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After a narrow escape from the Fireweave Bazaar, the group needs a place to rest on the way back to Salvation. While resting in their Salvage Base the characters come to find out that they are not done with the Blades just yet. Will the characters be able to survive another assault from these infamous warforged. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Adventurer's Guild in Sharn has assigned the adventurers a contract with House Tharashk to investigate mining losses in Q'Barra. As they begin the investigation, the group will find House Tharashk is not mining where they are supposed to, and some of their dragonshards are being sold to Pirates. The Pirates are not really pirates, and some of the mining staff is not really who they claim to be.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
A Horror Mystery has begun to consume this lawless mining town deep in the jungles of Q'Barra. Can a group of outlaws discover the truth behind The Lost Prospectors or will they simply profit off of the towns demise?
This book contains a fleshed out Western themed setting with its owns means and motives, along with a full map and a Mystery adventure that can be run there.
All maps included... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Animancy Press
Other Halloween Relevant Titles from Animancy Press
Feyling: An Archfey Legacy - Be a tiny or small fey creature wished into existence by an Archfey, gain unique new spells, take feats to gain the abilities of a pixie, and more.
Impling: a Tiefling of Imp Origins - Be a tiny or small fiend, float about your comrades, magically appraise items, steal hit points from others and more.
Oni:... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Animancy Press
The Geisha/Taikomochi Magewright Background comes with everything you need to build a character or NPC with a magical socialite background including skill proficiencies, a musical instrument and a tool, a language, thematic starting equipment, magical background features, and an expanded background spell list consisting of 29 spells similar to those from Strixhaven or Ravnica as well... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The players are sent to the Mournlands to discover its secrets once and for all. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The players infiltrate the University of Wynarn to steal a tome that will help them defeat the demons. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The third installment of the Tales of the Dark Lanterns series has the players facing off against velociraptors that are airdropped into Sharn. They investigate a local crime syndicate and end up going on an adventure to the Talenta Plains. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A company comprised of excoriate artificers has been cutting in on House Cannith's business and using the house's proprietary designs. The house needs your party to break into the headquarters of the group and recover the design schematics and return them to their rightful owners. They'll need to be stealthy... or they can smash up the place. Their patron doesn't seem to mind how the job gets done,... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Blademarks are known as some of the best bodyguards in the world. Unfortunately, the Morning seriously cut into their ranks. In recent months they have made serious strides towards recruitment by writing down all of their secret techniques in written form to teach recruits and sell them to the other houses. in fact, the skills used have started to make their way into the magical institutions. House... [click here for more] |
Dungeon Masters Guild |
$2.00
|
THE JOURNEY IS LONG AND THE STORM IS RAGING
A group of adventurers is hired by Fram "the Charming One" to succeed where the burgomaster's search teams have failed: recovering a load of Hot Stones, magic gemstones capable of generating heat, from the Nordenrast mine and thus saving a village in crisis due to the harsh winter coming.
A journey through... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From the minds of Marco Michelutto, Maximilian Hart, and Marc Anderson come
With this supplement, you won't have to brave the dangers of Eberron's Valenar in order to learn more about the elves that call it home.
Step into the saddles of the Valaes Tairn elves and the Siyal Marrain (Horse Watchers) and find:
- Two new subclasses: the Circle of the Horse Watcher for druids and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Animancy Press
The all new College of Adventure brings the Bard into a new light and enhances their capacities as a support character with the encouraging words class feature that allows your bard to spend their reaction to make an insight check against the AC or DC that their ally is attempting to meet and grant them a bonus to their attack roll, saving throw, or ability check. Additionally, they... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The players must rid the Mror Holds of a dragon infestation ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
While others may revel in the ability to change their plans on the fly, that’s only because their plans aren’t good ones to begin with. You, however, excel in planning ahead. You know exactly what you’re going to need for the day and maximize the power and efficiency of your spells by bottling them ahead of time for easy access. With little effort at all, even simple spells become... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Murder is no stranger to Sharn. When suspicions fall upon the wayward scion of a powerful house, the adventurers join a race to reveal the motives behind the madness. Is he the cause of the tragedy that befell his family, or is the tragedy the cause of the grisly turn of events?
As the adventurers struggle to track down a killer, they forebodingly unveil a deeper evil driving his seeming madness. ... [click here for more] |
Dungeon Masters Guild |
$14.99
|
The legendary coastal city of Carsall existed three centuries ago -- before it vanished beneath the waves and reputedly at the hands of an angry sea deity. Stories of the city and tales of fabulous artifacts originating from Carsall still abound. Now, the librarians of a seaside town have proven that some unusual items are indeed from the legendary city -- and two acolytes involved in the process,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Stormcaller presents a brand new Ranger archetype for your Eberron campaigns! It also includes four new spells themed around the dangerous Thunder Sea.
... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A notorious spy races across Breland with stolen military plans. Determined adventurers must defeat corrupt officials, face danger on the streets and outwit the hostile forces of a foreign power if they are to catch the thief and safeguard the nation’s secrets. In the aftermath of the Last War, the nation of Breland faces new threats from without and within; the fledgling peace offers many opportunities... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A traveling merchant is taking a rest on the side of the road, calling out to a adventurer passing by. "Ahoy there, I heard a couple travellers passing by talking about Magewrights. Do you know where I could find them?" "Magewrights, never heard of them." "Oh, well that is good then. The protections are still in place. By the way, would you like to purchase a bag of magic missiles?" "Don't you... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Cabal
A new Group Patron for Eberron and other settings. Join a Cabal inspired by historical secret societies for unique campaign inspiration focusing on arcane secrets and political intrigue. Delve into the secrets of the Draconic Prophecy and the founding of the Kingdom of Galifar with the example group patron, The Mosaic Committee.
Introduced in Eberron: Rising... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Introducing The Pressed Flower Apothecary!
A year in the making, this 18 page magic item supplement features 8 new potions, 6 new weapons, 9 magic items, an in-game location option, and NPC descriptions to help create and populate an original magic item and potion shop for any campaign. The Pressed Flower Apothecary offers creative item options for DMs and players that enjoy thinking... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"The world is not in your books and maps, it's out there" ....but then agian, maybe it is in books and maps....
These maps were designed to go along with a particual adventure, but are able to be used in any adventure you choose.
GRADUATION DAY is the first in a series of Eberron products that takes adventurers to the edges of the map. It is a 4 hour adventure that takes place... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Animancy Press
Volo's Battlemancer is the ultimate fighter subclass and levels the battlefield for two-weapon fighting.
"Concerning the warriors of Faerun, none are perhaps more deadly with two weapons as are the Battlemancers of the Sword Coast."
-Volothamp Geddarm
Included in the package are; 12 subclass features, 8 feets, and 20 deadly test encounters to level up your game and... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Expand your campaign in a multitude of directions!
Eberron Essentials brings quality additions to your daring adventure setting. The Dragonmarked Houses, Five Nations, secretive cults, and more all come to life in this line of expansions for your Eberron game!
Rogue Archetype: Orien Swiftblade
Dare to unlock the secrets of the Mark of Passage. Gain insight into this secretive branch of elite... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Diamond is an adventure of intense drama and deadly suspense; the players will have to make use of their instincts in order to survive. This adventure is designed for adventurers between levels 3 and 5. The content is suitable for an 8-hour game time.
What's inside?
-Description of various locations in the city of Sharn.
-Random encounters, ready to be used in any urban environment.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Danger lurks around every corner in Eberron. Are you brave enough to face the challenges?
This product offers players the five new class options for use while adventuring in Sharn, along with the rest of Eberron:
Barbarian Path of the Unbound Champion - barbarians who fight best when unrestrained by armor.
Ranger Archetype: the Seeker - rangers who see all... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A poisonous cloud hovers over Lower Menthis. The area has been quarantined until the cloud dissipates or an antidote can be found. But a rich and powerful noble wants his daughter out – and he will not tolerate the bureaucratic nonsense of the Sharn authorities.
A Four to Six-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Set in the Eberron campaign setting... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Le Trame degli Eroi è un piccolo complemento per Eberron che vi guiderà nella creazione di personaggi più interessanti e coerenti con questa vasta ambientazione.
Al suo interno troverai:
Una pagina dedicata ai riferimenti e alle tematiche base di Eberron per entrare meglio nell'atmosfera
2 pagine di inquadramento... [click here for more] |
Dungeon Masters Guild |
$2.15
|
THE WEIRD & THE WONDERFUL
A slew of new character options, spells, and magic items to put into your game! With new subclasses focused on the horrid, the weird, the fabulous and the wonderful, this supplement comes to liven up your game with new character possibilities!
16 new subclass options! The Path of Abomination! The Spirit Walker! The Oath of Suffering! The Trap Smith! The Graft... [click here for more] |
Dungeon Masters Guild |
$2.50
|
The Way of the Soul Storm – Monk Subclass
The Way of the Soul Storm – Monk Subclass introduces the idea of a monk that is far less in control of their ki energy as other monks. A Soul Storm Monk will be able to run into large groups of enemies and wreak havoc like no other melee character can.
The Way of the Soul Storm – Monk Subclass gives players and DMs a new type of monk archetype,... [click here for more] |
Dungeon Masters Guild |
$1.26
|
The Astral Tinkerer
A new Artificer Specialization for Dungeons & Dragons 5th Edition!
The magic of artifice is often focused on literal nuts and bolts. Devices crafted from metals, woods, and other natural materials, or concoctions brewed in beakers, form the basis for their abilities. But what if an idea was all you needed? What happens when the limitless world of your imagination takes shape... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This is the Class for anyone who wondered what a magical cyborg would be. Do you want a mechanical tail with flanged mace? Done. Want to fly on metal wings and use them to fell your enemies? Done. There are thousands of combinations to be had in the Arcanic. The key to the individual Arcanic is the Augmentations list. No two Arcanic are the same, unless thats what you want. Take the mind of a mechanic... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Every 273 years, Deus machina; also known as the god of the machines and upholder of the multiverse sends out his minions the Modrones to find and destroy creatures that aren’t following their fate as directed. A group named “the fighters of free will” are preparing to fight him and get rid of their set fate. ... [click here for more] |
Dungeon Masters Guild |
$2.15
|
The year is 1019 YK, and the world is ending.
