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Vampires and Vampires Spawn (5e)

Vampires and Vampires Spawn (5e)


Vampires and Vampires Spawn Templates and Prestige classes Templates for when a humanoid creature become a vampire spawn or even a vampire. An attempt to do a balance way to play with vampire and vampire spawn. Turn into a vampire is not enough, you need to master your new shape through the prestige classes. Give your critique, I plan to update the document whenever necessary or receive any good...   [click here for more]
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The Weeping Glass

The Weeping Glass


A little lore, a lot of gore... In “The Weeping Glass,” the characters happen to be in the wrong inn at the wrong time. An elven troublemaker plays with a power beyond her control and releases a horrific wave of death. The characters have to fight through a grindhouse to stay alive. This encounter is designed with options to kill* a party of 4 from levels 1 – 11. *Total Party...   [click here for more]
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The Warlord

The Warlord


The Warlord Class with 6 Archetypes for 5th Edition Restore Hit Points, resuscitate the recently 'killed' and spur your allies to action. A non-magical support class for campaigns or players looking for a less magical means of aiding their allies. The full Warlord class with subclasses for Skald - a battle musician, Diplomat - a director of others, Chevalier - steed and soldier acting...   [click here for more]
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Warlocks: Patrons, Powers, and Blood

Warlocks: Patrons, Powers, and Blood


The Warlock class is, without a doubt, my all time favorite class of 5e. I simply adore the class, and as a result I have created quite a large amount of supplementary material related to said class. I provide it all to you here. In this product you will find 4 new patrons, 49 unique expanded spell lists, 12 new invocations, 6 variations on the Profane Soul options, 3 new familiars, and 2 elementals....   [click here for more]
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Guide to Shilku Bay

Guide to Shilku Bay


The firenewts of Hrakhamar have taken over the ruins of Shilku! Their Warlocks of Imix are causing the volcano that sits above the city to continually erupt. Players are tasked with removing this threat and preparing the land for the building of a new fort on the southern coast of Chult. This guide is meant to be used in conjunction with the Tomb of Annihilation adventure book. It uses monster statistics...   [click here for more]
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5MWD Presents: Maneuvers & Commander

5MWD Presents: Maneuvers & Commander


5 Minute Workday Presents: Maneuvers & Commander 27 new maneuvers for your battle master fighter, opening up many new combat options for your fighter. Deny Death and keep the reaper at bay, use Controlling Attack to harry the movement of enemies, or simply use Dirty Fighting to blind your foes. And as a bonus (because 27 maneuvers isn't a lot of content) this products contains...   [click here for more]
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Mother Haggle's Notice Board - Spooky Sidequests

Mother Haggle's Notice Board - Spooky Sidequests


Pumpkins need stealing, there's a sinister light in the woods, and there's something hiding at the bottom of a well. Unpleasant tasks from the mistress of things you probably don't want to do. Mother Haggle is an elderly crone who runs a Lost & Found Emporium on the edge of the Misty Forest. The old lady pays her mercenaries well, and attracts all kinds of talent to send on her various errands....   [click here for more]
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DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s...   [click here for more]
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Rarities of the Realms

Rarities of the Realms


This is the PDF & Print version of this title. For the Fantasy Grounds version by Rob Twohy click here. Rarities of the Realms collects a wide variety of races, classes, backgrounds, and feats previously published across several products by author Travis Legge. Within these pages, you will find: 9 playable races over 30 subrace options over...   [click here for more]
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Splendors & Shadow - Waterdeep Steampunk Campaign Setting (5e)

Splendors & Shadow - Waterdeep Steampunk Campaign Setting (5e)


Waterdeep and Skullport in the Age of Æther The year is 1888 by Dale Reckoning, and the lands of Faerûn are in the throes of a techno-magical revolution. Ancient arcane lore mixes with cutting edge science, propelling the Realms into a new age: the Age of Æther. Magical factories churn out marvelous wonders and modern conveniences, mighty locomotives and elegant airships cross nations...   [click here for more]
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The Pristine City

