Title |
Publisher |
Price ▲ |
The Way of the Soul Storm – Monk Subclass
The Way of the Soul Storm – Monk Subclass introduces the idea of a monk that is far less in control of their ki energy as other monks. A Soul Storm Monk will be able to run into large groups of enemies and wreak havoc like no other melee character can.
The Way of the Soul Storm – Monk Subclass gives players and DMs a new type of monk archetype,... [click here for more] |
Dungeon Masters Guild |
$1.25
|
From designer Imogen Gingell comes the Master Builder, a hands-on artificer subclass following the unique design philosophy of the Platinum-bestselling School of Geometry.
The Master Builder gives players the experience of building their own strange and unstable magical device… using no more than an assortment of their own favorite construction toys. Connect your bricks in the optimal configuration,... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Expand your campaign in a multitude of directions!
Eberron Essentials brings quality additions to your daring adventure setting. The Dragonmarked Houses, Five Nations, secretive cults, and more all come to life in this line of expansions for your Eberron game!
Rogue Archetype: Orien Swiftblade
Dare to unlock the secrets of the Mark of Passage. Gain insight into this secretive branch of elite... [click here for more] |
Dungeon Masters Guild |
$1.49
|
The Villainy Beyond the Vortex
Attention all adventurers! Smiling Orc Publishing is thrilled to announce our latest module for Dungeons and Dragons 5th edition, "The Villainy Beyond the Vortex." Are you ready for an adventure that will take you far beyond the safety of your home city?
A trusted local temple cleric has called upon your party to investigate a sinister discovery at... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Redesign of the Human race and its variants.
Humans are supposed to be adaptable. Every edition of D&D says so, but nobody has ever laid out exactly what that means, until now. Humans from different environmental regions all have additional features based on their homeland environments. Also included are the human variant redesigns:
- Faerûn: Yuan-ti Transformed Human
- Eberron: Dragonmarked... [click here for more] |
Dungeon Masters Guild |
$1.70
|
Medani: Masters of Detection and Deduction is the fifth in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house; an explanation of the internal factions of the house; a variant to the Knowledge Domain, the Prophesy Domain; and a new Medani NPCs. It also includes tables to randomly... [click here for more] |
Dungeon Masters Guild |
$1.75
|
Sivis: Masters of Communications and Written Word is the sixth in a series dedicated to the history and character creation of characters from the Dragonmarked Houses of Eberron. It contains a history of some of the major events of the house, an explanation of the internal factions of the house, a new subclass: the School of the Unbound Scroll. It also includes tables to randomly generate a player... [click here for more] |
Dungeon Masters Guild |
$1.75
|
From the Records of Ignys Byr, Leader of the Arbiters:
Jesters…no one knows where they came from or why. Some say that they were an effort by several houses to make easy money by having comedic little warforged. Others think they are disguised spies who carry information to and from the courts. Most of us simply find them as nuisances on the street, prattling their wares of song, story,... [click here for more] |
Dungeon Masters Guild |
$1.76
|
From the Records of Ignys Byr, Leader of the Arbiters:
We are the Primechs, pillars of all that is good with the warforged. We were selected by the Principle – the first of our ilk – to accept the Core of Shifting, the first of its kind. With this Core, we were able to assume forms of mighty beasts and aid on the front lines.
Primechs, shift and scatter!
The Primechs... [click here for more] |
Dungeon Masters Guild |
$1.76
|
Artifice and Artisanship is now updated to bring the Artificer Specialists within in line with the official Artificer as seen in Eberron: Rising From the Last War!
Artifice and Artisanship contains:
Four Artificer subclasses: Animator, Gunsmith, Herbalist, and Trapmaker.
New rules regarding constructs and traps.
New magic items & spells
MORE... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Corpsecrafters are artificers bent towards necromancy. Each creates its own guardian blaspheme, customized with unique abilities. This volume presents all you need to add a touch of necromancy to any artificer, plus the corpsecrafter specialization, the embalmer's tools, a few spells, and NPC stats as well.
Please send comments or corrections to: tom.of.vile.darkness@gmail.com
Note that the full... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Diamond is an adventure of intense drama and deadly suspense; the players will have to make use of their instincts in order to survive. This adventure is designed for adventurers between levels 3 and 5. The content is suitable for an 8-hour game time.
What's inside?
-Description of various locations in the city of Sharn.
-Random encounters, ready to be used in any urban environment.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Eberron! World of intrigue, excitement, and MAGIC!
Eberron is a world saturated with magic. From making toast to slaying dragons, magic -- and magic items -- are there to help people cope with daily life.
Designed for use with Wayfinder's Guide to Eberron, Magical Items of Eberron is one of R P Davis's series of products which... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In the world of Eberron, a secretive faction of drow, known as the Vulkoori, hail from the jungles of Xen’drik and worship the scorpion god Vulkoor. Vulkoor claims supremacy among these dark elves of Eberron. This book provides tools for including the Vulkoori in your game and is designed for use with the Wayfinder’s Guide to Eberron.
