric domain, and adventure seeds to get your characters moving along their new, dark path. These...   [click here for more]
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RU07: Ruins of the Undermountain: Trobriand's Scalandicals

RU07: Ruins of the Undermountain: Trobriand's Scalandicals


This PDF details a 5th Edition version of the Scalander, as well as variants of it that I've designed such as the Scalentipede, Scalider, Scalawasp and the Scaloctopus. These creatures were designed to be used within Undermountain, but work great in areas like Mechanus or anywhere else magical construct can be found. I've also produced an PDF of a custom encounter table and rumors specific for Undermountain,...   [click here for more]
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The Second Black Tower of Zed

The Second Black Tower of Zed


The Second Black Tower of Zed is a teleporting magical tower adventure, set in the Jungles of Chult, which can be used as an introductory adventure, or as a sequel to my adventure The Black Tower of Zed. In this adventure the player characters explore the ruins of a half destroyed tower in the middle of the jungle, and possibly another intact tower with the ability to teleport across the Realms and...   [click here for more]
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Truly, Madly, Deeply-Module 01

Truly, Madly, Deeply-Module 01


The purpose of this module is to introduce a new player, or players, and a Dungeon Master (DM), to the fight mechanics included in the D&D 5E Player’s Handbook (PHB). If you have played through Module 0, some of the background information will be duplicated and can be skipped over. If you skipped Module 0, you will be able to jump into this module with no problems.   It is assumed that your...   [click here for more]
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Unapproachable East Class Options

Unapproachable East Class Options


This product describes a new subclass for each of the classes in the Player’s Handbook. These class archetypes are based on the prestige classes published in the 3rd edition accessory, Unapproachable East, which details the lands of Thay, Rashemen, Aglarond, Thesk, and the Great Dale. These new subclasses include: Barbarian Path of the Runescarred (Runescarred Berserker): These...   [click here for more]
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A Dilemma of Humans and Yuan ti

A Dilemma of Humans and Yuan ti


Here is your day's chultan adventure for the price of a small coffee! DM or play in this adventure of thrill as adventurers are forced to make difficult choices, slay dangerous creatures, explore a fortress, and save Chultans! This adventure comes with: 1. Two maps designed for the purpose of the plot! 2. A plot that makes player decision important! 3. Memorable NPC's and an immersive plot! This...   [click here for more]
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A Haunting in Brenton

A Haunting in Brenton


A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off.  Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat...   [click here for more]
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Athanae's Divinations

Athanae's Divinations


This is a PDF of Athanae’s Divinations. If you are looking for the Fantasy Grounds VTT module – click here. This is Athanae’s Divinations, a sourcebook of divination spells and supplemental material for 5e D&D. If you thought diviners were weak or ill-suited for dangerous adventuring, think again! What’s inside? Twenty-Eight new and/or reimagined divination...   [click here for more]
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Barval's Beastiary

Barval's Beastiary


Introducing Barval's Beastiary, a manual introducing eight new character races, a few monsters, and two background for player characters. Several decades after a malicious wizard by the name of Therizhad Gloomstaff steals away thousands of citizens of the Forgotten Realms, a host of new creatures one day explode from a host of portals erupting throughout the worlds.  Barval Vin,...   [click here for more]
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Cats of Prey - Fifth Edition Monsters #03

Cats of Prey - Fifth Edition Monsters #03


Cats of Prey - Fifth Edition Monsters #03 What makes a griffon? One could easily say the head of an eagle and the body of a lion. That is correct, of course. But what if we extrapolated those rules and called a griffon a cross between a bird and a feline? Thats what you are going to see in this supplement. Herein are presented three varieties of griffons: the Owl Griffon (CR 5), the Raven Griffon (CR...   [click here for more]
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DotMM Companion 2: The Arcane Chambers

DotMM Companion 2: The Arcane Chambers


Welcome back to the second installment of the Dungeon of the Mad Mage Companion, this time covering the second chapter of the adventure: the Arcane Chambers. Within this guide you will find: DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs. The Mad Mage. Advice on roleplaying...   [click here for more]
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DotMM Companion 3: The Sargauth Level

DotMM Companion 3: The Sargauth Level


The third installment of the Dungeon of the Mad Mage Companion is back with a vengeance. Within this guide you will find: DM Notes. Notes on maximizing the central conflict of this chapter: the war between the Legion of Azrok and House Auvryndar. The Mad Mage. Advice on roleplaying Halaster Blackcloak himself, chiefly as a deranged...   [click here for more]
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DotMM Companion 4: The Twisted Caverns

DotMM Companion 4: The Twisted Caverns


"See, this is the part of the story where I experimented with religion. Namely, creating one. Alas, somewhere between worship and ritual sacrifice, my disciples got it wrong. I said, 'love thy labors,' not 'thy neighbor.' And they welcomed that new neighbor with open arms—right up until it shattered their minds and made them slaves." – the Mad Mage on being a god   Welcome to...   [click here for more]
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DotMM Companion 5: Wyllowwood