The Pristine City


In this adventure compatible with the 5th edition of Dungeons & Dragons, a perfect, untouched city has been discovered deep underground—a city created to honor a legendary dwarven clan. No one lives there...but as you’ll learn, that doesn’t mean it’s deserted. Can you explore the city on behalf of the dwarves, or will you too become part of its buried history?...   [click here for more]
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Paladin Variants

Paladin Variants


These paladins revere their patrons within the ambiguities of their spheres of influence & dogma, and are typically some form of good or flavor of neutral in alignment. These are not intended to be Oathbreakers or Anti-Paladins. With the absence of racial and alignment restrictions in 5th edition, I wanted to explore what would represent paladins who worship outside of the standard Lawful Good...   [click here for more]
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Any Race a Vampire: Vampyric Curse

Any Race a Vampire: Vampyric Curse


Thirst for Blood... This supplement redesigns vampyrism as a transferable curse, so all players have the option to play as vampires without restrictions to race or class. Once affected, a character must choose whether to embrace their bloodlust in exchange for increased power or seek out a cure. The curse and its five stages are explained in full detail, including optional...   [click here for more]
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Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8

Modrons, Mephits & Mayhem! - A Dungeoncrawl Adventure for Levels 5-8


Three massive, interlinking dungeon levels! Baroque modron-created technology! Planar monsters, githzerai monks, githyanki interlopers...and a red dragon! UPDATE! FREE ENHANCEMENT OUT NOW! Modrons, Mephits & Mayhem is a Dungeons & Dragons 5E tier 2 adventure for three to five characters of levels 5-8. It is primarily set in a modron-designed research facility that has...   [click here for more]
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The Lonely Tower

The Lonely Tower


West of the Cold Wood a Lonely Tower holds arcana and answers. An elite team prepares the perfect heist, but can they learn the secrets before their time runs out? A 4-hour 5th edition D&D adventure for 5th-10th level characters suggested for good and neutral alignments. (1stdraft; The Doom Portals storyline DP-3A; 32 pages) The Lonely Tower is a homage to the action thriller, but...   [click here for more]
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Phandalin - Forgotten Realms Stock Maps

Phandalin - Forgotten Realms Stock Maps


Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) This is a hand drawn map of Phandalin. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. It comes in six versions, In different configurations of color and labels. The Illustration has a resolution of 3000x2300, 300 dpi....   [click here for more]
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Classic Modules Today: N5 Under Illefarn (5e)

Classic Modules Today: N5 Under Illefarn (5e)


In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under...   [click here for more]
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After Lost Mine III: Journey to Beneath Wyvern Tor

After Lost Mine III: Journey to Beneath Wyvern Tor


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked, only to be defeated. Now the heroes will go beneath Wyvern Tor to discover the terror that chased out the orcs and perhaps find the source of the orc’ssardonyx. Journey to Beneath Wyvern Tor is the third of four parts in the After Lost Mine series. It will...   [click here for more]
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3 Archetypes #14 - Bard 2

3 Archetypes #14 - Bard 2


If you like this product, click here to check out others by the same team! Welcome to the "season 2" of DiBastet's Archetypes. These archetypes are a mix of the remaining first wave of archetypes we created and used on our first 5e campaign in september 2014, and the second wave from january/february 2015. As always they were tested and used by my group. Inside...   [click here for more]
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DM's Kit: Springboard Adventures for Tyranny of Dragons

DM's Kit: Springboard Adventures for Tyranny of Dragons


Springboard Adventures for the Tyranny of Dragons Storyline A frugal Dungeon Master is here to help you get more out of the adventure books, Hoard of the Dragon Queen and The Rise of Tiamat, even after you’ve played through them once. Both adventure books are packed with resources that can be used again in whole new adventures. It's just...   [click here for more]
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Feyblood, the half-fairy race

