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The Well of Secrets and the Manticore's Throne is a mini adventure designed for 2-4 characters of level 3-5. It is set in Forgotten Realms, somewhere in the Shining South, but not in a specific place so that it can be used as a random locale, or perhaps just a lair as part of a random encounter, or an adventure between main adventures. It includes 2 fully colored battle maps that were produced using... [click here for more] |
Dungeon Masters Guild |
$3.99
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In the Anauroch desert, darkness is growing. The followers of the Vile Spore Goddess Zuggtmoy have stolen the dreams of the Bedine Seeress Deja, trapping them in an eldritch artifact. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.
Included are newly remastered maps, as well as brand-new illustrations and pictures.... [click here for more] |
Dungeon Masters Guild |
$7.99
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The Temple of the Nine Stars is renowned throughout the entire region as a haven for any faith, any god, or any religion. The frontier is home to so many that cannot find solace in their faith, so far from home. However, there is something sinister at play in this beloved temple at Derlusk. It seems someone brought a host of demonic creatures into the region because of the clerics here. Whatever they... [click here for more] |
Dungeon Masters Guild |
$1.99
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A great little “hand drawn” High Res. Map of Chult. Suitable for online table tops or printing. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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While many rangers wander the land, few remember the ancient ways of wanderers long past, and even fewer practice them today. The Land Master and Primal Mage archetypes are two such practices. The land master is a skilled explorer and a powerful combatant, combining steady feet with weapons that draw power from the land itself. The primal mage is attuned to the magical forces of nature, and is far... [click here for more] |
Dungeon Masters Guild |
$1.00
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Lantanese Machinesmiths are masters of two worlds, notable and distinguished as a class for their use of both magic and science to invent new and powerful devices. Their understanding of chemistry, engineering, mathematics, and physics allow them to craft the finest inventions, from simple blades to mechanical men, which aid in their research or protect them from harm. When they find their greatworks... [click here for more] |
Dungeon Masters Guild |
$2.99
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Do you miss the good old days, where an entire adventure took up just one session, and could be slotted in to a campaign at any time you choose?
Well, they're back. Marky P's modern classics are creating classic-like adventures for 5th edition, designed to take up a single session.
In this module, your 1st level characters go into a once-abandoned mine and take on an insane Kobold priest, possibly... [click here for more] |
Dungeon Masters Guild |
$0.50
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Your new Forgotten Realms campaign needs a cool villain, and this supplement will provide it to you!
Discover the cruel tale of Zhelaan, the corrupted sphinx, its powers and flaws, allies and enemies, fluff and crunch. In this accessory:
- the history behind the creation of Zhelaan;
- her current status as dark... [click here for more] |
Dungeon Masters Guild |
$1.50
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In Vaasa along the banks of the Lake of Drowned Goblins lies the village of Farbank. One of their trusted villagers, a wise woman named Maerji, is missing and the people want to hire someone to find her. Are you the heroes who can decipher the mystery of The Widow's Well?
The Widow's Well is the first in our line of Two Hour Venture modules! Inside you will find... [click here for more] |
Dungeon Masters Guild |
$2.00
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*This product is the Fantasy Grounds version of the best selling adventure, Hand of the Wychlaran.
The goblins of the Nanraak tribe are disappearing. Can you learn the reason behind their mysterious departure?
Hand of the Wychlaran is a 5 to 6-hour Fantasy Grounds adventure for characters of 3rd level. The adventure takes place in the High Country of Rashemen located in northeastern... [click here for more] |
Dungeon Masters Guild |
$4.99
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Heaven is a Place on Faerûn
Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one)
After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in.... [click here for more] |
Dungeon Masters Guild |
$1.99
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Winter has come early for the new Westwood Lumber Mill, in the Dessarin Valley, and with it the chill of undeath in this 4-hour shared adventure for 3-5 tier 2 player characters. Includes one hand-drawn map. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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For decades prior to the Spellplague, the land of Amman found itself drowning in the turmoil of war. The yuan-ti, along with their slave army, poured out from their pyramid stronghold, laying waste to the civilizations that shared the land with them. Finally forced from their homelands, the feline grimalkin and their allies, the abnawaa, fled across the land bridge to the northeast.