DotMM Companion 5: Wyllowwood


"Walk lightly, my contestants—for Wyllowwood is not part of my game but hers," - the Mad Mage In this chapter of the Dungeon of the Mad Mage Companion, we flesh out Wyllowwood, the fifth level of Undermountain and demesne of the archdruidess, Wyllow. You'll find in this supplement: DM Notes. Quick notes for the DM so as to not flip through...   [click here for more]
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DotMM Companion 6: The Lost Level

DotMM Companion 6: The Lost Level


"I always felt this level lacked… Pizazz. But after a few brief experiments in conjuration, I'm confident that this arc of the season will impress," – the Mad Mage on the Lost Level The Dungeon of the Mad Mage Companion returns to flesh out the disappointment that is the Lost Level. With 48 rooms and a third of them empty, we invoke the themes...   [click here for more]
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DotMM Companion 7: Maddgoth's Castle

DotMM Companion 7: Maddgoth's Castle


The newest chapter of the Dungeon of the Mad Mage Companion details our unfortunate contestants' journey to Maddgoth's Castle. However, it goes to great pains to paint an otherwise colorless level with one simple change: Maddgoth returns now, not after the players have departed—and the gracious host intends for his guests to stay here... forever. In this supplement you'll find:...   [click here for more]
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DotMM Companion 8: Slitherswamp

DotMM Companion 8: Slitherswamp


The Dungeon of the Mad Mage picks up where it left off with the squalor that is Slitherswamp! In this chapter, you'll find: DM Notes. Quick notes to launch into session as soon as possible. Out from Under the Rod. A three-act event overseeing the adventurers falling prey to the nagas' rod of rulership,...   [click here for more]
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DotMM Companion: Halaster's Game

DotMM Companion: Halaster's Game


The show must go on—and our players find themselves trapped in Halaster's insidious game. In this chapter of the Dungeon of the Mad Mage Companion, we expand upon Undermountain itself and the dealings of the Mad Mage. Inside, you'll find: Roleplaying Halaster Blackcloak. Further fleshing out of the Mad Mage, particularly as a deranged gameshow host. His...   [click here for more]
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Dragon Rider Prestige Class

Dragon Rider Prestige Class


take control of a mighty Dragon with this prestige class created for D&D 5e.  You'll hatch and raise your own baby dragon and watch as it grows bigger until you are able to battle alongside it and eventually climb onto its back and take to the skies.  ...   [click here for more]
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Elephants in the Wind

Elephants in the Wind


The Second part of the Shaundakul's Legacy Triology set in the Dalelands. Elephants in the Wind continues the characters adventure following the Windride. In an adventure suited to 3rd level characters, a nearby land owner has found his estate over-run by animals. The local druid has gone missing and the town's resident sage is acting suspiciously. The module...   [click here for more]
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FEY001 Touch of the Feywild: Mist Island

FEY001 Touch of the Feywild: Mist Island


5e D&D Adventure for 4 to 6 players, 5th to 6th level. Misery and calamity herald the appearance of Mist Island, a ghostly pantom island that drifts through Faerun for as long as any can remember. Likewise, it is rumored that the island holds a bounty of rare and useful resources to those who would brave its unpredictable nature; fortunes for the bold and a mission for the ages, you're told! What...   [click here for more]
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Forgotten Realms - Treasures of the Border Kingdoms

Forgotten Realms - Treasures of the Border Kingdoms


Welcome, Forgotten Realms Dungeon Master! In these pages of lore you’ll find detailed descriptions and 5E stats for some magic items firstly introduced in Ed Greenwood’s The Border Kingdoms. The objects described in this small supplement are: Alamontyr’s Lances Arthlord’s Fang Elaztara’s Spellbook Emrystarl’s Sword The Oroandar Quarlin’s...   [click here for more]
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Forgotten Realms Starter Set 2

Forgotten Realms Starter Set 2


Ignite your new Faerûnian campaign with adventures and encounters in the village of Easting! In this small supplement you'll find all you need to start your new Forgotten Realms campaign in the Western Heartlands: - a description of the village of Easting compliant with the guidelines of the 5E DMG; - a map of the village and the surrounding lands; -...   [click here for more]
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Forgotten Realms Starter Set 3

Forgotten Realms Starter Set 3


Stuck? In need for a scenario able to start your new Forgotten Realms game? No problem! In this product you’ll find three Faerûnian places of adventure which your beginner adventurers can explore, good to start a sandbox campaign set in Toril: the Satyr's Glen; the Cullrin Fields; a Zhentarim Watch Post....   [click here for more]
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Forgotten Realms Villains' Lorebook - Zhelaan, corrupted gynosphinx