Twenty-three years ago, the nations that were once Galifar signed the Treaty of Thronehold and ended the Last War. Now, the drums of war rumble once again. The peace that lasted a generation is threatened, and Eberron may go to war once again.
As a member of the Scions of the Second Dawn, a secretive order dedicated to studying... [click here for more] |
Dungeon Masters Guild |
$8.99
|
Lacus Dahlia is a Norse inspired Feyling Bard with a Travelmage background from Animancy Press who will select the College of the Noaidi Coven from Jani Hietikko at 3rd-level and who will progress through 20th-level. Lacus has been thoughtfully prepared for ice and cold themed adventures to the far north or south, but can easily fit into any adventure/campaign. Lacus Dahlia uses the standard array... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Lacus Dahlia is a Norse inspired Feyling Bard with a Travelmage background from Animancy Press who will select the College of the Noaidi Coven from Jani Hietikko at 3rd-level and who will progress through 20th-level. Lacus has been thoughtfully prepared for ice and cold themed adventures to the far north or south, but can easily fit into any adventure/campaign. Lacus Dahlia uses the standard array... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Lacus Dahlia is a Norse inspired Feyling Bard with a Travelmage background from Animancy Press who will select the College of the Noaidi Coven from Jani Hietikko at 3rd-level and who will progress through 20th-level. Lacus has been thoughtfully prepared for ice and cold themed adventures to the far north or south, but can easily fit into any adventure/campaign. Lacus Dahlia uses the standard array... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now featured on Splinterverse! Starts at 59:33
Warriors A Hare Above The Rest
The conenach existed on Khorvaire for many centuries without notice, as most simply remained in their expansive warrens - called caers - that expanded throughout the earth like massive tunneled cities. Cautious and pacifistic by nature, this does not mean the conenach were not without warrior spirit, the wily burrowers needing... [click here for more] |
Dungeon Masters Guild |
$2.00
|
By harnessing newly discovered radioactive energy, these artificers are able to control their environment for their benefit.
Battlefield control is at the forefront of this subclass as you become a master of radioactive phenomenon. If you would like to see more of what has been developed at the Assembly of Gond, check out all the player options at:
The Assembly of Gond: Player Options ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Time is a physical law of the material plane, and the artificers at the Assembly of Gond have figured out a way to break that law. These breakthroughs have lead to the development of the Chronologist subclass.
With time being the focus of this subclass, control of the action economy in 5e and bonuses to your initiative are what make this subclass standout. If you would like to see more of what has... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Redesign of the Human race and its variants.
Humans are supposed to be adaptable. Every edition of D&D says so, but nobody has ever laid out exactly what that means, until now. Humans from different environmental regions all have additional features based on their homeland environments. Also included are the human variant redesigns:
- Faerûn: Yuan-ti Transformed Human
- Eberron: Dragonmarked... [click here for more] |
Dungeon Masters Guild |
$1.70
|
Welcome to
Champions from Beyond!
A supplement for fifth edition that brings new character subclasses and DM rules to your game!
Featuring:
Two races adapted from v4, the Shardmind and the Wilden!
A new subclass for every class option, including the new Arborist for the Artificer class from the Eberron setting!
DM rules for Lycanthropy characters and new racial ability rules!
Random... [click here for more] |
Dungeon Masters Guild |
$2.50
|
House Daegan & the Lichborne is a DM’s tool which introduces a new House and Class for the Eberron setting.
House Daegan
This resource book outlines the history of House Daegan as well as locations in which they operate. Detailed information can be learned of their House’s past, their oral traditions, and tales of the beginnings of the House’s foundations. An event, the Blackest Night,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Note from the Author
I wanted to just write a quick note about the content of this book, and really of this series. Getting to dive into languages is something super fun that I love doing - making conlangs is really a treat, and I love using them in my games. The conenach came about from an Eberron campaign I was running a few months ago. A friend of mine wanted to play as a harefolk, but at that... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"Kinda mixing stuff up… they're thinking of ways to tweak the existing classes and existing options, and that's pretty cool. So if you're interested in wizards, you should check this out."
– Splintverse
A collection of Grandmage Dagfi's wizard options for Dungeons & Dragons 5th edition. This small supplement includes two new wizard subclasses (theology, school of animation), a few... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Signalleers are roving trailblazers of wild frontiers who wield a flare gun to warn of danger, or to signal the attack. The archetype is presented as a military themed ranger, watching the wilderness for new threats.
Find complete rules for the use of the iconic signal flare gun, along with archetype abilities for this expert tracker and scout. Alternative thematic variations are included for other... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Animancy Press
The Animancy Press Vampire has received an Art and Layout Overhaul! Presented in this supplement, is a unique take on Vampire player characters for 5th Edition D&D, where you curse the day, but can still walk in it, are created by a dark and sacred ritual which binds you in service to your creator, hunger for the blood (hit dice) of humanoids, shapeshift, become invisible, and can... [click here for more] |
Dungeon Masters Guild |
$6.00
|