Feyblood, the half-fairy race


Half-fairies and changelings are prominent characters in many mythologies and legends, all tales and stories that strongly influenced the worlds of D&D. The feyblood race aims to make such characters playable in 5th edition. In this work you will find the rules to play a wide variety of half-fairies characters, as well as a whole set of tables to choose or determine their features, ranging...   [click here for more]
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The Lost Tower

The Lost Tower


A nearby door flies open; Russ Tanner holds up a key. “Take it!” he croaks. “You can’t let them get ‘the Key!’ There’s too many; take it and run!” As Russ Tanner slumps over; brutal blows begin to rain against the sturdy wooden door. Enemies are trying to break in. A crack opens revealing a one giant, angry eye: a Cyclops. Russ Tanner drops...   [click here for more]
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After Lost Mine IV: Into the Dark

After Lost Mine IV: Into the Dark


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked only to be defeated. Then, the heroes journeyed to the orc’s former settlement beneath Wyvern Tor and found the source of the orc’s sardonyx and the umber hulk that drove the orcs out. Now, the party has to go deeper to deal with the terror from the Underdark...   [click here for more]
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Ruins of Reckoning - A level 5 Adventure (5e)

Ruins of Reckoning - A level 5 Adventure (5e)


With Chult and the Tomb of Annihilation coming, why not put your adventurers to the test? Set deep in a jungle setting, the Ruins of Reckoning is a 4 to 8 hour, one shot adventure, that features a number of strange creatures, challenging puzzles and deadly tasks. A true test of character skill and capability, this adventure is designed solely to press your PC's to the limits, for as any...   [click here for more]
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Murder in Velen

Murder in Velen


The duchy of Velen is a bastion of law and order in an otherwise untamed land. Its ruler, Duke Calchais, holds his citizens and visitors to his city to a high standard of conduct. When Velen's harbormaster is murdered, the duke enlists the aid of adventurers to see that justice is served. Was the harbormaster a victim of larceny gone awry, or is something more sinister afoot in Velen? Murder...   [click here for more]
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Dark Druids: The Circle of Apostasy

Dark Druids: The Circle of Apostasy


The following subclass, along with its options, was designed to offer a new way to play an evil druid or a druid anti-hero, one whose powers come from the most perverted aspects of the natural world, if not from utterly unnatural forces that aim to overtake Nature itself. The Circle of Apostasy is the dark and corrupted face of the Circle of the Land, a congregation of druids whose heretical...   [click here for more]
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Barbarians of the Savage Frontier I

Barbarians of the Savage Frontier I


Don't let your random encounters be boring... or random! This supplement to the Storm King's Thunder campaign has four challenging encounters with the Uthgardt barbarians that tie into the greater Storm King's Thunder storyline. Everything you need to make memorable encounters with the barbarians of the North is included: * A map of the North with the barbarians' spheres of influence. * 4...   [click here for more]
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Treasures and Trinkets for Tier 2 Adventures

Treasures and Trinkets for Tier 2 Adventures


A DM who is creating an adventure for Tier 2 characters can use Treasures and Trinkets to quickly stock their encounter. Included in this 15 page product: 10 treasure parcels, each of which includes a treasure allocation for 10 rooms. An article on potions and a chart for adding potion smells and tastes to your game. Ten treasures with special features, including the Recursive Bow of Fraz-Urb'luu,...   [click here for more]
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Forging the Forgotten Realms: A DM's Kit for Running the Forgotten Realms

Forging the Forgotten Realms: A DM's Kit for Running the Forgotten Realms


Names of the Forgotten Realms: compiled lists of First and Last names from Forgotten Realms modules, adventures, and vignettes! The full Calendar of Harptos 12-month calendar, plus the entire Roll of Years! A chapter on making the rules match the setting, or expanding your campaign to new locations like Kara-Tur and Al-Qadim! The all-new Underdark Survival Guide chapter, featuring new hazards...   [click here for more]
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Digital Map Pack: DDAL 07-01 A City on the Edge