Forgotten Realms Villains' Lorebook - Zhelaan, corrupted gynosphinx


Your new Forgotten Realms campaign needs a cool villain, and this supplement will provide it to you! Discover the cruel tale of Zhelaan, the corrupted sphinx, its powers and flaws, allies and enemies, fluff and crunch. In this accessory: - the history behind the creation of Zhelaan; - her current status as dark...   [click here for more]
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I Tyrant- 7 new Beholders for 5th Edition D&D

I Tyrant- 7 new Beholders for 5th Edition D&D


A description of seven unique Beholder personalities, each with a few unique abiities and effects. They range from Craggenoth, a beholder who has taken to a life of piracy, to Master Shoolagool, a beholder turned by a Gith missionary to the ways of Zerth. Among these pages you'll be introduced to a two-faced beholder, one whose fey-heavy diet has changed him, one whose madness has spawned it's own...   [click here for more]
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It Walks the Jungle at Night

It Walks the Jungle at Night


Save 40% on this product through my 2017 Bundle! "A nice supplemental adventure...provides some well written lore" - The Kind GM A video review by DM Dango can be found here. Updated to version 1.1: An example map for the final encounter, notes for running the adventure at levels 11-16 (with alternate statblock), additional text for various player decisions, additional art and editing! It stalks the...   [click here for more]
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La Tomba del Re

La Tomba del Re


La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM. Date un'occhiata anche alle altre mie...   [click here for more]
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Lolth, Demon Queen of Spiders

Lolth, Demon Queen of Spiders


This is a conversion of Lolth, Demon Queen of Spiders and goddess of the drow. Her design was based off of a combination of Tiamat from Tyranny of Dragons (for her base abilities, resistances, and immunities) and the demon lords from Out of the Abyss, so she comes with lair actions, regional effects, and a madness table. Part of her design was also converted from 3.5e to 5e. She...   [click here for more]
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Oath of the Silverstar: Paladin of Selûne

Oath of the Silverstar: Paladin of Selûne


The Silverstars of Selûne are an order of warriors within the church of the Moonmaiden who seek out and eliminate the servants of Shar, goddess of darkness. These warriors are gifted with potent moon-based abilities by the goddess herself in their struggle against the powers of darkness and evil lycanthropes. The Oath of the Silverstar is for paladin players who wish to play characters devoted...   [click here for more]
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Red Thrall

Red Thrall


A new evil lurks in Ardeep Forest and has claimed its first victim. This adventure is designed to be interwoven into and enhance A Great Upheaval from Storm King's Thunder, enriching the story while helping fill the oft-criticized "experience point gaps" over levels 1-5.  Alternatively, this material can easily be adapted to enhance nearly any campaign. ...   [click here for more]
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Secrets of the Scaled Ones -- Serpentine Spells

Secrets of the Scaled Ones -- Serpentine Spells


Secrets of the Scaled Ones: Serpentine Spells introduces 10 new spells and a new monster for campaigns featuring the Scaled Ones, sentient snake and lizard races such as yuan-ti, lizardfolk, and nagas. Throughout recorded history, the humans of Faerûn have feared these reptilian creatures, whose cultures, magic, weapons, cities, and visible accomplishments parallel those of...   [click here for more]
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Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)

Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)


Storm King's Thunder Map Pack 1 This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations: Amphail (40x40) - a trio of hill giants attack the town of Amphail during...   [click here for more]
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The Sanguine Tide - Parts 4 & 5 Bundled Edition

The Sanguine Tide - Parts 4 & 5 Bundled Edition


Dear fellow DM/Player The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined in the Sword Coast Adventures Guide. These adventures focus upon the story setup in the previous 4 adventures. The setting takes place in and around Neverwinter city and it can be used in conjunction with or after playing through the D&D Starter Set. These...   [click here for more]
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The Sanguine Tide Parts 3a & 3b (5e)

The Sanguine Tide Parts 3a & 3b (5e)


Dear fellow DM/Player The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined in the Sword Coast Adventures Guide. These adventures focus upon the story setup in the previous 4 adventures. The setting takes place in and around Neverwinter city and it can be used in conjunction with or after playing through the D&D Starter Set. This is my...   [click here for more]
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Two Page Mini Delve - The Battlerise Outpost

Two Page Mini Delve - The Battlerise Outpost


The characters arrive in the Cormyr border town of Battlerise to discover that is has recently been plagued by robberies. Then, overnight, a teen is kidnapped, and the party is hired to find him. This leads them to an abandoned border watch tower outside of town, but they may not be expecting what happens next... BONUS CONTENT: This mini delve also includes two new magic items -...   [click here for more]
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Crypts, Tombs and Haunted Houses Vol. 1

Crypts, Tombs and Haunted Houses Vol. 1


4 adventure areas fully stocked and dedicated to the undead. Suitable for tier 1 play. Each area can be dropped into any existing setting whenever a random dungeon is required or you want to liven up a long journey with a little random action. Everything from Zombies to shadows, flameskulls, even a Poltergeist. Hey! What small town, village, or city doesn't have a haunted house? All the undead suitable...   [click here for more]
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