As fate... [click here for more] |
Dungeon Masters Guild |
$0.75
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“…In the spring of 1381 DR, a freak cold snap froze the ground in much of northern Faerûn, ruining food crops and animal forage in many places. Death by starvation and malnutrition visited every community…”
With those words starts the campaign described in this supplement, a Forgotten Realms story spanning Northern Faerûn and diabolical Stygia…... [click here for more] |
Dungeon Masters Guild |
$2.95
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A Treasure Hunt in the North! Hired by the dwarves of Clan Stoneshaft to track down a long lost adventurer, the party seeks clues while running afoul of recently freed demons, an elven tribe and a pack of gnolls engaged in a war for territory, and undead created from the curse of the dwarven god of greed. Throughout it all, though, the true danger is the hidden enemy that is actively... [click here for more] |
Dungeon Masters Guild |
$2.99
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This purchase includes a collection of background images, for those who wish to colour code the pages of various sections of their created texts. It contains a ZIP file containing the following items: Original Colour:
200dpi image in JPG format (8.5x11in - without watermark)
200dpi image in PNG format (8.5x11in - without watermark)
Word Document with image already set as background
Red,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Guts, Gods & Glory is a Dungeons & Dragons module using the 5e rules. It is designed to be played by three to six players of sixth to eighth level. It takes place in the Sword Coast setting of the Forgotten Realms, specifically the Elturgard region. Changes can be made to make it playable in a nondescript setting.
The player characters embark on a perilous journey that will test their... [click here for more] |
Dungeon Masters Guild |
$3.00
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While players, and characters, are free to choose any level of lifestyle they wish (and can afford), there are ups and downs to the various choices. These optional rules helps to give some life to a setting through consequences and benefits of those choices.
To be clear; this is not intended as an event or encounter generation table. Events included are entirely designed to add flavor; not drive story... [click here for more] |
Dungeon Masters Guild |
$0.50
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Introduction: In this book it is my mission to add an iconic group of wizards as their own specialized group. The Red Wizards of Thay. They have been a part of the Forgotten realms almost since the beginning. And they seem to be the exemplar what a truly evil organization should be able to do. You will be able to find here Thayan Wizard Tradition and Fighters Thayan Knight Build. The... [click here for more] |
Dungeon Masters Guild |
$3.00
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A 2 hour adventure for 1st level characters.
Sightings of Orcs in the hills surrounding a frontier town has prompted the town master to offer a large bounty for anyone willing to bring back proof of an orc kill. Several bounty hunters have made the journey in an effort to collect, yet so far none have returned from their hunts to claim their prize. Could it be the rumors of Orcs are false and these... [click here for more] |
Dungeon Masters Guild |
$2.99
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These are full color hi-res versions of the official maps for use with DDAL 07-02 "Over the Edge" - the introductory Adventurer's League module for Season 7 - Tomb of Annihilation.
This pack includes:
A PDF map book with sample maps and DM locations. Sizes for the player maps are listed in the PDF bookmarks for the DM's reference.
Two sets of player maps JPG... [click here for more] |
Dungeon Masters Guild |
$1.95
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Dalren Thurdek was once one of the greatest Dwarven Wizards on the Sword Coast. A hero renowned for great deeds, and powerful knowledge and a prized member of the Harpers. However, his tomb and all this great knowledge were lost after the Orc invasions. The once lost forgotten tomb, hidden in the roots of the Sword mountains has been found again by a local Goblinoid tribe, who have begun scavenging... [click here for more] |
Dungeon Masters Guild |
$2.50
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This document bundles together the five Gemstone dragons from the full version,"Legacy of Io: The Lost Bestiaries - Volume Two." Each is included with full write-ups, full color digital artwork, and statistics blocks for each of the standard age categories. Each dragon is a classic monster from the history of Dungeons and Dragons, revised and updated to fit the mechanics of Fifth Edition.... [click here for more] |
Dungeon Masters Guild |
$1.49
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Gnolls and humans living together? Such an event was deemed impossible until Simon Rucksack, a halfling kennelmaster, domesticated the Cragteeth Warband. But can the gnolls truly learn civilized kinship, or will their natural killer instinct come slavering back?