Digital Map Pack: DDAL 07-01 A City on the Edge


These are full color hi-res versions of the official maps for use with DDAL 07-01 "A City on the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation. This pack includes: A PDF map book with sample maps and DM locations. Sizes for the player maps are listed in the PDF bookmarks for the DM's reference. Two sets of player maps...   [click here for more]
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The (Not Really) Complete Tome of Spells

The (Not Really) Complete Tome of Spells


This product is intended for use only with the Fantasy Grounds virtual tabletop program. You've delved the dungeons, looted the towers, and visited other planes in search of new spells. We beat you to those troves and assembled them into a tome so mighty even an undead beholder wizard would be jealous! Over 450 spells for use in any 5e Dungeons & Dragons game!...   [click here for more]
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Backgrounds, Vol. 1

Backgrounds, Vol. 1


Are you looking to provide your gaming group with the character creation options they deserve? Perhaps you are a DM looking to diversify the NPCs in your campaign. This document can help. Here are four fully-detailed backgrounds ready for immediate use in any campaign setting: Animal Trainer Flying Cavalry Innkeeper Teamster If you find these backgrounds useful, be sure to look for Backgrounds,...   [click here for more]
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5th Ed. Complete Character Sheet

5th Ed. Complete Character Sheet


LAST UPDATE 20/02/2019! Well, hello! This is the ultimate character sheet for D&D 5th Edition! This project started with several groups and then expanded as the beta format of this sheet was "growning up". At the end - and many months later - this sheet is the result of many gameplay hours, discussion, design studies and analisys, just to bring you an one-page fully integrated character sheet...   [click here for more]
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Storm King's Thunder Character Options

Storm King's Thunder Character Options


This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master. I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily...   [click here for more]
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Temple of the Sphinx Queen

Temple of the Sphinx Queen


Buried in the desert sands of Mulhorand, near the city of Mishtan, lies an ancient stone statue of a sphinx queen. After a fierce sandstorm reveals a huge tablet etched with hieroglyphs between the statue’s paws, the PCs must translate the strange writing to find the secret entrance into the Temple of the Sphinx Queen. The conclusion offers three optional endings for DMs to choose...   [click here for more]
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Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond

Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond


“Behold, wanton of adventurer of pen and paper! Feast your eyes on the victory meal that every adventurer feasts upon after slaying that dragon, defeating that lich, or whatever far-fetched stlarning miracle thy Ed of the Greenwood chapbook says…” -Elminster Aumar Over the years various game resources featuring the Realms have mentioned the variety foods that those that inhabit...   [click here for more]
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Aurora's Whole Realms Catalogue, vol 1

Aurora's Whole Realms Catalogue, vol 1


At last! The return of the most famous catalogue in Faerûn, useful for players and Dungeon Masters in any campaign, provides a number of useful items and goods of all kinds. This issue of Aurora's Whole Realms Catalogue contains items of stagecraft from the Actor's Stage and exotic weapons from the Warrior's Rack. In addition we give a new background for those who wish to seek employment...   [click here for more]
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I3 Pharaoh Conversion (5E)

I3 Pharaoh Conversion (5E)


A conversion for the classic AD&D module I3 "Pharaoh" This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge. At...   [click here for more]
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Prestige Classes of the Gods - Volume I

Prestige Classes of the Gods - Volume I


PRESTIGE CLASSES OF THE GODS - VOLUME I This material contains nine prestige classes related to worship or service to the gods. Over the next six volumes, this series will provide a prestige class option associated with each god of the Forgotten Realms, to provide flavorful PC and NPC options for your campaign. Each prestige class includes a 5 level progression and a unique minor...   [click here for more]
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Cabinet of Curiosities

Cabinet of Curiosities


20 rooms of tricks, traps, monsters and oddities Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning...   [click here for more]
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Last Flickering Light

Last Flickering Light


Corruption has spread throughout the Sword Coast and whispers of a long dead god have started to echo through the streets. Innocent civilians are being slaughtered by the very guards they trusted and orc raids always follow close behind. An adventuring party has been sent out to investigate the orcs’ involvement. They will soon find that the situation is far more horrifying than they imagined....   [click here for more]
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Piety : Expanded Rules For Divine Intervention