Minions of Vulkoor... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Keep your wits about you when you enter the arcane wasteland...
Five years ago the Mourning took place. The nation of Cyre was engulfed in a heavy, grey mist, transforming everything within it. Few were able to escape and it sent the entire nation into a state of shock. A scar upon Khorvaire, a place twisted by magic, the Mournland is rarely traveled, until now.
Ready... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education, and local politics. This supplement also includes three third level spells ideal for large battlefield combat, plus an illustrated family tree of the royal family.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Breland, a nation in the Eberron campaign setting. Topics include parliament, the crown, local politics, and how to run a political adventure or campaign.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Karrnath, a nation in the Eberron campaign setting. Topics include the royal family, the warlords, the blood of vol, and local politics. The supplement features one new spell and two new magic items.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Thrane, a nation in the Eberron campaign setting. Topics include the Church of the Silver Flame, the crown, Thaliost, local politics, and flamic artifacts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made... [click here for more] |
Dungeon Masters Guild |
$1.95
|
With this explosive supplement from NeverernoDM you can play as a Grenadier, a powerful artificer that specializies in creating a wide varity of magical explosives! Construct your very own grenade launcher and send gravity grenades to restrain your enemies, smoke grenades to provide cover, and shrapnal grenades just to blow something the hell up!
And bring even more explosive energy to the table... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Cosmological curios abound in
Sora Esma's Cart of Otherworldly Wares
The mystical hobgoblin returns from traveling the cosmos to offer 150 planar trinkets for players in the world of Eberron! Players and Dungeon Masters will find items pertaining to Eberron's planes of existence beyond the Material. This supplement holds unique... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Talismans and relics await all faithful in
Sora Esma's Cart of Reliquaries
Sora Esma the hobgoblin peddler returns with even more baubles and knick knacks purveyed from and for the most devout of Eberron. Sora Esma's Cart of Reliquaries contains 150 trinkets from the many faiths of Eberron. Dungeon Masters can use these items as... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Artificers take note:
This one's just for you!
In this book you get an assortment of spells and alchemical formulae specifically for Artificers, as well as an Artificer Specialty designed to help you survive in the wilds of Eberron's Xen'drik!
Designed for use with Wayfinder's Guide to Eberron, Spells & Formulae... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Forge a new path with the Advanced Artificer 2.0 (Revised and Upgraded)!
The Advanced Artificer is your resource for customizing and expanding the brand new artificer class. The options and abilities in this book have revised to work with the published artificer class and expanded to provide your PCs with even more options! Perfect for DMs and players of Eberron campaigns but useful... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Clockwork Horror is a new Warlock Patron choice for Dungeons & Dragons 5th edition.
---
Hello and salutations, friend!
Are you feeling run down? Can’t keep up with the day-to-day demands of modern society? Were you injured in a recent Great War? Well, then perhaps you’d consider making a pact with a Clockwork Horror Patron near you.
Imagine being able to move with the greatest of... [click here for more] |
Dungeon Masters Guild |
$1.95
|
As adventurers mature and seek greater challenges, travel often becomes a matter of concern. The Ethereal Stormcloud is presented to offer a ready-to-use option for inclusion in your campaign, detailing a unique and powerful ship that the players may hire out to get virtually anywhere. Within these pages you will find statistics for the ship itself, the crew members, and details about the history and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Save the town of Crossroads from a terrible fate!
A preventive closure has been decreted in Crossroads.
A misterious sickness of unknown origin is affecting its inhabitants,
and the few that survive, act like if they were dead.
While the caravaneers are loosing patience,
awaiting to cross... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Need a new type of sidekick for your Eberron campaign? Here it is: the Magewright!
Following the sidekick rules provided in the Essentials Kit, The Magewright includes:
11 Magewright Specialties, all featuring the 1st-level stat block: Blacksmith, Entertainer, Harborer, Healer, Lamplighter, Locksmith, Mediator, Medium, Oracle, Seedsman, and Tamer.
Guidance on how to create new... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What do I get?
Playable Lineage Rules For Player Character Monstrous Changlings and Mimics
8 Flaws and 18 thematically appropriate Lineage Feats for Changlings and Mimics in a structured feat selection tree
2 creature statblocks (for the Equestrian Mimic and Young Changeling)
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What do I get?
1 new playable Artificer Specialist Subclass: The Magebreeder.
5 additional magebreeder infusion enhancements (based on the mutations table in Eberron: Rising From The Last War page 200).
1 NPC statblock for a Stealthy Magebreeder - for DM's to drop straight into their encounters.
3 Magebred Beast statblocks, and the necessary rules framework to create more.
Notes on integrating magebreeders... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What do I get?
1 new playable Wizard School Subclass: The Oneiromancer, a "Dream" based spellcaster.
7 additional spells suitable for inclusion in the wizards spell list.
1 NPC statblock for a Devious Onieromancer - for DMs to drop straight into their encounters.
Notes on the potential use of the new spells by NPCs or Players
Oneiromancers manipulate and interpret dreams and subconscious thoughts.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What do I get?