“Fetch the Rucksack Howlers” is a Dungeons and Dragons 5th Edition module designed for 3-5 players at level... [click here for more] |
Dungeon Masters Guild |
$1.99
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If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
Virtual tabletop dungeon maps of the classic TSR module "S4 the Lost Caverns of Tsojcanth". It's... [click here for more] |
Dungeon Masters Guild |
$5.00
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A new threat to the Dessarin Valley is growing stronger, fueled by infernal magic and a hatred for the civilized cultures, presented as a 4-hour shared adventure for 3-5 tier 1 player characters in the Forgotten Realms setting.
Includes one hand drawn map. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a PDF of Five Fierce Firenewts. If you are looking for the Fantasy Grounds VTT module – click here.
Volo’s Guide and Tomb of Annihilation gives you two firenewts, a warrior and a Warlock of Imix. That’s nice, but their clans need a bit more diversity to challenge characters in new ways.
What’s inside “Five Fantastic Firenewts”?
Five new firenewt stat blocks, not... [click here for more] |
Dungeon Masters Guild |
$0.50
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2020 UPDATE:
We've decided to come back and give this adventure a facelift! New images, punched up copy, new design style, new mechanics, and more!
No good deed goes unpunished in Gods of the Deep. Weird fish people think you're their god, and they might just be right. Can you find the cure before you lose your mind?
Download Gods of... [click here for more] |
Dungeon Masters Guild |
$3.99
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East of Silverymoon, Lord Bartle’s immensely valuable ruby has fallen into Kobold hands. The race is on between two bands of thieves to steal back the treasure first. The Kobolds' Gem occurs at the same time as Blood-Kin. This module is intended to one of three possible starting adventures (1A, 1B, or 1AB) for the A and B interconnected adventures arcs of The Doom Portals... [click here for more] |
Dungeon Masters Guild |
$0.99
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These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-03 Dock Ward Double Cross adventure. They are perfect for use with Fantasy Grounds VTT.
The images are set to a 50 pixel for the grid.
... [click here for more] |
Dungeon Masters Guild |
$1.99
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Labor under the burden of a curse and use its fell power to save others in this all new background for D&D 5th edition! Including:
A table of unique curses to plague your characters life.
A new and unique feature suited to playing a problem solving hero dealing with his own curses and the supernatural afflictions of others.
Complete characteristic tables with dozens of traits, flaws, and... [click here for more] |
Dungeon Masters Guild |
$0.50
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The "sequel" set of maps to the popular "56 Color Pages of maps! Any RPG 1 Inch Battle Maps". See my other products to check it out.
For sale here is a set of battle maps, usable on any tabletop RPG! 47 pages of full color maps! They're 1 inch squares, making them the perfect size for minuatures. Just print them out and you're ready to play!
Among these maps you'll find... [click here for more] |
Dungeon Masters Guild |
$3.49
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An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign.
A 2-hour side trek for 5th-6th level characters.
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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THIS IS A MODULE FOR FANTASY GROUNDS SOFTWARE
This product contains four dwarven factions
Hammers of Moradin
Reavers of the Weave
Shadows of the Mountain
Sherpa of the Summit
Four factional feats
Arcane Conservation
Shadow Emissary
Spirit... [click here for more] |
Dungeon Masters Guild |
$2.99
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Enemies of the Feywild MTP024
Twiggy a goblin has gathered forces to attack creatures left and right. He is now residing in the Feywild and causing problems for the people of Barovia by comming through portals from the feywild. The party is getting a request from the current elected offical of Barovia. Will the party Suceed? ... [click here for more] |
Dungeon Masters Guild |
$0.50
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What happens when Ilvara finally catches up to the runaway slaves (aka the adventurers)? Use this resource to make it a memorable fight for your party. Includes a battlemap and stat-blocks for all the bad guys giving your tactically minded players a challenge. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Half a world away from Faerûn, distant Maztica is a place of alien cultures, bloodthirsty warriors and strange feathered magic. Its abundant riches, however, are the ultimate prize of explorers; hundreds, if not thousands, have braved the Trackless Sea to plunder its wealth, and only a few lucky souls return home to relish the treasures they have taken from the True World.
The clash of cultures,... [click here for more] |
Dungeon Masters Guild |
$0.50
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Not every threat hails from a known source. Strange beings exist, traveling from a space outside of magic and the known planes, and seek to impose their will upon all things. Few heroes are aware of these threats, and fewer still are versed in their origin. The Order of the Cerulean Sign exists to stem the tide of these psychic and often tentacled beasts.