Piety : Expanded Rules For Divine Intervention


Piety : expanded rules for divine interventions The Piety score indicates the attention a creature awakens in a specific deity (or outerworldly entity as in the case of a Warlock). It also measures the synchronicity that can be established with them. As a creature gains a closer connection to these gods or entities, it benefits from a part of their powers and abilities. (8 pages)...   [click here for more]
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The Mines of Dhol Kuldhir

The Mines of Dhol Kuldhir


The fabled mines of Dhol Kuldhir once showered the Dalelands, Cormyr and points beyond with precious gems and expertly crafted jewels. Operating from a hidden complex in the Thunder Peaks, their exquisite craftsmanship was said to rival that of even Thunderholme. Almost as quickly as it rose to prominence it vanished, along with all of the dwarven miners, crafters, and untold riches. Some speculate...   [click here for more]
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Terra Incognita

Terra Incognita


Terra Incognita The Case of the Kidnapped Cartographer A dear friend of the party has gone missing; Boddyknock the gnome cartographer, supplier of maps and charting equipment. Can the party solve the mystery of his disappearance? Do they have the bravery to delve deep to recover their lost ally? What horrors will they uncover in the cavernous expanse beneath their feet? A 6-10...   [click here for more]
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Adventures by FishPirate - Supplement I: People of Phandalin

Adventures by FishPirate - Supplement I: People of Phandalin


Phandalin is a great location from which PCs can adventure. The information in this supplemet can be used in conjunction with Lost Mine of Phandelver, After Lost Mine, other adventures set in and around Phandalin, or used to add more flavor to any town. Nine of the NPCs featured in this supplement can be found in Lost Mine of Phandalin and ten others were introduced in After Lost Mine, but each has...   [click here for more]
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Ravenloft Creature Feature

Ravenloft Creature Feature


Welcome to the Ravenloft Creature Feature! Herein are 10 plot-heavy monsters awaiting a chance to inject some terror to your campaign! Eight of the monsters are REIMAGINED from earlier editions, not just straight-up conversions. Two are brand new creations! Stat blocks checked by three experienced DM’s! Text accompanying each monster is sure to ignite many possible story...   [click here for more]
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Non-combat encounters

Non-combat encounters


This short booklet gives invaluable advice on how a DM can encourage roleplaying and engagement in social encounters beyond simply rolling dice to determine success or failure. This book includes two non-combat NPC types which can be used as adversaries against the PCs. These adversaries can bedevil and derail the PCs careful plans, but can not be easily stopped by walking up to them and punchin'...   [click here for more]
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Swordfin Games Superbundle

Swordfin Games Superbundle


If you are looking for an exceptional gaming value, the Swordfin Games Super Bundle is for you! This bundle includes all of the products released by Swordfin Games in 2016 at a savings of over 75% off the cover price! This collection of 25 products includes several “silver” and “copper” best-selling adventures as well as map packs, side treks, cover...   [click here for more]
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A Haunting in Brenton

A Haunting in Brenton


A fun horror/suspense adventure for your party, easy to drop in to any campaign or play as a one-off. Your adventurers find themselves drawn into a small hamlet in a secluded valley. Very quickly, it becomes obvious that this seemingly quiet town has a dark past, and the party has become caught up in it. They’ll have to unravel the mystery of what happened in Brenton, and once they do, defeat...   [click here for more]
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Deities and Domains: Specialty Priests of the Forgotten Realms (39 Feats for 5E)

Deities and Domains: Specialty Priests of the Forgotten Realms (39 Feats for 5E)


Do you fondly remember the Specialty Priests from Advanced Dungeons and Dragons Second Edition? This book uses feats to update additional abilities of Specialty Priests to Dungeons and Dragons Fifth Edition. Within these pages you will find thirty-nine feats for the thirty-seven Forgotten Realms deities listed in the D&D Fifth Edition Player’s Handbook. Note: This product was previously...   [click here for more]
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