One new playable Sorcerous Origin - The Pariensic Soul
The Stat Block for an NPC Pariensic Soul Sorcerer
12 Monster Statblocks for New Living Spells
1 New Cleric/Druid Spell
A Rules Framework and Ecological Theory for creating more New Living Spells.
Pariensic Soul sorcerers have a spirit linked to multiple planes of existence. As a result areas near them are strongly magical, allowing... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What do I get?
1 new playable Wizard School Subclass: The Projectionist, a long range spellcaster.
7 additional spells suitable for inclusion in the wizards spell list.
1 NPC statblock for a Distant Projectonist - for DMs to drop straight into their encounters.
Notes on the potential use of the new subclass by DMs or Players
The school of projection is a lesser known arcane tradition focusing on the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What do I get?
1 fighter subclass - Sky Guard
2 creature Stat blocks for an NPC Sky Guard and their mount
9 new airbourne fighting styles
This subclass is intended for use with the fighter class as presented in the 5e core rules or in conjunction with the options in Tasha’s Cauldron of Everything.
We’ve generally viewed fighters as equipment specialists, largely differentiated by their weapon... [click here for more] |
Dungeon Masters Guild |
$1.95
|
From the Records of Ignys Byr, Leader of the Arbiters:
The boxers are the most popular waforged in this Dragon or any other, well-loved across Sharn and across the entire continent. Everyone flocks to the fighting squares when the EberRumble comes to Sharn. These are warforged who have trained, augmented, and built themselves up from their broken selves at the end of the Last War. ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
From the Records of Ignys Byr, Leader of the Arbiters:
Chroniclers you can find all over, former battlemages or military strategists turning their knowledge to good working as butlers, archivists, chauffeurs, or educators for families across Sharn. However, beneath this calm and controlled veneer they hide minds faster and more advanced than any other mortal.
The chroniclers... [click here for more] |
Dungeon Masters Guild |
$1.95
|
From the Records of Ignys Byr, Leader of the Arbiters:
Lawmakers are horrifying hybridizations of humanoid and warforged, built by House Deneith as replacements for dead Sentinel Marshals. They have harried us, declaring that we are not to be trusted by the populous, that we would turn warforged against the citizens of Khorvaire and violate the old laws of Galifar.
Not long after the Last... [click here for more] |
Dungeon Masters Guild |
$1.95
|
From the Records of Ignys Byr, Leader of the Arbiters:
The prolyte are true examples of the ideal worker. They have given up all they ever had to simply labor each day to help those who cannot manage the tasks given to them. The prolyte are often old veterans of the Last War who wish to forget what happened to them, to move on from the atrocities they have done.
The prolytes... [click here for more] |
Dungeon Masters Guild |
$1.95
|
From the Records of Ignys Byr, Leader of the Arbiters:
The submerged…little is known of them. I know I begin many entries in our library with these words, but it seems that the more and more warforged subraces we find, the less we truly know of ourselves. What we have come to learn in these few short months is that the submerged have no leader, have no commander, no one who leads them.They... [click here for more] |
Dungeon Masters Guild |
$1.95
|
“Six small warforged soldiers came tumbling out, their armor instantly adjusting to blend with the shadows.”
—Keith Baker, Death at Whitehearth
Warforged: Revisited is the first installment of the Revisited series, where I go through character options – races, classes, and much more – and present alternative features and new version for you to you at your table! This... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Scales of Power is a new pulp adventure for Eberron ideal for parties of at level 3 starting out in the Q'Barra jungle A standalone adventure , it's also an ideal start for a campaign, and a great introduction in to the mysterious jungle frontier of Q'Barra. Embark on a journey to the town of Deepwater, Hope. An emerging settlement in Hope, Q'Barra. The mining town is brimming with potential amid... [click here for more] |
Dungeon Masters Guild |
$1.96
|
The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards.
In this supplement an Eberron DM can find:
- a single... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Want full-color, Dungeondraft-designed maps for Chrome on the Range, my Tier 3 Eberron Salvage Mission? Get them all here, in gridded and non-gridded 70 ppi versions, for use in your VTT applications.
These maps were created with the following Dungeondraft Assets:
Default Dungeondraft ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Time is a physical law of the material plane, and the artificers at the Assembly of Gond have figured out a way to break that law. These breakthroughs have lead to the development of the Chronologist subclass.
With time being the focus of this subclass, control of the action economy in 5e and bonuses to your initiative are what make this subclass standout. If you would like to see more of what has... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This pack provides full-color, VTT-ready maps for the first adventure in The Convergence Manifesto. Set in Eberron, The Convergence Manifesto is a campaign that serves as a whirlwind tour of the continent of Khorvaire (and beyond) and takes players from level 1 to level 7.
The first adventure, Fired and Forgotten, takes new adventurer’s guild prospects... [click here for more] |
Dungeon Masters Guild |
$1.99
|