A character supplement for themed play.... [click here for more] |
Dungeon Masters Guild |
$1.49
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The cool days of spring have given way to the warmth of summer, bringing the dwarves of Citadel Hoarfrost forth from their mountain home to buy and sell goods throughout the surrounding lands. On the Cold Road, one such party of young dwarves makes their way toward the summer city of Bildoobaris with a wagon of glacial mead for trade. It is a simple enough task, but sometimes it's the simple tasks... [click here for more] |
Dungeon Masters Guild |
$2.99
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The fate of Velen’s Reach is in your hands!
Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council, sightings... [click here for more] |
Dungeon Masters Guild |
$1.06
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Experts of Chult is a DM's resource for the players.
Expand on the guides and experts for hire in your Tomb of Annihilation campaign. With these five new experts your players have even more options looking for specialists to guide them and accompany them through the wilderness.
The Expedition Crew supplement is rich in ideas on how to use experts... [click here for more] |
Dungeon Masters Guild |
$1.95
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Exiled to the remote marshes south of Derlusk, violent and traitorous radicals who call themselves the Consortium of the Crest are trying to cause mayhem and destruction in order to destabilize the region and restore the former kingdom. Taking refuge in their secret base of operations, Hollow Haven, the Crest is trying to bring fiends from the Nine Hells into the Border Kingdoms, and if they are not... [click here for more] |
Dungeon Masters Guild |
$1.99
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Have you ever wanted to play a race and class combination that seemed fun, but decided not to because you wouldn't get a 16 or better in your primary ability score? If so, then this supplement is for you!
We are also tired of seeing your class dictate your fantasy race. We have rectified this prolem by hacking the 5E ruleset. By adapting a rule from 13th Age, now you will get an ability score from... [click here for more] |
Dungeon Masters Guild |
$1.00
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The moans of the undead drift through the air, in the twilight shade of Evernight. Cursed by a roving Necromancer contracted to pull unwilling sacrifices into the Shadowfell, your party finds themselves in a wharehouse of the Meat Market district in Evernight, city of the undead. Sold as meat for the undead patrons of the city, the party is purchased by Magister Orlock, a respected vampire. However... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is a high resolution map of the town of Elmwood. Elmwood is in the Forgotten Realms, on the southeast side of the Moonsea, between Mulmaster and Hillsfar. It is a 11x17 PDF, with 100 ft grid squares.
This map is used in popular D&D Adventures such as:
ELMW1-1 The Sage of Cormanthor
ELMW1-2 The Lost Sanctum
ELMW1-3 The Battle of Elmwood ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Spider's Value
Down in the Underdark, the characters stumble upon a group of svirfneblin in desperate need of help. A black dragon keeps their companions hostage. He threatens to eat them if the deep gnomes don't retrieve an obsidian spider stolen from his hoard.
If the characters help the svirfneblin and catch the thief, he'll tell them the spider is an artifact with the power to save his entire... [click here for more] |
Dungeon Masters Guild |
$1.00
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Catalogue of Calamity is a collection of adventures for Dungeons & Dragons 5th Edition by writer Travis Legge. Within this collection, you will find four previously released adventures, reformatted & remastered for consistency. This compendium also contains printer friendly versions with no background texture on the pages (though the included maps will still... [click here for more] |
Dungeon Masters Guild |
$9.95
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La caccia ad un cultista demoniaco conduce alle rovine di un tempio del Sole. Riusciranno gli eroi a sconfiggere le forze del male prima che l’edificio sacro venga corrotto? Un dungeon crawl old school per 4 personaggi di lv3 ambientato in un tempio abbandonato. Vincitrice del concorso "La Tomba degli Onori". ... [click here for more] |
Dungeon Masters Guild |
$0.77
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The Village of Tyrheim is under siege and you and your adventuring party are all that stands between the town’s salvation or damnation. Players are thrust on to the front lines between the Celestial and Abyssal realms as they fight to save the country side from a demonic incursion.
This adventure is a for parties of Four players of level 5 and should take around 4 hours to complete and requires... [click here for more] |
Dungeon Masters Guild |
$3.50
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Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village. Will the player characters brave the Island of Evil and save the Village of Dzondu?
The Island of Evil is an adventure intended for characters starting levels 3 or 4. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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